2024-03-16 16:41:20 +00:00
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using Steamworks;
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using Steamworks.Data;
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using System.Threading;
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2024-03-11 07:22:23 +00:00
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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namespace VPet_Simulator.Windows;
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/// <summary>
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2024-03-15 17:33:56 +00:00
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/// MPUserControl.xaml 的交互逻辑
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/// </summary>
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public partial class MPUserControl : Border
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{
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public Friend friend => mpf.friend;
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winMutiPlayer wmp;
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public MPFriends mpf;
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Lobby lb => mpf.lb;
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public MPUserControl(winMutiPlayer wmp, MPFriends mpf)
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{
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InitializeComponent();
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this.wmp = wmp;
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this.mpf = mpf;
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Task.Run(LoadInfo);
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}
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public void LoadInfo()
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{
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//加载lobby传过来的数据
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while (!mpf.Loaded)
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{
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Thread.Sleep(500);
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}
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Dispatcher.Invoke(async () =>
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{
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rPetName.Text = mpf.Core.Save.Name;
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hostName.Text = friend.Name;
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var img = await friend.GetMediumAvatarAsync();
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uimg.Source = winMutiPlayer.ConvertToImageSource(img);
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info.Text = "Lv " + mpf.Core.Save.Level;
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2024-03-20 05:17:14 +00:00
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if (lb.Owner.IsMe)
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Kick.Visibility = Visibility.Visible;
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});
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}
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2024-03-20 05:17:14 +00:00
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private void btn_ReSetLocal(object sender, RoutedEventArgs e)
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{
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mpf.ReSetLocal();
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}
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private void Kick_Click(object sender, RoutedEventArgs e)
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{
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lb.SetData("kick", friend.Id.Value.ToString());
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}
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2024-03-11 07:22:23 +00:00
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}
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