mirror of
https://github.com/LorisYounger/VPet.git
synced 2024-08-30 18:42:36 +00:00
合并启动项+支持跳过steam创意工坊加载
This commit is contained in:
parent
183a1659f5
commit
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VPet-Simulator.Windows
@ -651,9 +651,9 @@ namespace VPet_Simulator.Windows
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}
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}
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/// <summary>
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/// 加载游戏
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/// 加载游戏存档
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/// </summary>
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public bool GameLoad(ILPS lps)
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public bool SavesLoad(ILPS lps)
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{
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if (lps == null)
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return false;
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@ -995,23 +995,11 @@ namespace VPet_Simulator.Windows
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return true;
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}
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/// <summary>
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/// 支持多开的启动方式
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/// 游戏加载
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/// </summary>
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/// <param name="prefixsave">存档前缀</param>
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public MainWindow(string prefixsave)
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public void GameInitialization()
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{
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PrefixSave = prefixsave;
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if (prefixsave != string.Empty && !PrefixSave.StartsWith("-"))
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PrefixSave = '-' + prefixsave;
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//处理ARGS
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Args = new LPS_D();
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App.MainWindows.Add(this);
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foreach (var str in App.Args)
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{
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Args.Add(new Line(str));
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}
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try
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{
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//加载游戏设置
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@ -1034,13 +1022,6 @@ namespace VPet_Simulator.Windows
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VisualTree = visualTree,
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};
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_dwmEnabled = Win32.Dwmapi.DwmIsCompositionEnabled();
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_hwnd = new WindowInteropHelper(this).EnsureHandle();
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//if (File.Exists(ExtensionValue.BaseDirectory + @"\ChatGPTSetting.json"))
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// CGPTClient = ChatGPTClient.Load(File.ReadAllText(ExtensionValue.BaseDirectory + @"\ChatGPTSetting.json"));
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//this.Width = 400 * ZoomSlider.Value;
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//this.Height = 450 * ZoomSlider.Value;
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InitializeComponent();
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this.Height = 500 * Set.ZoomLevel;
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@ -1082,13 +1063,11 @@ namespace VPet_Simulator.Windows
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var modpath = new DirectoryInfo(ModPath + @"\0000_core\pet\vup");
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if (!modpath.Exists)
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{
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MessageBoxX.Show("缺少模组Core,无法启动桌宠\nMissing module Core, can't start up", "启动错误 boot error", Panuon.WPF.UI.MessageBoxIcon.Error);
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App.MainWindows.Remove(this);
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MessageBoxX.Show("缺少模组Core,无法启动桌宠\nMissing module Core, can't start up", "启动错误 boot error", Panuon.WPF.UI.MessageBoxIcon.Error);
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Close();
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return;
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}
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Task.Run(GameLoad_muti);
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}
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catch (Exception e)
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{
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@ -1097,11 +1076,31 @@ namespace VPet_Simulator.Windows
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"导致的\n如有可能请发送 错误信息截图和引发错误之前的操作 给开发者:service@exlb.net\n感谢您对游戏开发的支持\n".Translate()
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+ e.ToString();
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MessageBoxX.Show(errstr, "游戏致命性错误".Translate() + ' ' + "启动错误".Translate(), Panuon.WPF.UI.MessageBoxIcon.Error);
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Close();
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}
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}
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public async void GameLoad_muti()
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/// <summary>
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/// 支持多开的启动方式
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/// </summary>
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/// <param name="prefixsave">存档前缀</param>
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public MainWindow(string prefixsave)
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{
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PrefixSave = prefixsave;
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if (prefixsave != string.Empty && !PrefixSave.StartsWith("-"))
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PrefixSave = '-' + prefixsave;
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//处理ARGS
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Args = new LPS_D();
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foreach (var str in App.Args)
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{
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Args.Add(new Line(str));
