InvokeAI/docs/features/IMG2IMG.md

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Image-to-Image

:material-image-multiple: Image-to-Image

InvokeAI provides an "img2img" feature that lets you seed your creations with an initial drawing or photo. This is a really cool feature that tells stable diffusion to build the prompt on top of the image you provide, preserving the original's basic shape and layout.

For a walkthrough of using Image-to-Image in the Web UI, see InvokeAI Web Server.

The main difference between img2img and prompt2img is the starting point. While prompt2img always starts with pure gaussian noise and progressively refines it over the requested number of steps, img2img skips some of these earlier steps (how many it skips is indirectly controlled by the --strength parameter), and uses instead your initial image mixed with gaussian noise as the starting image.

Let's start by thinking about vanilla prompt2img, just generating an image from a prompt. If the step count is 10, then the "latent space" (Stable Diffusion's internal representation of the image) for the prompt "fire" with seed 1592514025 develops something like this:

!!! example ""

<figure markdown>
![latent steps](../assets/img2img/000019.steps.png){ width=720 }
</figure>

Put simply: starting from a frame of fuzz/static, SD finds details in each frame that it thinks look like "fire" and brings them a little bit more into focus, gradually scrubbing out the fuzz until a clear image remains.

When you use img2img some of the earlier steps are cut, and instead an initial image of your choice is used. But because of how the maths behind Stable Diffusion works, this image needs to be mixed with just the right amount of noise (fuzz/static) for where it is being inserted. This is where the strength parameter comes in. Depending on the set strength, your image will be inserted into the sequence at the appropriate point, with just the right amount of noise.

A concrete example

!!! example "I want SD to draw a fire based on this hand-drawn image"

![drawing of a fireplace](../assets/img2img/fire-drawing.png){ align=left }

Let's only do 10 steps, to make it easier to see what's happening. If strength
is `0.7`, this is what the internal steps the algorithm has to take will look
like:

<figure markdown>
![gravity32](../assets/img2img/000032.steps.gravity.png)
</figure>

With strength `0.4`, the steps look more like this:

<figure markdown>
![gravity30](../assets/img2img/000030.steps.gravity.png)
</figure>

Notice how much more fuzzy the starting image is for strength 0.7 compared to 0.4, and notice also how much longer the sequence is with 0.7:

strength = 0.7 strength = 0.4
initial image that SD sees step-0 step-0
steps argument to invoke> -S10 -S10
steps actually taken 7 4
latent space at each step gravity32 gravity30
output 000032.1592514025 000030.1592514025

Both of the outputs look kind of like what I was thinking of. With the strength higher, my input becomes more vague, and Stable Diffusion has more steps to refine its output. But it's not really making what I want, which is a picture of cheery open fire. With the strength lower, my input is more clear, but Stable Diffusion has less chance to refine itself, so the result ends up inheriting all the problems of my bad drawing.

If you want to try this out yourself, all of these are using a seed of 1592514025 with a width/height of 384, step count 10, the k_lms sampler, and the single-word prompt "fire".

Compensating for the reduced step count

After putting this guide together I was curious to see how the difference would be if I increased the step count to compensate, so that SD could have the same amount of steps to develop the image regardless of the strength. So I ran the generation again using the same seed, but this time adapting the step count to give each generation 20 steps.

Here's strength 0.4 (note step count 50, which is 20 ÷ 0.4 to make sure SD does 20 steps from my image):

![000035.1592514025](../assets/img2img/000035.1592514025.png)

and here is strength 0.7 (note step count 30, which is roughly 20 ÷ 0.7 to make sure SD does 20 steps from my image):

![000046.1592514025](../assets/img2img/000046.1592514025.png)

In both cases the image is nice and clean and "finished", but because at strength 0.7 Stable Diffusion has been give so much more freedom to improve on my badly-drawn flames, they've come out looking much better. You can really see the difference when looking at the latent steps. There's more noise on the first image with strength 0.7:

![gravity46](../assets/img2img/000046.steps.gravity.png)

than there is for strength 0.4:

![gravity35](../assets/img2img/000035.steps.gravity.png)

and that extra noise gives the algorithm more choices when it is evaluating how to denoise any particular pixel in the image.

Unfortunately, it seems that img2img is very sensitive to the step count. Here's strength 0.7 with a step count of 29 (SD did 19 steps from my image):

![gravity45](../assets/img2img/000045.1592514025.png)

By comparing the latents we can sort of see that something got interpreted differently enough on the third or fourth step to lead to a rather different interpretation of the flames.

![gravity46](../assets/img2img/000046.steps.gravity.png)
![gravity45](../assets/img2img/000045.steps.gravity.png)

This is the result of a difference in the de-noising "schedule" - basically the noise has to be cleaned by a certain degree each step or the model won't "converge" on the image properly (see stable diffusion blog for more about that). A different step count means a different schedule, which means things get interpreted slightly differently at every step.