This commit is contained in:
Hakoyu 2023-09-08 00:54:35 +08:00
commit a4bf3b6990
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vupmod#ModMaker:|author#Hakoyu:|gamever#100:|ver#10:|
intro#Mod制作器,未完成版本,抢先体验:|
lang#en:|Mod制作器,未完成版本,抢先体验#Mod Maker, unfinished version, experience in advance:|ModMaker#ModMaker:|
lang#zh-Hans:|Mod制作器,未完成版本,抢先体验#Mod制作器,未完成版本,抢先体验:|ModMaker#Mod 制作器:|
lang#zh-Hant:|Mod制作器,未完成版本,抢先体验#Mod製作器未完成版本搶先體驗:|ModMaker#Mod 製作器:|

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<?xml version="1.0"?>
<doc>
<assembly>
<name>LinePutScript.Localization.WPF</name>
</assembly>
<members>
<member name="T:LinePutScript.Localization.WPF.BoolExtension">
<summary>
WPF绑定转换成Bool
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.BoolExtension.Key">
<summary>
查找值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.BoolExtension.KeySource">
<summary>
查找值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.BoolExtension.DefValue">
<summary>
默认值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.BoolExtension.DefValueSource">
<summary>
默认值
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.BoolExtension.#ctor(System.String)">
<summary>
WPF绑定转换Bool
</summary>
<param name="key">查找值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.BoolExtension.#ctor(System.Windows.Data.Binding,System.Windows.Data.Binding)">
<summary>
WPF绑定转换Bool
</summary>
<param name="keySource">查找值</param>
<param name="defvalueSource">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.BoolExtension.#ctor(System.Windows.Data.Binding,System.Boolean)">
<summary>
WPF绑定转换Bool
</summary>
<param name="keySource">查找值</param>
<param name="defvalue">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.BoolExtension.#ctor(System.String,System.Boolean)">
<summary>
WPF绑定转换Bool
</summary>
<param name="key">查找值</param>
<param name="defvalue">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.BoolExtension.#ctor(System.String,System.Windows.Data.Binding)">
<summary>
WPF绑定转换Bool
</summary>
<param name="key">查找值</param>
<param name="defvalueSource">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.BoolExtension.ProvideValue(System.IServiceProvider)">
<summary>
</summary>
<param name="serviceProvider"></param>
<returns></returns>
</member>
<member name="P:LinePutScript.Localization.WPF.BoolExtension.LocalConverter.Key">
<summary>
查找值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.BoolExtension.LocalConverter.DefValue">
<summary>
替换词
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.BoolExtension.LocalConverter.#ctor(System.String,System.Boolean)">
<summary>
生成一个WPF绑定转换成字符串, 开发者无需使用这个
</summary>
</member>
<member name="T:LinePutScript.Localization.WPF.Int64Extension">
<summary>
WPF绑定转换成Int64
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.Int64Extension.Key">
<summary>
查找值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.Int64Extension.KeySource">
<summary>
查找值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.Int64Extension.DefValue">
<summary>
默认值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.Int64Extension.DefValueSource">
<summary>
默认值
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.Int64Extension.#ctor(System.String)">
<summary>
WPF绑定转换Int64
</summary>
<param name="key">查找值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.Int64Extension.#ctor(System.Windows.Data.Binding,System.Windows.Data.Binding)">
<summary>
WPF绑定转换Int64
</summary>
<param name="keySource">查找值</param>
<param name="defvalueSource">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.Int64Extension.#ctor(System.Windows.Data.Binding,System.Int64)">
<summary>
WPF绑定转换Int64
</summary>
<param name="keySource">查找值</param>
<param name="defvalue">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.Int64Extension.#ctor(System.String,System.Int64)">
<summary>
WPF绑定转换Int64
</summary>
<param name="key">查找值</param>
<param name="defvalue">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.Int64Extension.#ctor(System.String,System.Windows.Data.Binding)">
<summary>
WPF绑定转换Int64
</summary>
<param name="key">查找值</param>
<param name="defvalueSource">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.Int64Extension.ProvideValue(System.IServiceProvider)">
<summary>
