mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
支持代码插件
This commit is contained in:
parent
508e4af3c0
commit
03f96651e4
@ -19,6 +19,12 @@ namespace VPet_Simulator.Core
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public const int LoopMin = 5;
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public const int TreeRND = 5;
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/// <summary>
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/// 处理说话内容
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/// </summary>
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public event Action<string> OnSay;
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public Timer EventTimer = new Timer(15000)
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{
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AutoReset = true,
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@ -30,6 +36,7 @@ namespace VPet_Simulator.Core
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/// <param name="text">说话内容</param>
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public void Say(string text, GraphCore.Helper.SayType type = GraphCore.Helper.SayType.Shining)
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{
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OnSay.Invoke(text);
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if (type != GraphCore.Helper.SayType.None && DisplayType == GraphCore.GraphType.Default)
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Display(GraphCore.Helper.Convert(type, GraphCore.Helper.AnimatType.A_Start), () =>
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{
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@ -41,6 +48,7 @@ namespace VPet_Simulator.Core
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Dispatcher.Invoke(() => MsgBar.Show(Core.Save.Name, text, type));
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}
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}
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public void Saying(GraphCore.Helper.SayType type)
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{
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Display(GraphCore.Helper.Convert(type, GraphCore.Helper.AnimatType.B_Loop), () => Saying(type));
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@ -3,11 +3,70 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Threading;
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using VPet_Simulator.Core;
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namespace VPet_Simulator.Windows.Interface
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{
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public interface IMainWindow
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{
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/// <summary>
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/// 是否为Steam用户
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/// </summary>
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bool IsSteamUser { get; }
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/// <summary>
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/// 游戏设置
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/// </summary>
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Setting Set { get; set; }
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/// <summary>
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/// 宠物加载器列表
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/// </summary>
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List<PetLoader> Pets { get; set; }
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/// <summary>
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/// 桌宠数据核心
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/// </summary>
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GameCore Core { get; set; }
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/// <summary>
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/// 桌宠主要部件
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/// </summary>
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Main Main { get; set; }
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/// <summary>
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/// 版本号
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/// </summary>
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int verison { get; }
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/// <summary>
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/// 版本号
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/// </summary>
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string Verison { get; }
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/// <summary>
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/// 上次点击时间 (Tick)
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/// </summary>
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long lastclicktime { get; set; }
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/// <summary>
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/// 所有三方插件
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/// </summary>
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List<MainPlugin> Plugins { get; }
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Dispatcher Dispatcher { get; }
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/// <summary>
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/// 设置游戏缩放倍率
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/// </summary>
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/// <param name="zl">缩放倍率 范围0.1-10</param>
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void SetZoomLevel(double zl);
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/// <summary>
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/// 保存设置
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/// </summary>
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void Save();
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/// <summary>
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/// 加载DIY内容
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/// </summary>
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void LoadDIY();
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/// <summary>
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/// 运行动作
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/// </summary>
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/// <param name="action">动作名称</param>
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void RunAction(string action);
