支持更多动画和动画优化
@ -69,6 +69,12 @@ namespace VPet_Simulator.Core
|
||||
case GraphType.Sleep_B_Loop:
|
||||
Display(GraphCore.GraphType.Sleep_C_End, EndAction);
|
||||
return true;
|
||||
case GraphType.Idel_StateONE_B_Loop:
|
||||
Display(GraphCore.GraphType.Idel_StateONE_C_End, EndAction);
|
||||
return true;
|
||||
case GraphType.Idel_StateTWO_B_Loop:
|
||||
Display(GraphCore.GraphType.Idel_StateTWO_C_End, () => Display(GraphCore.GraphType.Idel_StateONE_C_End, EndAction));
|
||||
return true;
|
||||
//case GraphType.Climb_Left:
|
||||
//case GraphType.Climb_Right:
|
||||
//case GraphType.Climb_Top_Left:
|
||||
@ -105,6 +111,73 @@ namespace VPet_Simulator.Core
|
||||
)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 显示待机(模式1)情况
|
||||
/// </summary>
|
||||
public void DisplayIdel_StateONE()
|
||||
{
|
||||
looptimes = 0;
|
||||
CountNomal = 0;
|
||||
Display(GraphCore.GraphType.Idel_StateONE_A_Start, DisplayIdel_StateONEing);
|
||||
}
|
||||
/// <summary>
|
||||
/// 显示待机(模式1)情况
|
||||
/// </summary>
|
||||
private void DisplayIdel_StateONEing()
|
||||
{
|
||||
if (Function.Rnd.Next(++looptimes) > LoopMax)
|
||||
switch (Function.Rnd.Next(2 + CountNomal))
|
||||
{
|
||||
case 0:
|
||||
DisplayIdel_StateTWO();
|
||||
break;
|
||||
default:
|
||||
Display(GraphCore.GraphType.Idel_StateONE_C_End, DisplayNomal);
|
||||
break;
|
||||
}
|
||||
else
|
||||
Display(GraphCore.GraphType.Idel_StateONE_B_Loop, DisplayIdel_StateONEing);
|
||||
}
|
||||
/// <summary>
|
||||
/// 显示待机(模式2)情况
|
||||
/// </summary>
|
||||
public void DisplayIdel_StateTWO()
|
||||
{
|
||||
looptimes = 0;
|
||||
CountNomal++;
|
||||
Display(GraphCore.GraphType.Idel_StateTWO_A_Start, DisplayIdel_StateTWOing);
|
||||
}
|
||||
/// <summary>
|
||||
/// 显示待机(模式2)情况
|
||||
/// </summary>
|
||||
private void DisplayIdel_StateTWOing()
|
||||
{
|
||||
if (Function.Rnd.Next(++looptimes) > LoopMax)
|
||||
Display(GraphCore.GraphType.Idel_StateTWO_C_End, DisplayIdel_StateONEing);
|
||||
else
|
||||
Display(GraphCore.GraphType.Idel_StateTWO_B_Loop, DisplayIdel_StateTWOing);
|
||||
}
|
||||
|
||||
int looptimes;
|
||||
/// <summary>
|
||||
/// 显示蹲下情况
|
||||
/// </summary>
|
||||
public void DisplaySquat()
|
||||
{
|
||||
looptimes = 0;
|
||||
CountNomal = 0;
|
||||
Display(GraphCore.GraphType.Squat_A_Start, DisplaySquating);
|
||||
}
|
||||
/// <summary>
|
||||
/// 显示蹲下情况
|
||||
/// </summary>
|
||||
private void DisplaySquating()
|
||||
{
|
||||
if (Function.Rnd.Next(++looptimes) > LoopProMax)
|
||||
Display(GraphCore.GraphType.Squat_C_End, DisplayNomal);
|
||||
else
|
||||
Display(GraphCore.GraphType.Squat_B_Loop, DisplaySquating);
|
||||
}
|
||||
/// <summary>
|
||||
/// 显示无聊情况
|
||||
/// </summary>
|
||||
@ -124,26 +197,8 @@ namespace VPet_Simulator.Core
|
||||
else
|
||||
Display(GraphCore.GraphType.Boring_B_Loop, DisplayBoringing);
|
||||
}
|
||||
int looptimes;
|
||||
/// <summary>
|
||||
/// 显示蹲下情况
|
||||
/// </summary>
|
||||
public void DisplaySquat()
|
||||
{
|
||||
