mirror of
https://github.com/LorisYounger/VPet.ModMaker.git
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引用版本更新
This commit is contained in:
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@ -1,4 +1,4 @@
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vupmod#DemoClock:|author#lorisyounger:|gamever#100:|ver#100:|
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vupmod#DemoClock:|author#LorisYounger:|gamever#100:|ver#100:|
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intro#给桌宠添加一个时钟显示的功能/com这算是代码嵌入类型MOD的DEMO:|
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authorid#253101309:|
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itemid#2980456794:|
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@ -11,7 +11,7 @@
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</member>
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<member name="M:LinePutScript.Converter.LineAttribute.#ctor">
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<summary>
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将改内容转换成Line
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将该内容转换成Line
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</summary>
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</member>
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<member name="M:LinePutScript.Converter.LineAttribute.#ctor(LinePutScript.Converter.LPSConvert.ConvertType,System.Type,System.String,System.Type,System.Boolean)">
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@ -110,6 +110,63 @@
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<param name="info">储存的Info</param>
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<returns>要转换的值</returns>
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</member>
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<member name="T:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_LPS`1">
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<summary>
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LPS储存转换器
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</summary>
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</member>
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<member name="M:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_LPS`1.Convert(System.Object)">
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<summary>
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指定转换方法
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</summary>
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<param name="value">要转换的值</param>
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<returns>String:Info</returns>
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</member>
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<member name="M:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_LPS`1.ConvertBack(System.String)">
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<summary>
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指定反转方法
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</summary>
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<param name="info">储存的Info</param>
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<returns>要转换的值</returns>
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</member>
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<member name="T:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_Line`1">
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<summary>
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Line储存转换器
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</summary>
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</member>
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<member name="M:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_Line`1.Convert(System.Object)">
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<summary>
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指定转换方法
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</summary>
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<param name="value">要转换的值</param>
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<returns>String:Info</returns>
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</member>
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<member name="M:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_Line`1.ConvertBack(System.String)">
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<summary>
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指定反转方法
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</summary>
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<param name="info">储存的Info</param>
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<returns>要转换的值</returns>
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</member>
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<member name="T:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_Sub`1">
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<summary>
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Sub储存转换器
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</summary>
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</member>
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<member name="M:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_Sub`1.Convert(System.Object)">
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<summary>
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指定转换方法
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</summary>
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<param name="value">要转换的值</param>
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<returns>String:Info</returns>
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</member>
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<member name="M:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_Sub`1.ConvertBack(System.String)">
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<summary>
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指定反转方法
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</summary>
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<param name="info">储存的Info</param>
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<returns>要转换的值</returns>
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</member>
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<member name="T:LinePutScript.Converter.LPSConvert.ConvertType">
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<summary>
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指定转换类型(非必须)
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@ -314,6 +371,23 @@
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通过字典类型的行, Name不会重复
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</summary>
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</member>
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<member name="M:LinePutScript.Dictionary.Line_D.#ctor">
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<summary>
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创建一行
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</summary>
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</member>
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<member name="M:LinePutScript.Dictionary.Line_D.#ctor(System.String)">
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<summary>
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通过lpsLine文本创建一行
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</summary>
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<param name="lpsLine">lpsSub文本</param>
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</member>
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<member name="M:LinePutScript.Dictionary.Line_D.#ctor(LinePutScript.ILine)">
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<summary>
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通过其他Line创建新的Line
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</summary>
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<param name="line">其他line</param>
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</member>
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<member name="P:LinePutScript.Dictionary.Line_D.Subs">
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<summary>
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子项目
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@ -625,7 +699,7 @@
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<param name="text">文本 在末尾没有结束行号的文本 (正常)</param>
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<param name="subs">子类集合</param>
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</member>
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<member name="M:LinePutScript.Dictionary.Line_D.Set(LinePutScript.ILine)">
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<member name="M:LinePutScript.Dictionary.Line_D.Load(LinePutScript.ILine)">
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<summary>
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将其他Line内容拷贝到本Line
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</summary>
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@ -815,6 +889,18 @@
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通过字典类型的文件 包括文件读写等一系列操作
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</summary>
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</member>
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<member name="M:LinePutScript.Dictionary.LPS_D.#ctor(LinePutScript.ILine[])">
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<summary>
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从指定行创建 LPS_D
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</summary>
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<param name="lines">多个行</param>
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</member>
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<member name="M:LinePutScript.Dictionary.LPS_D.#ctor(LinePutScript.ILPS)">
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<summary>
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从另一个LPS文件创建该LPS
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</summary>
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<param name="lps"></param>
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</member>
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<member name="P:LinePutScript.Dictionary.LPS_D.Assemblage">
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<summary>
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集合 全部文件的数据
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@ -822,7 +908,7 @@
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</member>
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<member name="M:LinePutScript.Dictionary.LPS_D.#ctor">
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<summary>
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创建一个 LpsDocument
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创建一个 空的 LPS_D
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</summary>
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</member>
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<member name="M:LinePutScript.Dictionary.LPS_D.#ctor(System.String)">
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@ -1098,6 +1184,12 @@
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</summary>
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<param name="lps">包含要加载的LPS文档的字符串</param>
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</member>
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<member name="M:LinePutScript.Dictionary.LPS_D.Load(LinePutScript.ILine[])">
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<summary>
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从指定行加载LPS文档
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</summary>
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<param name="lines">多个行</param>
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</member>
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<member name="M:LinePutScript.Dictionary.LPS_D.First">
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<summary>
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返回一个Assemblage的第一个元素。