</summary>
<param name="serviceProvider"></param>
<returns></returns>
</member>
<member name="P:LinePutScript.Localization.WPF.Int64Extension.LocalConverter.Key">
<summary>
查找值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.Int64Extension.LocalConverter.DefValue">
<summary>
替换词
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.Int64Extension.LocalConverter.#ctor(System.String,System.Int64)">
<summary>
生成一个WPF绑定转换成字符串, 开发者无需使用这个
</summary>
</member>
<member name="T:LinePutScript.Localization.WPF.DbeExtension">
<summary>
WPF绑定转换成Dbe
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.DbeExtension.Key">
<summary>
查找值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.DbeExtension.KeySource">
<summary>
查找值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.DbeExtension.DefValue">
<summary>
默认值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.DbeExtension.DefValueSource">
<summary>
默认值
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.DbeExtension.#ctor(System.String)">
<summary>
WPF绑定转换Dbe
</summary>
<param name="key">查找值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.DbeExtension.#ctor(System.Windows.Data.Binding,System.Windows.Data.Binding)">
<summary>
WPF绑定转换Dbe
</summary>
<param name="keySource">查找值</param>
<param name="defvalueSource">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.DbeExtension.#ctor(System.Windows.Data.Binding,System.Double)">
<summary>
WPF绑定转换Dbe
</summary>
<param name="keySource">查找值</param>
<param name="defvalue">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.DbeExtension.#ctor(System.String,System.Double)">
<summary>
WPF绑定转换Dbe
</summary>
<param name="key">查找值</param>
<param name="defvalue">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.DbeExtension.#ctor(System.String,System.Windows.Data.Binding)">
<summary>
WPF绑定转换Dbe
</summary>
<param name="key">查找值</param>
<param name="defvalueSource">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.DbeExtension.ProvideValue(System.IServiceProvider)">
<summary>
</summary>
<param name="serviceProvider"></param>
<returns></returns>
</member>
<member name="P:LinePutScript.Localization.WPF.DbeExtension.LocalConverter.Key">
<summary>
查找值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.DbeExtension.LocalConverter.DefValue">
<summary>
替换词
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.DbeExtension.LocalConverter.#ctor(System.String,System.Double)">
<summary>
生成一个WPF绑定转换成字符串, 开发者无需使用这个
</summary>
</member>
<member name="T:LinePutScript.Localization.WPF.IntExtension">
<summary>
WPF绑定转换成Int
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.IntExtension.Key">
<summary>
查找值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.IntExtension.KeySource">
<summary>
查找值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.IntExtension.DefValue">
<summary>
默认值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.IntExtension.DefValueSource">
<summary>
默认值
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.IntExtension.#ctor(System.String)">
<summary>
WPF绑定转换Int
</summary>
<param name="key">查找值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.IntExtension.#ctor(System.Windows.Data.Binding,System.Windows.Data.Binding)">
<summary>
WPF绑定转换Int
</summary>
<param name="keySource">查找值</param>
<param name="defvalueSource">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.IntExtension.#ctor(System.Windows.Data.Binding,System.Int32)">
<summary>
WPF绑定转换Int
</summary>
<param name="keySource">查找值</param>
<param name="defvalue">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.IntExtension.#ctor(System.String,System.Int32)">
<summary>
WPF绑定转换Int
</summary>
<param name="key">查找值</param>
<param name="defvalue">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.IntExtension.#ctor(System.String,System.Windows.Data.Binding)">
<summary>
WPF绑定转换Int
</summary>
<param name="key">查找值</param>
<param name="defvalueSource">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.IntExtension.ProvideValue(System.IServiceProvider)">
<summary>
</summary>
<param name="serviceProvider"></param>
<returns></returns>
</member>
<member name="P:LinePutScript.Localization.WPF.IntExtension.LocalConverter.Key">
<summary>
