Merge branch 'v05' into feature/dxt-compression

This commit is contained in:
C.S. Melis 2021-11-23 23:36:44 +01:00
commit 00e8380822
69 changed files with 268 additions and 1698 deletions

View File

@ -1025,9 +1025,9 @@ max_force = 48000
linear_drag = 599 linear_drag = 599
power_usage = 0 power_usage = 0
reverse_fraction = 0.2 reverse_fraction = 0.2
flame_effect = gf_co_smallengine02_fire flame_effect = gf_br_csv_engine01_fire
trail_effect = gf_co_smallengine02_trail trail_effect = gf_br_csv_engine01_trail
trail_effect_player = gf_co_smallengine02_playtrail trail_effect_player = gf_br_csv_engine01_playtrail
cruise_charge_time = 5 cruise_charge_time = 5
cruise_power_usage = 20 cruise_power_usage = 20
character_start_sound = engine_oe_h_fighter_start character_start_sound = engine_oe_h_fighter_start
@ -1036,10 +1036,10 @@ character_pitch_range = -50, 25
rumble_sound = rumble_oe_h_fighter rumble_sound = rumble_oe_h_fighter
rumble_atten_range = -5, 0 rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25 rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill engine_kill_sound = engine_ci_fighter_kill
cruise_start_sound = engine_bw_cruise_start cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_bw_cruise_loop cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire cruise_backfire_sound = cruise_backfire
indestructible = false indestructible = false

View File

@ -350,9 +350,9 @@ max_force = 48000
linear_drag = 599 linear_drag = 599
power_usage = 0 power_usage = 0
reverse_fraction = 0.2 reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire flame_effect = gf_co_smallengine01_fire
trail_effect = gf_li_smallengine01_trail trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail trail_effect_player = gf_co_smallengine01_trail
cruise_charge_time = 5 cruise_charge_time = 5
cruise_power_usage = 20 cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start character_start_sound = engine_bw_fighter_start
@ -382,9 +382,9 @@ max_force = 48000
linear_drag = 599 linear_drag = 599
power_usage = 0 power_usage = 0
reverse_fraction = 0.2 reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire flame_effect = gf_co_smallengine01_fire
trail_effect = gf_li_smallengine01_trail trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail trail_effect_player = gf_co_smallengine01_trail
cruise_charge_time = 5 cruise_charge_time = 5
cruise_power_usage = 20 cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start character_start_sound = engine_bw_fighter_start
@ -414,9 +414,9 @@ max_force = 48000
linear_drag = 599 linear_drag = 599
power_usage = 0 power_usage = 0
reverse_fraction = 0.2 reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire flame_effect = gf_co_smallengine01_fire
trail_effect = gf_li_smallengine01_trail trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail trail_effect_player = gf_co_smallengine01_trail
cruise_charge_time = 5 cruise_charge_time = 5
cruise_power_usage = 20 cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start character_start_sound = engine_bw_fighter_start
@ -446,9 +446,9 @@ max_force = 48000
linear_drag = 599 linear_drag = 599
power_usage = 0 power_usage = 0
reverse_fraction = 0.2 reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire flame_effect = gf_co_smallengine01_fire
trail_effect = gf_li_smallengine01_trail trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail trail_effect_player = gf_co_smallengine01_trail
cruise_charge_time = 5 cruise_charge_time = 5
cruise_power_usage = 20 cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start character_start_sound = engine_bw_fighter_start
@ -478,9 +478,9 @@ max_force = 48000
linear_drag = 599 linear_drag = 599
power_usage = 0 power_usage = 0
reverse_fraction = 0.2 reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire flame_effect = gf_co_smallengine01_fire
trail_effect = gf_li_smallengine01_trail trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail trail_effect_player = gf_co_smallengine01_trail
cruise_charge_time = 5 cruise_charge_time = 5
cruise_power_usage = 20 cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start character_start_sound = engine_bw_fighter_start
@ -510,9 +510,9 @@ max_force = 48000
linear_drag = 599 linear_drag = 599
power_usage = 0 power_usage = 0
reverse_fraction = 0.2 reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire flame_effect = gf_co_smallengine01_fire
trail_effect = gf_li_smallengine01_trail trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_li_smallengine01_trail trail_effect_player = gf_co_smallengine01_trail
cruise_charge_time = 5 cruise_charge_time = 5
cruise_power_usage = 20 cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start character_start_sound = engine_bw_fighter_start
@ -1025,9 +1025,9 @@ max_force = 48000
linear_drag = 599 linear_drag = 599
power_usage = 0 power_usage = 0
reverse_fraction = 0.2 reverse_fraction = 0.2
flame_effect = gf_co_smallengine02_fire flame_effect = gf_br_csv_engine01_fire
trail_effect = gf_co_smallengine02_trail trail_effect = gf_br_csv_engine01_trail
trail_effect_player = gf_co_smallengine02_trail trail_effect_player = gf_br_csv_engine01_trail
cruise_charge_time = 5 cruise_charge_time = 5
cruise_power_usage = 20 cruise_power_usage = 20
character_start_sound = engine_oe_h_fighter_start character_start_sound = engine_oe_h_fighter_start
@ -1036,10 +1036,10 @@ character_pitch_range = -50, 25
rumble_sound = rumble_oe_h_fighter rumble_sound = rumble_oe_h_fighter
rumble_atten_range = -5, 0 rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25 rumble_pitch_range = -25, 25
engine_kill_sound = engine_bw_fighter_kill engine_kill_sound = engine_ci_fighter_kill
cruise_start_sound = engine_bw_cruise_start cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_bw_cruise_loop cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_bw_cruise_stop cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire cruise_backfire_sound = cruise_backfire
indestructible = false indestructible = false