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@ -1753,7 +1845,7 @@
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<param name="text">文本 在末尾没有结束行号的文本 (正常)</param>
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<param name="subs">子类集合</param>
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</member>
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<member name="M:LinePutScript.ILine.Set(LinePutScript.ILine)">
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<member name="M:LinePutScript.ILine.Load(LinePutScript.ILine)">
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<summary>
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将其他Line内容拷贝到本Line
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</summary>
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@ -1927,12 +2019,6 @@
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<param name="subName">用于定义匹配的名称</param>
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<returns>如果找到相同名称的sub的元素,则为该元素的从零开始的索引组; 否则为空的Array</returns>
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</member>
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<member name="M:LinePutScript.ILine.ToString">
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<summary>
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将当前Line转换成文本格式 (info已经被转义/去除关键字)
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</summary>
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<returns>Line的文本格式 (info已经被转义/去除关键字)</returns>
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</member>
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<member name="M:LinePutScript.ILine.ToString(System.Text.StringBuilder)">
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<summary>
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将当前Line转换成文本格式 (info已经被转义/去除关键字) 将输出储存到StringBuilder
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@ -2203,6 +2289,12 @@
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</summary>
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<param name="lps">包含要加载的LPS文档的字符串</param>
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</member>
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<member name="M:LinePutScript.ILPS.Load(LinePutScript.ILine[])">
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<summary>
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从指定行加载LPS文档
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</summary>
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<param name="lines">多个行</param>
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</member>
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<member name="M:LinePutScript.ILPS.First">
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<summary>
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返回一个Assemblage的第一个元素。
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@ -2444,11 +2536,11 @@
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</summary>
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<param name="lpsLine">lpsSub文本</param>
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</member>
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<member name="M:LinePutScript.Line.Load(System.String)">
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<member name="M:LinePutScript.Line.#ctor(LinePutScript.ILine)">
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<summary>
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加载 通过lps文本创建一个子类
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通过其他Line创建新的Line
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</summary>
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<param name="lps">lps文本</param>
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<param name="line">其他line</param>
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</member>
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<member name="M:LinePutScript.Line.#ctor(System.String,System.String,System.String,LinePutScript.ISub[])">
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<summary>
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@ -2459,6 +2551,12 @@
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<param name="text">文本 在末尾没有结束行号的文本 (正常)</param>
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<param name="subs">子类集合</param>
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</member>
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<member name="M:LinePutScript.Line.Load(System.String)">
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<summary>
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加载 通过lps文本创建一个子类
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</summary>
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<param name="lps">lps文本</param>
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</member>
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<member name="M:LinePutScript.Line.Load(System.String,System.String,System.String,LinePutScript.ISub[])">
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<summary>
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通过名字和信息创建新的Line
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@ -2468,13 +2566,7 @@
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<param name="text">文本 在末尾没有结束行号的文本 (正常)</param>
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<param name="subs">子类集合</param>
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</member>
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<member name="M:LinePutScript.Line.#ctor(LinePutScript.ILine)">
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<summary>
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通过其他Line创建新的Line
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</summary>
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<param name="line">其他line</param>
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</member>
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<member name="M:LinePutScript.Line.Set(LinePutScript.ILine)">
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<member name="M:LinePutScript.Line.Load(LinePutScript.ILine)">
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<summary>
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将其他Line内容拷贝到本Line
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</summary>
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@ -2988,7 +3080,7 @@
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</member>
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<member name="M:LinePutScript.LpsDocument.#ctor">
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<summary>
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创建一个 LpsDocument
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创建一个 空的LpsDocument
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</summary>
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</member>
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<member name="M:LinePutScript.LpsDocument.#ctor(System.String)">
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@ -2997,6 +3089,18 @@
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</summary>
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<param name="lps">包含要加载的LPS文档的字符串</param>
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</member>
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<member name="M:LinePutScript.LpsDocument.#ctor(LinePutScript.ILine[])">
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<summary>
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从指定行创建 LpsDocument
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</summary>
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<param name="lines">多个行</param>
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</member>
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<member name="M:LinePutScript.LpsDocument.#ctor(LinePutScript.ILPS)">
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<summary>
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从另一个LPS文件创建该LPS
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</summary>
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<param name="lps"></param>
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</member>
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<member name="M:LinePutScript.LpsDocument.AddLine(LinePutScript.ILine)">
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<summary>
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将指定的Line添加到Assemblage列表的末尾
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@ -3264,6 +3368,12 @@
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</summary>
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<param name="lps">包含要加载的LPS文档的字符串</param>
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</member>
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<member name="M:LinePutScript.LpsDocument.Load(LinePutScript.ILine[])">
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<summary>
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从指定行加载LPS文档
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</summary>
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<param name="lines">多个行</param>
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</member>
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<member name="M:LinePutScript.LpsDocument.First">
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<summary>
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返回一个Assemblage的第一个元素。
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@ -3606,7 +3716,7 @@
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</member>
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<member name="T:LinePutScript.SetObject">
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<summary>
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Set Object 可以储存任何类型的值 对性能进行优化
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Load Object 可以储存任何类型的值 对性能进行优化
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</summary>
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</member>
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<member name="T:LinePutScript.SetObject.ObjectType">
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刷新时间时会调用该方法,在所有任务处理完之后
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Main.NoFunctionMOD">
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<summary>
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如果不开启功能模式,默认状态设置
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</summary>
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</member>
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<member name="P:VPet_Simulator.Core.Main.IsWorking">
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<summary>
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是否开始运行
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@ -96,10 +101,20 @@
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</member>
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<member name="M:VPet_Simulator.Core.Main.PlayVoice(System.Uri)">
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<summary>
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播放语音
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播放语音 语音播放时不会停止播放说话表情
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</summary>
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<param name="VoicePath">语音位置</param>
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</member>
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<member name="P:VPet_Simulator.Core.Main.PlayVoiceVolume">
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<summary>
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声音音量
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Main.PlayingVoice">
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<summary>
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当前是否正在播放
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Main.CleanState">
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<summary>
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清理所有状态
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@ -396,6 +411,12 @@
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<param name="graph">动画</param>
