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未完成的新存档系统
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VPet-Simulator.Windows.Interface/GameSave_v2.cs
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37
VPet-Simulator.Windows.Interface/GameSave_v2.cs
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@ -0,0 +1,37 @@
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using LinePutScript;
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using LinePutScript.Dictionary;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VPet_Simulator.Core;
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namespace VPet_Simulator.Windows.Interface
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{
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/// <summary>
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/// 游戏存档 修改版
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/// </summary>
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public class GameSave_v2 : GameSave
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{
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public GameSave_v2(ILPS lps, GameSave_v2 oldsave = null)
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{
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if (lps.FindLine("statistics") == null)
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{//尝试从老存档加载
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Statistics = oldsave?.Statistics;
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}
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else
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{
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Statistics = new Statistics(lps["statistics"].ToList());
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}
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if (lps.FindLine("vpet") == null)
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{
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}
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}
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public LPS_D Data;
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public Statistics Statistics = null;
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}
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}
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@ -1,18 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using VPet_Simulator.Core;
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namespace VPet_Simulator.Windows.Interface
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{
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/// <summary>
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/// 游戏存档
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/// </summary>
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public class GameSaves
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{
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Dictionary<string, GameSave> Saves = new Dictionary<string, GameSave>();
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}
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}
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