File diff suppressed because it is too large Load Diff

View File

@ -1557,7 +1557,7 @@ units_per_container = 10
requires_ammo = true requires_ammo = true
hit_pts = 2 hit_pts = 2
one_shot_sound = fire_mine_regular one_shot_sound = fire_mine_regular
detonation_dist = 4 detonation_dist = 6
lifetime = 10 lifetime = 10
force_gun_ori = true force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -1617,7 +1617,7 @@ units_per_container = 10
requires_ammo = true requires_ammo = true
hit_pts = 2 hit_pts = 2
one_shot_sound = fire_mine_regular one_shot_sound = fire_mine_regular
detonation_dist = 4 detonation_dist = 6
lifetime = 10 lifetime = 10
force_gun_ori = true force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -1677,7 +1677,7 @@ units_per_container = 10
requires_ammo = true requires_ammo = true
hit_pts = 2 hit_pts = 2
one_shot_sound = fire_mine_regular one_shot_sound = fire_mine_regular
detonation_dist = 4 detonation_dist = 6
lifetime = 10 lifetime = 10
force_gun_ori = true force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -1737,7 +1737,7 @@ units_per_container = 10
requires_ammo = true requires_ammo = true
hit_pts = 2 hit_pts = 2
one_shot_sound = fire_mine_regular one_shot_sound = fire_mine_regular
detonation_dist = 4 detonation_dist = 6
lifetime = 10 lifetime = 10
force_gun_ori = true force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -1797,7 +1797,7 @@ units_per_container = 10
requires_ammo = true requires_ammo = true
hit_pts = 2 hit_pts = 2
one_shot_sound = fire_mine_regular one_shot_sound = fire_mine_regular
detonation_dist = 4 detonation_dist = 6
lifetime = 10 lifetime = 10
force_gun_ori = true force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -1857,7 +1857,7 @@ units_per_container = 10
requires_ammo = true requires_ammo = true
hit_pts = 2 hit_pts = 2
one_shot_sound = fire_mine_tracking one_shot_sound = fire_mine_tracking
detonation_dist = 4 detonation_dist = 6
lifetime = 10 lifetime = 10
force_gun_ori = true force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -1917,7 +1917,7 @@ units_per_container = 10
requires_ammo = true requires_ammo = true
hit_pts = 2 hit_pts = 2
one_shot_sound = fire_mine_tracking one_shot_sound = fire_mine_tracking
detonation_dist = 4 detonation_dist = 6
lifetime = 10 lifetime = 10
force_gun_ori = true force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -1977,7 +1977,7 @@ units_per_container = 10
requires_ammo = true requires_ammo = true
hit_pts = 2 hit_pts = 2
one_shot_sound = fire_mine_tracking one_shot_sound = fire_mine_tracking
detonation_dist = 4 detonation_dist = 6
lifetime = 10 lifetime = 10
force_gun_ori = true force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -2037,7 +2037,7 @@ units_per_container = 10
requires_ammo = true requires_ammo = true
hit_pts = 2 hit_pts = 2
one_shot_sound = fire_mine_tracking one_shot_sound = fire_mine_tracking
detonation_dist = 4 detonation_dist = 6
lifetime = 10 lifetime = 10
force_gun_ori = true force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db DA_archetype = equipment\models\mines\br_plasma_mine.3db
@ -2097,7 +2097,7 @@ units_per_container = 10
requires_ammo = true requires_ammo = true
hit_pts = 2 hit_pts = 2
one_shot_sound = fire_mine_tracking one_shot_sound = fire_mine_tracking
detonation_dist = 4 detonation_dist = 6
lifetime = 10 lifetime = 10
force_gun_ori = true force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db DA_archetype = equipment\models\mines\br_plasma_mine.3db

