fishyboteso/fishy/engine/semifisher/fishing_event.py

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"""
fishing_event.py
Defines different fishing modes (states) which acts as state for state machine
also implements callbacks which is called when states are changed
"""
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import logging
import time
from fishy.engine.semifisher import fishing_mode
from playsound import playsound
from fishy import web
from fishy.engine.semifisher.fishing_mode import State, FishingMode
from fishy.helper import helper
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import keyboard
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from fishy.helper.config import config
import random
class FishEvent:
fishCaught = 0
totalFishCaught = 0
stickInitTime = 0
fish_times = []
hole_start_time = 0
FishingStarted = False
jitter = False
previousState = State.IDLE
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# initialize these
action_key = 'e'
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collect_allow_auto = False
uid = None
sound = False
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def _fishing_sleep(waittime, lower_limit_ms = 16, upper_limit_ms = 2500):
reaction = 0.0
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if (FishEvent.jitter and upper_limit_ms > lower_limit_ms):
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reaction = float( random.randrange(lower_limit_ms, upper_limit_ms) )/1000.0
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max_wait_t = waittime+reaction if waittime+reaction <= 2.5 else 2.5
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time.sleep(max_wait_t)
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def init():
subscribe()
FishEvent.jitter = config.get("jitter", False)
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FishEvent.action_key = config.get("action_key", 'e')
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FishEvent.collect_key = config.get("collect_key", 'r')
FishEvent.collect_allow_auto = config.get("collect_allow_auto", False)
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FishEvent.uid = config.get("uid")
FishEvent.sound = config.get("sound_notification", False)
def unsubscribe():
if fisher_callback in fishing_mode.subscribers:
fishing_mode.subscribers.remove(fisher_callback)
def subscribe():
if fisher_callback not in fishing_mode.subscribers:
fishing_mode.subscribers.append(fisher_callback)
if FishingMode.CurrentMode == State.LOOK:
fisher_callback(FishingMode.CurrentMode)
def fisher_callback(event: State):
callbacks_map = {State.HOOK: on_hook, State.LOOK: on_look, State.IDLE: on_idle, State.STICK: on_stick}
callbacks_map[event]()
FishEvent.previousState = event
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def on_hook():
"""
called when the fish hook is detected
increases the `fishCaught` and `totalFishCaught`, calculates the time it took to catch
presses e to catch the fish
"""
FishEvent.fishCaught += 1
FishEvent.totalFishCaught += 1
time_to_hook = time.time() - FishEvent.stickInitTime
FishEvent.fish_times.append(time_to_hook)
logging.info("HOOOOOOOOOOOOOOOOOOOOOOOK....... " + str(FishEvent.fishCaught) + " caught " + "in " + str(
round(time_to_hook, 2)) + " secs. " + "Total: " + str(FishEvent.totalFishCaught))
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keyboard.press_and_release(FishEvent.action_key)
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if FishEvent.collect_allow_auto:
_fishing_sleep(0.1)
keyboard.press_and_release('r')
_fishing_sleep(0.1)
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_fishing_sleep(0.0)
def on_look():
"""
presses e to throw the fishing rod
"""
keyboard.press_and_release(FishEvent.action_key)
def on_idle():
if FishEvent.fishCaught > 0:
web.send_hole_deplete(FishEvent.uid, FishEvent.fishCaught, time.time() - FishEvent.hole_start_time,
FishEvent.fish_times)
FishEvent.fishCaught = 0
if FishEvent.previousState == State.HOOK:
logging.info("HOLE DEPLETED")
else:
logging.info("FISHING INTERRUPTED")
if FishEvent.sound:
playsound(helper.manifest_file("sound.mp3"), False)
def on_stick():
FishEvent.stickInitTime = time.time()
FishEvent.FishingStarted = True
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if FishEvent.fishCaught == 0:
FishEvent.hole_start_time = time.time()
FishEvent.fish_times = []