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}
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}
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@ -1,17 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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namespace VPet_Simulator.Windows.Interface
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{
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public interface ITalkBox
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{
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/// <summary>
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/// 当前UI
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/// </summary>
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UIElement This { get; }
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}
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}
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58
VPet-Simulator.Windows.Interface/MainPlugin.cs
Normal file
58
VPet-Simulator.Windows.Interface/MainPlugin.cs
Normal file
@ -0,0 +1,58 @@
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using LinePutScript;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace VPet_Simulator.Windows.Interface
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{
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/// <summary>
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/// 这是插件的主体内容 请继承这个类
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/// </summary>
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public abstract class MainPlugin
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{
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/// <summary>
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/// 主窗体, 主程序提供的各种功能和设置等 大部分参数和调用均在这里
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/// </summary>
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public IMainWindow MW;
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/// <summary>
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/// MOD插件初始化
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/// </summary>
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/// <param name="mainwin">主窗体</param>
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/// 请不要加载游戏和玩家数据,仅用作初始化
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/// 加载数据(CORE)/游戏(SAVE),请使用 StartGame
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public MainPlugin(IMainWindow mainwin)
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{
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//此处主窗体玩家,Core等信息均为空,请不要加载游戏和玩家数据
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MW = mainwin;
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}
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///// <summary>//TODO
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///// 加载游戏主题
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///// </summary>
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///// <param name="theme">主题</param>
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//public virtual void LoadTheme(Theme theme) { }
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/// <summary>
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/// 游戏开始 (可以读取Save存档) (如果玩家登出后重新开始游戏,将会被再次调用)
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/// </summary>
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public virtual void StartGame() { }
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/// <summary>
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/// 游戏结束 (可以保存或清空等,不过保存有专门的Save())
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/// </summary>
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public virtual void EndGame() { }
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/// <summary>
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/// 储存游戏 (可以写 Save.Other 储存设置和数据等)
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/// </summary>
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public virtual void Save() { }
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/// <summary>
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/// 打开代码插件设置
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/// </summary>
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public virtual void Setting() { }
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/// <summary>
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/// 重载DIY按钮, 如需添加自定义按钮可在此处添加
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/// </summary>
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public virtual void LoadDIY() { }
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}
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}
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@ -21,6 +21,7 @@
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>AnyCPU</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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@ -30,10 +31,65 @@
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<LangVersion>7.3</LangVersion>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<LangVersion>7.3</LangVersion>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\ARM64\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>ARM64</PlatformTarget>
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<LangVersion>7.3</LangVersion>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM64'">
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<OutputPath>bin\ARM64\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>ARM64</PlatformTarget>
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<LangVersion>7.3</LangVersion>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<LangVersion>7.3</LangVersion>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<OutputPath>bin\x86\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<LangVersion>7.3</LangVersion>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="LinePutScript, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\LinePutScript.1.6.1\lib\net462\LinePutScript.dll</HintPath>
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@ -42,14 +98,22 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="WindowsBase" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Class1.cs" />
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<Compile Include="IMainWindow.cs" />
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<Compile Include="MainPlugin.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Setting.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\VPet-Simulator.Core\VPet-Simulator.Core.csproj">