View File

@ -39,6 +39,14 @@ textures = fx\sarma.txm
textures = fx\planetflare.txm textures = fx\planetflare.txm
textures = fx\beam.txm textures = fx\beam.txm
[VisEffect]
nickname = gf_br_csv_engine01_playtrail
alchemy = fx\engines\gf_br_csv_engine01_playtrail.ale
effect_crc = 4032275366
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\beam.txm
[VisEffect] [VisEffect]
nickname = gf_br_largeengine01 nickname = gf_br_largeengine01
alchemy = fx\engines\gf_br_largeengine01.ale alchemy = fx\engines\gf_br_largeengine01.ale

Binary file not shown.

View File

@ -514,6 +514,12 @@ effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_smallengine01_playtrail vis_effect = gf_br_smallengine01_playtrail
vis_generic = gf_min_smallengine02_playtrail vis_generic = gf_min_smallengine02_playtrail
[Effect]
nickname = gf_br_csv_engine01_playtrail
effect_type = EFT_ENGINE_TRAIL
vis_effect = gf_br_csv_engine01_playtrail
vis_generic = gf_min_smallengine02_playtrail
[Effect] [Effect]
nickname = gf_br_smallengine02_playtrail nickname = gf_br_smallengine02_playtrail
effect_type = EFT_ENGINE_TRAIL effect_type = EFT_ENGINE_TRAIL

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.5 MiB

After

Width:  |  Height:  |  Size: 3.5 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.9 MiB

After

Width:  |  Height:  |  Size: 5.9 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.9 MiB

After

Width:  |  Height:  |  Size: 7.9 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 MiB

After

Width:  |  Height:  |  Size: 10 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 MiB

After

Width:  |  Height:  |  Size: 14 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 24 MiB

After

Width:  |  Height:  |  Size: 24 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 32 MiB

After

Width:  |  Height:  |  Size: 32 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 MiB