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<param name="EndAction">结束操作</param>
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</member>
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<member name="M:VPet_Simulator.Core.Main.FindDisplayBorder(VPet_Simulator.Core.IGraph)">
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<summary>
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查找可用与显示的Border (自动多层切换)
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</summary>
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<param name="graph">动画</param>
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</member>
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<member name="E:VPet_Simulator.Core.Main.OnSay">
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<summary>
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处理说话内容
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@ -583,6 +604,11 @@
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BdrPanel Name Field
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.ToolBar.MenuFeed">
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<summary>
|
||||
MenuFeed Name Field
|
||||
</summary>
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||||
</member>
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||||
<member name="F:VPet_Simulator.Core.ToolBar.MenuDIY">
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<summary>
|
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MenuDIY Name Field
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@ -598,17 +624,100 @@
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InitializeComponent
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</summary>
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</member>
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<member name="T:VPet_Simulator.Core.Graph.FoodAnimation">
|
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<member name="T:VPet_Simulator.Core.FoodAnimation">
|
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<summary>
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FoodAnimation.xaml 的交互逻辑
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</summary>
|
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<summary>
|
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FoodAnimation
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食物动画 支持显示前中后3层夹心动画
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不一定只用于食物,只是叫这个名字
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||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.Graph.FoodAnimation.InitializeComponent">
|
||||
<member name="M:VPet_Simulator.Core.FoodAnimation.#ctor(VPet_Simulator.Core.GraphCore,VPet_Simulator.Core.GameSave.ModeType,VPet_Simulator.Core.GraphCore.GraphType,System.String,System.String,LinePutScript.ILine,System.Boolean)">
|
||||
<summary>
|
||||
InitializeComponent
|
||||
创建食物动画 第二层夹心为运行时提供
|
||||
</summary>
|
||||
<param name="graphCore">动画核心</param>
|
||||
<param name="modetype">动画模式</param>
|
||||
<param name="graphtype">动画类型</param>
|
||||
<param name="front_Lay">前层 动画名</param>
|
||||
<param name="back_Lay">后层 动画名</param>
|
||||
<param name="animations">中间层运动轨迹</param>
|
||||
<param name="isLoop">是否循环</param>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.FoodAnimation.Front_Lay">
|
||||
<summary>
|
||||
前层名字
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.FoodAnimation.Back_Lay">
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||||
<summary>
|
||||
后层名字
|
||||
</summary>
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||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.FoodAnimation.Animations">
|
||||
<summary>
|
||||
所有动画帧
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.FoodAnimation.PlayState">
|
||||
<summary>
|
||||
当前动画播放状态
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.FoodAnimation.DoEndAction">
|
||||
<summary>
|
||||
当前动画是否执行ENDACTION
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.FoodAnimation.IsLoop">
|
||||
<summary>
|
||||
是否循环播放
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.FoodAnimation.IsContinue">
|
||||
<summary>
|
||||
是否循环播放
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.FoodAnimation.IsReady">
|
||||
<summary>
|
||||
是否准备完成
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.FoodAnimation.StopAction">
|
||||
<summary>
|
||||
动画停止时运行的方法
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.FoodAnimation.Path">
|
||||
<summary>
|
||||
图片资源
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.FoodAnimation.Animation">
|
||||
<summary>
|
||||
单帧动画
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.FoodAnimation.Animation.Time">
|
||||
<summary>
|
||||
帧时间
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.FoodAnimation.Animation.#ctor(VPet_Simulator.Core.FoodAnimation,System.Int32,System.Windows.Thickness,System.Double,System.Double,System.Boolean,System.Double)">
|
||||
<summary>
|
||||
创建单帧动画
|
||||
</summary>
|
||||
<param name="parent">FoodAnimation</param>
|
||||
<param name="time">持续时间</param>
|
||||
<param name="wx"></param>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.FoodAnimation.Animation.#ctor(VPet_Simulator.Core.FoodAnimation,LinePutScript.ISub)">
|
||||
<summary>
|
||||
创建单帧动画
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.FoodAnimation.Animation.Run(System.Windows.FrameworkElement,System.Action)">
|
||||
<summary>
|
||||
运行该图层
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.GraphCore">
|
||||
@ -621,6 +730,11 @@
|
||||
动画类型
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GraphCore.GraphType.Not_Able">
|
||||
<summary>
|
||||
不被启用/使用的 不包含在GrapType
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GraphCore.GraphType.Raised_Dynamic">
|
||||
<summary>
|
||||
被提起动态 (循环)
|
||||
@ -976,11 +1090,26 @@
|
||||
直播 (结束)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GraphCore.GraphType.Switch_Thirsty">
|
||||
<summary>
|
||||
口渴
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GraphCore.GraphType.Eat">
|
||||
<summary>
|
||||
吃东西
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GraphCore.Graphs">
|
||||
<summary>
|
||||
图像字典
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GraphCore.CommGraphs">
|
||||
<summary>
|
||||
图像字典(不被主要引用)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GraphCore.CommUIElements">
|
||||
<summary>
|
||||
通用UI资源
|
||||
@ -998,6 +1127,19 @@
|
||||
<param name="graph">动画</param>
|
||||
<param name="type">类型</param>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.GraphCore.AddGraph(VPet_Simulator.Core.IGraph)">
|
||||
<summary>
|
||||
添加动画
|
||||
</summary>
|
||||
<param name="graph">动画</param>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.GraphCore.AddCOMMGraph(VPet_Simulator.Core.IGraph,System.String)">
|
||||
<summary>
|
||||
添加动画
|
||||
</summary>
|
||||
<param name="graph">动画</param>
|
||||
<param name="type">类型</param>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.GraphCore.AddGraph(System.String,VPet_Simulator.Core.GameSave.ModeType,VPet_Simulator.Core.GraphCore.GraphType)">
|
||||
<summary>
|
||||
添加动画 自动创建
|
||||
@ -1012,7 +1154,18 @@
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.GraphCore.FindGraph(VPet_Simulator.Core.GraphCore.GraphType,VPet_Simulator.Core.GameSave.ModeType)">
|
||||
<returns></returns>
|
||||
<summary>
|
||||
查找动画
|
||||
</summary>
|
||||
<param name="type">动画类型</param>
|
||||
<param name="mode">状态类型,找不到就找相同动画类型</param>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.GraphCore.FindCOMMGraph(System.String,VPet_Simulator.Core.GameSave.ModeType)">
|
||||
<summary>
|
||||
查找动画
|
||||
</summary>
|
||||
<param name="type">动画类型</param>
|
||||
<param name="mode">状态类型,找不到就找相同动画类型</param>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.GraphCore.GraphTypeValue">
|
||||
<summary>
|
||||
@ -1173,9 +1326,9 @@
|
||||
是否继续播放
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.IGraph.WaitForReadyRun(System.Windows.Controls.Border,System.Action)">
|
||||
<member name="P:VPet_Simulator.Core.IGraph.IsReady">
|
||||
<summary>
|
||||
从0开始运行该动画, 等待部署完成后执行
|
||||
是否准备完成
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.IGraph.ModeType">
|
||||
@ -1194,6 +1347,19 @@
|
||||
</summary>
|
||||
<param name="StopEndAction">停止动画时是否允许执行停止帧</param>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.IGraph.IRunImage">
|
||||
<summary>
|
||||
指示该ImageRun支持
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.IGraph.IRunImage.Run(System.Windows.Controls.Border,System.Windows.Media.ImageSource,System.Action)">
|
||||
<summary>
|
||||
从0开始运行该动画
|
||||
</summary>
|
||||
<param name="parant">显示位置</param>
|
||||
<param name="EndAction">结束方法</param>
|
||||
<param name="image">额外图片</param>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.Picture">
|
||||
<summary>
|
||||
Picture.xaml 的交互逻辑
|
||||
@ -1210,6 +1376,14 @@
|
||||
图片资源
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.Picture.IImageRun.Run(System.Windows.Controls.Image,System.Action)">
|
||||
<summary>
|
||||
指定图像图像控件准备运行该动画
|
||||
</summary>
|
||||
<param name="img">用于显示的Image</param>
|
||||
<param name="EndAction">结束动画</param>
|
||||
<returns>准备好的线程</returns>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.PNGAnimation">
|
||||
<summary>
|
||||
PNGAnimation.xaml 的交互逻辑
|
||||
@ -1283,6 +1457,14 @@
|
||||
从0开始运行该动画
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.PNGAnimation.Run(System.Windows.Controls.Image,System.Action)">
|
||||
<summary>
|
||||
指定图像图像控件准备运行该动画
|
||||
</summary>
|
||||
<param name="img">用于显示的Image</param>
|
||||
<param name="EndAction">结束动画</param>
|
||||
<returns>准备好的线程</returns>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.Function.ResourcesBrush(VPet_Simulator.Core.Function.BrushType)">
|
||||
<summary>
|
||||
获取资源笔刷
|
||||
@ -1413,6 +1595,41 @@
|
||||
互动周期
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.IFood.Exp">
|
||||
<summary>
|
||||
经验值
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.IFood.Strength">
|
||||
<summary>
|
||||
体力 0-100
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.IFood.StrengthFood">
|
||||
<summary>
|
||||
饱腹度
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.IFood.StrengthDrink">
|
||||
<summary>
|
||||
口渴度
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.IFood.Feeling">
|
||||
<summary>
|
||||
心情
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.IFood.Health">
|
||||
<summary>
|
||||
健康
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.IFood.Likability">
|
||||
<summary>
|
||||
好感度
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.PetLoader">
|
||||
<summary>
|
||||
宠物加载器
|
||||
@ -1438,6 +1655,11 @@
|
||||
宠物介绍
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.PetLoader.IGraphConvert">
|
||||
<summary>
|
||||
自定义图片加载方法
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.GameSave">
|
||||
<summary>
|
||||
游戏存档
|
||||
@ -1474,6 +1696,11 @@
|
||||
体力 0-100
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GameSave.StoreStrength">
|
||||
<summary>
|
||||
待补充的体力,随着时间缓慢加给桌宠
|
||||
</summary>//让游戏更有游戏性
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GameSave.ChangeStrength">
|
||||
<summary>
|
||||
变化 体力
|
||||
@ -1484,6 +1711,11 @@
|
||||
饱腹度
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GameSave.StoreStrengthFood">
|
||||
<summary>
|
||||
待补充的饱腹度,随着时间缓慢加给桌宠
|
||||
</summary>//让游戏更有游戏性
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GameSave.ChangeStrengthFood">
|
||||
<summary>
|
||||
变化 食物
|
||||
@ -1494,6 +1726,11 @@
|
||||
口渴度
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GameSave.StoreStrengthDrink">
|
||||
<summary>
|
||||
待补充的口渴度,随着时间缓慢加给桌宠
|
||||
</summary>//让游戏更有游戏性
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GameSave.ChangeStrengthDrink">
|
||||
<summary>
|
||||
变化 口渴度
|
||||
@ -1504,6 +1741,11 @@
|
||||
心情
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GameSave.StoreFeeling">
|
||||
<summary>
|
||||
待补充的心情,随着时间缓慢加给桌宠
|
||||
</summary>//让游戏更有游戏性
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GameSave.ChangeFeeling">
|
||||
<summary>
|
||||
变化 心情
|
||||
@ -1524,6 +1766,11 @@
|
||||
清除变化
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.GameSave.StoreTake">
|
||||
<summary>
|
||||
取回被储存的体力
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.GameSave.ModeType">
|
||||
<summary>
|
||||
宠物状态模式
|
||||
|
Binary file not shown.
