VPet/VPet-Simulator.Windows/MutiPlayer/MPFriends.xaml.cs

718 lines
24 KiB
C#
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using LinePutScript.Dictionary;
using LinePutScript;
using Panuon.WPF.UI;
using Steamworks;
using Steamworks.Data;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using LinePutScript.Localization.WPF;
using System.Threading;
using VPet_Simulator.Windows.Interface;
using VPet_Simulator.Core;
using static VPet_Simulator.Core.GraphHelper;
using System.Drawing;
using Point = System.Windows.Point;
using Size = System.Windows.Size;
using static VPet_Simulator.Core.GraphInfo;
using System.Xml.Linq;
using System.Windows.Interop;
using LinePutScript.Converter;
using static VPet_Simulator.Windows.Interface.MPMessage;
using System.Windows.Input;
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using System.Windows.Media;
using ToolBar = VPet_Simulator.Core.ToolBar;
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namespace VPet_Simulator.Windows;
/// <summary>
/// MPFriends.xaml 的交互逻辑
/// </summary>
public partial class MPFriends : WindowX, IMPFriend
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{
public Lobby lb;
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internal MainWindow mw;
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public Friend friend;
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public winMutiPlayer wmp;
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public GameCore Core { get; set; } = new GameCore();
public List<Food> Foods { get; } = new List<Food>();
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public ImageResources ImageSources { get; } = new ImageResources();
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public List<PetLoader> Pets { get; set; } = new List<PetLoader>();
public ILine OnMod { get; set; }
public string SetPetGraph { get; set; }
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public bool IsOnMod(string ModName)
{
if (CoreMOD.OnModDefList.Contains(ModName))
return true;
return OnMod.Find(ModName.ToLower()) != null;
}
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public MPFriends(winMutiPlayer wmp, MainWindow mw, Lobby lb, Friend friend)
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{
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this.wmp = wmp;
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this.mw = mw;
this.lb = lb;
this.friend = friend;
mw.Windows.Add(this);
try
{
InitializeComponent();
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//MGrid.Height = 500 * mf.Set.ZoomLevel;
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MGrid.Width = 500 * mw.Set.ZoomLevel;
double L = 0, T = 0;
if (mw.Set.StartRecordLast)
{
var point = mw.Set.StartRecordLastPoint;
if (point.X != 0 || point.Y != 0)
{
L = point.X;
T = point.Y;
}
}
else
{
var point = mw.Set.StartRecordPoint;
L = point.X; T = point.Y;
}
Left = L;
Top = T;
// control position inside bounds
Core.Controller = new MPController(this, mw);
Task.Run(() =>
{
double dist;
if ((dist = Core.Controller.GetWindowsDistanceLeft()) < 0)
{
Thread.Sleep(100);
Dispatcher.Invoke(() => Left -= dist);
}
if ((dist = Core.Controller.GetWindowsDistanceRight()) < 0)
{
Thread.Sleep(100);
Dispatcher.Invoke(() => Left += dist);
}
if ((dist = Core.Controller.GetWindowsDistanceUp()) < 0)
{
Thread.Sleep(100);
Dispatcher.Invoke(() => Top -= dist);
}
if ((dist = Core.Controller.GetWindowsDistanceDown()) < 0)
{
Thread.Sleep(100);
Dispatcher.Invoke(() => Top += dist);
}
});
if (mw.Set.TopMost)
{
Topmost = true;
}
}
catch
{
