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https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
更好买储存驻留开关
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a1134aa575
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@ -171,6 +171,9 @@
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<Compile Include="WinDesign\winReport.xaml.cs">
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<DependentUpon>winReport.xaml</DependentUpon>
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</Compile>
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<Compile Include="WinDesign\winTrusteeShip.xaml.cs">
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<DependentUpon>winTrusteeShip.xaml</DependentUpon>
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</Compile>
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<Page Include="PetHelper.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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@ -224,6 +227,10 @@
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Page Include="WinDesign\winTrusteeShip.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<ItemGroup Condition="'$(Platform)' == 'x86'">
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<Reference Include="Facepunch.Steamworks.Win32, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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@ -58,7 +58,7 @@
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Background="Transparent" ToggleShadowColor="{x:Null}" IsChecked="{Binding StateOpen}"
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CheckedToggleBrush="{DynamicResource DARKPrimaryText}"
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ToggleBrush="{DynamicResource PrimaryDark}" pu:WindowX.IsDragMoveArea="False" BoxWidth="30"
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Loaded="Switch_Loaded" Checked="Switch_Checked" Unchecked="Switch_Checked" />
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Loaded="Switch_Loaded" />
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</Grid>
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</DataTemplate>
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</pu:WindowXCaption.HeaderTemplate>
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@ -339,6 +339,7 @@ namespace VPet_Simulator.Windows
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{
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_puswitch = sender as Switch;
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_puswitch.IsChecked = mw.Set["betterbuy"].GetBool("noautoclose");
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_puswitch.Click += Switch_Checked;
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}
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private void Switch_Checked(object sender, RoutedEventArgs e)
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