@ -4,6 +4,11 @@
|
||||
<name>VPet-Simulator.Windows.Interface</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:VPet_Simulator.Windows.Interface.IMainWindow">
|
||||
<summary>
|
||||
游戏主窗体
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.IsSteamUser">
|
||||
<summary>
|
||||
是否为Steam用户
|
||||
@ -49,6 +54,11 @@
|
||||
所有三方插件
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.Items">
|
||||
<summary>
|
||||
所有食物
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Windows.Interface.IMainWindow.SetZoomLevel(System.Double)">
|
||||
<summary>
|
||||
设置游戏缩放倍率
|
||||
@ -71,6 +81,11 @@
|
||||
</summary>
|
||||
<param name="action">动作名称</param>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Food.Price">
|
||||
<summary>
|
||||
食物价格
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Windows.Interface.MainPlugin">
|
||||
<summary>
|
||||
这是插件的主体内容 请继承这个类
|
||||
@ -121,11 +136,31 @@
|
||||
重载DIY按钮, 如需添加自定义按钮可在此处添加
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Windows.Interface.Setting">
|
||||
<summary>
|
||||
游戏设置
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Windows.Interface.Setting.#ctor(System.String)">
|
||||
<summary>
|
||||
游戏设置
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Windows.Interface.Setting.Statistics">
|
||||
<summary>
|
||||
统计数据信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.ZoomLevel">
|
||||
<summary>
|
||||
缩放倍率
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.VoiceVolume">
|
||||
<summary>
|
||||
播放声音大小
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.IsBiggerScreen">
|
||||
<summary>
|
||||
是否为更大的屏幕
|
||||
@ -191,6 +226,11 @@
|
||||
智能移动周期 (秒)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.MessageBarOutside">
|
||||
<summary>
|
||||
消息框外置
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.StartUPBoot">
|
||||
<summary>
|
||||
开机启动
|
||||
|
Binary file not shown.
@ -131,6 +131,16 @@ namespace VPet.Plugin.DemoClock
|
||||
mTotmatoRest.Click += WPFTimeClock.RestMenuItem_Click;
|
||||
menuItem.Items.Add(mTotmatoRest);
|
||||
|
||||
//这是个临时举措,未来会支持直接调用
|
||||
MenuItem modset = ((MenuItem)MW.Main.ToolBar.MenuSetting.Items[0]);
|
||||
modset.Visibility = Visibility.Visible;
|
||||
var menuset = new MenuItem()
|
||||
{
|
||||
Header = "DM时钟",
|
||||
HorizontalContentAlignment = HorizontalAlignment.Center,
|
||||
};
|
||||
menuset.Click += (s, e) => { Setting(); };
|
||||
modset.Items.Add(menuset);
|
||||
}
|
||||
public override void LoadDIY()
|
||||
{
|
||||
|
@ -46,6 +46,14 @@ namespace VPet.Plugin.DemoClock
|
||||
get => !GetBool("placeautofront");
|
||||
set => SetBool("placeautofront", !value);
|
||||
}
|
||||
///// <summary>
|
||||
///// 是否启用
|
||||
///// </summary>
|
||||
//public bool TurnON
|
||||
//{
|
||||
// get => !GetBool("turnon");
|
||||
// set => SetBool("turnon", !value);
|
||||
//}
|
||||
/// <summary>
|
||||
/// 放置距离设置
|
||||
/// </summary>
|
||||
|
@ -174,7 +174,7 @@ namespace VPet.Plugin.DemoClock
|
||||
if (diffleft <= TimeSpan.Zero)
|
||||
{
|
||||
Master.Set.AddTomato((int)Master.Set.Tomato_WorkTime / 10);
|
||||
Master.MW.Core.Save.Money += (int)Master.Set.Tomato_WorkTime / 10;
|
||||
Master.MW.Core.Save.Money += (int)Master.Set.Tomato_WorkTime;
|
||||
TTimes.Text = "时间到";
|
||||
TDates.Text = "工作结束";
|
||||
TOthers.Text = "点击此处开始休息";
|
||||
|
@ -33,13 +33,13 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="LinePutScript, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\LinePutScript.1.8.0\lib\net462\LinePutScript.dll</HintPath>
|
||||
<HintPath>..\packages\LinePutScript.1.8.1\lib\net462\LinePutScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Panuon.WPF, Version=1.0.1.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Panuon.WPF.1.0.1\lib\net462\Panuon.WPF.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Panuon.WPF.UI, Version=1.1.11.8, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Panuon.WPF.UI.1.1.11.8\lib\net462\Panuon.WPF.UI.dll</HintPath>
|
||||
<Reference Include="Panuon.WPF.UI, Version=1.1.11.10, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Panuon.WPF.UI.1.1.11.11\lib\net462\Panuon.WPF.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
@ -53,10 +53,10 @@
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="VPet-Simulator.Core, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\VPet-Simulator.Core.0.1.6\lib\net462\VPet-Simulator.Core.dll</HintPath>
|
||||
<HintPath>..\packages\VPet-Simulator.Core.0.2.0\lib\net462\VPet-Simulator.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VPet-Simulator.Windows.Interface, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\VPet-Simulator.Windows.Interface.0.1.4\lib\net462\VPet-Simulator.Windows.Interface.dll</HintPath>
|
||||
<HintPath>..\packages\VPet-Simulator.Windows.Interface.0.2.0\lib\net462\VPet-Simulator.Windows.Interface.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
|
@ -1,8 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="LinePutScript" version="1.8.0" targetFramework="net462" />
|
||||
<package id="LinePutScript" version="1.8.1" targetFramework="net462" />
|
||||
<package id="Panuon.WPF" version="1.0.1" targetFramework="net462" />
|
||||
<package id="Panuon.WPF.UI" version="1.1.11.8" targetFramework="net462" />
|
||||
<package id="VPet-Simulator.Core" version="0.1.6" targetFramework="net462" />
|
||||
<package id="VPet-Simulator.Windows.Interface" version="0.1.4" targetFramework="net462" />
|
||||
<package id="Panuon.WPF.UI" version="1.1.11.11" targetFramework="net462" />
|
||||
<package id="VPet-Simulator.Core" version="0.2.0" targetFramework="net462" />
|
||||
<package id="VPet-Simulator.Windows.Interface" version="0.2.0" targetFramework="net462" />
|
||||
</packages>
|
@ -28,6 +28,7 @@
|
||||
<RowDefinition Height="40" />
|
||||
<RowDefinition Height="40" />
|
||||
<RowDefinition Height="40" />
|
||||
<RowDefinition Height="40" />
|
||||
</Grid.RowDefinitions>
|
||||
<TextBlock Grid.Row="0" Text="24小时制" VerticalAlignment="Center" />
|
||||
<TextBlock Grid.Row="1" Text="时钟位置" VerticalAlignment="Center" />
|
||||
@ -36,6 +37,7 @@
|
||||
<TextBlock Grid.Row="4" Text="时间偏移" VerticalAlignment="Center" />
|
||||
<TextBlock Grid.Row="5" Text="默认倒计时" VerticalAlignment="Center" />
|
||||
<TextBlock Grid.Row="6" Text="倒计时语音" VerticalAlignment="Center" />
|
||||
<TextBlock Grid.Row="7" Text="关闭时钟" VerticalAlignment="Center" />
|
||||
|
||||
<pu:Switch x:Name="Switch24h" BorderBrush="{DynamicResource DARKPrimaryDark}"
|
||||
CheckedBackground="{DynamicResource DARKPrimary}"
|
||||
@ -77,6 +79,16 @@
|
||||
Background="{DynamicResource SecondaryLight}" HorizontalAlignment="Center" IsEnabled="False"
|
||||
VerticalAlignment="Center" Height="30" BorderBrush="{DynamicResource SecondaryDark}"
|
||||
BorderThickness="2" Grid.Row="6" />
|
||||
<!--<pu:Switch x:Name="SwitchOn" BorderBrush="{DynamicResource DARKPrimaryDark}"
|
||||
CheckedBackground="{DynamicResource DARKPrimary}" IsChecked="True"
|
||||
CheckedBorderBrush="{DynamicResource DARKPrimary}" Background="Transparent" BoxWidth="35"
|
||||
BoxHeight="18" ToggleSize="14" ToggleShadowColor="{x:Null}"
|
||||
ToggleBrush="{DynamicResource DARKPrimaryDark}" Content="启用或关闭显示时钟"
|
||||
CheckedToggleBrush="{DynamicResource DARKPrimaryText}" Grid.Column="2" Grid.Row="7"
|
||||
Checked="SwitchOn_Checked" />-->
|
||||