looptimes = 0;
|
||||
CountNomal = 0;
|
||||
Display(GraphCore.GraphType.Squat_A_Start, DisplaySquating);
|
||||
}
|
||||
/// <summary>
|
||||
/// 显示蹲下情况
|
||||
/// </summary>
|
||||
public void DisplaySquating()
|
||||
{
|
||||
if (Function.Rnd.Next(++looptimes) > LoopProMax)
|
||||
Display(GraphCore.GraphType.Squat_C_End, DisplayNomal);
|
||||
else
|
||||
Display(GraphCore.GraphType.Squat_B_Loop, DisplaySquating);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 显示睡觉情况
|
||||
/// </summary>
|
||||
@ -159,7 +214,7 @@ namespace VPet_Simulator.Core
|
||||
/// <summary>
|
||||
/// 显示睡觉情况 (正常)
|
||||
/// </summary>
|
||||
public void DisplaySleeping()
|
||||
private void DisplaySleeping()
|
||||
{
|
||||
if (Function.Rnd.Next(++looptimes) > LoopProMax)
|
||||
Display(GraphCore.GraphType.Sleep_C_End, DisplayNomal);
|
||||
@ -169,7 +224,7 @@ namespace VPet_Simulator.Core
|
||||
/// <summary>
|
||||
/// 显示睡觉情况 (强制)
|
||||
/// </summary>
|
||||
public void DisplaySleepingForce()
|
||||
private void DisplaySleepingForce()
|
||||
{//TODO:如果开启了Function,强制睡觉为永久,否则睡到自然醒+LoopMax
|
||||
Display(GraphCore.GraphType.Sleep_B_Loop, DisplaySleepingForce);
|
||||
}
|
||||
@ -528,7 +583,7 @@ namespace VPet_Simulator.Core
|
||||
walklength = 0;
|
||||
CountNomal = 0;
|
||||
Core.Controller.MoveWindows(-Core.Controller.GetWindowsDistanceLeft() / Core.Controller.ZoomRatio - Core.Graph.GraphConfig.LocateClimbLeft, 0);
|
||||
Display(GraphCore.GraphType.Walk_Left_A_Start, () =>
|
||||
Display(GraphCore.GraphType.Climb_Left_A_Start, () =>
|
||||
{
|
||||
MoveTimerPoint = new Point(0, -Core.Graph.GraphConfig.SpeedClimb);
|
||||
MoveTimer.Start();
|
||||
@ -563,7 +618,7 @@ namespace VPet_Simulator.Core
|
||||
//不是:继续or停下
|
||||
if (Function.Rnd.Next(walklength++) < LoopMid)
|
||||
{
|
||||
Display(GraphCore.GraphType.Climb_Left, DisplayClimb_Lefting_UP);
|
||||
Display(GraphCore.GraphType.Climb_Left_B_Loop, DisplayClimb_Lefting_UP);
|
||||
}
|
||||
else
|
||||
{//停下来
|
||||
@ -591,7 +646,7 @@ namespace VPet_Simulator.Core
|
||||
CountNomal = 0;
|
||||
|
||||
Core.Controller.MoveWindows(-Core.Controller.GetWindowsDistanceLeft() / Core.Controller.ZoomRatio - Core.Graph.GraphConfig.LocateClimbLeft, 0);
|
||||
Display(GraphCore.GraphType.Walk_Left_A_Start, () =>
|
||||
Display(GraphCore.GraphType.Climb_Left_A_Start, () =>
|
||||
{
|
||||
MoveTimerPoint = new System.Windows.Point(0, Core.Graph.GraphConfig.SpeedClimb);
|
||||
MoveTimer.Start();
|
||||
@ -615,7 +670,7 @@ namespace VPet_Simulator.Core
|
||||
//不是:继续or停下
|
||||
if (Function.Rnd.Next(walklength++) < LoopMin)
|
||||
{
|
||||
Display(GraphCore.GraphType.Climb_Left, DisplayClimb_Lefting_DOWN);
|
||||
Display(GraphCore.GraphType.Climb_Left_B_Loop, DisplayClimb_Lefting_DOWN);
|
||||
}
|
||||
else
|
||||
{//停下来
|
||||
@ -635,7 +690,7 @@ namespace VPet_Simulator.Core
|
||||
CountNomal = 0;
|
||||
|
||||
Core.Controller.MoveWindows(Core.Controller.GetWindowsDistanceRight() / Core.Controller.ZoomRatio + Core.Graph.GraphConfig.LocateClimbRight, 0);