Close();
return;
}
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Task.Run(async () =>
{
ImageSources.AddRange(mw.ImageSources);
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//加载所有MOD
List<DirectoryInfo> Path = new List<DirectoryInfo>();
Path.AddRange(new DirectoryInfo(mw.ModPath).EnumerateDirectories());
var workshop = mw.Set["workshop"];
foreach (Sub ws in workshop)
{
Path.Add(new DirectoryInfo(ws.Name));
}
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//加载lobby传过来的数据
string tmp = lb.GetMemberData(friend, "save");
while (string.IsNullOrEmpty(tmp))
{
Thread.Sleep(500);
tmp = lb.GetMemberData(friend, "save");
}
Core.Save = GameSave_VPet.Load(new Line(tmp));
tmp = lb.GetMemberData(friend, "onmod");
while (string.IsNullOrEmpty(tmp))
{
Thread.Sleep(100);
tmp = lb.GetMemberData(friend, "onmod");
}
OnMod = new Line(tmp);
tmp = lb.GetMemberData(friend, "petgraph");
while (string.IsNullOrEmpty(tmp))
{
Thread.Sleep(100);
tmp = lb.GetMemberData(friend, "onmod");
}
SetPetGraph = tmp;
await GameLoad(Path);
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Main.Event_TouchHead += Main_Event_TouchHead;
Main.Event_TouchBody += Main_Event_TouchBody;
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});
}
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private void Main_Event_TouchHead()
{
Main.LabelDisplayShow("{0}在摸{1}的头".Translate(SteamClient.Name, Core.Save.Name));
var msg = new MPMessage() { Type = (int)MSGType.Interact, To = friend.Id };
msg.SetContent(Interact.TouchHead);
wmp.SendMessageALL(msg);
}
private void Main_Event_TouchBody()
{
Main.LabelDisplayShow("{0}在摸{1}的头".Translate(SteamClient.Name, Core.Save.Name));
var msg = new MPMessage() { Type = (int)MSGType.Interact, To = friend.Id };
msg.SetContent(Interact.TouchBody);
wmp.SendMessageALL(msg);
}
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public List<MPMOD> MPMODs = new List<MPMOD>();
public Main Main { get; set; }
public ulong LobbyID => lb.Id;
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/// <summary>
/// 是否显示吃东西动画
/// </summary>
bool showeatanm = true;
/// <summary>
/// 显示吃东西(夹层)动画
/// </summary>
/// <param name="graphName">夹层动画名</param>
/// <param name="imageSource">被夹在中间的图片</param>
public void DisplayFoodAnimation(string graphName, ImageSource imageSource)
{
if (showeatanm)
{//显示动画
showeatanm = false;
Main.Display(graphName, imageSource, () =>
{
showeatanm = true;
Main.DisplayToNomal();
Main.EventTimer_Elapsed();
});
}
}
public ulong FriendID => friend.Id;
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/// <summary>
/// 喂食显示动画
/// </summary>
/// <param name="byname"></param>
/// <param name="feed"></param>
public void Feed(string byname, Feed feed)
{
DisplayFoodAnimation(feed.Item.GetGraph(), Dispatcher.Invoke(() => ImageSources.FindImage("food_" + (feed.Item.Image ?? feed.Item.Name), "food")));
if (feed.EnableFunction)
{
mw.Main.LabelDisplayShow("{0}花费${3}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName, feed.Item.Price));
mw.TakeItem(feed.Item);
}
else
mw.Main.LabelDisplayShow("{0}给{1}买了{2}".Translate(byname, mw.GameSavesData.GameSave.Name, feed.Item.TranslateName));
}
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/// <summary>
/// 加载游戏
/// </summary>
/// <param name="Path">MOD地址</param>
public async Task GameLoad(List<DirectoryInfo> Path)
{
Path = Path.Distinct().ToList();
await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "Loading MOD"));
//加载mod
foreach (DirectoryInfo di in Path)
{
if (!File.Exists(di.FullName + @"\info.lps"))
continue;