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<Project>{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}</Project>
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<Name>VPet-Simulator.Core</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -10,12 +10,19 @@ using System.Threading.Tasks;
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using System.Windows.Controls.Primitives;
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using System.Windows.Media;
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using VPet_Simulator.Core;
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using VPet_Simulator.Windows.Interface;
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using static VPet_Simulator.Core.GraphCore;
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namespace VPet_Simulator.Windows
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{
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public class CoreMOD
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{
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public static List<string> LoadedDLL { get; } = new List<string>()
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{
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"ChatGPT.API.Framework.dll","Panuon.WPF.dll","steam_api.dll","Panuon.WPF.UI.dll","steam_api64.dll",
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"LinePutScript.dll","Newtonsoft.Json.dll","Facepunch.Steamworks.Win32.dll", "Facepunch.Steamworks.Win64.dll",
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"VPet-Simulator.Core.dll","VPet-Simulator.Windows.Interface.dll"
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};
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public static string NowLoading = null;
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public string Name;
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public string Author;
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@ -82,6 +89,40 @@ namespace VPet_Simulator.Windows
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}
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}
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break;
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case "plugin":
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Content += "代码插件\n";
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SuccessLoad = false;
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if (!IsPassMOD(mw))
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{//不是通过模组,不加载
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break;
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}
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foreach (FileInfo tmpfi in di.EnumerateFiles("*.dll"))
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{
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try
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{
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var path = tmpfi.FullName;
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if (LoadedDLL.Contains(path))
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continue;
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LoadedDLL.Add(path);
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Assembly dll = Assembly.LoadFrom(path);
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var v = dll.GetExportedTypes();
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foreach (Type exportedType in v)
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{
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if (exportedType.BaseType == typeof(MainPlugin))
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{
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mw.Plugins.Add((MainPlugin)Activator.CreateInstance(exportedType, mw));
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}
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}
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}
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catch
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{
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}
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}
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SuccessLoad = true;
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break;
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}
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}
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}
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@ -7,6 +7,7 @@ using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using VPet_Simulator.Core;
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using VPet_Simulator.Windows.Interface;
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@ -17,17 +18,23 @@ namespace VPet_Simulator.Windows
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public partial class MainWindow : IMainWindow
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{
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public readonly string ModPath = Environment.CurrentDirectory + @"\mod";
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public readonly bool IsSteamUser;
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public Setting Set;
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public List<PetLoader> Pets = new List<PetLoader>();
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public bool IsSteamUser { get; }
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public Setting Set { get; set; }
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public List<PetLoader> Pets { get; set; } = new List<PetLoader>();
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public List<CoreMOD> CoreMODs = new List<CoreMOD>();
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public GameCore Core = new GameCore();
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public winGameSetting winSetting;
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public GameCore Core { get; set; } = new GameCore();
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public Main Main { get; set; }
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public UIElement TalkBox;
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public winGameSetting winSetting { get; set; }
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public ChatGPTClient CGPTClient;
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/// <summary>
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/// 所有三方插件
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/// </summary>