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}
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_dwmEnabled = Win32.Dwmapi.DwmIsCompositionEnabled();
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_hwnd = new WindowInteropHelper(this).EnsureHandle();
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GameInitialization();
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//加载所有MOD
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List<DirectoryInfo> Path = new List<DirectoryInfo>();
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Path.AddRange(new DirectoryInfo(ModPath).EnumerateDirectories());
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@ -1111,6 +1110,14 @@ namespace VPet_Simulator.Windows
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{
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Path.Add(new DirectoryInfo(ws.Name));
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}
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Task.Run(() => GameLoad(Path));
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}
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/// <summary>
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/// 加载游戏
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/// </summary>
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/// <param name="Path">MOD地址</param>
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public async void GameLoad(List<DirectoryInfo> Path)
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{
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await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "Loading MOD"));
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//加载mod
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@ -1132,7 +1139,25 @@ namespace VPet_Simulator.Windows
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await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "尝试加载游戏存档".Translate()));
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//加载存档
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LoadLatestSave(petloader.PetName);
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if (File.Exists(ExtensionValue.BaseDirectory + @"\Save.lps")) //有老的旧存档,优先旧存档
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try
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{
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if (!SavesLoad(new LpsDocument(File.ReadAllText(ExtensionValue.BaseDirectory + @"\Save.lps"))))
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{
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//如果加载存档失败了,试试加载备份,如果没备份,就新建一个
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LoadLatestSave(petloader.PetName);
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}
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}
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catch (Exception ex)
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{
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MessageBoxX.Show("存档损毁,无法加载该存档\n可能是数据溢出/超模导致的" + '\n' + ex.Message, "存档损毁".Translate());
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//如果加载存档失败了,试试加载备份,如果没备份,就新建一个
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LoadLatestSave(petloader.PetName);
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}
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else
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//如果加载存档失败了,试试加载备份,如果没备份,就新建一个
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LoadLatestSave(petloader.PetName);
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//加载数据合理化:食物
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if (!Set["gameconfig"].GetBool("noAutoCal"))
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@ -1221,6 +1246,12 @@ namespace VPet_Simulator.Windows
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ClickTexts.Add(new ClickText("想要宠物不乱动? 设置里可以设置智能移动或者关闭移动"));
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ClickTexts.Add(new ClickText("有建议/游玩反馈? 来 菜单-系统-反馈中心 反馈吧"));
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ClickTexts.Add(new ClickText("长按脑袋拖动桌宠到你喜欢的任意位置"));
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//"如果你觉得目前功能太少,那就多挂会机. 宠物会自己动的".Translate(),
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//"你知道吗? 你可以在设置里面修改游戏的缩放比例".Translate(),
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//"你现在乱点说话是说话系统的一部分,不过还没做,在做了在做了ing".Translate(),
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//"你添加了虚拟主播模拟器和虚拟桌宠模拟器到愿望单了吗? 快去加吧".Translate(),
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//"这游戏开发这么慢,都怪画师太咕了".Translate(),
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//"欢迎加入 虚拟主播模拟器群 430081239".Translate()
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await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "尝试加载Steam内容".Translate()));
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//给正在玩这个游戏的主播/游戏up主做个小功能
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@ -1262,6 +1293,7 @@ namespace VPet_Simulator.Windows
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MusicTimer.Elapsed += MusicTimer_Elapsed;
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await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "尝试加载游戏动画".Translate()));
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await Dispatcher.InvokeAsync(new Action(() =>
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{
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@ -54,7 +54,7 @@ namespace VPet_Simulator.Windows
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{
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PrefixSave = '-' + Args["prefix"].Info;
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}
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App.MainWindows.Add(this);
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#if X64
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PNGAnimation.MaxLoadNumber = 50;
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#else
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@ -85,112 +85,139 @@ namespace VPet_Simulator.Windows
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{
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IsSteamUser = false;
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}
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try
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//更新存档系统
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if (Directory.Exists(ExtensionValue.BaseDirectory + @"\BackUP"))
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{
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//加载游戏设置
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if (new FileInfo(ExtensionValue.BaseDirectory + @$"\Setting{PrefixSave}.lps").Exists)