await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = $"Loading MOD: {di.Name}"));
MPMODs.Add(new MPMOD(di, this));
}
await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "尝试加载游戏MOD".Translate()));
//当前桌宠动画
var petloader = Pets.Find(x => x.Name == SetPetGraph);
petloader ??= Pets[0];
////加载数据合理化:食物
//foreach (Food f in Foods)
//{
// if (f.IsOverLoad())
// {
// f.Price = Math.Max((int)f.RealPrice, 1);
// f.isoverload = false;
// }
//}
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await Dispatcher.InvokeAsync(new Action(() =>
{
LoadingText.Content = "尝试加载动画和生成缓存\n该步骤可能会耗时比较长\n请耐心等待".Translate();
Core.Graph = petloader.Graph(mw.Set.Resolution);
Main = new Main(Core);
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Main.MsgBar = new MessageBar(Main);
Main.MsgBar.Visibility = Visibility.Collapsed;
Main.UIGrid.Children.Add(Main.MsgBar.This);
Main.ToolBar = new Core.ToolBar(Main);
Main.ToolBar.Visibility = Visibility.Collapsed;
Main.UIGrid.Children.Add(Main.ToolBar);
Main.Load_2_TouchEvent();
Task.Run(Main.Load_24_WaitAndStart);
Main.EventTimer.AutoReset = false;
Main.EventTimer.Enabled = false;
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//清空资源
Main.Resources = Application.Current.Resources;
Main.MsgBar.This.Resources = Application.Current.Resources;
Main.ToolBar.Resources = Application.Current.Resources;
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HideForDesign.Children.Remove(MPTalkBox);
Main.ToolBar.MainGrid.Children.Add(MPTalkBox);
cbTalk.Items.Add("私聊".Translate());
cbTalk.Items.Add("公聊".Translate());
cbTalk.Items.Add("大家".Translate());
cbTalk.SelectedIndex = 1;
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LoadingText.Content = "正在加载游戏\n该步骤可能会耗时比较长\n请耐心等待".Translate();
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Foods.ForEach(item =>
{
item.ImageSource = ImageSources.FindImage("food_" + (item.Image ?? item.Name), "food");
item.Star = mw.Set.BetterBuyData["star"].GetInfos().Contains(Name);
});
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Main.PlayVoiceVolume = mw.Set.VoiceVolume;
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DisplayGrid.Child = Main;
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//Main.SetMoveMode(mf.Set.AllowMove, mf.Set.SmartMove, mf.Set.SmartMoveInterval * 1000);
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//Main.SetLogicInterval(1500);
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if (mw.Set.MessageBarOutside)
Main.MsgBar.SetPlaceOUT();
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//Main.WorkCheck = mf.WorkCheck;
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//添加捏脸动画(若有)
if (Core.Graph.GraphConfig.Data.ContainsLine("pinch"))
{
var pin = Core.Graph.GraphConfig.Data["pinch"];
Main.Core.TouchEvent.Insert(0, new TouchArea(
new Point(pin[(gdbe)"px"], pin[(gdbe)"py"]), new Size(pin[(gdbe)"sw"], pin[(gdbe)"sh"])
, DisplayPinch, true));
}
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LoadingText.Content = "{0}的{1}".Translate(friend.Name, Core.Save.Name);
LoadingText.Background = Function.ResourcesBrush(Function.BrushType.DARKPrimaryTransA);
LoadingText.VerticalAlignment = VerticalAlignment.Top;
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Main.ToolBar.AddMenuButton(ToolBar.MenuType.Feed, "吃饭".Translate(), () =>
{
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ShowBetterBuy(Food.FoodType.Meal);
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});
Main.ToolBar.AddMenuButton(ToolBar.MenuType.Feed, "喝水".Translate(), () =>
{
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ShowBetterBuy(Food.FoodType.Drink);