查找值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.IntExtension.LocalConverter.DefValue">
<summary>
替换词
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.IntExtension.LocalConverter.#ctor(System.String,System.Int32)">
<summary>
生成一个WPF绑定转换成字符串, 开发者无需使用这个
</summary>
</member>
<member name="T:LinePutScript.Localization.WPF.LocalizeCore">
<summary>
本地化核心
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.LocalizeCore.StoreTranslation">
<summary>
开启此项目以自动收集未翻译文本
</summary>
</member>
<member name="F:LinePutScript.Localization.WPF.LocalizeCore.StoreTranslationList">
<summary>
储存的需要/未翻译的文本
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.LocalizeCore.StoreTranslationListToLPS">
<summary>
将未翻译的文本导出成LPS格式,可以直接储存
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.LocalizeCore.StoreTranslationListToList">
<summary>
将未翻译的文本导出成List string格式, 方便查看
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.LocalizeCore.CurrentCulture">
<summary>
当前本地化语言
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.LocalizeCore.TranslateFunc">
<summary>
手动代码实现的本地化语言
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.LocalizeCore.AvailableCultures">
<summary>
当前有的本地化语言
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.LocalizeCore.LoadDefaultCulture">
<summary>
加载当前电脑的默认本地化语言
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.LocalizeCore.LoadCulture(System.Globalization.CultureInfo)">
<summary>
加载指定的本地化语言
</summary>
<param name="culture">区域性信息</param>
</member>
<member name="M:LinePutScript.Localization.WPF.LocalizeCore.LoadCulture(System.String)">
<summary>
加载指定的本地化语言
</summary>
<param name="culture">区域性文本</param>
</member>
<member name="M:LinePutScript.Localization.WPF.LocalizeCore.Find(System.String)">
<summary>
查找指定的数据
</summary>
<param name="key">查找值</param>
<returns>返回的数据</returns>
</member>
<member name="M:LinePutScript.Localization.WPF.LocalizeCore.Translate(System.String)">
<summary>
翻译文本
</summary>
<param name="key">翻译内容</param>
<returns>翻译后的文本</returns>
</member>
<member name="M:LinePutScript.Localization.WPF.LocalizeCore.Translate(System.String,System.Object[])">
<summary>
翻译文本
</summary>
<param name="key">翻译内容</param>
<param name="replace">替换内容 {0:f2}{1}..</param>
<returns>翻译后的文本</returns>
</member>
<member name="M:LinePutScript.Localization.WPF.LocalizeCore.GetDouble(System.String,System.Double)">
<summary>
获得Double数据
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.LocalizeCore.GetInt(System.String,System.Int32)">
<summary>
获得Int数据
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.LocalizeCore.GetBool(System.String,System.Boolean)">
<summary>
获得Bool数据
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.LocalizeCore.GetInt64(System.String,System.Int64)">
<summary>
获得Int64数据
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.LocalizeCore.AddCulture(System.String,System.Collections.Generic.IEnumerable{LinePutScript.ILine})">
<summary>
添加本地化语言
</summary>
<param name="culture">区域性文本</param>
<param name="file">本地化文件</param>
</member>
<member name="M:LinePutScript.Localization.WPF.LocalizeCore.AddCulture(System.String,LinePutScript.ILine)">
<summary>
添加本地化语言
</summary>
<param name="culture">区域性文本</param>
<param name="line">单行</param>
</member>
<member name="M:LinePutScript.Localization.WPF.LocalizeCore.AddCulture(System.String,System.String,System.String)">
<summary>
添加本地化语言
</summary>
<param name="culture">区域性文本</param>
<param name="key">匹配名称</param>
<param name="value">储存值</param>
</member>
<member name="T:LinePutScript.Localization.WPF.LocalizeCore.NotifyChanged">
<summary>
通知更改
</summary>
</member>
<member name="E:LinePutScript.Localization.WPF.LocalizeCore.NotifyChanged.PropertyChanged">
<summary>
PropertyChanged
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.LocalizeCore.NotifyChanged.Notify">
<summary>
通知更改
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.LocalizeCore.NotifyChanged.TmpString">
<summary>
没啥用的文本,用于检测绑定
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.LocalizeCore.NotifyChanged.Localizations">
<summary>
获取隐藏的 localizations
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.LocalizeCore.BindingNotify">
<summary>
绑定通知更改 PropertyChanged
</summary>
</member>
<member name="T:LinePutScript.Localization.WPF.StrExtension">