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{
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Set = new Setting(File.ReadAllText(ExtensionValue.BaseDirectory + @$"\Setting{PrefixSave}.lps"));
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}
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if (!Directory.Exists(ExtensionValue.BaseDirectory + @"\Saves"))
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Directory.Move(ExtensionValue.BaseDirectory + @"\BackUP", ExtensionValue.BaseDirectory + @"\Saves");
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else
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Set = new Setting("Setting#VPET:|\n");
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var visualTree = new FrameworkElementFactory(typeof(Border));
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visualTree.SetValue(Border.BackgroundProperty, new TemplateBindingExtension(Window.BackgroundProperty));
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var childVisualTree = new FrameworkElementFactory(typeof(ContentPresenter));
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childVisualTree.SetValue(UIElement.ClipToBoundsProperty, true);
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visualTree.AppendChild(childVisualTree);
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Template = new ControlTemplate
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{
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TargetType = typeof(Window),
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VisualTree = visualTree,
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};
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foreach (var file in new DirectoryInfo(ExtensionValue.BaseDirectory + @"\BackUP").GetFiles())
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if (!File.Exists(ExtensionValue.BaseDirectory + @"\Saves\" + file.Name))
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file.MoveTo(ExtensionValue.BaseDirectory + @"\Saves\" + file.Name);
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else
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file.Delete();
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Directory.Delete(ExtensionValue.BaseDirectory + @"\BackUP", true);
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}
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}
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_dwmEnabled = Win32.Dwmapi.DwmIsCompositionEnabled();
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_hwnd = new WindowInteropHelper(this).EnsureHandle();
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_dwmEnabled = Win32.Dwmapi.DwmIsCompositionEnabled();
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_hwnd = new WindowInteropHelper(this).EnsureHandle();
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//if (File.Exists(ExtensionValue.BaseDirectory + @"\ChatGPTSetting.json"))
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// CGPTClient = ChatGPTClient.Load(File.ReadAllText(ExtensionValue.BaseDirectory + @"\ChatGPTSetting.json"));
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//this.Width = 400 * ZoomSlider.Value;
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//this.Height = 450 * ZoomSlider.Value;
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InitializeComponent();
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GameInitialization();
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this.Height = 500 * Set.ZoomLevel;
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this.Width = 500 * Set.ZoomLevel;
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Task.Run(() =>
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{
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//加载所有MOD
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List<DirectoryInfo> Path = new List<DirectoryInfo>();
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Path.AddRange(new DirectoryInfo(ModPath).EnumerateDirectories());
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double L = 0, T = 0;
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if (Set.StartRecordLast)
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bool NOCancel = true;
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CancellationTokenSource source = new CancellationTokenSource();
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var tsk = Task.Run(async () =>
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{
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var point = Set.StartRecordLastPoint;
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if (point.X != 0 || point.Y != 0)
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if (IsSteamUser)//如果是steam用户,尝试加载workshop
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{
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L = point.X;
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T = point.Y;
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var workshop = new Line_D("workshop");
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await Dispatcher.InvokeAsync(new Action(() =>
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{
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LoadingText.Content = "Loading Steam Workshop\nDouble Click To Skip";
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LoadingText.MouseDoubleClick += (_, _) =>
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{
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if ((string)LoadingText.Content == "Loading Steam Workshop\nDouble Click To Skip")
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{
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NOCancel = false;
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}
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};
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}));
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int i = 1;
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while (true)
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{
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var page = await Steamworks.Ugc.Query.ItemsReadyToUse.GetPageAsync(i++);
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if (page.HasValue && page.Value.ResultCount != 0)
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{
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foreach (Steamworks.Ugc.Item entry in page.Value.Entries)
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{
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if (entry.Directory != null)
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{
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Path.Add(new DirectoryInfo(entry.Directory));
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workshop.Add(new Sub(entry.Directory, ""));