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});
Main.ToolBar.AddMenuButton(ToolBar.MenuType.Feed, "收藏".Translate(), () =>
{
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ShowBetterBuy(Food.FoodType.Star);
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});
Main.ToolBar.AddMenuButton(ToolBar.MenuType.Feed, "药品".Translate(), () =>
{
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ShowBetterBuy(Food.FoodType.Drug);
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});
Main.ToolBar.AddMenuButton(ToolBar.MenuType.Feed, "礼品".Translate(), () =>
{
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ShowBetterBuy(Food.FoodType.Gift);
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});
Loaded = true;
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}));
}
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public winMPBetterBuy winMPBetterBuy;
public void ShowBetterBuy(Food.FoodType foodType)
{
if (winMPBetterBuy != null)
winMPBetterBuy.Show(foodType);
else
{
winMPBetterBuy = new winMPBetterBuy(this);
winMPBetterBuy.Show(foodType);
}
}
public new bool Loaded = false;
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/// <summary>
/// 显示捏脸情况
/// </summary>
public bool DisplayPinch()
{
if (Core.Graph.FindGraphs("pinch", AnimatType.A_Start, Core.Save.Mode) == null)
{
return false;
}
Main.CountNomal = 0;
if (Main.DisplayType.Name == "pinch")
{
if (Main.DisplayType.Animat == AnimatType.A_Start)
return false;
else if (Main.DisplayType.Animat == AnimatType.B_Loop)
if (Dispatcher.Invoke(() => Main.PetGrid.Tag) is IGraph ig && ig.GraphInfo.Name == "pinch" && ig.GraphInfo.Animat == AnimatType.B_Loop)
{
ig.IsContinue = true;
return true;
}
else if (Dispatcher.Invoke(() => Main.PetGrid2.Tag) is IGraph ig2 && ig2.GraphInfo.Name == "pinch" && ig2.GraphInfo.Animat == AnimatType.B_Loop)
{
ig2.IsContinue = true;
return true;
}
}
Main.Display("pinch", AnimatType.A_Start, () =>
Main.Display("pinch", AnimatType.B_Loop, DisplayPinch_loop));
return true;
}
private void DisplayPinch_loop()
{
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Main.LabelDisplayShow("{0}在捏{1}的脸".Translate(SteamClient.Name, Core.Save.Name));
var msg = new MPMessage() { Type = (int)MSGType.Interact, To = friend.Id };
msg.SetContent(Interact.TouchPinch);
wmp.SendMessageALL(msg);
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if (Main.isPress && Main.DisplayType.Name == "pinch" && Main.DisplayType.Animat == AnimatType.B_Loop)
{
if (Core.Controller.EnableFunction && Core.Save.Strength >= 10 && Core.Save.Feeling < 100)
{
Core.Save.StrengthChange(-2);
Core.Save.FeelingChange(1);
Core.Save.Mode = Core.Save.CalMode();
Main.LabelDisplayShowChangeNumber(LocalizeCore.Translate("体力-{0:f0} 心情+{1:f0}"), 2, 1);
}
Main.Display("pinch", AnimatType.B_Loop, DisplayPinch_loop);
}
else
{
Main.DisplayCEndtoNomal("pinch");
}
}
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/// <summary>
/// 显示摸头情况 (无任何计算和传导)
/// </summary>
public void DisplayNOCALTouchHead()
{
if (Main.DisplayType.Type == GraphType.Touch_Head)
{
if (Main.DisplayType.Animat == AnimatType.A_Start)
return;
else if (Main.DisplayType.Animat == AnimatType.B_Loop)
if (Dispatcher.Invoke(() => Main.PetGrid.Tag) is IGraph ig && ig.GraphInfo.Type == GraphType.Touch_Head && ig.GraphInfo.Animat == AnimatType.B_Loop)
{
ig.IsContinue = true;
return;
}
else if (Dispatcher.Invoke(() => Main.PetGrid2.Tag) is IGraph ig2 && ig2.GraphInfo.Type == GraphType.Touch_Head && ig2.GraphInfo.Animat == AnimatType.B_Loop)
{
ig2.IsContinue = true;
