ctop/widgets/menu.go

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package widgets
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import (
ui "github.com/gizak/termui"
)
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var (
padding = 2
minWidth = 30
)
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type Menu struct {
ui.Block
Items []string
TextFgColor ui.Attribute
TextBgColor ui.Attribute
Selectable bool
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CursorPos int
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}
func NewMenu(items []string) *Menu {
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m := &Menu{
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Block: *ui.NewBlock(),
Items: items,
TextFgColor: ui.ThemeAttr("par.text.fg"),
TextBgColor: ui.ThemeAttr("par.text.bg"),
Selectable: false,
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CursorPos: 0,
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}
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m.Width, m.Height = calcSize(items)
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return m
}
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func (m *Menu) Buffer() ui.Buffer {
var cell ui.Cell
buf := m.Block.Buffer()
for n, item := range m.Items {
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x := padding
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for _, ch := range item {
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// invert bg/fg colors on currently selected row
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if m.Selectable && n == m.CursorPos {
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cell = ui.Cell{Ch: ch, Fg: m.TextBgColor, Bg: m.TextFgColor}
} else {
cell = ui.Cell{Ch: ch, Fg: m.TextFgColor, Bg: m.TextBgColor}
}
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buf.Set(x, n+padding, cell)
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x++
}
}
return buf
}
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func (m *Menu) Up(ui.Event) {
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if m.CursorPos > 0 {
m.CursorPos--
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ui.Render(m)
}
}
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func (m *Menu) Down(ui.Event) {
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if m.CursorPos < (len(m.Items) - 1) {
m.CursorPos++
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ui.Render(m)
}
}
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// Setup some default handlers for menu navigation
func (m *Menu) NavigationHandlers() {
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ui.Handle("/sys/kbd/<up>", m.Up)
ui.Handle("/sys/kbd/<down>", m.Down)
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ui.Handle("/sys/kbd/q", func(ui.Event) { ui.StopLoop() })
}
// return width and height based on menu items
func calcSize(items []string) (w, h int) {
h = len(items) + (padding * 2)
w = minWidth
for _, s := range items {
if len(s) > w {
w = len(s)
}
}
w += (padding * 2)
return w, h
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}