<TextBlock Grid.Column="2" Grid.Row="7" Text="前往 设置-MOD设置 启用/停用MOD" HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center" Grid.ColumnSpan="2" TextDecorations="Underline" Cursor="Hand"
|
||||
Foreground="{DynamicResource DARKPrimaryDark}" MouseDown="TextBlock_MouseDown" />
|
||||
</Grid>
|
||||
</TabItem>
|
||||
<TabItem Header="番茄钟相关设置">
|
||||
@ -122,10 +134,10 @@
|
||||
VerticalAlignment="Center" Height="30" BorderBrush="{DynamicResource SecondaryDark}"
|
||||
BorderThickness="2" Grid.Row="5" />
|
||||
|
||||
<pu:NumberInput x:Name="NumTomatoWork" Minimum="5" Maximum="480" Margin="5" Value="45"
|
||||
CornerRadius="3" Grid.Column="2" ValueChanged="NumTomatoWork_ValueChanged" />
|
||||
<pu:NumberInput x:Name="NumTomatoRest" Minimum="5" Maximum="480" Margin="5" Value="15"
|
||||
CornerRadius="3" Grid.Column="2" Grid.Row="1" ValueChanged="NumTomatoRest_ValueChanged" />
|
||||
<pu:NumberInput x:Name="NumTomatoWork" Minimum="5" Maximum="480" Margin="5" Value="45" CornerRadius="3"
|
||||
Grid.Column="2" ValueChanged="NumTomatoWork_ValueChanged" />
|
||||
<pu:NumberInput x:Name="NumTomatoRest" Minimum="5" Maximum="480" Margin="5" Value="15" CornerRadius="3"
|
||||
Grid.Column="2" Grid.Row="1" ValueChanged="NumTomatoRest_ValueChanged" />
|
||||
<pu:NumberInput x:Name="NumTomatoRestLong" Minimum="5" Maximum="480" Margin="5" Value="45"
|
||||
CornerRadius="3" Grid.Column="2" Grid.Row="2" ValueChanged="NumTomatoRestLong_ValueChanged" />
|
||||
<TextBox x:Name="TextTomatoWork" Grid.Row="3" Grid.Column="2"
|
||||
|
@ -174,5 +174,16 @@ namespace VPet.Plugin.DemoClock
|
||||
{
|
||||
Master.winSetting = null;
|
||||
}
|
||||
|
||||
private void TextBlock_MouseDown(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
Master.MW
|
||||
}
|
||||
|
||||
//private void SwitchOn_Checked(object sender, RoutedEventArgs e)
|
||||
//{
|
||||
// if (!AllowChange)
|
||||
// return;
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
@ -1,2 +1,2 @@
|
||||
vupmod#EdgeTTS:|author#lorisyounger:|gamever#100:|ver#100:|
|
||||
vupmod#EdgeTTS:|author#LorisYounger:|gamever#100:|ver#100:|
|
||||
intro#桌宠说话的时候附带语音,使用EdgeTTS:|
|
Binary file not shown.
Binary file not shown.
@ -11,7 +11,7 @@
|
||||
</member>
|
||||
<member name="M:LinePutScript.Converter.LineAttribute.#ctor">
|
||||
<summary>
|
||||
将改内容转换成Line
|
||||
将该内容转换成Line
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Converter.LineAttribute.#ctor(LinePutScript.Converter.LPSConvert.ConvertType,System.Type,System.String,System.Type,System.Boolean)">
|
||||
@ -110,6 +110,63 @@
|
||||
<param name="info">储存的Info</param>
|
||||
<returns>要转换的值</returns>
|
||||
</member>
|
||||
<member name="T:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_LPS`1">
|
||||
<summary>
|
||||
LPS储存转换器
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_LPS`1.Convert(System.Object)">
|
||||
<summary>
|
||||
指定转换方法
|
||||
</summary>
|
||||
<param name="value">要转换的值</param>
|
||||
<returns>String:Info</returns>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_LPS`1.ConvertBack(System.String)">
|
||||
<summary>
|
||||
指定反转方法
|
||||
</summary>
|
||||
<param name="info">储存的Info</param>
|
||||
<returns>要转换的值</returns>
|
||||
</member>
|
||||
<member name="T:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_Line`1">
|
||||
<summary>
|
||||
Line储存转换器
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_Line`1.Convert(System.Object)">
|
||||
<summary>
|
||||
指定转换方法
|
||||
</summary>
|
||||
<param name="value">要转换的值</param>
|
||||
<returns>String:Info</returns>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_Line`1.ConvertBack(System.String)">
|
||||
<summary>
|
||||
指定反转方法
|
||||
</summary>
|
||||
<param name="info">储存的Info</param>
|
||||
<returns>要转换的值</returns>
|
||||
</member>
|
||||
<member name="T:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_Sub`1">
|
||||
<summary>
|
||||
Sub储存转换器
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_Sub`1.Convert(System.Object)">
|
||||
<summary>
|
||||
指定转换方法
|
||||
</summary>
|
||||
<param name="value">要转换的值</param>
|
||||
<returns>String:Info</returns>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Converter.LPSConvert.ConvertFunction.CF_Sub`1.ConvertBack(System.String)">
|
||||
<summary>
|
||||
指定反转方法
|
||||
</summary>
|
||||
<param name="info">储存的Info</param>
|
||||
<returns>要转换的值</returns>
|
||||
</member>
|
||||
<member name="T:LinePutScript.Converter.LPSConvert.ConvertType">
|
||||
<summary>
|
||||
指定转换类型(非必须)
|
||||
@ -314,6 +371,23 @@
|
||||
通过字典类型的行, Name不会重复
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Dictionary.Line_D.#ctor">
|
||||
<summary>
|
||||
创建一行
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Dictionary.Line_D.#ctor(System.String)">
|
||||
<summary>
|
||||
通过lpsLine文本创建一行
|
||||
</summary>
|
||||
<param name="lpsLine">lpsSub文本</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Dictionary.Line_D.#ctor(LinePutScript.ILine)">
|
||||
<summary>
|
||||
通过其他Line创建新的Line
|
||||
</summary>
|
||||
<param name="line">其他line</param>
|
||||
</member>
|
||||
<member name="P:LinePutScript.Dictionary.Line_D.Subs">
|
||||
<summary>
|
||||
子项目
|
||||
@ -625,7 +699,7 @@
|
||||
<param name="text">文本 在末尾没有结束行号的文本 (正常)</param>
|
||||
<param name="subs">子类集合</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Dictionary.Line_D.Set(LinePutScript.ILine)">
|
||||
<member name="M:LinePutScript.Dictionary.Line_D.Load(LinePutScript.ILine)">
|
||||
<summary>
|
||||
将其他Line内容拷贝到本Line
|
||||
</summary>
|
||||
@ -815,6 +889,18 @@
|
||||
通过字典类型的文件 包括文件读写等一系列操作
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Dictionary.LPS_D.#ctor(LinePutScript.ILine[])">
|
||||
<summary>
|
||||
从指定行创建 LPS_D
|
||||
</summary>
|
||||
<param name="lines">多个行</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Dictionary.LPS_D.#ctor(LinePutScript.ILPS)">
|
||||
<summary>
|
||||
从另一个LPS文件创建该LPS
|
||||
</summary>
|
||||
<param name="lps"></param>
|
||||
</member>
|
||||
<member name="P:LinePutScript.Dictionary.LPS_D.Assemblage">
|
||||
<summary>
|
||||
集合 全部文件的数据
|
||||
@ -822,7 +908,7 @@
|
||||
</member>
|
||||
<member name="M:LinePutScript.Dictionary.LPS_D.#ctor">
|
||||
<summary>
|
||||
创建一个 LpsDocument
|
||||
创建一个 空的 LPS_D
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Dictionary.LPS_D.#ctor(System.String)">
|
||||
@ -1098,6 +1184,12 @@
|
||||
</summary>
|
||||
<param name="lps">包含要加载的LPS文档的字符串</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Dictionary.LPS_D.Load(LinePutScript.ILine[])">
|
||||
<summary>
|
||||
从指定行加载LPS文档
|
||||
</summary>
|
||||
<param name="lines">多个行</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Dictionary.LPS_D.First">
|
||||
<summary>
|
||||
返回一个Assemblage的第一个元素。
|
||||
@ -1753,7 +1845,7 @@
|
||||
<param name="text">文本 在末尾没有结束行号的文本 (正常)</param>
|
||||
<param name="subs">子类集合</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.ILine.Set(LinePutScript.ILine)">
|
||||
<member name="M:LinePutScript.ILine.Load(LinePutScript.ILine)">
|
||||
<summary>
|
||||
将其他Line内容拷贝到本Line
|
||||
</summary>
|
||||
@ -1927,12 +2019,6 @@
|
||||
<param name="subName">用于定义匹配的名称</param>
|
||||
<returns>如果找到相同名称的sub的元素,则为该元素的从零开始的索引组; 否则为空的Array</returns>
|
||||
</member>
|
||||
<member name="M:LinePutScript.ILine.ToString">
|
||||
<summary>
|
||||
将当前Line转换成文本格式 (info已经被转义/去除关键字)
|
||||
</summary>
|
||||
<returns>Line的文本格式 (info已经被转义/去除关键字)</returns>
|
||||
</member>
|
||||
