2023-06-01 08:16:45 +00:00
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namespace VPet_Simulator.Windows.Interface
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2023-04-01 19:31:28 +00:00
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{
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/// <summary>
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/// 这是插件的主体内容 请继承这个类
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/// </summary>
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public abstract class MainPlugin
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{
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2023-04-03 18:11:12 +00:00
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/// <summary>
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2023-08-20 13:17:48 +00:00
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/// MOD名称 通过插件名称定位插件, 需和MOD名称一致
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2023-04-03 18:11:12 +00:00
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/// </summary>
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public abstract string PluginName { get; }
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/// <summary>
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/// 主窗体, 主程序提供的各种功能和设置等 大部分参数和调用均在这里
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/// </summary>
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public IMainWindow MW;
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/// <summary>
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/// MOD插件初始化
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/// </summary>
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/// <param name="mainwin">主窗体</param>
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/// 请不要加载游戏和玩家数据,仅用作初始化
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2023-04-04 16:21:46 +00:00
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/// 加载数据(CORE)/游戏(SAVE),请使用 LoadPlugin
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2023-04-01 19:31:28 +00:00
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public MainPlugin(IMainWindow mainwin)
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{
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//此处主窗体玩家,Core等信息均为空,请不要加载游戏和玩家数据
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MW = mainwin;
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}
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///// <summary>//TODO
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///// 加载游戏主题
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///// </summary>
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///// <param name="theme">主题</param>
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//public virtual void LoadTheme(Theme theme) { }
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/// <summary>
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/// 初始化程序+读取存档
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/// </summary>
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/// 例:添加自己的Tick到 mw.Main.EventTimer
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/// 例:创建使用UI的桌面控件
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public virtual void LoadPlugin() { }
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2023-04-01 19:31:28 +00:00
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/// <summary>
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/// 游戏结束 (可以保存或清空等,不过保存有专门的Save())
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/// </summary>
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public virtual void EndGame() { }
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/// <summary>
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2023-05-09 23:16:58 +00:00
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/// 储存游戏 (可以写 GameSave.Other 储存设置和数据等)
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/// </summary>
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public virtual void Save() { }
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/// <summary>
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/// 打开代码插件设置
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/// </summary>
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public virtual void Setting() { }
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/// <summary>
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/// 重载DIY按钮, 如需添加自定义按钮可在此处添加
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/// </summary>
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public virtual void LoadDIY() { }
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}
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}
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