VPet/VPet-Simulator.Windows/MWController.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VPet_Simulator.Core;
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using VPet_Simulator.Windows.WinDesign;
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namespace VPet_Simulator.Windows
{
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/// <summary>
/// 窗体控制器实现
/// </summary>
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public class MWController : IController
{
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readonly MainWindow mw;
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public MWController(MainWindow mw)
{
this.mw = mw;
}
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public double WindowsWidth { get => mw.Dispatcher.Invoke(() => mw.Width); set => mw.Dispatcher.Invoke(() => mw.Width = value); }
public double WindowsHight { get => mw.Dispatcher.Invoke(() => mw.Height); set => mw.Dispatcher.Invoke(() => mw.Height = value); }
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public double GetWindowsDistanceDown()
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{
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return mw.Dispatcher.Invoke(() => System.Windows.SystemParameters.PrimaryScreenHeight - mw.Top - mw.Height);
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}
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public double GetWindowsDistanceLeft()
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{
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return mw.Dispatcher.Invoke(() => mw.Left);
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}
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public double GetWindowsDistanceRight()
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{
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return mw.Dispatcher.Invoke(() => System.Windows.SystemParameters.PrimaryScreenWidth - mw.Left - mw.Width);
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}
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public double GetWindowsDistanceUp()
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{
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return mw.Dispatcher.Invoke(() => mw.Top);
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}
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public void MoveWindows(double X, double Y)
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{
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mw.Dispatcher.Invoke(() =>
{
mw.Left += X * ZoomRatio;
mw.Top += Y * ZoomRatio;
});
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}
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public void ShowSetting()
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{
var settingWindow = new winGameSetting();
settingWindow.ShowDialog();
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}
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public double ZoomRatio => 0.5;
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}
}