<member name="M:LinePutScript.ILine.ToString(System.Text.StringBuilder)">
|
||||
<summary>
|
||||
将当前Line转换成文本格式 (info已经被转义/去除关键字) 将输出储存到StringBuilder
|
||||
@ -2203,6 +2289,12 @@
|
||||
</summary>
|
||||
<param name="lps">包含要加载的LPS文档的字符串</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.ILPS.Load(LinePutScript.ILine[])">
|
||||
<summary>
|
||||
从指定行加载LPS文档
|
||||
</summary>
|
||||
<param name="lines">多个行</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.ILPS.First">
|
||||
<summary>
|
||||
返回一个Assemblage的第一个元素。
|
||||
@ -2444,11 +2536,11 @@
|
||||
</summary>
|
||||
<param name="lpsLine">lpsSub文本</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Line.Load(System.String)">
|
||||
<member name="M:LinePutScript.Line.#ctor(LinePutScript.ILine)">
|
||||
<summary>
|
||||
加载 通过lps文本创建一个子类
|
||||
通过其他Line创建新的Line
|
||||
</summary>
|
||||
<param name="lps">lps文本</param>
|
||||
<param name="line">其他line</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Line.#ctor(System.String,System.String,System.String,LinePutScript.ISub[])">
|
||||
<summary>
|
||||
@ -2459,6 +2551,12 @@
|
||||
<param name="text">文本 在末尾没有结束行号的文本 (正常)</param>
|
||||
<param name="subs">子类集合</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Line.Load(System.String)">
|
||||
<summary>
|
||||
加载 通过lps文本创建一个子类
|
||||
</summary>
|
||||
<param name="lps">lps文本</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Line.Load(System.String,System.String,System.String,LinePutScript.ISub[])">
|
||||
<summary>
|
||||
通过名字和信息创建新的Line
|
||||
@ -2468,13 +2566,7 @@
|
||||
<param name="text">文本 在末尾没有结束行号的文本 (正常)</param>
|
||||
<param name="subs">子类集合</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Line.#ctor(LinePutScript.ILine)">
|
||||
<summary>
|
||||
通过其他Line创建新的Line
|
||||
</summary>
|
||||
<param name="line">其他line</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.Line.Set(LinePutScript.ILine)">
|
||||
<member name="M:LinePutScript.Line.Load(LinePutScript.ILine)">
|
||||
<summary>
|
||||
将其他Line内容拷贝到本Line
|
||||
</summary>
|
||||
@ -2988,7 +3080,7 @@
|
||||
</member>
|
||||
<member name="M:LinePutScript.LpsDocument.#ctor">
|
||||
<summary>
|
||||
创建一个 LpsDocument
|
||||
创建一个 空的LpsDocument
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:LinePutScript.LpsDocument.#ctor(System.String)">
|
||||
@ -2997,6 +3089,18 @@
|
||||
</summary>
|
||||
<param name="lps">包含要加载的LPS文档的字符串</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.LpsDocument.#ctor(LinePutScript.ILine[])">
|
||||
<summary>
|
||||
从指定行创建 LpsDocument
|
||||
</summary>
|
||||
<param name="lines">多个行</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.LpsDocument.#ctor(LinePutScript.ILPS)">
|
||||
<summary>
|
||||
从另一个LPS文件创建该LPS
|
||||
</summary>
|
||||
<param name="lps"></param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.LpsDocument.AddLine(LinePutScript.ILine)">
|
||||
<summary>
|
||||
将指定的Line添加到Assemblage列表的末尾
|
||||
@ -3264,6 +3368,12 @@
|
||||
</summary>
|
||||
<param name="lps">包含要加载的LPS文档的字符串</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.LpsDocument.Load(LinePutScript.ILine[])">
|
||||
<summary>
|
||||
从指定行加载LPS文档
|
||||
</summary>
|
||||
<param name="lines">多个行</param>
|
||||
</member>
|
||||
<member name="M:LinePutScript.LpsDocument.First">
|
||||
<summary>
|
||||
返回一个Assemblage的第一个元素。
|
||||
@ -3606,7 +3716,7 @@
|
||||
</member>
|
||||
<member name="T:LinePutScript.SetObject">
|
||||
<summary>
|
||||
Set Object 可以储存任何类型的值 对性能进行优化
|
||||
Load Object 可以储存任何类型的值 对性能进行优化
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:LinePutScript.SetObject.ObjectType">
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -84,6 +84,11 @@
|
||||
刷新时间时会调用该方法,在所有任务处理完之后
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.Main.NoFunctionMOD">
|
||||
<summary>
|
||||
如果不开启功能模式,默认状态设置
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.Main.IsWorking">
|
||||
<summary>
|
||||
是否开始运行
|
||||
@ -406,6 +411,12 @@
|
||||
<param name="graph">动画</param>
|
||||
<param name="EndAction">结束操作</param>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.Main.FindDisplayBorder(VPet_Simulator.Core.IGraph)">
|
||||
<summary>
|
||||
查找可用与显示的Border (自动多层切换)
|
||||
</summary>
|
||||
<param name="graph">动画</param>
|
||||
</member>
|
||||
<member name="E:VPet_Simulator.Core.Main.OnSay">
|
||||
<summary>
|
||||
处理说话内容
|
||||
@ -593,6 +604,11 @@
|
||||
BdrPanel Name Field
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.ToolBar.MenuFeed">
|
||||
<summary>
|
||||
MenuFeed Name Field
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.ToolBar.MenuDIY">
|
||||
<summary>
|
||||
MenuDIY Name Field
|
||||
@ -608,17 +624,100 @@
|
||||
InitializeComponent
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.Graph.FoodAnimation">
|
||||
<member name="T:VPet_Simulator.Core.FoodAnimation">
|
||||
<summary>
|
||||
FoodAnimation.xaml 的交互逻辑
|
||||
</summary>
|
||||
<summary>
|
||||
FoodAnimation
|
||||
食物动画 支持显示前中后3层夹心动画
|
||||
不一定只用于食物,只是叫这个名字
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.Graph.FoodAnimation.InitializeComponent">
|
||||
<member name="M:VPet_Simulator.Core.FoodAnimation.#ctor(VPet_Simulator.Core.GraphCore,VPet_Simulator.Core.GameSave.ModeType,VPet_Simulator.Core.GraphCore.GraphType,System.String,System.String,LinePutScript.ILine,System.Boolean)">
|
||||
<summary>
|
||||
InitializeComponent
|
||||
创建食物动画 第二层夹心为运行时提供
|
||||
</summary>
|
||||
<param name="graphCore">动画核心</param>
|
||||
<param name="modetype">动画模式</param>
|
||||
<param name="graphtype">动画类型</param>
|
||||
<param name="front_Lay">前层 动画名</param>
|
||||
<param name="back_Lay">后层 动画名</param>
|
||||
<param name="animations">中间层运动轨迹</param>
|
||||
<param name="isLoop">是否循环</param>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.FoodAnimation.Front_Lay">
|
||||
<summary>
|
||||
前层名字
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.FoodAnimation.Back_Lay">
|
||||
<summary>
|
||||
后层名字
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.FoodAnimation.Animations">
|
||||
<summary>
|
||||
所有动画帧
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.FoodAnimation.PlayState">
|
||||
<summary>
|
||||
当前动画播放状态
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.FoodAnimation.DoEndAction">
|
||||
<summary>
|
||||
当前动画是否执行ENDACTION
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.FoodAnimation.IsLoop">
|
||||
<summary>
|
||||
是否循环播放
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.FoodAnimation.IsContinue">
|
||||
<summary>
|
||||
是否循环播放
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.FoodAnimation.IsReady">
|
||||
<summary>
|
||||
是否准备完成
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.FoodAnimation.StopAction">
|
||||
<summary>
|
||||
动画停止时运行的方法
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.FoodAnimation.Path">
|
||||
<summary>
|
||||
图片资源
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.FoodAnimation.Animation">
|
||||
<summary>
|
||||
单帧动画
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.FoodAnimation.Animation.Time">
|
||||
<summary>
|
||||
帧时间
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.FoodAnimation.Animation.#ctor(VPet_Simulator.Core.FoodAnimation,System.Int32,System.Windows.Thickness,System.Double,System.Double,System.Boolean,System.Double)">
|
||||
<summary>
|
||||
创建单帧动画
|
||||
</summary>
|
||||
<param name="parent">FoodAnimation</param>
|
||||
