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睡觉 缓慢恢复所有(除了心情,但是心情不会下降)
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@ -174,17 +174,17 @@ namespace VPet_Simulator.Core
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case WorkingState.Empty:
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case WorkingState.Empty:
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break;
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break;
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case WorkingState.Sleep:
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case WorkingState.Sleep:
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//睡觉不消耗
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//睡觉 缓慢恢复所有(除了心情,但是心情不会下降)
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Core.Save.StrengthChange(TimePass * 2);
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Core.Save.StrengthChange(TimePass * 2);
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if (Core.Save.StrengthFood <= 25)
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if (Core.Save.StrengthFood <= 25)
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{
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{//低状态3倍恢复速度
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Core.Save.StrengthChangeFood(TimePass / 2);
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Core.Save.StrengthChangeFood(TimePass * 2);
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}
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}
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else if (Core.Save.StrengthFood >= 75)
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else if (Core.Save.StrengthFood >= 75)
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Core.Save.Health += TimePass * 2;
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Core.Save.Health += TimePass * 2;
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if (Core.Save.StrengthDrink >= 25)
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if (Core.Save.StrengthDrink >= 25)
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{
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{
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Core.Save.StrengthChangeDrink(TimePass / 2);
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Core.Save.StrengthChangeDrink(TimePass * 2);
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}
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}
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else if (Core.Save.StrengthDrink >= 75)
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else if (Core.Save.StrengthDrink >= 75)
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Core.Save.Health += TimePass * 2;
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Core.Save.Health += TimePass * 2;
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