|
||||
Display(GraphCore.GraphType.Walk_Right_A_Start, () =>
|
||||
Display(GraphCore.GraphType.Climb_Right_A_Start, () =>
|
||||
{
|
||||
MoveTimerPoint = new Point(0, -Core.Graph.GraphConfig.SpeedClimb);
|
||||
MoveTimer.Start();
|
||||
@ -670,7 +725,7 @@ namespace VPet_Simulator.Core
|
||||
//不是:继续or停下
|
||||
if (Function.Rnd.Next(walklength++) < LoopMin)
|
||||
{
|
||||
Display(GraphCore.GraphType.Climb_Right, DisplayClimb_Righting_UP);
|
||||
Display(GraphCore.GraphType.Climb_Right_B_Loop, DisplayClimb_Righting_UP);
|
||||
}
|
||||
else
|
||||
{//停下来
|
||||
@ -698,7 +753,7 @@ namespace VPet_Simulator.Core
|
||||
CountNomal = 0;
|
||||
|
||||
Core.Controller.MoveWindows(Core.Controller.GetWindowsDistanceRight() / Core.Controller.ZoomRatio + Core.Graph.GraphConfig.LocateClimbRight, 0);
|
||||
Display(GraphCore.GraphType.Walk_Right_A_Start, () =>
|
||||
Display(GraphCore.GraphType.Climb_Right_A_Start, () =>
|
||||
{
|
||||
MoveTimerPoint = new Point(0, Core.Graph.GraphConfig.SpeedClimb);
|
||||
MoveTimer.Start();
|
||||
@ -722,7 +777,7 @@ namespace VPet_Simulator.Core
|
||||
//不是:继续or停下
|
||||
if (Function.Rnd.Next(walklength++) < LoopMin)
|
||||
{
|
||||
Display(GraphCore.GraphType.Climb_Right, DisplayClimb_Righting_DOWN);
|
||||
Display(GraphCore.GraphType.Climb_Right_B_Loop, DisplayClimb_Righting_DOWN);
|
||||
}
|
||||
else
|
||||
{//停下来
|
||||
@ -766,7 +821,7 @@ namespace VPet_Simulator.Core
|
||||
default:
|
||||
Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio);
|
||||
MoveTimer.Stop();
|
||||
DisplayNomal();
|
||||
DisplayFalled_Right();
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -779,7 +834,7 @@ namespace VPet_Simulator.Core
|
||||
{//停下来
|
||||
Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio);
|
||||
MoveTimer.Stop();
|
||||
DisplayNomal();
|
||||
DisplayFalled_Right();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
@ -818,7 +873,7 @@ namespace VPet_Simulator.Core
|
||||
default:
|
||||
Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio);
|
||||
MoveTimer.Stop();
|
||||
DisplayNomal();
|
||||
DisplayFalled_Right();
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -831,7 +886,7 @@ namespace VPet_Simulator.Core
|
||||
{//停下来
|
||||
Core.Controller.MoveWindows(0, -Core.Controller.GetWindowsDistanceUp() / Core.Controller.ZoomRatio);
|
||||
MoveTimer.Stop();
|
||||
DisplayNomal();
|
||||
DisplayFalled_Right();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
|
@ -157,6 +157,11 @@ namespace VPet_Simulator.Core
|
||||
case 17:
|
||||
DisplaySquat();
|
||||
break;
|
||||
case 12:
|
||||
case 19:
|
||||
case 20:
|
||||
DisplayIdel_StateONE();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -51,7 +51,9 @@ namespace VPet_Simulator.Core
|
||||
{
|
||||
if (outputtext.Count > 0)
|
||||
{
|
||||
Dispatcher.Invoke(() => { TText.Text += outputtext[0]; outputtext.RemoveAt(0); });
|
||||
var str = outputtext[0];
|
||||
outputtext.RemoveAt(0);
|
