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突破:体力/心情上限会比之前高
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@ -72,7 +72,7 @@ public class GameSave_VPet : IGameSave
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/// </summary>
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public double Strength { get => strength; set => strength = Math.Min(StrengthMax, Math.Max(0, value)); }
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public double StrengthMax => 100 + (int)Math.Sqrt(Level) * 4;
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public double StrengthMax => 100 + (int)(Math.Pow(Level * (1 + LevelMax), 0.75) * 4);
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[Line(Type = LPSConvert.ConvertType.ToFloat, IgnoreCase = true)]
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protected double strength { get; set; }
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@ -296,7 +296,7 @@ public class GameSave_VPet : IGameSave
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[Line]
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public double LikabilityMax { get; set; } = 100;
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public double FeelingMax => 100 + (int)Math.Sqrt(Level) * 2;
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public double FeelingMax => 100 + (int)(Math.Pow(Level * (1 + LevelMax), 0.75) * 2);
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/// <summary>
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/// 经验值加成 TODO
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/// </summary>
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