<summary>
WPF绑定转换成字符串
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.StrExtension.Key">
<summary>
查找值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.StrExtension.KeySource">
<summary>
查找值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.StrExtension.Value">
<summary>
替换词
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.StrExtension.ValueSource">
<summary>
替换词
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.StrExtension.#ctor(System.String)">
<summary>
WPF绑定转换字符串
</summary>
<param name="key">查找值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.StrExtension.#ctor(System.Windows.Data.Binding,System.Windows.Data.Binding)">
<summary>
WPF绑定转换字符串
</summary>
<param name="keySource">查找值</param>
<param name="valueSource">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.StrExtension.#ctor(System.Windows.Data.Binding,System.Object)">
<summary>
WPF绑定转换字符串
</summary>
<param name="keySource">查找值</param>
<param name="value">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.StrExtension.#ctor(System.String,System.Object)">
<summary>
WPF绑定转换字符串
</summary>
<param name="key">查找值</param>
<param name="value">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.StrExtension.#ctor(System.String,System.Windows.Data.Binding)">
<summary>
WPF绑定转换字符串
</summary>
<param name="key">查找值</param>
<param name="valueSource">默认值</param>
</member>
<member name="M:LinePutScript.Localization.WPF.StrExtension.ProvideValue(System.IServiceProvider)">
<summary>
</summary>
<param name="serviceProvider"></param>
<returns></returns>
</member>
<member name="P:LinePutScript.Localization.WPF.StrExtension.LocalConverter.Key">
<summary>
查找值
</summary>
</member>
<member name="P:LinePutScript.Localization.WPF.StrExtension.LocalConverter.Value">
<summary>
替换词
</summary>
</member>
<member name="M:LinePutScript.Localization.WPF.StrExtension.LocalConverter.#ctor(System.String,System.Object)">
<summary>
生成一个WPF绑定转换成字符串, 开发者无需使用这个
</summary>
</member>
</members>
</doc>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>VPet-Simulator.Windows.Interface</name>
</assembly>
<members>
<member name="M:VPet_Simulator.Windows.Interface.ExtensionFunction.IsOverLoad(VPet_Simulator.Core.GraphHelper.Work)">
<summary>
判断这个工作是否超模
</summary>
<param name="work">工作</param>
<returns>是否超模</returns>
</member>
<member name="T:VPet_Simulator.Windows.Interface.IMainWindow">
<summary>
游戏主窗体
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.IsSteamUser">
<summary>
是否为Steam用户
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.Set">
<summary>
游戏设置
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.Pets">
<summary>
宠物加载器列表
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.Core">
<summary>
桌宠数据核心
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.Main">
<summary>
桌宠主要部件
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.version">
<summary>
版本号
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.Version">
<summary>
版本号
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.lastclicktime">
<summary>
上次点击时间 (Tick)
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.Plugins">
<summary>
所有三方插件
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.Foods">
<summary>
所有食物
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.LowFoodText">
<summary>
需要食物时会说的话
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.LowDrinkText">
<summary>
需要饮料时会说的话
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.ClickTexts">
<summary>
点击时会说的话
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.SelectTexts">
<summary>
选择说的话
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.IMainWindow.GetClickText">
<summary>
获得自动点击的文本
</summary>
<returns>说话内容</returns>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.ImageSources">
<summary>
图片资源
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.IMainWindow.SetZoomLevel(System.Double)">
<summary>
设置游戏缩放倍率
</summary>
<param name="zl">缩放倍率 范围0.1-10</param>
</member>
<member name="M:VPet_Simulator.Windows.Interface.IMainWindow.Save">
<summary>
保存设置
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.IMainWindow.LoadDIY">
<summary>
加载DIY内容
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.IMainWindow.ShowSetting(System.Int32)">