||||
Dispatcher.Invoke(() => { TText.Text += str; });
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -92,14 +94,14 @@ namespace VPet_Simulator.Core
|
||||
timeleft = text.Length + 5;
|
||||
ShowTimer.Start(); EndTimer.Stop(); CloseTimer.Stop();
|
||||
this.Visibility = Visibility.Visible;
|
||||
Opacity = 1;
|
||||
Opacity = .8;
|
||||
}
|
||||
|
||||
private void Border_MouseEnter(object sender, MouseEventArgs e)
|
||||
{
|
||||
EndTimer.Stop();
|
||||
CloseTimer.Stop();
|
||||
this.Opacity = 1;
|
||||
this.Opacity = .8;
|
||||
}
|
||||
|
||||
private void Border_MouseLeave(object sender, MouseEventArgs e)
|
||||
|
@ -114,8 +114,9 @@
|
||||
<MenuItem Header="说话" HorizontalContentAlignment="Center" />
|
||||
<MenuItem Header="学习" HorizontalContentAlignment="Center" />
|
||||
</MenuItem>
|
||||
<MenuItem x:Name="MenuDIY" Header="自定" HorizontalContentAlignment="Center" Click="MenuDIY_Click" />
|
||||
<MenuItem x:Name="MenuSetting" Header="管理" HorizontalContentAlignment="Center" />
|
||||
<MenuItem x:Name="MenuDIY" Header="自定" HorizontalContentAlignment="Center" Click="MenuDIY_Click"
|
||||
x:FieldModifier="public" />
|
||||
<MenuItem x:Name="MenuSetting" Header="系统" HorizontalContentAlignment="Center" />
|
||||
</Menu>
|
||||
</Grid>
|
||||
</UserControl>
|
||||
|
@ -46,13 +46,21 @@ namespace VPet_Simulator.Core
|
||||
/// </summary>
|
||||
Climb_Up_Left,
|
||||
/// <summary>
|
||||
/// 从右边爬 (开始)
|
||||
/// </summary>
|
||||
Climb_Right_A_Start,
|
||||
/// <summary>
|
||||
/// 从左边爬 (开始)
|
||||
/// </summary>
|
||||
Climb_Left_A_Start,
|
||||
/// <summary>
|
||||
/// 从右边爬 (循环)
|
||||
/// </summary>
|
||||
Climb_Right,
|
||||
Climb_Right_B_Loop,
|
||||
/// <summary>
|
||||
/// 从左边爬 (循环)
|
||||
/// </summary>
|
||||
Climb_Left,
|
||||
Climb_Left_B_Loop,
|
||||
/// <summary>
|
||||
/// 呼吸 (循环)
|
||||
/// </summary>
|
||||
@ -190,17 +198,29 @@ namespace VPet_Simulator.Core
|
||||
/// </summary>
|
||||
Say_C_End,
|
||||
/// <summary>
|
||||
/// 待机 (开始) (自动保持一致性)
|
||||
/// 待机 模式1 (开始)
|
||||
/// </summary>
|
||||
Idel_A_Start,
|
||||
Idel_StateONE_A_Start,
|
||||
/// <summary>
|
||||
/// 待机 (循环) (自动保持一致性)
|
||||
/// 待机 模式1 (循环)
|
||||
/// </summary>
|
||||
Idel_B_Loop,
|
||||
Idel_StateONE_B_Loop,
|
||||
/// <summary>
|
||||
/// 待机 (结束) (自动保持一致性)
|
||||
/// 待机 模式1 (结束)
|
||||
/// </summary>
|
||||
Idel_C_End,
|
||||
Idel_StateONE_C_End,
|
||||
/// <summary>
|
||||
/// 待机 模式2 (开始)
|
||||
/// </summary>
|
||||
Idel_StateTWO_A_Start,
|
||||
/// <summary>
|
||||
/// 待机 模式2 (循环)
|
||||
/// </summary>
|
||||
Idel_StateTWO_B_Loop,
|
||||
/// <summary>
|
||||
/// 待机 模式2 (结束)
|
||||
/// </summary>
|
||||
Idel_StateTWO_C_End,
|
||||
}
|
||||
///// <summary> loop 应该被取缔
|
||||
///// 动画类型默认设置 前文本|是否循环|是否常用
|
||||
|
@ -170,7 +170,7 @@ namespace VPet_Simulator.Core
|
||||
public void Run(Action EndAction = null)
|
||||
{
|
||||
//先显示该图层
|
||||
parent.Dispatcher.BeginInvoke(Visible);
|
||||
parent.Dispatcher.Invoke(Visible);
|
||||
//然后等待帧时间毫秒
