VPet/VPet-Simulator.Windows/MWController.cs
2023-01-03 12:18:21 +08:00

63 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VPet_Simulator.Core;
using VPet_Simulator.Windows.WinDesign;
namespace VPet_Simulator.Windows
{
/// <summary>
/// 窗体控制器实现
/// </summary>
public class MWController : IController
{
readonly MainWindow mw;
public MWController(MainWindow mw)
{
this.mw = mw;
}
public double WindowsWidth { get => mw.Dispatcher.Invoke(() => mw.Width); set => mw.Dispatcher.Invoke(() => mw.Width = value); }
public double WindowsHight { get => mw.Dispatcher.Invoke(() => mw.Height); set => mw.Dispatcher.Invoke(() => mw.Height = value); }
public double GetWindowsDistanceDown()
{
return mw.Dispatcher.Invoke(() => System.Windows.SystemParameters.PrimaryScreenHeight - mw.Top - mw.Height);
}
public double GetWindowsDistanceLeft()
{
return mw.Dispatcher.Invoke(() => mw.Left);
}
public double GetWindowsDistanceRight()
{
return mw.Dispatcher.Invoke(() => System.Windows.SystemParameters.PrimaryScreenWidth - mw.Left - mw.Width);
}
public double GetWindowsDistanceUp()
{
return mw.Dispatcher.Invoke(() => mw.Top);
}
public void MoveWindows(double X, double Y)
{
mw.Dispatcher.Invoke(() =>
{
mw.Left += X * ZoomRatio;
mw.Top += Y * ZoomRatio;
});
}
public void ShowSetting()
{
var settingWindow = new winGameSetting();
settingWindow.ShowDialog();
}
public double ZoomRatio => 0.5;
}
}