<param name="time">持续时间</param>
|
||||
<param name="wx"></param>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.FoodAnimation.Animation.#ctor(VPet_Simulator.Core.FoodAnimation,LinePutScript.ISub)">
|
||||
<summary>
|
||||
创建单帧动画
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.FoodAnimation.Animation.Run(System.Windows.FrameworkElement,System.Action)">
|
||||
<summary>
|
||||
运行该图层
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.GraphCore">
|
||||
@ -631,6 +730,11 @@
|
||||
动画类型
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GraphCore.GraphType.Not_Able">
|
||||
<summary>
|
||||
不被启用/使用的 不包含在GrapType
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GraphCore.GraphType.Raised_Dynamic">
|
||||
<summary>
|
||||
被提起动态 (循环)
|
||||
@ -986,11 +1090,26 @@
|
||||
直播 (结束)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GraphCore.GraphType.Switch_Thirsty">
|
||||
<summary>
|
||||
口渴
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GraphCore.GraphType.Eat">
|
||||
<summary>
|
||||
吃东西
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GraphCore.Graphs">
|
||||
<summary>
|
||||
图像字典
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GraphCore.CommGraphs">
|
||||
<summary>
|
||||
图像字典(不被主要引用)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GraphCore.CommUIElements">
|
||||
<summary>
|
||||
通用UI资源
|
||||
@ -1008,6 +1127,19 @@
|
||||
<param name="graph">动画</param>
|
||||
<param name="type">类型</param>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.GraphCore.AddGraph(VPet_Simulator.Core.IGraph)">
|
||||
<summary>
|
||||
添加动画
|
||||
</summary>
|
||||
<param name="graph">动画</param>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.GraphCore.AddCOMMGraph(VPet_Simulator.Core.IGraph,System.String)">
|
||||
<summary>
|
||||
添加动画
|
||||
</summary>
|
||||
<param name="graph">动画</param>
|
||||
<param name="type">类型</param>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.GraphCore.AddGraph(System.String,VPet_Simulator.Core.GameSave.ModeType,VPet_Simulator.Core.GraphCore.GraphType)">
|
||||
<summary>
|
||||
添加动画 自动创建
|
||||
@ -1022,7 +1154,18 @@
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.GraphCore.FindGraph(VPet_Simulator.Core.GraphCore.GraphType,VPet_Simulator.Core.GameSave.ModeType)">
|
||||
<returns></returns>
|
||||
<summary>
|
||||
查找动画
|
||||
</summary>
|
||||
<param name="type">动画类型</param>
|
||||
<param name="mode">状态类型,找不到就找相同动画类型</param>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.GraphCore.FindCOMMGraph(System.String,VPet_Simulator.Core.GameSave.ModeType)">
|
||||
<summary>
|
||||
查找动画
|
||||
</summary>
|
||||
<param name="type">动画类型</param>
|
||||
<param name="mode">状态类型,找不到就找相同动画类型</param>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.GraphCore.GraphTypeValue">
|
||||
<summary>
|
||||
@ -1183,9 +1326,9 @@
|
||||
是否继续播放
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.IGraph.WaitForReadyRun(System.Windows.Controls.Border,System.Action)">
|
||||
<member name="P:VPet_Simulator.Core.IGraph.IsReady">
|
||||
<summary>
|
||||
从0开始运行该动画, 等待部署完成后执行
|
||||
是否准备完成
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.IGraph.ModeType">
|
||||
@ -1204,6 +1347,19 @@
|
||||
</summary>
|
||||
<param name="StopEndAction">停止动画时是否允许执行停止帧</param>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.IGraph.IRunImage">
|
||||
<summary>
|
||||
指示该ImageRun支持
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.IGraph.IRunImage.Run(System.Windows.Controls.Border,System.Windows.Media.ImageSource,System.Action)">
|
||||
<summary>
|
||||
从0开始运行该动画
|
||||
</summary>
|
||||
<param name="parant">显示位置</param>
|
||||
<param name="EndAction">结束方法</param>
|
||||
<param name="image">额外图片</param>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.Picture">
|
||||
<summary>
|
||||
Picture.xaml 的交互逻辑
|
||||
@ -1220,6 +1376,14 @@
|
||||
图片资源
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.Picture.IImageRun.Run(System.Windows.Controls.Image,System.Action)">
|
||||
<summary>
|
||||
指定图像图像控件准备运行该动画
|
||||
</summary>
|
||||
<param name="img">用于显示的Image</param>
|
||||
<param name="EndAction">结束动画</param>
|
||||
<returns>准备好的线程</returns>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.PNGAnimation">
|
||||
<summary>
|
||||
PNGAnimation.xaml 的交互逻辑
|
||||
@ -1293,6 +1457,14 @@
|
||||
从0开始运行该动画
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.PNGAnimation.Run(System.Windows.Controls.Image,System.Action)">
|
||||
<summary>
|
||||
指定图像图像控件准备运行该动画
|
||||
</summary>
|
||||
<param name="img">用于显示的Image</param>
|
||||
<param name="EndAction">结束动画</param>
|
||||
<returns>准备好的线程</returns>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.Function.ResourcesBrush(VPet_Simulator.Core.Function.BrushType)">
|
||||
<summary>
|
||||
获取资源笔刷
|
||||
@ -1423,6 +1595,41 @@
|
||||
互动周期
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.IFood.Exp">
|
||||
<summary>
|
||||
经验值
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.IFood.Strength">
|
||||
<summary>
|
||||
体力 0-100
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.IFood.StrengthFood">
|
||||
<summary>
|
||||
饱腹度
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.IFood.StrengthDrink">
|
||||
<summary>
|
||||
口渴度
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.IFood.Feeling">
|
||||
<summary>
|
||||
心情
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.IFood.Health">
|
||||
<summary>
|
||||
健康
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Core.IFood.Likability">
|
||||
<summary>
|
||||
好感度
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.PetLoader">
|
||||
<summary>
|
||||
宠物加载器
|
||||
@ -1448,6 +1655,11 @@
|
||||
宠物介绍
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.PetLoader.IGraphConvert">
|
||||
<summary>
|
||||
自定义图片加载方法
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.GameSave">
|
||||
<summary>
|
||||
游戏存档
|
||||
@ -1484,6 +1696,11 @@
|
||||
体力 0-100
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GameSave.StoreStrength">
|
||||
<summary>
|
||||
待补充的体力,随着时间缓慢加给桌宠
|
||||
</summary>//让游戏更有游戏性
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GameSave.ChangeStrength">
|
||||
<summary>
|
||||
变化 体力
|
||||
@ -1494,6 +1711,11 @@
|
||||
饱腹度
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GameSave.StoreStrengthFood">
|
||||
<summary>
|
||||
待补充的饱腹度,随着时间缓慢加给桌宠
|
||||
</summary>//让游戏更有游戏性
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GameSave.ChangeStrengthFood">
|
||||
<summary>
|
||||
变化 食物
|
||||
@ -1504,6 +1726,11 @@
|
||||
口渴度
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GameSave.StoreStrengthDrink">
|
||||
<summary>
|
||||
待补充的口渴度,随着时间缓慢加给桌宠
|
||||
</summary>//让游戏更有游戏性
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GameSave.ChangeStrengthDrink">
|
||||
<summary>
|
||||
变化 口渴度
|
||||
@ -1514,6 +1741,11 @@
|
||||
心情
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GameSave.StoreFeeling">
|
||||
<summary>
|
||||
待补充的心情,随着时间缓慢加给桌宠
|
||||
</summary>//让游戏更有游戏性
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Core.GameSave.ChangeFeeling">
|
||||
<summary>
|
||||
变化 心情
|
||||
@ -1534,6 +1766,11 @@
|
||||
清除变化
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Core.GameSave.StoreTake">
|
||||
<summary>
|
||||
取回被储存的体力
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Core.GameSave.ModeType">
|
||||
<summary>
|
||||
宠物状态模式
|
||||
|
Binary file not shown.