|
||||
Thread.Sleep(Time);
|
||||
//判断是否要下一步
|
||||
@ -186,8 +186,8 @@ namespace VPet_Simulator.Core
|
||||
}
|
||||
else
|
||||
{
|
||||
//parent.endwilldo = () => parent.Dispatcher.BeginInvoke(Hidden);
|
||||
//parent.Dispatcher.BeginInvoke(Hidden);
|
||||
//parent.endwilldo = () => parent.Dispatcher.Invoke(Hidden);
|
||||
//parent.Dispatcher.Invoke(Hidden);
|
||||
parent.PlayState = false;
|
||||
if (parent.DoEndAction)
|
||||
EndAction?.Invoke();//运行结束动画时事件
|
||||
@ -197,20 +197,20 @@ namespace VPet_Simulator.Core
|
||||
Task.Run(() =>
|
||||
{
|
||||
Thread.Sleep(25);
|
||||
parent.Dispatcher.BeginInvoke(Hidden);
|
||||
parent.Dispatcher.Invoke(Hidden);
|
||||
});
|
||||
return;
|
||||
}
|
||||
//要下一步,现在就隐藏图层
|
||||
//隐藏该图层
|
||||
parent.Dispatcher.BeginInvoke(Hidden);
|
||||
parent.Dispatcher.Invoke(Hidden);
|
||||
parent.Animations[parent.nowid].Run(EndAction);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
parent.IsContinue = false;
|
||||
//parent.Dispatcher.BeginInvoke(Hidden);
|
||||
//parent.Dispatcher.Invoke(Hidden);
|
||||
if (parent.DoEndAction)
|
||||
EndAction?.Invoke();//运行结束动画时事件
|
||||
parent.StopAction?.Invoke();
|
||||
@ -218,7 +218,7 @@ namespace VPet_Simulator.Core
|
||||
Task.Run(() =>
|
||||
{
|
||||
Thread.Sleep(25);
|
||||
parent.Dispatcher.BeginInvoke(Hidden);
|
||||
parent.Dispatcher.Invoke(Hidden);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -24,6 +24,7 @@ using ContextMenu = System.Windows.Forms.ContextMenu;
|
||||
using MenuItem = System.Windows.Forms.MenuItem;
|
||||
using Application = System.Windows.Application;
|
||||
using System.Timers;
|
||||
using System.Windows.Forms.VisualStyles;
|
||||
|
||||
namespace VPet_Simulator.Windows
|
||||
{
|
||||
@ -68,8 +69,8 @@ namespace VPet_Simulator.Windows
|
||||
|
||||
InitializeComponent();
|
||||
|
||||
this.Height = 1000 * Set.ZoomLevel;
|
||||
this.Width = 1000 * Set.ZoomLevel;
|
||||
this.Height = 500 * Set.ZoomLevel;
|
||||
this.Width = 500 * Set.ZoomLevel;
|
||||
|
||||
//不存在就关掉
|
||||
var modpath = new DirectoryInfo(ModPath + @"\0000_core\pet\vup");
|
||||
@ -81,6 +82,19 @@ namespace VPet_Simulator.Windows
|
||||
}
|
||||
Task.Run(GameLoad);
|
||||
}
|
||||
private string[] rndtext = new string[]
|
||||
{
|
||||
"你知道吗? 鼠标右键可以打开菜单栏",
|
||||
"如果你觉得目前功能太少,那就多挂会机. 宠物会自己动的",
|
||||
"你知道吗? 你可以在设置里面修改游戏的缩放比例",
|
||||
"想要宠物不乱动? 设置里可以设置智能移动或者关闭移动",
|
||||
"有建议/游玩反馈? 来 菜单-系统-反馈中心 反馈吧",
|
||||
"你现在乱点说话是说话系统的一部分,不过还没做,在做了在做了ing",
|
||||
"你添加了虚拟主播模拟器和虚拟桌宠模拟器到愿望单了吗? 快去加吧",
|
||||
"这游戏开发这么慢,都怪画师太咕了.\n记得多催催画师(@叶书天)画桌宠, 催的越快更新越快!",
|
||||
"长按脑袋拖动桌宠到你喜欢的任意位置",
|
||||
"欢迎加入 虚拟主播模拟器群 430081239",
|
||||
};
|
||||
private long lastclicktime;
|
||||
public void GameLoad()
|
||||
{
|
||||
@ -137,11 +151,12 @@ namespace VPet_Simulator.Windows
|
||||
LoadingText.Visibility = Visibility.Collapsed;
|
||||
winSetting = new winGameSetting(this);
|
||||
Main = new Main(Core) { };
|
||||
Main.DefaultClickAction = () => {
|
||||