<summary>
显示设置页面
</summary>
<param name="page">设置页</param>
</member>
<member name="M:VPet_Simulator.Windows.Interface.IMainWindow.ShowBetterBuy(VPet_Simulator.Windows.Interface.Food.FoodType)">
<summary>
显示更好买页面
</summary>
<param name="type">食物类型</param>
</member>
<member name="M:VPet_Simulator.Windows.Interface.IMainWindow.Close">
<summary>
关闭桌宠
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.IMainWindow.Restart">
<summary>
重启桌宠
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.MouseHitThrough">
<summary>
鼠标穿透
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.HashCheck">
<summary>
存档 Hash检查 是否通过
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.IMainWindow.AudioPlayingVolume">
<summary>
获得当前系统音乐播放音量
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.IMainWindow.CloseConfirm">
<summary>
关闭指示器,默认为true
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.IMainWindow.HashCheckOff">
<summary>
关闭该玩家的HashCheck检查
如果你的mod属于作弊mod/有作弊内容,请在作弊前调用这个方法
</summary>
</member>
<member name="T:VPet_Simulator.Windows.Interface.MainPlugin">
<summary>
这是插件的主体内容 请继承这个类
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.MainPlugin.PluginName">
<summary>
MOD名称 通过插件名称定位插件, 需和MOD名称一致
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.MainPlugin.MW">
<summary>
主窗体, 主程序提供的各种功能和设置等 大部分参数和调用均在这里
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.MainPlugin.#ctor(VPet_Simulator.Windows.Interface.IMainWindow)">
<summary>
MOD插件初始化
</summary>
<param name="mainwin">主窗体</param>
请不要加载游戏和玩家数据,仅用作初始化
加载数据(CORE)/游戏(SAVE),请使用 LoadPlugin
</member>
<member name="M:VPet_Simulator.Windows.Interface.MainPlugin.LoadPlugin">
<summary>
初始化程序+读取存档
</summary>
例:添加自己的Tick到 mw.Main.EventTimer
例:创建使用UI的桌面控件
</member>
<member name="M:VPet_Simulator.Windows.Interface.MainPlugin.EndGame">
<summary>
游戏结束 (可以保存或清空等,不过保存有专门的Save())
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.MainPlugin.Save">
<summary>
储存游戏 (可以写 GameSave.Other 储存设置和数据等)
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.MainPlugin.Setting">
<summary>
打开代码插件设置
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.MainPlugin.LoadDIY">
<summary>
重载DIY按钮, 如需添加自定义按钮可在此处添加
</summary>
</member>
<member name="T:VPet_Simulator.Windows.Interface.ClickText">
<summary>
点击桌宠时触发的乱说话
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ClickText.Working">
<summary>
指定干活时说, 空为任意, sleep 为睡觉时
</summary>
</member>
<member name="T:VPet_Simulator.Windows.Interface.ClickText.DayTime">
<summary>
日期区间
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ClickText.dayTime">
<summary>
当前时间
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ClickText.DaiTime">
<summary>
日期区间
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ClickText.State">
<summary>
工作状态
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.ClickText.CheckState(VPet_Simulator.Core.Main)">
<summary>
检查部分状态是否满足需求
</summary>之所以不是全部的,是因为挨个取效率太差了
</member>
<member name="T:VPet_Simulator.Windows.Interface.Food.FoodType">
<summary>
食物类型
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.Food.FoodType.Food">
<summary>
食物 (默认)
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.Food.FoodType.Star">
<summary>
收藏 (自定义)
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.Food.FoodType.Meal">
<summary>
正餐
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.Food.FoodType.Snack">
<summary>
零食
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.Food.FoodType.Drink">
<summary>
饮料
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.Food.FoodType.Functional">
<summary>
功能性
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.Food.FoodType.Drug">
<summary>
药品
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.Food.FoodType.Gift">
<summary>
礼品 (没做)
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.Food.FoodType.NoOverLoad">
<summary>
不超模的好食物
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Food.Type">
<summary>
食物类型
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Food.Name">
<summary>
食物名字
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Food.TranslateName">
<summary>
食物名字 (翻译)
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Food.Price">
<summary>
食物价格
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Food.Desc">
<summary>