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}
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}
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}
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else
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{
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break;
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}
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}
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if (workshop.Count != 0)
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Set["workshop"] = workshop;
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}
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}
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else
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{
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var point = Set.StartRecordPoint;
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L = point.X; T = point.Y;
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}
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Left = L;
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Top = T;
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// control position inside bounds
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Core.Controller = new MWController(this);
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double dist;
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if ((dist = Core.Controller.GetWindowsDistanceLeft()) < 0) Left -= dist;
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if ((dist = Core.Controller.GetWindowsDistanceRight()) < 0) Left += dist;
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if ((dist = Core.Controller.GetWindowsDistanceUp()) < 0) Top -= dist;
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if ((dist = Core.Controller.GetWindowsDistanceDown()) < 0) Top += dist;
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if (Set.TopMost)
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{
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Topmost = true;
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}
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//不存在就关掉
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var modpath = new DirectoryInfo(ModPath + @"\0000_core\pet\vup");
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if (!modpath.Exists)
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{
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MessageBoxX.Show("缺少模组Core,无法启动桌宠\nMissing module Core, can't start up", "启动错误 boot error", Panuon.WPF.UI.MessageBoxIcon.Error);
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Environment.Exit(0);
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return;
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}
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//更新存档系统
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if (Directory.Exists(ExtensionValue.BaseDirectory + @"\BackUP"))
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{
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if (!Directory.Exists(ExtensionValue.BaseDirectory + @"\Saves"))
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Directory.Move(ExtensionValue.BaseDirectory + @"\BackUP", ExtensionValue.BaseDirectory + @"\Saves");
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else
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{
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foreach (var file in new DirectoryInfo(ExtensionValue.BaseDirectory + @"\BackUP").GetFiles())
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if (!File.Exists(ExtensionValue.BaseDirectory + @"\Saves\" + file.Name))
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file.MoveTo(ExtensionValue.BaseDirectory + @"\Saves\" + file.Name);
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else
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file.Delete();
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Directory.Delete(ExtensionValue.BaseDirectory + @"\BackUP", true);
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var workshop = Set["workshop"];
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foreach (Sub ws in workshop)
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{
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Path.Add(new DirectoryInfo(ws.Name));
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}
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}
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}, source.Token);
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while (NOCancel && !tsk.IsCompleted)
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{
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Thread.Sleep(500);
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}
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if (!NOCancel)
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{
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source.Cancel();
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var workshop = Set["workshop"];
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foreach (Sub ws in workshop)
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{
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Path.Add(new DirectoryInfo(ws.Name));
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}
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}
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//if (!Directory.Exists(ExtensionValue.BaseDirectory + @"\Saves"))
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//{
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// Directory.CreateDirectory(ExtensionValue.BaseDirectory + @"\Saves");
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//}
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Task.Run(GameLoad);
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}
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catch (Exception e)
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{
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string errstr = "游戏发生错误,可能是".Translate() + (string.IsNullOrWhiteSpace(CoreMOD.NowLoading) ?
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"游戏或者MOD".Translate() : $"MOD({CoreMOD.NowLoading})") +
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"导致的\n如有可能请发送 错误信息截图和引发错误之前的操作 给开发者:service@exlb.net\n感谢您对游戏开发的支持\n".Translate()
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+ e.ToString();
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MessageBoxX.Show(errstr, "游戏致命性错误".Translate() + ' ' + "启动错误".Translate(), Panuon.WPF.UI.MessageBoxIcon.Error);
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Environment.Exit(0);
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}