if (new TimeSpan(DateTime.Now.Ticks - lastclicktime).TotalMinutes > 1)
|
||||
Main.DefaultClickAction = () =>
|
||||
{
|
||||
if (new TimeSpan(DateTime.Now.Ticks - lastclicktime).TotalSeconds > 20)
|
||||
{
|
||||
lastclicktime = DateTime.Now.Ticks;
|
||||
Dispatcher.Invoke(() => { Main.Say("你知道吗? 鼠标右键可以打开菜单栏"); });
|
||||
Dispatcher.Invoke(() => Main.Say(rndtext[Function.Rnd.Next(rndtext.Length)]));
|
||||
}
|
||||
};
|
||||
DisplayGrid.Child = Main;
|
||||
|
@ -20,10 +20,7 @@
|
||||
<ListBoxItem Content="DisplayTouchHead" />
|
||||
<ListBoxItem Content="DisplayBoring" />
|
||||
<ListBoxItem Content="DisplaySquat" />
|
||||
<ListBoxItem Content="DisplaySquating" />
|
||||
<ListBoxItem Content="DisplaySleep" />
|
||||
<ListBoxItem Content="DisplaySleeping" />
|
||||
<ListBoxItem Content="DisplaySleepingForce" />
|
||||
<ListBoxItem Content="DisplayRaised" />
|
||||
<ListBoxItem Content="DisplayFalled_Left" />
|
||||
<ListBoxItem Content="DisplayFalled_Right" />
|
||||
@ -39,6 +36,8 @@
|
||||
<ListBoxItem Content="DisplayClimb_Top_Left" />
|
||||
<ListBoxItem Content="DisplayFall_Left" />
|
||||
<ListBoxItem Content="DisplayFall_Right" />
|
||||
<ListBoxItem Content="DisplayIdel_StateONE" />
|
||||
<ListBoxItem Content="DisplayIdel_StateTWO" />
|
||||
</ListBox>
|
||||
</Grid>
|
||||
</TabItem>
|
||||
|
@ -62,18 +62,9 @@ namespace VPet_Simulator.Windows
|
||||
case "DisplaySquat":
|
||||
mw.Main.DisplaySquat();
|
||||
break;
|
||||
case "DisplaySquating":
|
||||
mw.Main.DisplaySquating();
|
||||
break;
|
||||
case "DisplaySleep":
|
||||
mw.Main.DisplaySleep();
|
||||
break;
|
||||
case "DisplaySleeping":
|
||||
mw.Main.DisplaySleeping();
|
||||
break;
|
||||
case "DisplaySleepingForce":
|
||||
mw.Main.DisplaySleepingForce();
|
||||
break;
|
||||
case "DisplayRaised":
|
||||
mw.Main.DisplayRaised();
|
||||
break;
|
||||
@ -119,6 +110,12 @@ namespace VPet_Simulator.Windows
|
||||
case "DisplayFall_Right":
|
||||
mw.Main.DisplayFall_Right();
|
||||
break;
|
||||
case "DisplayIdel_StateONE":
|
||||
mw.Main.DisplayIdel_StateONE();
|
||||
break;
|
||||
case "DisplayIdel_StateTWO":
|
||||
mw.Main.DisplayIdel_StateTWO();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 190 KiB After Width: | Height: | Size: 457 KiB |
After Width: | Height: | Size: 252 KiB |
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Before Width: | Height: | Size: 209 KiB After Width: | Height: | Size: 209 KiB |
After Width: | Height: | Size: 241 KiB |
After Width: | Height: | Size: 221 KiB |
After Width: | Height: | Size: 238 KiB |
Before Width: | Height: | Size: 186 KiB After Width: | Height: | Size: 186 KiB |
Before Width: | Height: | Size: 195 KiB After Width: | Height: | Size: 195 KiB |
Before Width: | Height: | Size: 197 KiB After Width: | Height: | Size: 197 KiB |
Before Width: | Height: | Size: 195 KiB After Width: | Height: | Size: 195 KiB |
After Width: | Height: | Size: 195 KiB |
After Width: | Height: | Size: 179 KiB |
After Width: | Height: | Size: 167 KiB |
