refactor map, add padding type

This commit is contained in:
Bradley Cicenas
2017-01-21 13:41:28 -05:00
parent bf201f55d3
commit edce2b674a
2 changed files with 26 additions and 24 deletions

View File

@ -16,6 +16,7 @@ type Input struct {
Data string Data string
TextFgColor ui.Attribute TextFgColor ui.Attribute
TextBgColor ui.Attribute TextBgColor ui.Attribute
padding Padding
} }
func NewInput() *Input { func NewInput() *Input {
@ -24,6 +25,7 @@ func NewInput() *Input {
Label: "input", Label: "input",
TextFgColor: ui.ThemeAttr("par.text.fg"), TextFgColor: ui.ThemeAttr("par.text.fg"),
TextBgColor: ui.ThemeAttr("par.text.bg"), TextBgColor: ui.ThemeAttr("par.text.bg"),
padding: Padding{4, 2},
} }
i.Width, i.Height = 30, 3 i.Width, i.Height = 30, 3
return i return i
@ -33,7 +35,7 @@ func (i *Input) Buffer() ui.Buffer {
var cell ui.Cell var cell ui.Cell
buf := i.Block.Buffer() buf := i.Block.Buffer()
x := x_padding x := i.padding[0]
for _, ch := range i.Data { for _, ch := range i.Data {
cell = ui.Cell{Ch: ch, Fg: i.TextFgColor, Bg: i.TextBgColor} cell = ui.Cell{Ch: ch, Fg: i.TextFgColor, Bg: i.TextBgColor}
buf.Set(x, 1, cell) buf.Set(x, 1, cell)

View File

@ -4,11 +4,7 @@ import (
ui "github.com/gizak/termui" ui "github.com/gizak/termui"
) )
var ( type Padding [2]int // x,y padding
x_padding = 4
y_padding = 2
minWidth = 8
)
type Menu struct { type Menu struct {
ui.Block ui.Block
@ -18,6 +14,7 @@ type Menu struct {
TextBgColor ui.Attribute TextBgColor ui.Attribute
Selectable bool Selectable bool
CursorPos int CursorPos int
padding Padding
} }
func NewMenu(items []string) *Menu { func NewMenu(items []string) *Menu {
@ -29,8 +26,9 @@ func NewMenu(items []string) *Menu {
TextBgColor: ui.ThemeAttr("par.text.bg"), TextBgColor: ui.ThemeAttr("par.text.bg"),
Selectable: false, Selectable: false,
CursorPos: 0, CursorPos: 0,
padding: Padding{4, 2},
} }
m.Width, m.Height = calcSize(items) m.calcSize()
return m return m
} }
@ -38,14 +36,8 @@ func (m *Menu) Buffer() ui.Buffer {
var cell ui.Cell var cell ui.Cell
buf := m.Block.Buffer() buf := m.Block.Buffer()
// override display of items, if given for n, item := range m.displayItems() {
items := m.Items x := m.padding[0]
if len(m.DisplayItems) == len(m.Items) {
items = m.DisplayItems
}
for n, item := range items {
x := x_padding
for _, ch := range item { for _, ch := range item {
// invert bg/fg colors on currently selected row // invert bg/fg colors on currently selected row
if m.Selectable && n == m.CursorPos { if m.Selectable && n == m.CursorPos {
@ -53,7 +45,7 @@ func (m *Menu) Buffer() ui.Buffer {
} else { } else {
cell = ui.Cell{Ch: ch, Fg: m.TextFgColor, Bg: m.TextBgColor} cell = ui.Cell{Ch: ch, Fg: m.TextFgColor, Bg: m.TextBgColor}
} }
buf.Set(x, n+y_padding, cell) buf.Set(x, n+m.padding[1], cell)
x++ x++
} }
} }
@ -82,17 +74,25 @@ func (m *Menu) NavigationHandlers() {
ui.Handle("/sys/kbd/q", func(ui.Event) { ui.StopLoop() }) ui.Handle("/sys/kbd/q", func(ui.Event) { ui.StopLoop() })
} }
// return width and height based on menu items // override display of items, if given
func calcSize(items []string) (w, h int) { func (m *Menu) displayItems() []string {
h = len(items) + (y_padding * 2) if len(m.DisplayItems) == len(m.Items) {
return m.DisplayItems
}
return m.Items
}
w = minWidth // Set width and height based on menu items
func (m *Menu) calcSize() {
m.Width = 8 // minimum width
items := m.displayItems()
for _, s := range items { for _, s := range items {
if len(s) > w { if len(s) > m.Width {
w = len(s) m.Width = len(s)
} }
} }
w += (x_padding * 2)
return w, h m.Width += (m.padding[0] * 2)
m.Height = len(items) + (m.padding[1] * 2)
} }