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Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "Loading Translate")).Wait();
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//加载语言
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LocalizeCore.StoreTranslation = true;
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if (Set.Language == "null")
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{
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LocalizeCore.LoadDefaultCulture();
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if (LocalizeCore.CurrentCulture == "null")
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LocalizeCore.CurrentCulture = "en";
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Set.Language = LocalizeCore.CurrentCulture;
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}
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else
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LocalizeCore.LoadCulture(Set.Language);
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//旧版本设置兼容
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var cgpte = Set.FindLine("CGPT");
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if (cgpte != null)
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{
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var cgpteb = cgpte.Find("enable");
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if (cgpteb != null)
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{
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if (Set["CGPT"][(gbol)"enable"])
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{
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Set["CGPT"][(gstr)"type"] = "API";
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}
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else
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{
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Set["CGPT"][(gstr)"type"] = "LB";
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}
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Set["CGPT"].Remove(cgpteb);
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}
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}
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else if (Set["CGPT"][(gstr)"type"] == "OFF")
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{//为老玩家开启选项聊天功能
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Set["CGPT"][(gstr)"type"] = "LB";
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}
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else//新玩家,默认设置为
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Set["CGPT"][(gstr)"type"] = "LB";
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GameLoad(Path);
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});
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}
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@ -233,13 +260,13 @@ namespace VPet_Simulator.Windows
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}
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private void Exit()
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{
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if (App.MainWindows.Count == 1)
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if (App.MainWindows.Count <= 1)
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{
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try
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{
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if (IsSteamUser)
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SteamClient.Shutdown();//关掉和Steam的连线
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if (Core != null)
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if (Core != null && Core.Graph != null)
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{
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foreach (var igs in Core.Graph.GraphsList.Values)
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{
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@ -325,7 +352,7 @@ namespace VPet_Simulator.Windows
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{
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try
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{
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if (GameLoad(new LPS(File.ReadAllText(latestsave))))
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if (SavesLoad(new LPS(File.ReadAllText(latestsave))))
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return;
|
||||
//MessageBoxX.Show("存档损毁,无法加载该存档\n可能是上次储存出错或Steam云同步导致的\n请在设置中加载备份还原存档", "存档损毁".Translate());
|
||||
}
|
||||
@ -340,623 +367,7 @@ namespace VPet_Simulator.Windows
|
||||
GameSavesData = new GameSave_v2(petname.Translate());
|
||||
Core.Save = GameSavesData.GameSave;
|
||||
}
|
||||
public async void GameLoad()
|
||||
{
|
||||
//加载所有MOD
|
||||
List<DirectoryInfo> Path = new List<DirectoryInfo>();
|
||||
Path.AddRange(new DirectoryInfo(ModPath).EnumerateDirectories());
|
||||
if (IsSteamUser)//如果是steam用户,尝试加载workshop
|
||||
{
|
||||
var workshop = new Line_D("workshop");
|
||||
await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "Loading Steam Workshop"));
|
||||
int i = 1;
|
||||
while (true)
|
||||
{
|
||||
var page = Steamworks.Ugc.Query.ItemsReadyToUse.GetPageAsync(i++).Result;
|
||||
if (page.HasValue && page.Value.ResultCount != 0)
|
||||
{
|
||||
foreach (Steamworks.Ugc.Item entry in page.Value.Entries)
|
||||
{
|
||||
if (entry.Directory != null)
|
||||
{
|
||||
Path.Add(new DirectoryInfo(entry.Directory));
|
||||
workshop.Add(new Sub(entry.Directory, ""));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (workshop.Count != 0)
|
||||
Set["workshop"] = workshop;
|
||||
}
|
||||
else
|
||||
{
|
||||
var workshop = Set["workshop"];
|
||||
foreach (Sub ws in workshop)
|
||||
{
|
||||
Path.Add(new DirectoryInfo(ws.Name));
|
||||
}
|
||||
}
|
||||
await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "Loading MOD"));
|
||||
//加载mod
|
||||
foreach (DirectoryInfo di in Path)
|
||||
{
|
||||
if (!File.Exists(di.FullName + @"\info.lps"))
|
||||
continue;
|
||||
await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = $"Loading MOD: {di.Name}"));
|
||||
CoreMODs.Add(new CoreMOD(di, this));
|
||||
}
|
||||
|
||||
CoreMOD.NowLoading = null;
|
||||
//判断是否需要清空缓存
|
||||
if (Set.LastCacheDate < CoreMODs.Max(x => x.CacheDate) || Set["CGPT"][(gint)"v"] <= 1)
|
||||
{//需要清理缓存
|
||||
Set["CGPT"][(gint)"v"] = 2;
|
||||
Set.LastCacheDate = DateTime.Now;
|
||||
if (Directory.Exists(CachePath))
|
||||
{
|
||||
Directory.Delete(CachePath, true);
|
||||
Directory.CreateDirectory(CachePath);
|
||||
}
|
||||
}
|
||||
|
||||
await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "Loading Translate"));
|
||||
//加载语言
|
||||
LocalizeCore.StoreTranslation = true;
|
||||
if (Set.Language == "null")