描述
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Food.Description">
<summary>
描述(ToBetterBuy)
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Food.ImageSource">
<summary>
显示的图片
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Food.Star">
<summary>
是否已收藏
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.Food.Image">
<summary>
物品图片
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Food.RealPrice">
<summary>
当前物品推荐价格
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.Food.IsOverLoad">
<summary>
该食物是否超模
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.Food.LoadImageSource(VPet_Simulator.Windows.Interface.IMainWindow)">
<summary>
加载物品图片
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Food.Graph">
<summary>
食用时显示的动画
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.Food.GetGraph">
<summary>
获取食用时显示的动画
</summary>
</member>
<member name="T:VPet_Simulator.Windows.Interface.ICheckText">
<summary>
所有可以检查的文本格式
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.Mode">
<summary>
需求状态模式
</summary>
</member>
<member name="T:VPet_Simulator.Windows.Interface.ICheckText.ModeType">
<summary>
宠物状态模式
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.ICheckText.ModeType.Happy">
<summary>
高兴
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.ICheckText.ModeType.Nomal">
<summary>
普通
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.ICheckText.ModeType.PoorCondition">
<summary>
状态不佳
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.ICheckText.ModeType.Ill">
<summary>
生病(躺床)
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.LikeMin">
<summary>
好感度要求:最小值
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.LikeMax">
<summary>
好感度要求:最大值
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.HealthMin">
<summary>
健康度要求:最小值
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.HealthMax">
<summary>
健康度要求:最大值
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.LevelMin">
<summary>
等级要求:最小值
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.LevelMax">
<summary>
等级要求:最大值
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.MoneyMin">
<summary>
金钱要求:最小值
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.MoneyMax">
<summary>
金钱要求:最大值
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.FoodMin">
<summary>
食物要求:最小值
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.FoodMax">
<summary>
食物要求:最大值
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.DrinkMin">
<summary>
口渴要求:最小值
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.DrinkMax">
<summary>
口渴要求:最大值
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.FeelMin">
<summary>
心情要求:最小值
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.FeelMax">
<summary>
心情要求:最大值
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.StrengthMin">
<summary>
体力要求:最小值
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.StrengthMax">
<summary>
体力要求:最大值
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.Text">
<summary>
说话的内容
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.ICheckText.TranslateText">
<summary>
说话的内容 (翻译)
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.ICheckText.CheckState(VPet_Simulator.Core.Main)">
<summary>
检查部分状态是否满足需求
</summary>之所以不是全部的,是因为挨个取效率太差了
</member>
<member name="M:VPet_Simulator.Windows.Interface.ICheckText.ConverText(VPet_Simulator.Core.Main)">
<summary>
将文本转换成实际值
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.ICheckText.ConverText(System.String,VPet_Simulator.Core.Main)">
<summary>
将文本转换成实际值
</summary>
</member>
<member name="T:VPet_Simulator.Windows.Interface.LowText">
<summary>
低状态自动说的话
</summary>
</member>
<member name="T:VPet_Simulator.Windows.Interface.LowText.ModeType">
<summary>
状态
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.LowText.ModeType.H">
<summary>
高状态: 开心/普通
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.LowText.ModeType.L">
<summary>
低状态: 低状态/生病
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.LowText.Mode">
<summary>
状态
</summary>
</member>
<member name="T:VPet_Simulator.Windows.Interface.LowText.StrengthType">
<summary>
体力
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.LowText.StrengthType.L">
<summary>
一般口渴/饥饿
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.LowText.StrengthType.M">
