VPet/VPet-Simulator.Windows/MainWindow.cs

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6.6 KiB
C#
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using ChatGPT.API.Framework;
using LinePutScript;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
using System.Text;
using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using VPet_Simulator.Core;
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using VPet_Simulator.Windows.Interface;
using ToolBar = VPet_Simulator.Core.ToolBar;
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namespace VPet_Simulator.Windows
{
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public partial class MainWindow : IMainWindow
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{
public readonly string ModPath = Environment.CurrentDirectory + @"\mod";
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public bool IsSteamUser { get; }
public Setting Set { get; set; }
public List<PetLoader> Pets { get; set; } = new List<PetLoader>();
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public List<CoreMOD> CoreMODs = new List<CoreMOD>();
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public GameCore Core { get; set; } = new GameCore();
public Main Main { get; set; }
public UIElement TalkBox;
public winGameSetting winSetting { get; set; }
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public ChatGPTClient CGPTClient;
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/// <summary>
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/// 所有三方插件
/// </summary>
public List<MainPlugin> Plugins { get; } = new List<MainPlugin>();
/// <summary>
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/// 版本号
/// </summary>
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public int verison { get; } = 10;
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/// <summary>
/// 版本号
/// </summary>
public string Verison => $"{verison / 100}.{verison % 100}";
public void SetZoomLevel(double zl)
{
Set.ZoomLevel = zl;
this.Height = 500 * zl;
this.Width = 500 * zl;
}
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/// <summary>
/// 保存设置
/// </summary>
public void Save()
{
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foreach (MainPlugin mp in Plugins)
mp.Save();
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//游戏存档
if (Set != null)
File.WriteAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps", Set.ToString());
if (Core != null && Core.Save != null)
File.WriteAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Save.lps", Core.Save.ToLine().ToString());
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if (CGPTClient != null)
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File.WriteAllText(AppDomain.CurrentDomain.BaseDirectory + @"\ChatGPTSetting.json", CGPTClient.Save());
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}
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/// <summary>
/// 重载DIY按钮区域
/// </summary>
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public void LoadDIY()
{
Main.ToolBar.MenuDIY.Items.Clear();
foreach (Sub sub in Set["diy"])
Main.ToolBar.AddMenuButton(ToolBar.MenuType.DIY, sub.Name, () => RunDIY(sub.Info));
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try
{
//加载游戏创意工坊插件
foreach (MainPlugin mp in Plugins)
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mp.LoadDIY();
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}
catch (Exception e)
{
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new winReport(this, "由于插件引起的自定按钮加载错误\n" + e.ToString()).Show();
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}
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}
public static void RunDIY(string content)
{
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if (content.Contains("://") || content.Contains(@":\"))
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{
Process.Start(content);
}
else
{
System.Windows.Forms.SendKeys.SendWait(content);
}
}
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public void RunAction(string action)
{
switch (action)
{
case "DisplayNomal":
Main.DisplayNomal();
break;
case "DisplayTouchHead":
Main.DisplayTouchHead();
break;
case "DisplayTouchBody":
Main.DisplayTouchBody();
break;
case "DisplayBoring":
Main.DisplayBoring();
break;
case "DisplaySquat":
Main.DisplaySquat();
break;
case "DisplaySleep":
Main.DisplaySleep();
break;
case "DisplayRaised":
Main.DisplayRaised();
break;
case "DisplayFalled_Left":
Main.DisplayFalled_Left();
break;
case "DisplayFalled_Right":
Main.DisplayFalled_Right();
break;
case "DisplayWalk":
if (Function.Rnd.Next(2) == 0)
Main.DisplayWalk_Left();
else
Main.DisplayWalk_Right();
break;
case "DisplayWalk_Left":
Main.DisplayWalk_Left();
break;
case "DisplayWalk_Right":
Main.DisplayWalk_Right();
break;
case "DisplayCrawl":
if (Function.Rnd.Next(2) == 0)
Main.DisplayCrawl_Left();
else
Main.DisplayCrawl_Right();
break;
case "DisplayCrawl_Left":
Main.DisplayCrawl_Left();
break;
case "DisplayCrawl_Right":
Main.DisplayCrawl_Right();
break;
case "DisplayClimb_Left_UP":
Main.DisplayClimb_Left_UP();
break;
case "DisplayClimb_Left_DOWN":
Main.DisplayClimb_Left_DOWN();
break;
case "DisplayClimb_Right_UP":
Main.DisplayClimb_Right_UP();
break;
case "DisplayClimb_Right_DOWN":
Main.DisplayClimb_Right_DOWN();
break;
case "DisplayClimb_Top_Right":
Main.DisplayClimb_Top_Right();
break;
case "DisplayClimb_Top_Left":
Main.DisplayClimb_Top_Left();
break;
case "DisplayFall":
if (Function.Rnd.Next(2) == 0)
Main.DisplayFall_Left();
else
Main.DisplayFall_Right();
break;
case "DisplayFall_Left":
Main.DisplayFall_Left();
break;
case "DisplayFall_Right":
Main.DisplayFall_Right();
break;
case "DisplayIdel_StateONE":
Main.DisplayIdel_StateONE();
break;
case "DisplayIdel_StateTWO":
Main.DisplayIdel_StateTWO();
break;
}
}
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}
}