fishyboteso/fishy/engine/fullautofisher/engine.py

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import logging
import math
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import time
from threading import Thread
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from pynput import keyboard, mouse
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from fishy.engine import SemiFisherEngine
from fishy.engine.common.IEngine import IEngine
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from fishy.engine.common.window import WindowClient
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from fishy.engine.fullautofisher.mode.calibrator import Calibrator
from fishy.engine.fullautofisher.mode.imode import FullAutoMode
from fishy.engine.fullautofisher.mode.player import Player
from fishy.engine.fullautofisher.mode.recorder import Recorder
from fishy.engine.common.qr_detection import (get_qr_location,
get_values_from_image, image_pre_process)
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from fishy.engine.semifisher import fishing_mode
from fishy.engine.semifisher.fishing_mode import FishingMode
from fishy.helper.config import config
from fishy.helper.helper import wait_until, is_eso_active, sign, print_exc
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mse = mouse.Controller()
kb = keyboard.Controller()
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class FullAuto(IEngine):
rotate_by = 30
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def __init__(self, gui_ref):
from fishy.engine.fullautofisher.test import Test
super().__init__(gui_ref)
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self._curr_rotate_y = 0
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self.fisher = SemiFisherEngine(None)
self.calibrator = Calibrator(self)
self.test = Test(self)
self.show_crop = False
self.mode = None
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def run(self):
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self.mode = None
if config.get("calibrate", False):
self.mode = Calibrator(self)
elif FullAutoMode(config.get("full_auto_mode", 0)) == FullAutoMode.Player:
self.mode = Player(self)
elif FullAutoMode(config.get("full_auto_mode", 0)) == FullAutoMode.Recorder:
self.mode = Recorder(self)
else:
logging.error("not a valid mode selected")
return
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# block thread until game window becomes active
if not is_eso_active():
logging.info("Waiting for eso window to be active...")
wait_until(lambda: is_eso_active() or not self.start)
if self.start:
logging.info("starting in 2 secs...")
time.sleep(2)
if not self._pre_run_checks():
return
if config.get("tabout_stop", 1):
self.stop_on_inactive()
# noinspection PyBroadException
try:
self.mode.run()
except Exception:
logging.error("exception occurred while running full auto mode")
print_exc()
def _pre_run_checks(self):
if self.window.get_capture() is None:
logging.error("Game window not found")
return False
self.window.crop = get_qr_location(self.window.get_capture())
if self.window.crop is None:
logging.error("FishyQR not found, try to drag it around and try again")
return False
if not (type(self.mode) is Calibrator) and not self.calibrator.all_calibrated():
logging.error("you need to calibrate first")
return False
return True
def start_show(self):
def func():
while self.start and WindowClient.running():
self.window.show(self.show_crop, func=image_pre_process)
Thread(target=func).start()
def stop_on_inactive(self):
def func():
logging.debug("stop on inactive started")
wait_until(lambda: not is_eso_active() or not self.start)
if self.start and not is_eso_active():
self.turn_off()
logging.debug("stop on inactive stopped")
Thread(target=func).start()
def get_coords(self):
"""
There is chance that this function give None instead of a QR.
Need to handle manually
todo find a better way of handling None: switch from start bool to state which knows
todo its waiting for qr which doesn't block the engine when commanded to close
"""
img = self.window.processed_image(func=image_pre_process)
values = get_values_from_image(img)
return values[:3] if values else None
def move_to(self, target) -> bool:
current = self.get_coords()
if not current:
return False
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logging.debug(f"Moving from {(current[0], current[1])} to {target}")
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move_vec = target[0] - current[0], target[1] - current[1]
dist = math.sqrt(move_vec[0] ** 2 + move_vec[1] ** 2)
logging.debug(f"distance: {dist}")
if dist < 5e-05:
logging.debug("distance very small skipping")
return True
target_angle = math.degrees(math.atan2(-move_vec[1], move_vec[0])) + 90
from_angle = current[2]
if not self.rotate_to(target_angle, from_angle):
return False
walking_time = dist / self.calibrator.move_factor
logging.debug(f"walking for {walking_time}")
kb.press('w')
time.sleep(walking_time)
kb.release('w')
logging.debug("done")
# todo: maybe check if it reached the destination before returning true?
return True
def rotate_to(self, target_angle, from_angle=None) -> bool:
if from_angle is None:
coords = self.get_coords()
if not coords:
return False
_, _, from_angle = coords
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if target_angle < 0:
target_angle = 360 + target_angle
while target_angle > 360:
target_angle -= 360
logging.debug(f"Rotating from {from_angle} to {target_angle}")
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angle_diff = target_angle - from_angle
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if abs(angle_diff) > 180:
angle_diff = (360 - abs(angle_diff)) * sign(angle_diff) * -1
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rotate_times = int(angle_diff / self.calibrator.rot_factor) * -1
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logging.debug(f"rotate_times: {rotate_times}")
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for _ in range(abs(rotate_times)):
mse.move(sign(rotate_times) * FullAuto.rotate_by * -1, 0)
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time.sleep(0.05)
return True
def look_for_hole(self) -> bool:
valid_states = [fishing_mode.State.LOOKING, fishing_mode.State.FISHING]
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_hole_found_flag = FishingMode.CurrentMode in valid_states
# if vertical movement is disabled
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if not config.get("look_for_hole", 1):
return _hole_found_flag
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t = 0
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while not _hole_found_flag and t <= 2.5:
direction = -1 if t > 1.25 else 1
mse.move(0, FullAuto.rotate_by*direction)
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time.sleep(0.05)
t += 0.05
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_hole_found_flag = FishingMode.CurrentMode in valid_states
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self._curr_rotate_y = t
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return _hole_found_flag
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def rotate_back(self):
while self._curr_rotate_y > 0.01:
mse.move(0, -FullAuto.rotate_by)
time.sleep(0.05)
self._curr_rotate_y -= 0.05
if __name__ == '__main__':
# noinspection PyTypeChecker
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bot = FullAuto(None)
bot.toggle_start()