睡觉 缓慢恢复所有(除了心情,但是心情不会下降)

This commit is contained in:
ZouJin 2024-03-31 20:57:45 +08:00
parent 32c0601654
commit 38b80d2198

View File

@ -174,17 +174,17 @@ namespace VPet_Simulator.Core
case WorkingState.Empty: case WorkingState.Empty:
break; break;
case WorkingState.Sleep: case WorkingState.Sleep:
//睡觉不消耗 //睡觉 缓慢恢复所有(除了心情,但是心情不会下降)
Core.Save.StrengthChange(TimePass * 2); Core.Save.StrengthChange(TimePass * 2);
if (Core.Save.StrengthFood <= 25) if (Core.Save.StrengthFood <= 25)
{ {//低状态3倍恢复速度
Core.Save.StrengthChangeFood(TimePass / 2); Core.Save.StrengthChangeFood(TimePass * 2);
} }
else if (Core.Save.StrengthFood >= 75) else if (Core.Save.StrengthFood >= 75)
Core.Save.Health += TimePass * 2; Core.Save.Health += TimePass * 2;
if (Core.Save.StrengthDrink >= 25) if (Core.Save.StrengthDrink >= 25)
{ {
Core.Save.StrengthChangeDrink(TimePass / 2); Core.Save.StrengthChangeDrink(TimePass * 2);
} }
else if (Core.Save.StrengthDrink >= 75) else if (Core.Save.StrengthDrink >= 75)
Core.Save.Health += TimePass * 2; Core.Save.Health += TimePass * 2;