<summary>
有点口渴/饥饿
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.LowText.StrengthType.S">
<summary>
非常口渴/饥饿
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.LowText.Strength">
<summary>
体力
</summary>
</member>
<member name="T:VPet_Simulator.Windows.Interface.LowText.LikeType">
<summary>
好感度要求
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.LowText.LikeType.N">
<summary>
不需要好感度
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.LowText.LikeType.S">
<summary>
低好感度需求
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.LowText.LikeType.M">
<summary>
中好感度需求
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.LowText.LikeType.L">
<summary>
高好感度
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.LowText.Like">
<summary>
好感度要求
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.LowText.Text">
<summary>
说话的内容
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.LowText.TranslateText">
<summary>
说话的内容 (翻译)
</summary>
</member>
<member name="T:VPet_Simulator.Windows.Interface.SelectText">
<summary>
供玩家选择说话的文本
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.SelectText.Choose">
<summary>
玩家选项名称
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.SelectText.TranslateChoose">
<summary>
玩家选项名称 (翻译)
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.SelectText.Tags">
<summary>
标签
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.SelectText.ContainsTag(System.Collections.Generic.IEnumerable{System.String})">
<summary>
查看标签是否命中
</summary>
<param name="totag">跳转到标签</param>
</member>
<member name="P:VPet_Simulator.Windows.Interface.SelectText.ToTags">
<summary>
跳转到标签
</summary>
</member>
<member name="T:VPet_Simulator.Windows.Interface.Setting">
<summary>
游戏设置
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.Setting.#ctor(System.String)">
<summary>
游戏设置
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.Setting.Statistics">
<summary>
统计数据信息
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.ZoomLevel">
<summary>
缩放倍率
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.VoiceVolume">
<summary>
播放声音大小
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.IsBiggerScreen">
<summary>
是否为更大的屏幕
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.Diagnosis">
<summary>
是否启用数据收集
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.CalFunState">
<summary>
非计算模式下默认模式
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.DiagnosisInterval">
<summary>
数据收集频率
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.AutoSaveInterval">
<summary>
自动保存频率 (min)
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.BackupSaveMaxNum">
<summary>
备份保存最大数量
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.TopMost">
<summary>
是否置于顶层
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.PetHelper">
<summary>
是否显示宠物帮助窗口
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.HitThrough">
<summary>
是否鼠标穿透
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.LastCacheDate">
<summary>
上次清理缓存日期
</summary>
</member>
<member name="F:VPet_Simulator.Windows.Interface.Setting.DiagnosisDayEnable">
<summary>
数据收集是否被禁止(当日)
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.Language">
<summary>
语言
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.PetData">
<summary>
当前宠物的储存数据
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.PressLength">
<summary>
按多久视为长按 单位毫秒
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.InteractionCycle">
<summary>
互动周期
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.LogicInterval">
<summary>
计算间隔 (秒)
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.PetHelpLeft">
<summary>
计算间隔
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.PetHelpTop">
<summary>
计算间隔
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.AllowMove">
<summary>
允许移动事件
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.SmartMove">
<summary>
智能移动
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.EnableFunction">
<summary>
启用计算等数据功能
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.SmartMoveInterval">
<summary>
智能移动周期 (秒)
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.MessageBarOutside">
<summary>
消息框外置
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.StartUPBoot">
<summary>
