mirror of
https://github.com/LorisYounger/VPet.git
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63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VPet_Simulator.Core;
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using VPet_Simulator.Windows.WinDesign;
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namespace VPet_Simulator.Windows
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{
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/// <summary>
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/// 窗体控制器实现
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/// </summary>
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public class MWController : IController
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{
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readonly MainWindow mw;
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public MWController(MainWindow mw)
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{
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this.mw = mw;
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}
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public double WindowsWidth { get => mw.Dispatcher.Invoke(() => mw.Width); set => mw.Dispatcher.Invoke(() => mw.Width = value); }
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public double WindowsHight { get => mw.Dispatcher.Invoke(() => mw.Height); set => mw.Dispatcher.Invoke(() => mw.Height = value); }
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public double GetWindowsDistanceDown()
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{
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return mw.Dispatcher.Invoke(() => System.Windows.SystemParameters.PrimaryScreenHeight - mw.Top - mw.Height);
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}
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public double GetWindowsDistanceLeft()
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{
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return mw.Dispatcher.Invoke(() => mw.Left);
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}
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public double GetWindowsDistanceRight()
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{
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return mw.Dispatcher.Invoke(() => System.Windows.SystemParameters.PrimaryScreenWidth - mw.Left - mw.Width);
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}
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public double GetWindowsDistanceUp()
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{
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return mw.Dispatcher.Invoke(() => mw.Top);
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}
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public void MoveWindows(double X, double Y)
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{
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mw.Dispatcher.Invoke(() =>
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{
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mw.Left += X * ZoomRatio;
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mw.Top += Y * ZoomRatio;
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});
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}
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public void ShowSetting()
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{
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var settingWindow = new winGameSetting();
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settingWindow.ShowDialog();
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}
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public double ZoomRatio => 0.5;
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}
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}
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