|
||||
{
|
||||
LocalizeCore.LoadDefaultCulture();
|
||||
if (LocalizeCore.CurrentCulture == "null")
|
||||
LocalizeCore.CurrentCulture = "en";
|
||||
Set.Language = LocalizeCore.CurrentCulture;
|
||||
}
|
||||
else
|
||||
LocalizeCore.LoadCulture(Set.Language);
|
||||
|
||||
//旧版本设置兼容
|
||||
var cgpte = Set.FindLine("CGPT");
|
||||
if (cgpte != null)
|
||||
{
|
||||
var cgpteb = cgpte.Find("enable");
|
||||
if (cgpteb != null)
|
||||
{
|
||||
if (Set["CGPT"][(gbol)"enable"])
|
||||
{
|
||||
Set["CGPT"][(gstr)"type"] = "API";
|
||||
}
|
||||
else
|
||||
{
|
||||
Set["CGPT"][(gstr)"type"] = "LB";
|
||||
}
|
||||
Set["CGPT"].Remove(cgpteb);
|
||||
}
|
||||
}
|
||||
else if (Set["CGPT"][(gstr)"type"] == "OFF")
|
||||
{//为老玩家开启选项聊天功能
|
||||
Set["CGPT"][(gstr)"type"] = "LB";
|
||||
}
|
||||
else//新玩家,默认设置为
|
||||
Set["CGPT"][(gstr)"type"] = "LB";
|
||||
|
||||
|
||||
await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "尝试加载游戏MOD".Translate()));
|
||||
|
||||
//当前桌宠动画
|
||||
var petloader = Pets.Find(x => x.Name == Set.PetGraph);
|
||||
petloader ??= Pets[0];
|
||||
|
||||
await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "尝试加载游戏存档".Translate()));
|
||||
//加载存档
|
||||
if (File.Exists(ExtensionValue.BaseDirectory + @"\Save.lps")) //有老的旧存档,优先旧存档
|
||||
try
|
||||
{
|
||||
if (!GameLoad(new LpsDocument(File.ReadAllText(ExtensionValue.BaseDirectory + @"\Save.lps"))))
|
||||
{
|
||||
//如果加载存档失败了,试试加载备份,如果没备份,就新建一个
|
||||
LoadLatestSave(petloader.PetName);
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBoxX.Show("存档损毁,无法加载该存档\n可能是数据溢出/超模导致的" + '\n' + ex.Message, "存档损毁".Translate());
|
||||
//如果加载存档失败了,试试加载备份,如果没备份,就新建一个
|
||||
LoadLatestSave(petloader.PetName);
|
||||
}
|
||||
else
|
||||
//如果加载存档失败了,试试加载备份,如果没备份,就新建一个
|
||||
LoadLatestSave(petloader.PetName);
|
||||
|
||||
//加载数据合理化:食物
|
||||
if (!Set["gameconfig"].GetBool("noAutoCal"))
|
||||
{
|
||||
foreach (Food f in Foods)
|
||||
{
|
||||
if (f.IsOverLoad())
|
||||
{
|
||||
f.Price = Math.Max((int)f.RealPrice, 1);
|
||||
f.isoverload = false;
|
||||
}
|
||||
}
|
||||
//var food = new Food();
|
||||
foreach (var selet in SelectTexts)
|
||||
{
|
||||
selet.Exp = Math.Max(Math.Min(selet.Exp, 1000), -1000);
|
||||
//food.Exp += selet.Exp;
|
||||
selet.Feeling = Math.Max(Math.Min(selet.Feeling, 1000), -1000);
|
||||
//food.Feeling += selet.Feeling;
|
||||
selet.Health = Math.Max(Math.Min(selet.Feeling, 100), -100);
|
||||
//food.Health += selet.Health;
|
||||
selet.Likability = Math.Max(Math.Min(selet.Likability, 50), -50);
|
||||
//food.Likability += selet.Likability;
|
||||
selet.Money = Math.Max(Math.Min(selet.Money, 1000), -1000);
|
||||
//food.Price -= selet.Money;
|
||||
selet.Strength = Math.Max(Math.Min(selet.Strength, 1000), -1000);
|
||||
//food.Strength += selet.Strength;
|
||||
selet.StrengthDrink = Math.Max(Math.Min(selet.StrengthDrink, 1000), -1000);
|
||||
//food.StrengthDrink += selet.StrengthDrink;
|
||||
selet.StrengthFood = Math.Max(Math.Min(selet.StrengthFood, 1000), -1000);
|
||||
//food.StrengthFood += selet.StrengthFood;
|
||||
}
|
||||
//if (food.IsOverLoad())
|
||||
//{
|
||||
// MessageBox.Show(food.RealPrice.ToString());
|
||||
//}
|
||||
foreach (var selet in ClickTexts)
|
||||
{
|
||||
selet.Exp = Math.Max(Math.Min(selet.Exp, 1000), -1000);
|
||||
//food.Exp += selet.Exp;
|
||||
selet.Feeling = Math.Max(Math.Min(selet.Feeling, 1000), -1000);
|
||||
//food.Feeling += selet.Feeling;
|
||||
selet.Health = Math.Max(Math.Min(selet.Feeling, 100), -100);
|
||||
//food.Health += selet.Health;
|
||||
selet.Likability = Math.Max(Math.Min(selet.Likability, 50), -50);
|
||||
//food.Likability += selet.Likability;
|
||||
selet.Money = Math.Max(Math.Min(selet.Money, 1000), -1000);
|
||||
//food.Price -= selet.Money;
|
||||
selet.Strength = Math.Max(Math.Min(selet.Strength, 1000), -1000);
|
||||
//food.Strength += selet.Strength;
|
||||
selet.StrengthDrink = Math.Max(Math.Min(selet.StrengthDrink, 1000), -1000);
|
||||
//food.StrengthDrink += selet.StrengthDrink;
|
||||
selet.StrengthFood = Math.Max(Math.Min(selet.StrengthFood, 1000), -1000);
|
||||
//food.StrengthFood += selet.StrengthFood;
|
||||
}
|
||||
}
|
||||
|
||||
//桌宠生日:第一次启动日期
|
||||
if (GameSavesData.Data.FindLine("birthday") == null)
|
||||
{
|
||||
var sf = new FileInfo(ExtensionValue.BaseDirectory + @$"\Setting{PrefixSave}.lps");
|
||||
if (sf.Exists)
|
||||
{
|
||||
GameSavesData[(gdat)"birthday"] = sf.CreationTime.Date;
|
||||
}
|
||||
else
|
||||
GameSavesData[(gdat)"birthday"] = DateTime.Now.Date;
|
||||
}
|
||||
|
||||
AutoSaveTimer.Elapsed += AutoSaveTimer_Elapsed;
|
||||
|
||||
if (GameSavesData.Statistics[(gdbe)"stat_bb_food"] < 0 || GameSavesData.Statistics[(gdbe)"stat_bb_drink"] < 0 || GameSavesData.Statistics[(gdbe)"stat_bb_drug"] < 0
|
||||
|| GameSavesData.Statistics[(gdbe)"stat_bb_snack"] < 0 || GameSavesData.Statistics[(gdbe)"stat_bb_functional"] < 0 || GameSavesData.Statistics[(gdbe)"stat_bb_meal"] < 0
|
||||
|| GameSavesData.Statistics[(gdbe)"stat_bb_gift"] < 0)
|
||||
{
|
||||
HashCheck = false;
|
||||
}
|
||||
|
||||
if (Set.AutoSaveInterval > 0)
|
||||
{
|
||||
AutoSaveTimer.Interval = Set.AutoSaveInterval * 60000;
|
||||
AutoSaveTimer.Start();
|
||||
}
|
||||
ClickTexts.Add(new ClickText("你知道吗? 鼠标右键可以打开菜单栏"));
|
||||
ClickTexts.Add(new ClickText("你知道吗? 你可以在设置里面修改游戏的缩放比例"));
|
||||
ClickTexts.Add(new ClickText("想要宠物不乱动? 设置里可以设置智能移动或者关闭移动"));
|
||||
ClickTexts.Add(new ClickText("有建议/游玩反馈? 来 菜单-系统-反馈中心 反馈吧"));
|
||||
ClickTexts.Add(new ClickText("长按脑袋拖动桌宠到你喜欢的任意位置"));
|
||||
//"如果你觉得目前功能太少,那就多挂会机. 宠物会自己动的".Translate(),
|
||||
//"你知道吗? 你可以在设置里面修改游戏的缩放比例".Translate(),
|
||||
//"你现在乱点说话是说话系统的一部分,不过还没做,在做了在做了ing".Translate(),
|
||||
//"你添加了虚拟主播模拟器和虚拟桌宠模拟器到愿望单了吗? 快去加吧".Translate(),
|
||||
//"这游戏开发这么慢,都怪画师太咕了".Translate(),
|
||||
//"欢迎加入 虚拟主播模拟器群 430081239".Translate()
|
||||
|
||||
await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "尝试加载Steam内容".Translate()));
|
||||
//给正在玩这个游戏的主播/游戏up主做个小功能
|
||||
if (IsSteamUser)
|
||||
{
|
||||
ClickTexts.Add(new ClickText("关注 {0} 谢谢喵")
|
||||
{
|
||||
TranslateText = "关注 {0} 谢谢喵".Translate(SteamClient.Name)
|
||||
});
|
||||
//Steam成就
|
||||
GameSavesData.Statistics.StatisticChanged += Statistics_StatisticChanged;
|
||||
//Steam通知
|
||||
SteamFriends.SetRichPresence("username", Core.Save.Name);
|
||||
SteamFriends.SetRichPresence("mode", (Core.Save.Mode.ToString() + "ly").Translate());
|
||||
SteamFriends.SetRichPresence("steam_display", "#Status_IDLE");
|
||||
SteamFriends.SetRichPresence("idel", "闲逛".Translate());
|
||||
if (HashCheck)
|
||||
{
|
||||
SteamFriends.SetRichPresence("lv", $" (lv{GameSavesData.GameSave.Level})");
|
||||
}
|
||||
else
|
||||
{
|
||||
SteamFriends.SetRichPresence("lv", " ");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ClickTexts.Add(new ClickText("关注 {0} 谢谢喵")
|
||||
{
|
||||
TranslateText = "关注 {0} 谢谢喵".Translate(Environment.UserName)