开机启动
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.StartUPBootSteam">
<summary>
开机启动 Steam
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.PetGraph">
<summary>
桌宠选择内容
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.StartRecordLast">
<summary>
是否记录游戏退出位置 (默认:是)
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.StartRecordLastPoint">
<summary>
记录上次退出位置
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.StartRecordPoint">
<summary>
设置中桌宠启动的位置
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.MusicCatch">
<summary>
当实时播放音量达到该值时运行音乐动作
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.MusicMax">
<summary>
当实时播放音量达到该值时运行特殊音乐动作
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.Resolution">
<summary>
桌宠图形渲染的分辨率,越高图形越清晰
</summary>
</member>
<member name="P:VPet_Simulator.Windows.Interface.Setting.AutoBuy">
<summary>
允许桌宠自动购买食品
</summary>
</member>
<member name="T:VPet_Simulator.Windows.Interface.Resources">
<summary>
资源集
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.Resources.AddSource(LinePutScript.ILine,System.String)">
<summary>
添加资源,后来覆盖之前
</summary>
<param name="line">资源行</param>
<param name="modpath">功能位置</param>
</member>
<member name="M:VPet_Simulator.Windows.Interface.Resources.AddSource(LinePutScript.ILine)">
<summary>
添加资源,后来覆盖之前
</summary>
<param name="line">资源行</param>
</member>
<member name="M:VPet_Simulator.Windows.Interface.Resources.AddSources(LinePutScript.ILPS)">
<summary>
添加多个资源,后来覆盖之前
</summary>
<param name="lps">资源表</param>
</member>
<member name="M:VPet_Simulator.Windows.Interface.Resources.AddSources(LinePutScript.ILPS,System.String)">
<summary>
添加多个资源,后来覆盖之前
</summary>
<param name="lps">资源表</param>
<param name="modpath">功能位置</param>
</member>
<member name="M:VPet_Simulator.Windows.Interface.Resources.AddSource(System.String,System.String)">
<summary>
添加资源,后来覆盖之前的
</summary>
<param name="name">资源名字</param>
<param name="path">资源位置</param>
</member>
<member name="M:VPet_Simulator.Windows.Interface.Resources.FindSource(System.String,System.String)">
<summary>
查找资源
</summary>
<param name="name">资源名称</param>
<param name="nofind">如果未找到,退回这个值</param>
<returns>返回资源位置,如果未找到,则退回nofind</returns>
</member>
<member name="M:VPet_Simulator.Windows.Interface.Resources.FindSourceUri(System.String,System.String)">
<summary>
查找资源
</summary>
<param name="name">资源名称</param>
<param name="nofind">如果未找到,退回这个值</param>
<returns>返回资源位置,如果未找到,则退回nofind</returns>
</member>
<member name="T:VPet_Simulator.Windows.Interface.ImageResources">
<summary>
图片资源集合
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.ImageResources.AddImages(LinePutScript.LpsDocument,System.String)">
<summary>
添加图片集,后来覆盖之前
</summary>
<param name="lps">图片集</param>
<param name="modpath">文件夹位置</param>
</member>
<member name="M:VPet_Simulator.Windows.Interface.ImageResources.AddImage(LinePutScript.ILine,System.String)">
<summary>
添加单个图片,后来覆盖之前
</summary>
<param name="line">图片行</param>
<param name="modpath">文件夹位置</param>
</member>
<member name="M:VPet_Simulator.Windows.Interface.ImageResources.FindImage(System.String)">
<summary>
查找图片资源
</summary>
<param name="imagename">图片名称</param>
<returns>图片资源,如果未找到则退回错误提示图片</returns>
</member>
<member name="M:VPet_Simulator.Windows.Interface.ImageResources.FindImage(System.String,System.String)">
<summary>
查找图片资源 如果找不到则使用上级
</summary>
<param name="imagename">图片名称</param>
<returns>图片资源,如果未找到则退回错误提示图片</returns>
<param name="superior">上级图片 如果没有专属的图片,则提供上级的图片</param>
</member>
<member name="F:VPet_Simulator.Windows.Interface.ImageResources.ImageSetting">
<summary>
图片设置 (eg:定位锚点等)
</summary>
</member>
<member name="T:VPet_Simulator.Windows.Interface.Statistics">
<summary>
统计
</summary>
</member>
<member name="T:VPet_Simulator.Windows.Interface.Statistics.StatisticChangedEventHandler">
<summary>
统计变化通知事件
</summary>
<param name="sender">发送的统计(this)</param>
<param name="name">变动的名称</param>
<param name="value">变动的值</param>
</member>
<member name="F:VPet_Simulator.Windows.Interface.Statistics.Data">
<summary>
统计数据字典
</summary>
</member>
<member name="M:VPet_Simulator.Windows.Interface.Statistics.ToSubs">
<summary>
输出统计数据
</summary>
</member>
</members>
</doc>

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