mirror of
https://github.com/LorisYounger/VPet.ModMaker.git
synced 2024-08-30 18:22:21 +00:00
EdgeTTS 支持设置功能
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@ -4,6 +4,48 @@
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<name>VPet-Simulator.Core</name>
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</assembly>
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<members>
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<member name="T:VPet_Simulator.Core.WorkTimer">
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<summary>
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WorkTimer.xaml 的交互逻辑
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</summary>
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<summary>
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WorkTimer
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.WorkTimer.DisplayType">
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<summary>
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显示模式
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0 = 默认
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1 = 剩余时间
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2 = 已获取(金钱/等级)
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.WorkTimer.GetCount">
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<summary>
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累计获得的钱/经验值
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.WorkTimer.StartTime">
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<summary>
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开始时间
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.WorkTimer.MaxTime">
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<summary>
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最大时间(分钟)
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.WorkTimer.M_TimeUIHandle(VPet_Simulator.Core.Main)">
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<summary>
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UI相关显示
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</summary>
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<param name="m"></param>
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</member>
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<member name="M:VPet_Simulator.Core.WorkTimer.InitializeComponent">
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<summary>
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InitializeComponent
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</summary>
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</member>
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<member name="T:VPet_Simulator.Core.Main">
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<summary>
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Main.xaml 的交互逻辑
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@ -24,7 +66,12 @@
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</member>
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<member name="F:VPet_Simulator.Core.Main.MsgBar">
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<summary>
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菜单栏
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消息栏
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Main.WorkTimer">
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<summary>
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工作显示栏
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</summary>
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</member>
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<member name="E:VPet_Simulator.Core.Main.TimeHandle">
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@ -47,6 +94,12 @@
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自动加载触摸事件
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Main.PlayVoice(System.Uri)">
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<summary>
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播放语音
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</summary>
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<param name="VoicePath">语音位置</param>
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</member>
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<member name="M:VPet_Simulator.Core.Main.CleanState">
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<summary>
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清理所有状态
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@ -62,6 +115,11 @@
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默认循环次数
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Main.DisplayToNomal">
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<summary>
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以标准形式显示当前默认状态
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Main.DisplayNomal">
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<summary>
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显示默认情况
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@ -144,6 +202,46 @@
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显示睡觉情况 (强制)
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Main.DisplayWorkONE">
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<summary>
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显示工作情况
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Main.DisplayWorkONEend">
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<summary>
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显示工作情况结束
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Main.DisplayWorkONEing">
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<summary>
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显示工作情况循环
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Main.DisplayWorkTWO">
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<summary>
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显示工作情况
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Main.DisplayWorkTWOing">
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<summary>
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显示工作情况循环
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Main.DisplayWorkTWOend">
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<summary>
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显示工作情况结束
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Main.DisplayStudy">
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<summary>
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显示学习情况
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Main.DisplayStudying">
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<summary>
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显示学习情况
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Main.DisplayRaised">
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<summary>
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显示拖拽情况
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@ -284,13 +382,12 @@
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显示掉落向右
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Main.Display(VPet_Simulator.Core.GraphCore.GraphType,System.Action,System.Boolean)">
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<member name="M:VPet_Simulator.Core.Main.Display(VPet_Simulator.Core.GraphCore.GraphType,System.Action)">
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<summary>
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显示动画
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</summary>
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<param name="Type">动画类型</param>
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<param name="EndAction">动画结束后操作</param>
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<param name="storernd">是否储存随机数字典</param>
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</member>
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<member name="M:VPet_Simulator.Core.Main.Display(VPet_Simulator.Core.IGraph,System.Action)">
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<summary>
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@ -350,6 +447,41 @@
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<param name="smartMove">启用智能移动</param>
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<param name="SmartMoveInterval">智能移动周期</param>
