VPet/VPet-Simulator.Windows.Interface/Mod/ClickText.cs

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using LinePutScript.Converter;
using LinePutScript.Localization.WPF;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
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using VPet_Simulator.Core;
using static VPet_Simulator.Core.Main;
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namespace VPet_Simulator.Windows.Interface
{
/// <summary>
/// 点击桌宠时触发的乱说话
/// </summary>
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public class ClickText : ICheckText, IFood
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{
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public ClickText()
{
}
public ClickText(string text)
{
Text = text;
}
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/// <summary>
/// 指定干活时说, 空为任意, sleep 为睡觉时
/// </summary>
[Line(ignoreCase: true)]
public string Working { get; set; } = null;
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/// <summary>
/// 日期区间
/// </summary>
[Flags]
public enum DayTime
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{
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Morning = 1,
Afternoon = 2,
Night = 4,
Midnight = 8,
}
/// <summary>
/// 当前时间
/// </summary>
[Line(ignoreCase: true)]
private int dayTime { get; set; } = 15;
/// <summary>
/// 日期区间
/// </summary>
public DayTime DaiTime
{
get => (DayTime)dayTime;
set => dayTime = (int)value;
}
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/// <summary>
/// 工作状态
/// </summary>
[Line(IgnoreCase = true)]
public WorkingState State { get; set; } = WorkingState.Nomal;
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/// <summary>
/// 检查部分状态是否满足需求
/// </summary>之所以不是全部的,是因为挨个取效率太差了
public override bool CheckState(Main m)
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{
if (!base.CheckState(m))
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return false;
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if (string.IsNullOrWhiteSpace(Working))
{
if (State != m.State)
return false;
}
else
{
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if (m.State != WorkingState.Work)
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return false;
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if (m.NowWork.Name != Working)
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return false;
}
return true;
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}
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[Line(ignoreCase: true)]
public double Money { get; set; }
[Line(ignoreCase: true)]
public int Exp { get; set; }
[Line(ignoreCase: true)]
public double Strength { get; set; }
[Line(ignoreCase: true)]
public double StrengthFood { get; set; }
[Line(ignoreCase: true)]
public double StrengthDrink { get; set; }
[Line(ignoreCase: true)]
public double Feeling { get; set; }
[Line(ignoreCase: true)]
public double Health { get; set; }
[Line(ignoreCase: true)]
public double Likability { get; set; }
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}
}