return;
}
}
Main.Display(GraphType.Touch_Head, AnimatType.A_Start, (graphname) =>
Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
Main.DisplayCEndtoNomal(graphname))));
}
/// <summary>
/// 显示摸身体情况 (无任何计算和传导)
/// </summary>
public void DisplayNOCALTouchBody()
{
if (Main.DisplayType.Type == GraphType.Touch_Body)
{
if (Main.DisplayType.Animat == AnimatType.A_Start)
return;
else if (Main.DisplayType.Animat == AnimatType.B_Loop)
if (Dispatcher.Invoke(() => Main.PetGrid.Tag) is IGraph ig && ig.GraphInfo.Type == GraphType.Touch_Body && ig.GraphInfo.Animat == AnimatType.B_Loop)
{
ig.IsContinue = true;
return;
}
else if (Dispatcher.Invoke(() => Main.PetGrid2.Tag) is IGraph ig2 && ig2.GraphInfo.Type == GraphType.Touch_Body && ig2.GraphInfo.Animat == AnimatType.B_Loop)
{
ig2.IsContinue = true;
return;
}
}
Main.Display(GraphType.Touch_Body, AnimatType.A_Start, (graphname) =>
Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
Main.DisplayCEndtoNomal(graphname))));
}
/// <summary>
/// 显示摸身体情况 (无任何计算和传导)
/// </summary>
public void DisplayNOCALTouchPinch()
{
if (Main.DisplayType.Name == "pinch")
{
if (Main.DisplayType.Animat == AnimatType.A_Start)
return;
else if (Main.DisplayType.Animat == AnimatType.B_Loop)
if (Dispatcher.Invoke(() => Main.PetGrid.Tag) is IGraph ig && ig.GraphInfo.Type == GraphType.Touch_Body && ig.GraphInfo.Animat == AnimatType.B_Loop)
{
ig.IsContinue = true;
return;
}
else if (Dispatcher.Invoke(() => Main.PetGrid2.Tag) is IGraph ig2 && ig2.GraphInfo.Type == GraphType.Touch_Body && ig2.GraphInfo.Animat == AnimatType.B_Loop)
{
ig2.IsContinue = true;
return;
}
}
Main.Display("pinch", AnimatType.A_Start, (graphname) =>
Main.Display(graphname, AnimatType.B_Loop, (graphname) =>
Main.Display(graphname, AnimatType.B_Loop, (graphname) => Main.DisplayCEndtoNomal(graphname))));
}
/// <summary>
/// 收到被互动通知
/// </summary>
public void ActiveInteract(string byname, Interact interact)
{
if (!Loaded)
{
return;
}
if (InConvenience())
{//忙碌时候只显示消息
switch (interact)
{
case Interact.TouchHead:
case Interact.TouchBody:
Main.LabelDisplayShow("{0}在摸{1}的头".Translate(byname, Core.Save.Name));
break;
case Interact.TouchPinch:
Main.LabelDisplayShow("{0}在捏{1}的脸".Translate(byname, Core.Save.Name));
break;
}
return;
}
switch (interact)
{
case Interact.TouchHead:
DisplayNOCALTouchHead();
Main.LabelDisplayShow("{0}在摸{1}的头".Translate(byname, Core.Save.Name));
break;
case Interact.TouchBody:
DisplayNOCALTouchBody();
Main.LabelDisplayShow("{0}在摸{1}的头".Translate(byname, Core.Save.Name));
break;
case Interact.TouchPinch:
DisplayNOCALTouchPinch();
Main.LabelDisplayShow("{0}在捏{1}的脸".Translate(byname, Core.Save.Name));
break;
}
}
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/// <summary>
/// 播放关闭动画并关闭,如果10秒后还未关闭则强制关闭
/// </summary>
public void Quit()
{
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try
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{
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Main.Display(GraphType.Shutdown, AnimatType.Single, () => Dispatcher.Invoke(Close));
Task.Run(() =>
{
Thread.Sleep(5000);
if (Loaded)
Dispatcher.Invoke(Close);
});
}
catch
{
Close();
}
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}
/// <summary>
/// 智能化显示后续过度动画
/// </summary>
public void DisplayAuto(GraphInfo gi)
{
switch (gi.Animat)
{
case AnimatType.A_Start:
gi.Animat = AnimatType.B_Loop;
Main.Display(gi.Name, AnimatType.B_Loop, () => DisplayAuto(gi));
break;
case AnimatType.B_Loop:
Main.Display(gi.Name, AnimatType.B_Loop, () => DisplayAuto(gi));
break;
case AnimatType.C_End:
case AnimatType.Single:
Main.DisplayToNomal();
break;
}
}
/// <summary>
/// 根据好友数据显示动画
/// </summary>
public bool DisplayGraph(GraphInfo gi)
{
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if (!Loaded)
{
return false;
}
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if (InConvenience())
return false;
if (gi.Type == Main.DisplayType.Type && gi.Animat == Main.DisplayType.Animat)
{
if (gi.Type != GraphType.Common)
return false;
}
var img = Core.Graph.FindGraph(gi.Name, gi.Animat, Core.Save.Mode);
if (img != null)
{
Main.Display(img, () => DisplayAuto(gi));
return true;
}
return false;
}
public void DisplayMessage(Chat msg)
{
switch (msg.ChatType)
{
case Chat.Type.Private:
Main.Say("{0} 悄悄地对你说: {1}".Translate(msg.SendName, msg.Content));
break;
case Chat.Type.Internal:
Main.Say("{0} 对你说: {1}".Translate(msg.SendName, msg.Content));
break;
case Chat.Type.Public:
Main.Say("{0} 对大家说: {1}".Translate(msg.SendName, msg.Content));
break;
}
}
private void WindowX_Closed(object sender, EventArgs e)
{
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if (Core != null && Core.Graph != null)
{
foreach (var igs in Core.Graph.GraphsList.Values)
{
foreach (var ig2 in igs.Values)
{
foreach (var ig3 in ig2)
{
ig3.Stop();
}
}
}
}
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winMPBetterBuy.Close();
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Main?.Dispose();
mw.Windows.Remove(this);
}
private void tbTalk_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter && e.KeyboardDevice.Modifiers.HasFlag(ModifierKeys.Control))
{
Send_Click(sender, e);
e.Handled = true;
Main.ToolBar.Visibility = Visibility.Collapsed;
return;
}
if (tbTalk.Text.Length > 0)
{
Main.ToolBar.CloseTimer.Stop();
}
else
{
Main.ToolBar.CloseTimer.Start();
}
}
private void Send_Click(object sender, RoutedEventArgs e)
{
if (string.IsNullOrEmpty(tbTalk.Text))
{
return;
}
var cont = tbTalk.Text;
tbTalk.Text = "";
Main.ToolBar.Visibility = Visibility.Collapsed;
int talktype = cbTalk.SelectedIndex;
Task.Run(() =>
{
MPMessage msg = new MPMessage();
msg.Type = (int)MSGType.Chat;
msg.SetContent(new Chat() { Content = cont, ChatType = (Chat.Type)talktype, SendName = SteamClient.Name });
msg.To = SteamClient.SteamId;
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switch (talktype)
{
case 0:
wmp.SendMessage(friend.Id, msg);
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mw.Main.Say("{0} 悄悄地对你说: {1}".Translate(SteamClient.Name, cont));
break;
case 1:
wmp.SendMessageALL(msg);
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mw.Main.Say("{0} 对你说: {1}".Translate(SteamClient.Name, cont));
break;
case 2:
wmp.SendMessageALL(msg);
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mw.Main.Say("{0} 对大家说: {1}".Translate(SteamClient.Name, cont));
break;
}
});
}
private void cbTalk_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
switch (cbTalk.SelectedIndex)
{
case 0:
Panuon.WPF.UI.TextBoxHelper.SetWatermark(tbTalk, "和{0}悄悄说".Translate(friend.Name));
break;
case 1:
Panuon.WPF.UI.TextBoxHelper.SetWatermark(tbTalk, "和{0}说".Translate(friend.Name));
break;
case 2:
Panuon.WPF.UI.TextBoxHelper.SetWatermark(tbTalk, "和大家说");
break;
}
}
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public bool InConvenience() => IMPFriend.InConvenience(Main);
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public void ReSetLocal()
{
Main.CleanState();
Main.DisplayToNomal();
Left = (SystemParameters.PrimaryScreenWidth - Width) / 2;
Top = (SystemParameters.PrimaryScreenHeight - Height) / 2;
}
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}