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</member>
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<member name="F:VPet_Simulator.Core.Main.State">
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<summary>
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当前状态
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</summary>
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</member>
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<member name="T:VPet_Simulator.Core.Main.WorkingState">
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<summary>
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当前正在的状态
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Main.WorkingState.Nomal">
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<summary>
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默认:啥都没干
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Main.WorkingState.WorkONE">
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<summary>
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正在干活1
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Main.WorkingState.WorkTWO">
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<summary>
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正在干活1
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Main.WorkingState.Study">
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<summary>
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学习中
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Main.WorkingState.Sleep">
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<summary>
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睡觉
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Main.MainGrid">
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<summary>
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MainGrid Name Field
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@ -799,6 +931,51 @@
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关机
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.GraphType.Study_A_Start">
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<summary>
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学习 (开始)
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.GraphType.Study_B_Loop">
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<summary>
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学习 (循环)
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.GraphType.Study_C_End">
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<summary>
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学习 (结束)
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.GraphType.WorkONE_A_Start">
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<summary>
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工作 (开始)
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.GraphType.WorkONE_B_Loop">
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<summary>
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工作 (循环)
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.GraphType.WorkONE_C_End">
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<summary>
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工作 (结束)
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.GraphType.WorkTWO_A_Start">
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<summary>
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直播 (开始)
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.GraphType.WorkTWO_B_Loop">
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<summary>
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直播 (循环)
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.GraphType.WorkTWO_C_End">
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<summary>
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直播 (结束)
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GraphCore.Graphs">
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<summary>
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图像字典
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@ -834,13 +1011,7 @@
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随机数字典(用于确保随机动画不会错位)
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.GraphCore.FindGraph(VPet_Simulator.Core.GraphCore.GraphType,VPet_Simulator.Core.GameSave.ModeType,System.Boolean)">
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<summary>
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查找动画
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</summary>
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<param name="type">动画类型</param>
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<param name="mode">状态类型,找不到就找相同动画类型</param>
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<param name="storernd">是否储存随机数字典</param>
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<member name="M:VPet_Simulator.Core.GraphCore.FindGraph(VPet_Simulator.Core.GraphCore.GraphType,VPet_Simulator.Core.GameSave.ModeType)">
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<returns></returns>
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</member>
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<member name="P:VPet_Simulator.Core.GraphCore.GraphTypeValue">
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@ -1404,31 +1575,6 @@
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</summary>
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<returns>存档行</returns>
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</member>
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<member name="T:VPet_Simulator.Core.GameSave.WorkingState">
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<summary>
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当前正在的状态
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GameSave.WorkingState.Nomal">
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<summary>
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默认:啥都没干
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GameSave.WorkingState.Working">
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<summary>
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正在干活, workingobj指示正在干啥活
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GameSave.WorkingState.Studying">
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<summary>
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学习中
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.GameSave.WorkingState.Playing">
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<summary>
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玩耍中
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</summary>
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</member>
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<member name="T:VPet_Simulator.Core.Properties.Resources">
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<summary>
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强类型资源类,用于查找本地化字符串等。
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@ -108,7 +108,7 @@
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</member>
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<member name="M:VPet_Simulator.Windows.Interface.MainPlugin.Save">
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<summary>
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储存游戏 (可以写 Save.Other 储存设置和数据等)
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储存游戏 (可以写 GameSave.Other 储存设置和数据等)
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</summary>
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</member>
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<member name="M:VPet_Simulator.Windows.Interface.MainPlugin.Setting">
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@ -38,8 +38,8 @@
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<Reference Include="Panuon.WPF, Version=1.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Panuon.WPF.1.0.1\lib\net462\Panuon.WPF.dll</HintPath>
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</Reference>
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<Reference Include="Panuon.WPF.UI, Version=1.1.11.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Panuon.WPF.UI.1.1.11-beta\lib\net462\Panuon.WPF.UI.dll</HintPath>