After Width: | Height: | Size: 152 KiB |
After Width: | Height: | Size: 162 KiB |
After Width: | Height: | Size: 156 KiB |
After Width: | Height: | Size: 157 KiB |
After Width: | Height: | Size: 155 KiB |
After Width: | Height: | Size: 159 KiB |
After Width: | Height: | Size: 155 KiB |
After Width: | Height: | Size: 159 KiB |
After Width: | Height: | Size: 158 KiB |
After Width: | Height: | Size: 156 KiB |
After Width: | Height: | Size: 159 KiB |
After Width: | Height: | Size: 159 KiB |
After Width: | Height: | Size: 159 KiB |
After Width: | Height: | Size: 159 KiB |
After Width: | Height: | Size: 158 KiB |
After Width: | Height: | Size: 155 KiB |
After Width: | Height: | Size: 158 KiB |
After Width: | Height: | Size: 155 KiB |
After Width: | Height: | Size: 158 KiB |
After Width: | Height: | Size: 158 KiB |
After Width: | Height: | Size: 167 KiB |
After Width: | Height: | Size: 179 KiB |
After Width: | Height: | Size: 173 KiB |
After Width: | Height: | Size: 191 KiB |
After Width: | Height: | Size: 195 KiB |
After Width: | Height: | Size: 159 KiB |
After Width: | Height: | Size: 159 KiB |
After Width: | Height: | Size: 181 KiB |
After Width: | Height: | Size: 195 KiB |
After Width: | Height: | Size: 156 KiB |
After Width: | Height: | Size: 150 KiB |
After Width: | Height: | Size: 150 KiB |
After Width: | Height: | Size: 150 KiB |
After Width: | Height: | Size: 150 KiB |
After Width: | Height: | Size: 150 KiB |
After Width: | Height: | Size: 150 KiB |
After Width: | Height: | Size: 150 KiB |
After Width: | Height: | Size: 150 KiB |
After Width: | Height: | Size: 151 KiB |
After Width: | Height: | Size: 159 KiB |
After Width: | Height: | Size: 159 KiB |
After Width: | Height: | Size: 161 KiB |
After Width: | Height: | Size: 157 KiB |
After Width: | Height: | Size: 161 KiB |
After Width: | Height: | Size: 160 KiB |
After Width: | Height: | Size: 157 KiB |
After Width: | Height: | Size: 161 KiB |
After Width: | Height: | Size: 157 KiB |
After Width: | Height: | Size: 161 KiB |
Before Width: | Height: | Size: 163 KiB |
After Width: | Height: | Size: 160 KiB |
After Width: | Height: | Size: 157 KiB |
After Width: | Height: | Size: 160 KiB |
After Width: | Height: | Size: 160 KiB |
After Width: | Height: | Size: 157 KiB |
After Width: | Height: | Size: 160 KiB |
After Width: | Height: | Size: 157 KiB |
After Width: | Height: | Size: 160 KiB |
Before Width: | Height: | Size: 156 KiB |
Before Width: | Height: | Size: 160 KiB |
Before Width: | Height: | Size: 156 KiB |
Before Width: | Height: | Size: 160 KiB |
Before Width: | Height: | Size: 160 KiB |
Before Width: | Height: | Size: 156 KiB |
Before Width: | Height: | Size: 160 KiB |
After Width: | Height: | Size: 160 KiB |
After Width: | Height: | Size: 157 KiB |
After Width: | Height: | Size: 160 KiB |
After Width: | Height: | Size: 160 KiB |
After Width: | Height: | Size: 157 KiB |
After Width: | Height: | Size: 160 KiB |
After Width: | Height: | Size: 157 KiB |
After Width: | Height: | Size: 160 KiB |