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修复学习完毕后会给钱, 奖学金BUG
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parent
4e969521dd
commit
11736363b4
@ -62,9 +62,11 @@ namespace VPet_Simulator.Core
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nowWork.Time, nowWork.NameTrans), true));
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}
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else
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m.Core.Save.Money += GetCount * nowWork.FinishBonus;
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Stop(() => m.SayRnd(LocalizeCore.Translate("{2}完成啦, 累计获得 {0:f2} 经验\n共计花费了{1}分钟", GetCount * (1 + nowWork.FinishBonus),
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nowWork.Time, nowWork.NameTrans), true));
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{
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m.Core.Save.Exp += GetCount * nowWork.FinishBonus;
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Stop(() => m.SayRnd(LocalizeCore.Translate("{2}完成啦, 累计获得 {0:f2} 经验\n共计花费了{1}分钟", GetCount * (1 + nowWork.FinishBonus),
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nowWork.Time, nowWork.NameTrans), true));
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}
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return;
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}
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else
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@ -132,16 +134,16 @@ namespace VPet_Simulator.Core
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tNow.Text = LocalizeCore.Translate("累计金钱收益");
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else
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tNow.Text = LocalizeCore.Translate("获得经验值");
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break;
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break;
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}
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}
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}
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M_TimeUIHandle(m);
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}
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private void SwitchState_Click(object sender, RoutedEventArgs e)
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{
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DisplayType++;
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if (DisplayType >= 4)
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DisplayType = 0;
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DisplayType = 0;
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DisplayUI();
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}
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public void Start(Work work)
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@ -344,8 +344,7 @@
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<Run FontSize="18" FontWeight="Bold" Text="{ll:Str 游戏操作}" />
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</TextBlock>
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<Button Grid.Row="1" Grid.Column="2" Margin="4" Padding="1" pu:ButtonHelper.CornerRadius="4"
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Background="{DynamicResource SecondaryLight}" Click="cleancache_click"
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Content="{ll:Str 保存游戏}" ToolTip="{ll:Str '手动保存桌宠存档,就算不手动保存,桌宠也会在退出的时候自动保存'}" />
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Background="{DynamicResource SecondaryLight}" Click="save_click" Content="{ll:Str 保存游戏}" ToolTip="{ll:Str '手动保存桌宠存档,就算不手动保存,桌宠也会在退出的时候自动保存'}" />
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<Button Grid.Row="1" Grid.Column="2" Margin="4" Padding="1" pu:ButtonHelper.CornerRadius="4"
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Background="{DynamicResource SecondaryLight}" Click="cleancache_click"
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Content="{ll:Str 清理缓存}" ToolTip="{ll:Str '清理缓存的动画,声音文件'}" />
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