VPet/VPet-Simulator.Windows.Interface/IMainWindow.cs

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C#
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using LinePutScript;
using LinePutScript.Dictionary;
using System.Collections.Generic;
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using System.Windows.Media;
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using VPet_Simulator.Core;
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namespace VPet_Simulator.Windows.Interface
{
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/// <summary>
/// 游戏主窗体
/// </summary>
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public interface IMainWindow
{
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/// <summary>
/// 是否为Steam用户
/// </summary>
bool IsSteamUser { get; }
/// <summary>
/// 游戏设置
/// </summary>
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Setting Set { get; }
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/// <summary>
/// 宠物加载器列表
/// </summary>
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List<PetLoader> Pets { get; }
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/// <summary>
/// 桌宠数据核心
/// </summary>
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GameCore Core { get; }
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/// <summary>
/// 桌宠主要部件
/// </summary>
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Main Main { get; }
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/// <summary>
/// 版本号
/// </summary>
int verison { get; }
/// <summary>
/// 版本号
/// </summary>
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string Verison { get; }
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/// <summary>
/// 上次点击时间 (Tick)
/// </summary>
long lastclicktime { get; set; }
/// <summary>
/// 所有三方插件
/// </summary>
List<MainPlugin> Plugins { get; }
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/// <summary>
/// 所有食物
/// </summary>
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List<Food> Foods { get; }
/// <summary>
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/// 需要食物时会说的话
/// </summary>
List<LowText> LowFoodText { get; }
/// <summary>
/// 需要饮料时会说的话
/// </summary>
List<LowText> LowDrinkText { get; }
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/// <summary>
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/// 点击时会说的话
/// </summary>
List<ClickText> ClickTexts { get; }
/// <summary>
/// 获得自动点击的文本
/// </summary>
/// <returns>说话内容</returns>
ClickText GetClickText();
/// <summary>
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/// 图片资源
/// </summary>
ImageResources ImageSources { get; }
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/// <summary>
/// 设置游戏缩放倍率
/// </summary>
/// <param name="zl">缩放倍率 范围0.1-10</param>
void SetZoomLevel(double zl);
/// <summary>
/// 保存设置
/// </summary>
void Save();
/// <summary>
/// 加载DIY内容
/// </summary>
void LoadDIY();
/// <summary>
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/// 显示设置页面
/// </summary>
/// <param name="page">设置页</param>
void ShowSetting(int page = -1);
/// <summary>
/// 显示更好买页面
/// </summary>
/// <param name="type">食物类型</param>
void ShowBetterBuy(Food.FoodType type);
/// <summary>
/// 关闭桌宠
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/// </summary>
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void Close();
/// <summary>
/// 重启桌宠
/// </summary>
void Restart();
/// <summary>
/// 鼠标穿透
/// </summary>
bool MouseHitThrough { get; set; }
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/// <summary>
/// 存档 Hash检查 是否通过
/// </summary>
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bool HashCheck { get; }
/// <summary>
/// 获得当前系统音乐播放音量
/// </summary>
float AudioPlayingVolume();
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/// <summary>
/// 关闭指示器,默认为true
/// </summary>
bool CloseConfirm { get; }
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}
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}