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https://github.com/LorisYounger/VPet.git
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自动更替宠物名字
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cb66c02c61
commit
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@ -31,18 +31,23 @@ namespace VPet_Simulator.Core
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/// </summary>
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public List<string> path = new List<string>();
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/// <summary>
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/// 宠物名字
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/// 宠物介绍名字
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/// </summary>
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public string Name;
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/// <summary>
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/// 宠物介绍
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/// </summary>
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public string Intor;
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/// <summary>
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/// 宠物默认名字
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/// </summary>
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public string PetName;
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public GraphCore.Config Config;
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public PetLoader(LpsDocument lps, DirectoryInfo directory)
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{
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Name = lps.First().Info;
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Intor = lps.First()["intor"].Info;
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PetName = lps.First()["petname"].Info;
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path.Add(directory.FullName + "\\" + lps.First()["path"].Info);
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Config = new Config(lps);
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}
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@ -207,6 +207,10 @@ namespace VPet_Simulator.Windows.Interface
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FindorAddLine("theme").Info = value;
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}
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}
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/// <summary>
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/// 当前宠物的储存数据
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/// </summary>
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public ILine PetData => this["petdata"];
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private int presslength;
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private int intercycle;
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@ -37,7 +37,6 @@ namespace VPet_Simulator.Windows
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private NotifyIcon notifyIcon;
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public PetHelper petHelper;
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public System.Timers.Timer AutoSaveTimer = new System.Timers.Timer();
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public MainWindow()
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{
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LocalizeCore.StoreTranslation = true;
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@ -157,7 +156,7 @@ namespace VPet_Simulator.Windows
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private List<string> rndtext;
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public long lastclicktime { get; set; }
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public void LoadLatestSave()
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public void LoadLatestSave(string petname)
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{
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if (Directory.Exists(AppDomain.CurrentDomain.BaseDirectory + @"\UserData"))
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{
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@ -169,7 +168,7 @@ namespace VPet_Simulator.Windows
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return;
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}
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}
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Core.Save = new GameSave("萝莉斯".Translate());
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Core.Save = new GameSave(petname.Translate());
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}
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public void GameLoad()
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{
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@ -230,13 +229,16 @@ namespace VPet_Simulator.Windows
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LocalizeCore.LoadCulture(Set.Language);
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Dispatcher.BeginInvoke(new Action(() => LoadingText.Content = "尝试加载游戏MOD".Translate()));
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//当前桌宠动画
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var petloader = Pets.Find(x => x.Name == Set.PetGraph);
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petloader ??= Pets[0];
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//加载游戏内容
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Core.Controller = new MWController(this);
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if (File.Exists(AppDomain.CurrentDomain.BaseDirectory + @"\Save.lps"))
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GameLoad(new LpsDocument(File.ReadAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Save.lps")).First());
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else//如果加载存档失败了,试试加载备份,如果没备份,就新建一个
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LoadLatestSave();
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LoadLatestSave(petloader.PetName);
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AutoSaveTimer.Elapsed += AutoSaveTimer_Elapsed;
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@ -289,8 +291,8 @@ namespace VPet_Simulator.Windows
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Dispatcher.Invoke(new Action(() =>
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{
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LoadingText.Content = "尝试加载动画和生成缓存".Translate();
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var pl = Pets.Find(x => x.Name == Set.PetGraph);
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Core.Graph = pl == null ? Pets[0].Graph() : pl.Graph();
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Core.Graph = petloader.Graph();
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LoadingText.Content = "正在加载CGPT".Translate();
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winSetting = new winGameSetting(this);
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@ -720,9 +720,17 @@ namespace VPet_Simulator.Windows
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{
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if (!AllowChange)
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return;
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var petloader = mw.Pets.Find(x => x.Name == mw.Set.PetGraph);
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petloader ??= mw.Pets[0];
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bool ischangename = mw.Core.Save.Name == petloader.PetName.Translate();
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mw.Set.PetGraph = mw.Pets[PetBox.SelectedIndex].Name;
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PetIntor.Text = mw.Pets[PetBox.SelectedIndex].Intor.Translate();
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ButtonRestartGraph.Visibility = Visibility.Visible;
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if (ischangename)
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mw.Core.Save.Name = petloader.PetName.Translate();
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}
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private void TextBoxPetName_TextChanged(object sender, TextChangedEventArgs e)
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@ -766,9 +774,9 @@ namespace VPet_Simulator.Windows
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});
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break;
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case "OFF":
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default:
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default:
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break;
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}
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}
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}
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private void CGPType_Checked(object sender, RoutedEventArgs e)
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@ -814,7 +822,7 @@ namespace VPet_Simulator.Windows
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BtnCGPTReSet.IsEnabled = false;
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BtnCGPTReSet.Content = "聊天框已关闭".Translate();
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break;
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}
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}
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}
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private void ButtonSetting_MouseDown(object sender, MouseButtonEventArgs e)
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@ -1000,8 +1008,13 @@ namespace VPet_Simulator.Windows
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{
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if (!AllowChange)
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return;
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var petloader = mw.Pets.Find(x => x.Name == mw.Set.PetGraph);
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petloader ??= mw.Pets[0];
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bool ischangename = mw.Core.Save.Name == petloader.PetName.Translate();
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LocalizeCore.LoadCulture((string)LanguageBox.SelectedItem);
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mw.Set.Language = LocalizeCore.CurrentCulture;
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if(ischangename)
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mw.Core.Save.Name = petloader.PetName.Translate();
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}
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private void MainTab_SelectionChanged(object sender, SelectionChangedEventArgs e)
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@ -1,4 +1,4 @@
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pet#默认虚拟桌宠:|intor#虚拟主播模拟器默认人物形象:|path#vup:|
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pet#默认虚拟桌宠:|intor#虚拟主播模拟器默认人物形象:|path#vup:|petname#萝莉斯:|
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touchhead:|px#159:|py#16:|sw#189:|sh#178:|
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touchraised:|happy_px#0:|happy_py#50:|happy_sw#500:|happy_sh#200:|nomal_px#0:|nomal_py#50:|nomal_sw#500:|nomal_sh#200:|poorcondition_px#0:|poorcondition_py#50:|poorcondition_sw#500:|poorcondition_sh#200:|ill_px#0:|ill_py#200:|ill_sw#500:|ill_sh#300:|
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raisepoint:|happy_x#290:|happy_y#128:|nomal_x#290:|nomal_y#128:|poorcondition_x#290:|poorcondition_y#128:|ill_x#225:|ill_y#115:|
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