VPet/CONTRIBUTING_en.md

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Contributing

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Welcome to participate in development! To ensure code maintainability and playability, if you wish to develop new features or gameplay, please first contact me (by sending a mail or opening an Issue) with your idea. This is to make sure your contribution fits the game, and will not get outright rejected for being unfitting (causing your effort to be wasted). You don't need to contact me regarding fixing errors or bugs - simply send a PR in that case.

After I approve your idea, you may fork the code repository and make your changes, then submit them by opening a pull request. If it doesn't get approved, you can always make your own version of this game (that will be subject to Apache License version 2.0 and the animation copyright notice and authorization terms).

Note that to make sure the features/gameplay you contribute fit the game, I may make changes to your code.

Also note that the addition of new features can usually be accomplished with plugins - see VPet.Plugin.Demo for more information.

Thanks to the following participating developers (in order of contribution):

How to deploy Vpet-Simulator.Windows

  1. Download the source code, and open VPet.sln with Visual Studio.
  2. Change the project to generate to Vpet-Simulator.Windows, and the configuration to x64. Demonstration of the above
  3. Click on Run. If everything is OK, you will get the following message: Lack Mod Core, Unable start desktop pet
  4. Run Vpet-Simulator.Windows/mklink.bat as administrator. This links the mod folder to the build folder.
  5. Click on Run again, and this time the app will run.

Software architecture

  • VPet-Simulator.Windows - desktop pet simulator for the desktop
    • Function - for functional code

      • CoreMOD - mod management
      • MWController - window controller
    • WinDesign - for windows and UI design

      • winBetterBuy - Betterbuy window
      • winCGPTSetting - ChatGPT settings
      • winSetting - app settings/mod configuration
      • winConsole - console for dev purposes
      • winGameSetting - game settings
      • winReport - feedback center
    • MainWindows - main window; stores and presents the Core

    • PetHelper - for quick pet switching

  • VPet-Simulator.Tool - tools that assist in creating mods, e.g. frame generator
  • VPet-Simulator.Core - the app's core, for embedding into other WPF applications e.g. VUP-Simulator
    • Handle - interfaces and controls
      • IController - form controller; contains relevant functions and settings, such as moving to the side
      • Function - general functions
      • GameCore - the game's core; contains various data etc.
      • GameSave - save functionality
      • IFood - interface for items and food
      • PetLoader - animation loader
    • Graph - graphics rendering
      • IGraph - base interface for animations
      • GraphCore - core for animation displaying
      • GraphHelper - animation helper class
      • GraphInfo - animation information
      • FoodAnimation - specialized support for displaying 3-layer sandwich animations (not necessarily just for food, it's just the name)
      • PNGAnimation - component for animated animations
      • Picture - component for static animations
    • Display - for displaying
      • basestyle/Theme - basic style
      • Main.xaml - core display component
        • MainDisplay - core display methods
        • MainLogic - core display logic
      • ToolBar - toolbar that shows up when pets are clicked on
      • MessageBar - dialogue bubble for when pets speak
      • WorkTimer - work timer (duh)

Animation copyright notice and authorization terms

The copyright of the pet animation files provided in the source code belongs to the VUP-Simulator team. When using this game's core library in your application, you may either use your own animation files or ours. Providing that you follow the following terms, you may use our animations freely:

Note This copyright notice only applies to the default animation files and doesn't apply to custom animation files created by third parties.

For usage for non-commercial purposes

You must inform users of the source of our animation files, and provide a link to this page.

For usage for commercial purposes

  • Please contact me through e-mail first.
  • On the first use of your application, you must show a pop-up window that prominently informs the user of the source of our animation files, and provides a link to this page.
  • In a suitable page (that your users can easily access), you must inform the user of the source of our animation files, and provide a link to this page.
  • You must not profit from our animation files by selling them.

For distribution

  • All of the above authorization information must be disclosed.
  • You must provide a link to this page.
  • No profit should be made with our files.