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public List<MainPlugin> Plugins { get; } = new List<MainPlugin>();
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/// <summary>
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/// 版本号
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/// </summary>
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public readonly int verison = 10;
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public int verison { get; } = 10;
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/// <summary>
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/// 版本号
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/// </summary>
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@ -44,6 +51,8 @@ namespace VPet_Simulator.Windows
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/// </summary>
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public void Save()
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{
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foreach (MainPlugin mp in Plugins)
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mp.Save();
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//游戏存档
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if (Set != null)
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File.WriteAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Setting.lps", Set.ToString());
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@ -52,11 +61,24 @@ namespace VPet_Simulator.Windows
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if (CGPTClient != null)
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File.WriteAllText(AppDomain.CurrentDomain.BaseDirectory + @"\ChatGPTSetting.json", CGPTClient.Save());
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}
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/// <summary>
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/// 重载DIY按钮区域
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/// </summary>
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public void LoadDIY()
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{
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Main.ToolBar.MenuDIY.Items.Clear();
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foreach (Sub sub in Set["diy"])
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Main.ToolBar.AddMenuButton(ToolBar.MenuType.DIY, sub.Name, () => RunDIY(sub.Info));
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try
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{
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//加载游戏创意工坊插件
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foreach (MainPlugin mp in Plugins)
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mp.StartGame();
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}
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catch (Exception e)
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{
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new winReport(this, "由于插件引起的自定按钮加载错误\n" + e.ToString());
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}
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}
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public static void RunDIY(string content)
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{
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|
@ -28,7 +28,6 @@ namespace VPet_Simulator.Windows
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{
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private NotifyIcon notifyIcon;
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public System.Timers.Timer AutoSaveTimer = new System.Timers.Timer();
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public ITalkBox TalkBox;
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public MainWindow()
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{
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//判断是不是Steam用户,因为本软件会发布到Steam
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@ -36,7 +35,7 @@ namespace VPet_Simulator.Windows
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try
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{
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#if DEMO
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SteamClient.Init(2293870, true);
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SteamClient.Init(2293870, true);
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#else
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SteamClient.Init(1920960, true);
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#endif
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@ -108,6 +107,13 @@ namespace VPet_Simulator.Windows
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private void Restart_Closed(object sender, EventArgs e)
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{
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Save();
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try
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{
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//关闭所有插件
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foreach (MainPlugin mp in Plugins)
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mp.EndGame();
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}
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catch { }
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Main?.Dispose();
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notifyIcon?.Dispose();
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System.Diagnostics.Process.Start(System.Reflection.Assembly.GetExecutingAssembly().Location);
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@ -127,7 +133,7 @@ namespace VPet_Simulator.Windows
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new Tuple<string, Helper.SayType>("长按脑袋拖动桌宠到你喜欢的任意位置", Helper.SayType.Serious),
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new Tuple<string, Helper.SayType>("欢迎加入 虚拟主播模拟器群 430081239", Helper.SayType.Shining),
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};
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private long lastclicktime;
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public long lastclicktime { get; set; }
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public void GameLoad()
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{
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//加载所有MOD
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@ -187,18 +193,28 @@ namespace VPet_Simulator.Windows
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LoadingText.Content = "正在加载CGPT";
