mirror of
https://github.com/LorisYounger/VPet.git
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78 lines
2.0 KiB
C#
78 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Windows.Controls;
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namespace VPet_Simulator.Windows.Interface;
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/// <summary>
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/// 多人联机窗口接口 (访客表)
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/// </summary>
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public interface IMPWindows
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{
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/// <summary>
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/// 访客表id
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/// </summary>
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ulong LobbyID { get; }
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/// <summary>
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/// 所有好友(不包括自己)
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/// </summary>
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IEnumerable<IMPFriend> Friends { get; }
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/// <summary>
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/// 主持人SteamID
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/// </summary>
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ulong HostID { get; }
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/// <summary>
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/// 当前玩家是否是主持人
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/// </summary>
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bool IsHost { get; }
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/// <summary>
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/// 事件:成员退出
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/// </summary>
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event Action<ulong> OnMemberLeave;
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/// <summary>
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/// 事件:成员加入
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/// </summary>
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event Action<ulong> OnMemberJoined;
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/// <summary>
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/// 给指定好友发送消息(数据包)
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/// </summary>
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/// <param name="friendid">好友id</param>
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/// <param name="msg">消息内容(数据包)</param>
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bool SendMessage(ulong friendid, MPMessage msg);
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/// <summary>
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/// 给所有人发送消息
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/// </summary>
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void SendMessageALL(MPMessage msg);
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/// <summary>
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/// 发送日志消息
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/// </summary>
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/// <param name="message">日志</param>
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void Log(string message);
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/// <summary>
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/// 收到消息日志 发送人id, 消息内容
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/// </summary>
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event Action<ulong, MPMessage> ReceivedMessage;
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/// <summary>
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/// 事件: 结束访客表, 窗口关闭
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/// </summary>
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event Action ClosingMutiPlayer;
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/// <summary>
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/// 当前是否有游戏(其他mod的)正在进行 避免多个游戏同时进行而导致冲突
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/// 如果你的游戏开始了, 请请设置为true, 并在游戏结束后设置为false
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/// </summary>
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bool IsGameRunning { get; set; }
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/// <summary>
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/// 获取访客表菜单栏,可以插入自己的菜单
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/// </summary>
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TabControl TabControl { get; }
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/// <summary>
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/// 是否可加入
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/// </summary>
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bool Joinable { get; }
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}
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