|
||||
});
|
||||
}
|
||||
|
||||
//音乐识别timer加载
|
||||
MusicTimer = new System.Timers.Timer(100)
|
||||
{
|
||||
AutoReset = false
|
||||
};
|
||||
MusicTimer.Elapsed += MusicTimer_Elapsed;
|
||||
|
||||
|
||||
|
||||
await Dispatcher.InvokeAsync(new Action(() => LoadingText.Content = "尝试加载游戏动画".Translate()));
|
||||
await Dispatcher.InvokeAsync(new Action(() =>
|
||||
{
|
||||
LoadingText.Content = "尝试加载动画和生成缓存".Translate();
|
||||
|
||||
Core.Graph = petloader.Graph(Set.Resolution);
|
||||
Main = new Main(Core);
|
||||
Main.NoFunctionMOD = Set.CalFunState;
|
||||
|
||||
//加载数据合理化:工作
|
||||
if (!Set["gameconfig"].GetBool("noAutoCal"))
|
||||
{
|
||||
foreach (var work in Core.Graph.GraphConfig.Works)
|
||||
{
|
||||
if (work.IsOverLoad())
|
||||
{
|
||||
work.MoneyLevel = 0.5;
|
||||
work.MoneyBase = 8;
|
||||
if (work.Type == GraphHelper.Work.WorkType.Work)
|
||||
{
|
||||
work.StrengthDrink = 2.5;
|
||||
work.StrengthFood = 3.5;
|
||||
work.Feeling = 1.5;
|
||||
work.FinishBonus = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
work.Feeling = 1;
|
||||
work.FinishBonus = 0;
|
||||
work.StrengthDrink = 1;
|
||||
work.StrengthFood = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
LoadingText.Content = "正在加载游戏".Translate();
|
||||
var m = new System.Windows.Controls.MenuItem()
|
||||
{
|
||||
Header = "MOD管理".Translate(),
|
||||
HorizontalContentAlignment = System.Windows.HorizontalAlignment.Center,
|
||||
};
|
||||
m.Click += (x, y) =>
|
||||
{
|
||||
Main.ToolBar.Visibility = Visibility.Collapsed;
|
||||
winSetting.MainTab.SelectedIndex = 5;
|
||||
winSetting.Show();
|
||||
};
|
||||
Main.FunctionSpendHandle += lowStrength;
|
||||
Main.WorkTimer.E_FinishWork += WorkTimer_E_FinishWork;
|
||||
Main.ToolBar.MenuMODConfig.Items.Add(m);
|
||||
try
|
||||
{
|
||||
//加载游戏创意工坊插件
|
||||
foreach (MainPlugin mp in Plugins)
|
||||
mp.LoadPlugin();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
new winReport(this, "由于插件引起的游戏启动错误".Translate() + "\n" + e.ToString()).Show();
|
||||
}
|
||||
Foods.ForEach(item => item.LoadImageSource(this));
|
||||
Main.TimeHandle += Handle_Music;
|
||||
if (IsSteamUser)
|
||||
Main.TimeHandle += Handle_Steam;
|
||||
Main.TimeHandle += (x) => DiagnosisUPLoad();
|
||||
|
||||
switch (Set["CGPT"][(gstr)"type"])
|
||||
{
|
||||
case "DIY":
|
||||
TalkAPIIndex = TalkAPI.FindIndex(x => x.APIName == Set["CGPT"][(gstr)"DIY"]);
|
||||
LoadTalkDIY();
|
||||
break;
|
||||
//case "API":
|
||||
// TalkBox = new TalkBoxAPI(this);
|
||||
// Main.ToolBar.MainGrid.Children.Add(TalkBox);
|
||||
// break;
|
||||
case "LB":
|
||||
//if (IsSteamUser)
|
||||
//{
|
||||
// TalkBox = new TalkSelect(this);
|
||||
// Main.ToolBar.MainGrid.Children.Add(TalkBox);
|
||||
//}
|
||||
TalkBox = new TalkSelect(this);
|
||||
Main.ToolBar.MainGrid.Children.Add(TalkBox);
|
||||
break;
|
||||
}
|
||||
|
||||
//窗口部件
|
||||
winSetting = new winGameSetting(this);
|
||||
winBetterBuy = new winBetterBuy(this);
|
||||
|
||||
Main.DefaultClickAction = () =>
|
||||
{
|
||||
if (new TimeSpan(DateTime.Now.Ticks - lastclicktime).TotalSeconds > 20)
|
||||
{
|
||||
lastclicktime = DateTime.Now.Ticks;
|
||||
var rt = GetClickText();
|
||||
if (rt != null)
|
||||
{
|
||||
//聊天效果
|
||||
if (rt.Exp != 0)
|
||||
{
|
||||
if (rt.Exp > 0)
|
||||
{
|
||||
GameSavesData.Statistics[(gint)"stat_say_exp_p"]++;
|
||||
}
|
||||
else
|
||||
GameSavesData.Statistics[(gint)"stat_say_exp_d"]++;
|
||||
}
|
||||
if (rt.Likability != 0)
|
||||
{
|
||||
if (rt.Likability > 0)
|
||||
GameSavesData.Statistics[(gint)"stat_say_like_p"]++;
|
||||
else
|
||||
GameSavesData.Statistics[(gint)"stat_say_like_d"]++;
|
||||
}
|
||||
if (rt.Money != 0)
|
||||
{
|
||||
if (rt.Money > 0)
|
||||
GameSavesData.Statistics[(gint)"stat_say_money_p"]++;
|
||||
else
|
||||
GameSavesData.Statistics[(gint)"stat_say_money_d"]++;
|
||||
}
|
||||
Main.Core.Save.EatFood(rt);
|
||||
Main.Core.Save.Money += rt.Money;
|
||||
Main.SayRnd(rt.TranslateText, desc: rt.FoodToDescription());
|
||||
}
|
||||
}
|
||||
};
|
||||
Main.PlayVoiceVolume = Set.VoiceVolume;
|
||||
Main.FunctionSpendHandle += StatisticsCalHandle;
|
||||
DisplayGrid.Child = Main;
|
||||
Task.Run(async () =>
|
||||
{
|
||||
while (Main.IsWorking)
|
||||
{
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
await Dispatcher.InvokeAsync(() => LoadingText.Visibility = Visibility.Collapsed);
|
||||
});
|
||||
|
||||
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "退出桌宠".Translate(), () => { Main.ToolBar.Visibility = Visibility.Collapsed; Close(); });
|
||||
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "开发控制台".Translate(), () => { Main.ToolBar.Visibility = Visibility.Collapsed; new winConsole(this).Show(); });
|
||||
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "操作教程".Translate(), () =>
|
||||
{
|
||||
if (LocalizeCore.CurrentCulture == "zh-Hans")
|
||||
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial.html");
|
||||
else if (LocalizeCore.CurrentCulture == "zh-Hant")
|
||||
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial_zht.html");
|
||||
else
|
||||
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial_en.html");
|
||||
});
|
||||
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "反馈中心".Translate(), () => { Main.ToolBar.Visibility = Visibility.Collapsed; new winReport(this).Show(); });
|
||||
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Setting, "设置面板".Translate(), () =>
|
||||
{
|
||||
Main.ToolBar.Visibility = Visibility.Collapsed;
|
||||
winSetting.Show();
|
||||
});
|
||||
|
||||
//this.Background = new ImageBrush(new BitmapImage(new Uri("pack://application:,,,/Res/TopLogo2019.PNG")));
|
||||
|
||||
//Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Feed, "喂食测试", () =>
|
||||
// {
|
||||
// Main.ToolBar.Visibility = Visibility.Collapsed;
|
||||
// IRunImage eat = (IRunImage)Core.Graph.FindGraph(GraphType.Eat, GameSave.ModeType.Nomal);
|
||||
// var b = Main.FindDisplayBorder(eat);
|
||||
// eat.Run(b, new BitmapImage(new Uri("pack://application:,,,/Res/汉堡.png")), Main.DisplayToNomal);
|
||||
// }
|
||||
//);
|
||||
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Feed, "吃饭".Translate(), () =>
|
||||
{
|
||||
winBetterBuy.Show(Food.FoodType.Meal);
|
||||
});
|
||||
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Feed, "喝水".Translate(), () =>
|
||||
{
|
||||
winBetterBuy.Show(Food.FoodType.Drink);
|
||||
});
|
||||
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Feed, "收藏".Translate(), () =>
|
||||
{
|
||||
winBetterBuy.Show(Food.FoodType.Star);
|
||||
});
|
||||
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Feed, "药品".Translate(), () =>
|
||||
{
|
||||
winBetterBuy.Show(Food.FoodType.Drug);
|
||||
});
|
||||
Main.ToolBar.AddMenuButton(VPet_Simulator.Core.ToolBar.MenuType.Feed, "礼品".Translate(), () =>
|
||||
{
|
||||
winBetterBuy.Show(Food.FoodType.Gift);
|
||||
});
|
||||
