VPet/VPet-Simulator.Windows/WinDesign/winCharacterPanel.xaml.cs

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3.8 KiB
C#
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using LinePutScript.Localization.WPF;
using Panuon.WPF.UI;
using System.Collections.Generic;
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using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
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namespace VPet_Simulator.Windows
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{
/// <summary>
/// winCharacterPanel.xaml 的交互逻辑
/// </summary>
public partial class winCharacterPanel : WindowX
{
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MainWindow mw;
public winCharacterPanel(MainWindow mw)
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{
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this.mw = mw;
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InitializeComponent();
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foreach (var v in mw.GameSavesData.Statistics.Data)
{
Statlists.Add(new Statlist(v.Key, v.Value));
}
DataGridStatic.DataContext = Statlists;
}
private List<Statlist> Statlists { get; set; } = new List<Statlist>();
private class Statlist
{
public Statlist(string statid, string statcount)
{
this.statid = statid;
this.statcount = statcount;
if (statid.StartsWith("buy_"))
{
statname = "购买次数".Translate() + statid.Substring(3);
}
else
{
statname = statid.Translate();
}
}
/// <summary>
/// 统计ID
/// </summary>
public string statid { get; set; }
/// <summary>
/// 统计显示名称
/// </summary>
public string statname { get; set; }
/// <summary>
/// 统计内容
/// </summary>
public string statcount { get; set; }
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}
private void PgbExperience_GeneratingPercentText(object sender, GeneratingPercentTextRoutedEventArgs e)
{
e.Text = $"{e.Value * 10} / {100 * 10}";
}
private void PgbStrength_GeneratingPercentText(object sender, GeneratingPercentTextRoutedEventArgs e)
{
e.Text = $"{e.Value} / 100";
}
private void PgbSpirit_GeneratingPercentText(object sender, GeneratingPercentTextRoutedEventArgs e)
{
var progressBar = (ProgressBar)sender;
progressBar.Foreground = GetForeground(e.Value);
progressBar.BorderBrush = GetForeground(e.Value);
e.Text = $"{e.Value} / 100";
}
private void PgbHunger_GeneratingPercentText(object sender, GeneratingPercentTextRoutedEventArgs e)
{
var progressBar = (ProgressBar)sender;
progressBar.Foreground = GetForeground(e.Value);
progressBar.BorderBrush = GetForeground(e.Value);
e.Text = $"{e.Value} / 100";
}
private void PgbThirsty_GeneratingPercentText(object sender, GeneratingPercentTextRoutedEventArgs e)
{
var progressBar = (ProgressBar)sender;
progressBar.Foreground = GetForeground(e.Value);
progressBar.BorderBrush = GetForeground(e.Value);
e.Text = $"{e.Value} / 100";
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if (e.Value <= 20)
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{
txtHearth.Visibility = Visibility.Visible;
stkHearth.Visibility = Visibility.Visible;
}
}
private void PgbHearth_GeneratingPercentText(object sender, GeneratingPercentTextRoutedEventArgs e)
{
e.Text = $"{e.Value} / 100";
}
private Brush GetForeground(double value)
{
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if (value >= 80)
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{
return FindResource("SuccessProgressBarForeground") as Brush;
}
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else if (value >= 50)
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{
return FindResource("WarningProgressBarForeground") as Brush;
}
else
{
return FindResource("DangerProgressBarForeground") as Brush;
}
}
}
}