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status.go: make logic more explicit
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parent
4fbc998a41
commit
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@ -22,11 +22,11 @@ type Status struct {
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func NewStatus() CompactCol {
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s := &Status{
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Block: ui.NewBlock(),
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status: []ui.Cell{{Ch: ' '}},
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health: []ui.Cell{{Ch: ' '}},
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}
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s.Height = 1
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s.Border = false
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s.setState("")
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return s
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}
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@ -51,17 +51,25 @@ func (s *Status) Header() string { return "" }
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func (s *Status) FixedWidth() int { return 3 }
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func (s *Status) setState(val string) {
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// defaults
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text := mark
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color := ui.ColorDefault
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var text string
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switch val {
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case "":
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return
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case "created":
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text = mark
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case "running":
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text = mark
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color = ui.ThemeAttr("status.ok")
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case "exited":
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text = mark
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color = ui.ThemeAttr("status.danger")
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case "paused":
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text = vBar
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default:
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text = " "
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log.Warningf("unknown status string: \"%v\"", val)
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}
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s.status = ui.TextCells(text, color, ui.ColorDefault)
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@ -69,18 +77,22 @@ func (s *Status) setState(val string) {
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func (s *Status) setHealth(val string) {
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color := ui.ColorDefault
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mark := healthMark
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var mark string
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switch val {
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case "":
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return
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case "healthy":
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mark = healthMark
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color = ui.ThemeAttr("status.ok")
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case "unhealthy":
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mark = healthMark
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color = ui.ThemeAttr("status.danger")
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case "starting":
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mark = healthMark
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color = ui.ThemeAttr("status.warn")
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default:
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mark = " "
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log.Warningf("unknown health state string: \"%v\"", val)
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}
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