VPet/VPet-Simulator.Core/Graph/IGraph.cs

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using LinePutScript;
using System;
using System.IO;
using System.Linq;
using System.Threading;
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using System.Windows.Controls;
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using System.Windows.Media;
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using static VPet_Simulator.Core.GraphCore;
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using static VPet_Simulator.Core.IGraph;
using static VPet_Simulator.Core.Picture;
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namespace VPet_Simulator.Core
{
/// <summary>
/// 动画显示接口
/// </summary>
public interface IGraph
{
/// <summary>
/// 从0开始运行该动画
/// </summary>
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void Run(Border parant, Action EndAction = null);
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/// <summary>
/// 当前动画播放状态
/// </summary>
bool PlayState { get; set; }
/// <summary>
/// 是否循环播放
/// </summary>
bool IsLoop { get; set; }
/// <summary>
/// 是否继续播放
/// </summary>
bool IsContinue { get; set; }
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/// <summary>
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/// 是否准备完成
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/// </summary>
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bool IsReady { get; }
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/// <summary>
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/// 该动画信息
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/// </summary>
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GraphInfo GraphInfo { get; }
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/// <summary>
/// 停止动画
/// </summary>
/// <param name="StopEndAction">停止动画时是否允许执行停止帧</param>
void Stop(bool StopEndAction = false);
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/// <summary>
/// 指示该ImageRun支持
/// </summary>
public interface IRunImage : IGraph
{
/// <summary>
/// 从0开始运行该动画
/// </summary>
/// <param name="parant">显示位置</param>
/// <param name="EndAction">结束方法</param>
/// <param name="image">额外图片</param>
void Run(Border parant, ImageSource image, Action EndAction = null);
}
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}
}