Main.SetMoveMode(Set.AllowMove, Set.SmartMove, Set.SmartMoveInterval * 1000);
|
||||
Main.SetLogicInterval((int)(Set.LogicInterval * 1000));
|
||||
if (Set.MessageBarOutside)
|
||||
Main.MsgBar.SetPlaceOUT();
|
||||
|
||||
Main.ToolBar.WorkCheck = WorkCheck;
|
||||
|
||||
//加载图标
|
||||
notifyIcon = new NotifyIcon();
|
||||
notifyIcon.Text = "虚拟桌宠模拟器".Translate();
|
||||
ContextMenu m_menu;
|
||||
|
||||
if (Set.PetHelper)
|
||||
LoadPetHelper();
|
||||
|
||||
|
||||
|
||||
m_menu = new ContextMenu();
|
||||
m_menu.Popup += (x, y) => { GameSavesData.Statistics[(gint)"stat_menu_pop"]++; };
|
||||
var hitThrough = new MenuItem("鼠标穿透".Translate(), (x, y) => { SetTransparentHitThrough(); })
|
||||
{
|
||||
Name = "NotifyIcon_HitThrough",
|
||||
Checked = HitThrough
|
||||
};
|
||||
m_menu.MenuItems.Add(hitThrough);
|
||||
m_menu.MenuItems.Add(new MenuItem("操作教程".Translate(), (x, y) =>
|
||||
{
|
||||
if (LocalizeCore.CurrentCulture == "zh-Hans")
|
||||
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial.html");
|
||||
else if (LocalizeCore.CurrentCulture == "zh-Hant")
|
||||
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial_zht.html");
|
||||
else
|
||||
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial_en.html");
|
||||
}));
|
||||
m_menu.MenuItems.Add(new MenuItem("重置位置与状态".Translate(), (x, y) =>
|
||||
{
|
||||
Main.CleanState();
|
||||
Main.DisplayToNomal();
|
||||
Left = (SystemParameters.PrimaryScreenWidth - Width) / 2;
|
||||
Top = (SystemParameters.PrimaryScreenHeight - Height) / 2;
|
||||
}));
|
||||
m_menu.MenuItems.Add(new MenuItem("反馈中心".Translate(), (x, y) => { new winReport(this).Show(); }));
|
||||
m_menu.MenuItems.Add(new MenuItem("开发控制台".Translate(), (x, y) => { new winConsole(this).Show(); }));
|
||||
|
||||
m_menu.MenuItems.Add(new MenuItem("设置面板".Translate(), (x, y) =>
|
||||
{
|
||||
winSetting.Show();
|
||||
}));
|
||||
m_menu.MenuItems.Add(new MenuItem("退出桌宠".Translate(), (x, y) => Close()));
|
||||
|
||||
LoadDIY();
|
||||
|
||||
notifyIcon.ContextMenu = m_menu;
|
||||
|
||||
notifyIcon.Icon = new System.Drawing.Icon(Application.GetResourceStream(new Uri("pack://application:,,,/vpeticon.ico")).Stream);
|
||||
|
||||
notifyIcon.Visible = true;
|
||||
notifyIcon.BalloonTipClicked += (a, b) =>
|
||||
{
|
||||
winSetting.Show();
|
||||
};
|
||||
if (Set.StartUPBoot == true && !Set["v"][(gbol)"newverstartup"])
|
||||
{//更新到最新版开机启动方式
|
||||
try
|
||||
{
|
||||
winSetting.GenStartUP();
|
||||
Set["v"][(gbol)"newverstartup"] = true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//成就和统计
|
||||
GameSavesData.Statistics[(gint)"stat_open_times"]++;
|
||||
Main.MoveTimer.Elapsed += MoveTimer_Elapsed;
|
||||
Main.OnSay += Main_OnSay;
|
||||
Main.Event_TouchHead += Main_Event_TouchHead;
|
||||
Main.Event_TouchBody += Main_Event_TouchBody;
|
||||
|
||||
HashCheck = HashCheck;
|
||||
|
||||
if (Set.HitThrough)
|
||||
{
|
||||
if (!Set["v"][(gbol)"HitThrough"])
|
||||
{
|
||||
Set["v"][(gbol)"HitThrough"] = true;
|
||||
Set.HitThrough = false;
|
||||
}
|
||||
else
|
||||
SetTransparentHitThrough();
|
||||
}
|
||||
|
||||
if (File.Exists(ExtensionValue.BaseDirectory + @"\Tutorial.html") && Set["SingleTips"].GetDateTime("tutorial") <= new DateTime(2023, 6, 20))
|
||||
{
|
||||
Set["SingleTips"].SetDateTime("tutorial", DateTime.Now);
|
||||
if (LocalizeCore.CurrentCulture == "zh-Hans")
|
||||
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial.html");
|
||||
else if (LocalizeCore.CurrentCulture == "zh-Hant")
|
||||
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial_zht.html");
|
||||
else
|
||||
ExtensionSetting.StartURL(ExtensionValue.BaseDirectory + @"\Tutorial_en.html");
|
||||
}
|
||||
if (!Set["SingleTips"].GetBool("helloworld"))
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
Thread.Sleep(2000);
|
||||
Set["SingleTips"].SetBool("helloworld", true);
|
||||
NoticeBox.Show("欢迎使用虚拟桌宠模拟器!\n如果遇到桌宠爬不见了,可以在我这里设置居中或退出桌宠".Translate(),
|
||||
"你好".Translate() + (IsSteamUser ? Steamworks.SteamClient.Name : Environment.UserName));
|
||||
//Thread.Sleep(2000);
|
||||
//Main.SayRnd("欢迎使用虚拟桌宠模拟器\n这是个中期的测试版,若有bug请多多包涵\n欢迎加群虚拟主播模拟器430081239或在菜单栏-管理-反馈中提交bug或建议".Translate());
|
||||
});
|
||||
}
|
||||
#if DEMO
|
||||
else
|
||||
{
|
||||
notifyIcon.ShowBalloonTip(10, "正式版更新通知".Translate(), //本次更新内容
|
||||
"虚拟桌宠模拟器 现已发布正式版, 赶快前往下载吧!", ToolTipIcon.Info);
|
||||
Process.Start("https://store.steampowered.com/app/1920960/VPet/");
|
||||
}
|
||||
#else
|
||||
//else if (Set["SingleTips"].GetDateTime("update") <= new DateTime(2023, 8, 11) && LocalizeCore.CurrentCulture.StartsWith("cn"))
|
||||
//{
|
||||
// if (Set["SingleTips"].GetDateTime("update") > new DateTime(2023, 8, 1)) // 上次更新日期时间
|
||||
// notifyIcon.ShowBalloonTip(10, "更新通知 08/11", //本次更新内容
|
||||
// "新增跳舞功能,桌宠会在播放音乐的时候跳舞\n新增不开心大部分系列动画\n更好买支持翻页", ToolTipIcon.Info);
|
||||
// else// 累计更新内容
|
||||
// notifyIcon.ShowBalloonTip(10, "更新通知 08/01",
|
||||
// "更新了新的动画系统\n新增桌宠会在播放音乐的时候跳舞\n新增不开心大部分系列动画\n更好买支持翻页", ToolTipIcon.Info);
|
||||
// Set["SingleTips"].SetDateTime("update", DateTime.Now);
|
||||
//}
|
||||
#endif
|
||||
//MOD报错
|
||||
foreach (CoreMOD cm in CoreMODs)
|
||||
if (!cm.SuccessLoad)
|
||||
if (cm.Tag.Contains("该模组已损坏"))
|
||||
MessageBoxX.Show("模组 {0} 插件损坏\n虚拟桌宠模拟器未能成功加载该插件\n请联系作者修复该问题".Translate(cm.Name) + '\n' + cm.ErrorMessage, "该模组已损坏".Translate());
|
||||
else if (Set.IsPassMOD(cm.Name))
|
||||
MessageBoxX.Show("模组 {0} 的代码插件损坏\n虚拟桌宠模拟器未能成功加载该插件\n请联系作者修复该问题".Translate(cm.Name) + '\n' + cm.ErrorMessage, "{0} 未加载代码插件".Translate(cm.Name));
|
||||
else if (Set.IsMSGMOD(cm.Name))
|
||||
MessageBoxX.Show("由于 {0} 包含代码插件\n虚拟桌宠模拟器已自动停止加载该插件\n请手动前往设置允许启用该mod 代码插件".Translate(cm.Name), "{0} 未加载代码插件".Translate(cm.Name));
|
||||
|
||||
}));
|
||||
|
||||
////游戏提示
|
||||
//if (Set["SingleTips"][(gint)"open"] == 0 && Set.StartUPBoot == true && Set.StartUPBootSteam == true)
|
||||
//{
|
||||
// await Dispatcher.InvokeAsync(new Action(() =>
|
||||
// {
|
||||
// MessageBoxX.Show("检测到您开启了开机启动, 以下是开机启动相关提示信息: (仅显示一次)".Translate() + "\n------\n" +
|
||||
// "游戏开机启动的实现方式是创建快捷方式,不是注册表,更健康,所以游戏卸了也不知道\n如果游戏打不开,可以去这里手动删除游戏开机启动快捷方式:\n%appdata%\\Microsoft\\Windows\\Start Menu\\Programs\\Startup\\".Translate()
|
||||
// , "关于卸载不掉的问题是因为开启了开机启动".Translate(), Panuon.WPF.UI.MessageBoxIcon.Info);
|
||||
// Set["SingleTips"][(gint)"open"] = 1;
|
||||
// }));
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
private void M_menu_Popup(object sender, EventArgs e)
|
||||
{
|
||||
|
@ -1279,7 +1279,7 @@ namespace VPet_Simulator.Windows
|
||||
mw.Main.WorkTimer.Visibility = Visibility.Collapsed;
|
||||
mw.Main.State = Main.WorkingState.Nomal;
|
||||
}
|
||||
if (!mw.GameLoad(l))
|
||||
if (!mw.SavesLoad(l))
|
||||
MessageBoxX.Show("存档损毁,无法加载该存档\n可能是上次储存出错或Steam云同步导致的\n请在设置中加载备份还原存档", "存档损毁".Translate());
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
Loading…
x
Reference in New Issue
Block a user