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https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
切换皮肤时显示多开功能
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51ee6f5159
commit
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@ -290,7 +290,11 @@ namespace VPet_Simulator.Windows
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Environment.Exit(0);
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}
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else
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{
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winSetting?.Close();
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winBetterBuy?.Close();
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App.MainWindows.Remove(this);
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}
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}
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@ -78,6 +78,7 @@ namespace VPet_Simulator.Windows
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if (petboxid == -1)
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petboxid = 0;
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PetBox.SelectedIndex = petboxid;
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petboxbef = petboxid;
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PetIntor.Text = mw.Pets[petboxid].Intor.Translate();
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TextBoxStartUpX.Text = mw.Set.StartRecordPoint.X.ToString();
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@ -957,23 +958,64 @@ namespace VPet_Simulator.Windows
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mw.Set.StartUPBootSteam = StartUpSteamBox.IsChecked == true;
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GenStartUP();
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}
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private int petboxbef;
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private void petbox_back()
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{
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AllowChange = false;
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PetBox.SelectedIndex = petboxbef;
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AllowChange = true;
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}
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private void PetBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
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{
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if (!AllowChange)
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return;
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if (mw.PrefixSave == "")
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{
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switch (MessageBoxX.Show("是否多开一个新的桌宠使用 {0} 皮肤\n各自存档独立保存,互不影响\n支持同时显示多个宠物".Translate(mw.Pets[PetBox.SelectedIndex].Name.Translate()),
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"是否多开".Translate(), MessageBoxButton.YesNoCancel))
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{
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case MessageBoxResult.Yes:
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var savename = mw.Pets[PetBox.SelectedIndex].Name;
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petbox_back();
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foreach (var c in @"()#:|/\?*<>-")
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if (savename.Contains(c))
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{
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MessageBoxX.Show("存档名不能包括特殊符号".Translate());
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return;
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}
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if (App.MutiSaves.FirstOrDefault(x => x.ToLower() == savename.ToLower()) != null)
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{
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MessageBoxX.Show("存档名重复".Translate());
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return;
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}
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var lps = new LPS(mw.Set.ToString());
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lps.SetInt("savetimes", 0);
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lps["gameconfig"].SetString("petgraph", savename);
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File.WriteAllText(ExtensionValue.BaseDirectory + @$"\Setting-{savename}.lps", lps.ToString());
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App.MutiSaves.Add(savename);
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new MainWindow(savename).Show();
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return;
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case MessageBoxResult.No:
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break;
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default:
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petbox_back();
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return;
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}
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}
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var petloader = mw.Pets.Find(x => x.Name == mw.Set.PetGraph);
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petloader ??= mw.Pets[0];
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bool ischangename = mw.Core.Save.Name == petloader.PetName.Translate();
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mw.Set.PetGraph = mw.Pets[PetBox.SelectedIndex].Name;
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PetIntor.Text = mw.Pets[PetBox.SelectedIndex].Intor.Translate();
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petboxbef = PetBox.SelectedIndex;
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mw.Set.PetGraph = mw.Pets[petboxbef].Name;
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PetIntor.Text = mw.Pets[petboxbef].Intor.Translate();
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ButtonRestartGraph.Visibility = Visibility.Visible;
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if (ischangename)
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{
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mw.Core.Save.Name = mw.Pets[PetBox.SelectedIndex].PetName.Translate();
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mw.Core.Save.Name = mw.Pets[petboxbef].PetName.Translate();
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TextBoxPetName.Text = mw.Core.Save.Name;
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if (mw.IsSteamUser)
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SteamFriends.SetRichPresence("username", mw.Core.Save.Name);
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@ -1410,7 +1452,7 @@ namespace VPet_Simulator.Windows
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{
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MessageBoxX.Show("当前多开已经加载".Translate());
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return;
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}
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}
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new MainWindow(str).Show();
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}
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@ -1428,7 +1470,7 @@ namespace VPet_Simulator.Windows
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MessageBoxX.Show("存档名重复".Translate());
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return;
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}
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var lps = new LPS(mw.Set);
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lps.SetInt("savetimes", 0);
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File.WriteAllText(ExtensionValue.BaseDirectory + @$"\Setting-{savename}.lps", lps.ToString());
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@ -19,4 +19,6 @@ selecttext#Options Chat Text:|
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存档名重复#Duplicate archive name:|
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当前多开已经加载#Currently loaded:|
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导致的\n如有可能请发送 错误信息截图和引发错误之前的操作给相应MOD作者\n感谢您对MOD开发的支持\n#Caused. \nIf possible, please send the error message screenshot and the operation before the error to the corresponding MOD author\nThank you for your support for MOD development\n:|
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搜索设置#Search settings:|
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搜索设置#Search settings:|
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是否多开一个新的桌宠使用 {0} 皮肤\n各自存档独立保存,互不影响\n支持同时显示多个宠物#Whether to open a new VPet to use {0} skin\nEach archive is saved independently and does not affect each other\nSupports displaying multiple pets at the same time:|
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是否多开#Whether to open multiple:|
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@ -19,4 +19,6 @@ selecttext#选项聊天文本:|
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存档名重复#存档名重复:|
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当前多开已经加载#当前多开已经加载:|
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导致的\n如有可能请发送 错误信息截图和引发错误之前的操作给相应MOD作者\n感谢您对MOD开发的支持\n#导致的\n如有可能请发送 错误信息截图和引发错误之前的操作给相应MOD作者\n感谢您对MOD开发的支持\n:|
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搜索设置#搜索设置:|
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搜索设置#搜索设置:|
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是否多开一个新的桌宠使用 {0} 皮肤\n各自存档独立保存,互不影响\n支持同时显示多个宠物#是否多开一个新的桌宠使用 {0} 皮肤\n各自存档独立保存,互不影响\n支持同时显示多个宠物:|
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是否多开#是否多开:|
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@ -19,4 +19,6 @@ selecttext#選項聊天文字:|
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存档名重复#存檔名重複:|
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当前多开已经加载#當前多開已經加載:|
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导致的\n如有可能请发送 错误信息截图和引发错误之前的操作给相应MOD作者\n感谢您对MOD开发的支持\n#導致的\n如有可能請發送 錯誤信息截圖和引發錯誤之前的操作給相應MOD作者\n感謝您對MOD開發的\n:|
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搜索设置#搜索設定:|
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搜索设置#搜索設定:|
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是否多开一个新的桌宠使用 {0} 皮肤\n各自存档独立保存,互不影响\n支持同时显示多个宠物#是否多開一個新的桌寵使用 {0} 皮膚\n各自存檔獨立保存,互不影響\n支持同時顯示多個寵物:|
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是否多开#是否多開:|
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