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winSetting = new winGameSetting(this);
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Main = new Main(Core) { };
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Main = new Main(Core) { };
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if (!Set["CGPT"][(gbol)"enable"] && IsSteamUser)
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{
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TalkBox = new TalkBox(this);
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Main.ToolBar.MainGrid.Children.Add(TalkBox.This);
|
||||
Main.ToolBar.MainGrid.Children.Add(TalkBox);
|
||||
}
|
||||
else if (Set["CGPT"][(gbol)"enable"])
|
||||
{
|
||||
TalkBox = new TalkBoxAPI(this);
|
||||
Main.ToolBar.MainGrid.Children.Add(TalkBox.This);
|
||||
Main.ToolBar.MainGrid.Children.Add(TalkBox);
|
||||
}
|
||||
LoadingText.Content = "正在加载游戏";
|
||||
try
|
||||
{
|
||||
//加载游戏创意工坊插件
|
||||
foreach (MainPlugin mp in Plugins)
|
||||
mp.StartGame();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
new winReport(this, "由于插件引起的游戏启动错误\n" + e.ToString());
|
||||
}
|
||||
Main.DefaultClickAction = () =>
|
||||
{
|
||||
if (new TimeSpan(DateTime.Now.Ticks - lastclicktime).TotalSeconds > 20)
|
||||
@ -294,16 +310,23 @@ namespace VPet_Simulator.Windows
|
||||
Save();
|
||||
}
|
||||
|
||||
public Main Main;
|
||||
|
||||
private void Window_Closed(object sender, EventArgs e)
|
||||
{
|
||||
Save();
|
||||
try
|
||||
{
|
||||
//关闭所有插件
|
||||
foreach (MainPlugin mp in Plugins)
|
||||
mp.EndGame();
|
||||
}
|
||||
catch { }
|
||||
Main?.Dispose();
|
||||
notifyIcon?.Dispose();
|
||||
System.Environment.Exit(0);
|
||||
}
|
||||
|
||||
|
||||
//public void DEBUGValue()
|
||||
//{
|
||||
// Dispatcher.Invoke(() =>
|
||||
|
@ -116,7 +116,6 @@
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="Function\ITalkBox.cs" />
|
||||
<Compile Include="WinDesign\TalkBoxAPI.xaml.cs">
|
||||
<DependentUpon>TalkBoxAPI.xaml</DependentUpon>
|
||||
</Compile>
|
||||
@ -127,7 +126,6 @@
|
||||
<DependentUpon>DIYViewer.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Function\CoreMOD.cs" />
|
||||
<Compile Include="Function\Setting.cs" />
|
||||
<Compile Include="MainWindow.cs" />
|
||||
<Compile Include="WinDesign\TalkBox.xaml.cs">
|
||||
<DependentUpon>TalkBox.xaml</DependentUpon>
|
||||
@ -237,6 +235,10 @@
|
||||
<Project>{7bd4cb1d-c8f3-4349-9bf0-cd11789130ba}</Project>
|
||||
<Name>VPet-Simulator.Core</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\VPet-Simulator.Windows.Interface\VPet-Simulator.Windows.Interface.csproj">
|
||||
<Project>{DCAD838A-1A02-4BDF-962C-FD47C6006D28}</Project>
|
||||
<Name>VPet-Simulator.Windows.Interface</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="vpeticon.ico">
|
||||
|
@ -31,13 +31,11 @@ namespace VPet_Simulator.Windows
|
||||
/// <summary>
|
||||
/// MessageBar.xaml 的交互逻辑
|
||||
/// </summary>
|
||||
public partial class TalkBox : UserControl, ITalkBox
|
||||
public partial class TalkBox : UserControl
|
||||
{
|
||||
Main m;
|
||||
Setting set;
|
||||
|
||||
public UIElement This => this;
|
||||
|
||||
public TalkBox(MainWindow mw)
|
||||
{
|
||||
InitializeComponent();
|
||||
|
@ -31,13 +31,10 @@ namespace VPet_Simulator.Windows
|
||||
/// <summary>
|
||||
/// MessageBar.xaml 的交互逻辑
|
||||
/// </summary>
|
||||
public partial class TalkBoxAPI : UserControl, ITalkBox
|
||||
public partial class TalkBoxAPI : UserControl
|
||||
{
|
||||
Main m;
|
||||
MainWindow mw;
|
||||
|
||||
public UIElement This => this;
|
||||
|
||||
public TalkBoxAPI(MainWindow mw)
|
||||
{
|
||||
InitializeComponent();
|
||||
|
@ -525,6 +525,10 @@
|
||||
BorderBrush="{DynamicResource PrimaryDarker}"
|
||||
pu:ProgressBarHelper.IsPercentVisible="True"
|
||||
Foreground="{DynamicResource DARKPrimary}" BorderThickness="2" />
|
||||
<TextBlock x:Name="ButtonSetting" HorizontalAlignment="Left" Margin="0,2,0,0"
|
||||
TextWrapping="Wrap" Text="MOD设置" VerticalAlignment="Top" FontSize="14"
|
||||
Foreground="DimGray" TextDecorations="Underline" Cursor="Hand" MouseDown="ButtonSetting_MouseDown"
|
||||
/>
|
||||
<Button x:Name="ButtonAllow" Content="启用代码插件" HorizontalAlignment="Left"
|
||||
VerticalAlignment="Top" Background="#FFFF2C2C" Foreground="White"
|
||||
FontSize="12" ToolTip="启用该模组的代码内容,不能保证系统安全性" Click="ButtonAllow_Click" />
|
||||
|
@ -249,6 +249,7 @@ namespace VPet_Simulator.Windows
|
||||
GameHave.Text = mod.Content.Trim('\n');
|
||||
|
||||
ButtonAllow.Visibility = mod.SuccessLoad ? Visibility.Collapsed : Visibility.Visible;
|
||||
ButtonSetting.Visibility = ButtonAllow.Visibility;
|
||||
}
|
||||
private void FullScreenBox_Check(object sender, RoutedEventArgs e)
|
||||
{
|
||||
@ -445,7 +446,13 @@ namespace VPet_Simulator.Windows
|
||||
|
||||
private void ButtonAllow_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
|
||||
if (MessageBoxX.Show($"是否启用 {mod.Name} 的代码插件?\n一经启用,该插件将会允许访问该系统(包括外部系统)的所有数据\n如果您不确定,请先使用杀毒软件查杀检查",
|
||||
$"启用 {mod.Name} 的代码插件?", MessageBoxButton.YesNo, MessageBoxIcon.Warning) == MessageBoxResult.Yes)
|
||||
{
|
||||
mw.Set.PassMod(mod.Name);
|
||||
ShowMod((string)LabelModName.Content);
|
||||
ButtonRestart.Visibility = Visibility.Visible;
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonRestart_Click(object sender, RoutedEventArgs e)
|
||||
@ -698,18 +705,23 @@ namespace VPet_Simulator.Windows
|
||||
BtnCGPTReSet.Content = "打开 ChatGPT API 设置";
|
||||
BtnCGPTReSet.IsEnabled = true;
|
||||
if (mw.TalkBox != null)
|
||||
mw.Main.ToolBar.MainGrid.Children.Remove(mw.TalkBox.This);
|
||||
mw.Main.ToolBar.MainGrid.Children.Remove(mw.TalkBox);
|
||||
mw.TalkBox = new TalkBoxAPI(mw);
|
||||
mw.Main.ToolBar.MainGrid.Children.Add(mw.TalkBox.This);
|
||||
mw.Main.ToolBar.MainGrid.Children.Add(mw.TalkBox);
|
||||
}
|
||||
else
|
||||
{
|
||||
BtnCGPTReSet.Content = "初始化桌宠聊天程序";
|
||||
if (mw.TalkBox != null)
|
||||
mw.Main.ToolBar.MainGrid.Children.Remove(mw.TalkBox.This);
|
||||
mw.Main.ToolBar.MainGrid.Children.Remove(mw.TalkBox);
|
||||
mw.TalkBox = new TalkBox(mw);
|
||||
mw.Main.ToolBar.MainGrid.Children.Add(mw.TalkBox.This);
|
||||
mw.Main.ToolBar.MainGrid.Children.Add(mw.TalkBox);
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonSetting_MouseDown(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
8
VPet.sln
8
VPet.sln
@ -23,10 +23,10 @@ Global
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|x64.Build.0 = Debug|x64
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|x86.Build.0 = Debug|x86
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Release|x64.ActiveCfg = Release|x64
|
||||
|
Loading…
Reference in New Issue
Block a user