@ -4,6 +4,11 @@
|
||||
<name>VPet-Simulator.Windows.Interface</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:VPet_Simulator.Windows.Interface.IMainWindow">
|
||||
<summary>
|
||||
游戏主窗体
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.IsSteamUser">
|
||||
<summary>
|
||||
是否为Steam用户
|
||||
@ -49,6 +54,11 @@
|
||||
所有三方插件
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.Items">
|
||||
<summary>
|
||||
所有食物
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Windows.Interface.IMainWindow.SetZoomLevel(System.Double)">
|
||||
<summary>
|
||||
设置游戏缩放倍率
|
||||
@ -71,6 +81,11 @@
|
||||
</summary>
|
||||
<param name="action">动作名称</param>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Food.Price">
|
||||
<summary>
|
||||
食物价格
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Windows.Interface.MainPlugin">
|
||||
<summary>
|
||||
这是插件的主体内容 请继承这个类
|
||||
@ -121,11 +136,31 @@
|
||||
重载DIY按钮, 如需添加自定义按钮可在此处添加
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:VPet_Simulator.Windows.Interface.Setting">
|
||||
<summary>
|
||||
游戏设置
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:VPet_Simulator.Windows.Interface.Setting.#ctor(System.String)">
|
||||
<summary>
|
||||
游戏设置
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:VPet_Simulator.Windows.Interface.Setting.Statistics">
|
||||
<summary>
|
||||
统计数据信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.ZoomLevel">
|
||||
<summary>
|
||||
缩放倍率
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.VoiceVolume">
|
||||
<summary>
|
||||
播放声音大小
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.IsBiggerScreen">
|
||||
<summary>
|
||||
是否为更大的屏幕
|
||||
@ -191,6 +226,11 @@
|
||||
智能移动周期 (秒)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.MessageBarOutside">
|
||||
<summary>
|
||||
消息框外置
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:VPet_Simulator.Windows.Interface.Setting.StartUPBoot">
|
||||
<summary>
|
||||
开机启动
|
||||
|
Binary file not shown.
@ -37,11 +37,22 @@ namespace VPet.Plugin.VPetTTS
|
||||
Directory.CreateDirectory(GraphCore.CachePath + @"\voice");
|
||||
if (Set.Enable)
|
||||
MW.Main.OnSay += Main_OnSay;
|
||||
|
||||
//这是个临时举措,未来会支持直接调用
|
||||
MenuItem modset = ((MenuItem)MW.Main.ToolBar.MenuSetting.Items[0]);
|
||||
modset.Visibility = Visibility.Visible;
|
||||
var menuItem = new MenuItem()
|
||||
{
|
||||
Header = "EdgeTTS",
|
||||
HorizontalContentAlignment = HorizontalAlignment.Center,
|
||||
};
|
||||
menuItem.Click += (s, e) => { Setting(); };
|
||||
modset.Items.Add(menuItem);
|
||||
}
|
||||
public override void LoadDIY()
|
||||
{
|
||||
MW.Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.DIY, "EdgeTTS", Setting);
|
||||
}
|
||||
//public override void LoadDIY()
|
||||
//{
|
||||
// MW.Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.DIY, "EdgeTTS", Setting);
|
||||
//}
|
||||
public void Main_OnSay(string saythings)
|
||||
{//说话语音
|
||||
var path = GraphCore.CachePath + $"\\voice\\{Sub.GetHashCode(saythings):X}.mp3";
|
||||
|
@ -35,7 +35,7 @@
|
||||
<HintPath>..\packages\EdgeTTS.Framework.1.0.1\lib\net462\EdgeTTS.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="LinePutScript, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\LinePutScript.1.8.0\lib\net462\LinePutScript.dll</HintPath>
|
||||
<HintPath>..\packages\LinePutScript.1.8.1\lib\net462\LinePutScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
@ -43,8 +43,8 @@
|
||||
<Reference Include="Panuon.WPF, Version=1.0.1.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Panuon.WPF.1.0.1\lib\net462\Panuon.WPF.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Panuon.WPF.UI, Version=1.1.11.8, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Panuon.WPF.UI.1.1.11.8\lib\net462\Panuon.WPF.UI.dll</HintPath>
|
||||
<Reference Include="Panuon.WPF.UI, Version=1.1.11.10, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Panuon.WPF.UI.1.1.11.11\lib\net462\Panuon.WPF.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
@ -61,10 +61,10 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="VPet-Simulator.Core, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\VPet-Simulator.Core.0.1.7\lib\net462\VPet-Simulator.Core.dll</HintPath>
|
||||
<HintPath>..\packages\VPet-Simulator.Core.0.2.0\lib\net462\VPet-Simulator.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VPet-Simulator.Windows.Interface, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\VPet-Simulator.Windows.Interface.0.1.4\lib\net462\VPet-Simulator.Windows.Interface.dll</HintPath>
|
||||
<HintPath>..\packages\VPet-Simulator.Windows.Interface.0.2.0\lib\net462\VPet-Simulator.Windows.Interface.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
</ItemGroup>
|
||||
|
@ -1,11 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="EdgeTTS.Framework" version="1.0.1" targetFramework="net462" />
|
||||
<package id="LinePutScript" version="1.8.0" targetFramework="net462" />
|
||||
<package id="LinePutScript" version="1.8.1" targetFramework="net462" />
|
||||
<package id="Newtonsoft.Json" version="13.0.3" targetFramework="net462" />
|
||||
<package id="Panuon.WPF" version="1.0.1" targetFramework="net462" />
|
||||
<package id="Panuon.WPF.UI" version="1.1.11.8" targetFramework="net462" />
|
||||
<package id="Panuon.WPF.UI" version="1.1.11.11" targetFramework="net462" />
|
||||
<package id="Serilog" version="2.12.0" targetFramework="net462" />
|
||||
<package id="VPet-Simulator.Core" version="0.1.7" targetFramework="net462" />
|
||||
<package id="VPet-Simulator.Windows.Interface" version="0.1.4" targetFramework="net462" />
|
||||
<package id="VPet-Simulator.Core" version="0.2.0" targetFramework="net462" />
|
||||
<package id="VPet-Simulator.Windows.Interface" version="0.2.0" targetFramework="net462" />
|
||||
</packages>
|
Loading…
Reference in New Issue
Block a user