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commit
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@ -283,11 +283,11 @@ namespace VPet_Simulator.Core
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playSwitchAnimat(Core.Save.Mode, newmod);
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Core.Save.Mode = newmod;
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//看情况播放停止工作动画
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if (newmod == GameSave.ModeType.Ill && State == WorkingState.Work)
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{
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WorkTimer.Stop();
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}
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}
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//看情况播放停止工作动画
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if (Core.Save.Mode == GameSave.ModeType.Ill && State == WorkingState.Work)
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{
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WorkTimer.Stop();
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}
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}
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private void playSwitchAnimat(GameSave.ModeType before, GameSave.ModeType after)
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