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<Reference Include="Panuon.WPF.UI, Version=1.1.11.8, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Panuon.WPF.UI.1.1.11.8\lib\net462\Panuon.WPF.UI.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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@ -53,10 +53,10 @@
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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<Reference Include="VPet-Simulator.Core, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\VPet-Simulator.Core.0.1.3\lib\net462\VPet-Simulator.Core.dll</HintPath>
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<HintPath>..\packages\VPet-Simulator.Core.0.1.6\lib\net462\VPet-Simulator.Core.dll</HintPath>
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</Reference>
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<Reference Include="VPet-Simulator.Windows.Interface, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\VPet-Simulator.Windows.Interface.0.1.2\lib\net462\VPet-Simulator.Windows.Interface.dll</HintPath>
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<HintPath>..\packages\VPet-Simulator.Windows.Interface.0.1.4\lib\net462\VPet-Simulator.Windows.Interface.dll</HintPath>
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</Reference>
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<Reference Include="WindowsBase" />
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<Reference Include="PresentationCore" />
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<packages>
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<package id="LinePutScript" version="1.8.0" targetFramework="net462" />
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<package id="Panuon.WPF" version="1.0.1" targetFramework="net462" />
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<package id="Panuon.WPF.UI" version="1.1.11-beta" targetFramework="net462" />
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<package id="VPet-Simulator.Core" version="0.1.3" targetFramework="net462" />
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<package id="VPet-Simulator.Windows.Interface" version="0.1.2" targetFramework="net462" />
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<package id="Panuon.WPF.UI" version="1.1.11.8" targetFramework="net462" />
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<package id="VPet-Simulator.Core" version="0.1.6" targetFramework="net462" />
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<package id="VPet-Simulator.Windows.Interface" version="0.1.4" targetFramework="net462" />
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</packages>
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</member>
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<member name="M:VPet_Simulator.Core.Main.PlayVoice(System.Uri)">
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<summary>
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播放语音
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播放语音 语音播放时不会停止播放说话表情
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</summary>
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<param name="VoicePath">语音位置</param>
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</member>
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<member name="P:VPet_Simulator.Core.Main.PlayVoiceVolume">
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<summary>
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声音音量
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</summary>
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</member>
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<member name="F:VPet_Simulator.Core.Main.PlayingVoice">
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<summary>
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当前是否正在播放
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</summary>
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</member>
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<member name="M:VPet_Simulator.Core.Main.CleanState">
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<summary>
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清理所有状态
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@ -40,7 +40,7 @@ namespace VPet.Plugin.VPetTTS
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}
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public override void LoadDIY()
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{
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MW.Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "EdgeTTS", Setting);
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MW.Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.DIY, "EdgeTTS", Setting);
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}
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private void Main_OnSay(string saythings)
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{//说话语音
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="VPet-Simulator.Core, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\VPet-Simulator.Core.0.1.5\lib\net462\VPet-Simulator.Core.dll</HintPath>
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<HintPath>..\packages\VPet-Simulator.Core.0.1.7\lib\net462\VPet-Simulator.Core.dll</HintPath>
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</Reference>
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<Reference Include="VPet-Simulator.Windows.Interface, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\VPet-Simulator.Windows.Interface.0.1.4\lib\net462\VPet-Simulator.Windows.Interface.dll</HintPath>
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@ -6,6 +6,6 @@
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<package id="Panuon.WPF" version="1.0.1" targetFramework="net462" />
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<package id="Panuon.WPF.UI" version="1.1.11.8" targetFramework="net462" />
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<package id="Serilog" version="2.12.0" targetFramework="net462" />
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<package id="VPet-Simulator.Core" version="0.1.5" targetFramework="net462" />
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<package id="VPet-Simulator.Core" version="0.1.7" targetFramework="net462" />
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<package id="VPet-Simulator.Windows.Interface" version="0.1.4" targetFramework="net462" />
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</packages>
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@ -29,7 +29,7 @@ namespace VPet.Plugin.VPetTTS
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InitializeComponent();
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this.vts = vts;
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SwitchOn.IsChecked = vts.Set.Enable;
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//TODO VolumeSilder
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VolumeSilder.Value = vts.MW.Main.PlayVoiceVolume * 100;
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PitchSilder.Value = vts.Set.Pitch;
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RateSilder.Value = vts.Set.Rate;
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CombSpeaker.Text = vts.Set.Speaker;
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@ -41,6 +41,7 @@ namespace VPet.Plugin.VPetTTS
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vts.Set.Pitch = PitchSilder.Value;
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vts.Set.Rate = RateSilder.Value;
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vts.Set.Speaker = CombSpeaker.Text;
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vts.MW.Main.PlayVoiceVolume = VolumeSilder.Value / 100;
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vts.MW.Set.Remove("DemoClock");
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vts.MW.Set.Add(LPSConvert.SerializeObject(vts.Set, "DemoClock"));
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foreach (var tmpfile in Directory.GetFiles(GraphCore.CachePath + @"\voice"))
|
||||
@ -52,7 +53,7 @@ namespace VPet.Plugin.VPetTTS
|
||||
finally
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
Close();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user