After

Width:  |  Height:  |  Size: 2.6 MiB

View File

@ -0,0 +1,207 @@
[Trigger]
nickname = bse_initialize_init_li01
InitState= Active
Cnd_True= no_params
system = Li01
Act_ForceLand = Li01_13_Base
Cnd_BaseEnter = Li01_13_Base
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = ge_fighter, msn_pirateplayerloadout
Act_LockDock = Player, Li01_to_Li02, unlock
Act_LockDock = Player, Li02_to_Li01, unlock
Act_LockDock = Player, Li03_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li03, unlock
Act_LockDock = Player, Li01_to_Li04, unlock
Act_LockDock = Player, Li04_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li03_hole, unlock
Act_LockDock = Player, Li01_to_Li04_hole, unlock
Act_LockDock = Player, Li02_to_Li04_hole, unlock
Act_LockDock = Player, Li03_to_Li01_hole, unlock
Act_LockDock = Player, Li04_to_Li01_hole, unlock
Act_LockDock = Player, Li04_to_Li02_hole, unlock
Act_LockDock = Player, Li01_08, unlock
Act_LockDock = Player, Li01_09, unlock
Act_LockDock = Player, Dock_Ring_Li01_01, unlock
Act_LockDock = Player, Li01_09, unlock
Act_LockDock = Player, Iw03_02, unlock
Act_LockDock = Player, Br02_to_Iw03_hole, unlock
Act_LockDock = Player, Iw03_to_Br02_hole, unlock
Act_LockDock = Player, Iw03_to_Li02, unlock
Act_LockDock = Player, Li02_to_Iw03, unlock
Act_LockDock = Player, Iw03_to_Br04_hole, unlock
Act_LockDock = Player, Br04_to_Iw03_hole, unlock
Act_LockDock = Player, Li04_to_Iw01, unlock
Act_LockDock = Player, Li04_to_Iw02, unlock
Act_LockDock = Player, Li04_to_Iw02_hole, unlock
Act_LockDock = Player, Li03_to_Iw05, unlock
Act_LockDock = Player, Li03_to_Iw05_hole, unlock
Act_LockDock = Player, Li03_to_Iw06, unlock
Act_LockDock = Player, Li03_to_Iw06_hole, unlock
Act_LockDock = Player, Li02_to_Iw04, unlock
Act_LockDock = Player, Li02_to_Iw04_hole, unlock
Act_LockDock = Player, Iw01_to_Li04, unlock
Act_LockDock = Player, Iw02_to_Li04, unlock
Act_LockDock = Player, Iw02_to_Li04_hole, unlock
Act_LockDock = Player, Iw04_to_Li02, unlock
Act_LockDock = Player, Iw04_to_Li02_hole, unlock
Act_LockDock = Player, Iw05_to_Li03, unlock
Act_LockDock = Player, Iw05_to_Li03_hole, unlock
Act_LockDock = Player, Iw06_to_Li03, unlock
Act_LockDock = Player, Iw06_to_Li03_hole, unlock
Act_LockDock = Player, Iw03_to_Li01, unlock
Act_LockDock = Player, Li01_to_Iw03, unlock
Act_LockDock = Player, Br03_to_Bw01_hole, unlock
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
Act_LockDock = Player, Bw01_to_Br03, unlock
Act_LockDock = Player, Br04_to_Br03_hole, unlock
Act_LockDock = Player, Br03_to_Br04_hole, unlock
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock
Act_LockDock = Player, bw01_01_dock_ring_1, unlock
Act_LockDock = Player, osiris, unlock
Act_LockDock = Player, Ku06_to_Bw05_hole, unlock
Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
Act_LockDock = Player, Bw05_to_Rh01_hole, unlock
Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
Act_LockDock = Player, Rh01_to_Rh04, unlock
Act_LockDock = Player, Rh04_to_Rh01, unlock
Act_LockDock = Player, Rh04_to_Rh05_hole, unlock
Act_LockDock = Player, Rh04_to_Bw05_hole, unlock
Act_LockDock = Player, Rh04_to_Bw05, unlock
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player, Rh04_01_dock_ring, unlock
Act_LockDock = Player, Rh04_01, unlock
Act_LockDock = Player, Rh04_03, unlock
Act_LockDock = Player, Rh04_02, unlock
Act_LockDock = Player, Rh04_05, unlock
Act_LockDock = Player, Rh04_05, unlock
Act_LockDock = Player, Li01_to_Li05, unlock
Act_LockDock = Player, Li05_prison_1, unlock
Act_LockDock = Player, Li05_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li04_hole, unlock
Act_LockDock = Player, Li04_to_Li01_hole, unlock
Act_LockDock = Player, Li01_12, unlock
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
Act_LockDock = Player, St02c_core_exit, unlock
Act_LockDock = Player, St02_lair_exit, unlock
Act_LockDock = Player, St02_to_St01_hole, unlock
Act_LockDock = Player, St01_dock_ring_1, unlock
Act_LockDock = Player, St01_to_St03_hole, unlock
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
Act_LockDock = Player, Ku01, unlock
Act_LockDock = Player, Ku01_to_Ku04_hole, unlock
Act_LockDock = Player, Ku04_to_Ku06_hole, unlock
Act_LockDock = Player,St01_to_St02_hole, unlock
Act_LockDock = Player,St01_to_St03_hole, unlock
Act_LockDock = Player,St02_to_St01_hole, unlock
Act_LockDock = Player,St03_to_St01_hole, unlock
Act_LockDock = Player,Li05_to_Li01, unlock
Act_LockDock = Player,Li01_to_Li05, unlock
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
Act_LockDock = Player,Iw03_to_Li01, unlock
Act_LockDock = Player,Li01_to_Iw03, unlock
Act_LockDock = Player,Iw03_to_Br04_hole, unlock
Act_LockDock = Player,Br04_to_Iw03_hole, unlock
Act_LockDock = Player,Bw01_to_br03_hole, unlock
Act_LockDock = Player,Br03_to_br04_hole, unlock
Act_LockDock = Player,Br03_to_bw01_hole, unlock
Act_LockDock = Player,Br04_to_br03_hole, unlock
Act_LockDock = Player,Br04_to_br05_hole, unlock
Act_LockDock = Player,Br05_to_br04_hole, unlock
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
Act_LockDock = Player,Br05_to_br04_hole, unlock
Act_LockDock = Player,Br04_to_br05_hole, unlock
Act_LockDock = Player,Br03_to_br04_hole, unlock
Act_LockDock = Player,Br04_to_br03_hole, unlock
Act_LockDock = Player,Bw01_to_br03_hole, unlock
Act_LockDock = Player,Br03_to_bw01_hole, unlock
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player,Li01_to_Li05, unlock
Act_LockDock = Player,Li05_to_Li01, unlock
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
Act_LockDock = Player,Ku07_to_Ku06_hole, unlock
Act_LockDock = Player,St01_to_St02_hole, unlock
Act_LockDock = Player,St02_to_St01_hole, unlock
Act_LockDock = Player,St01_to_St03_hole, unlock
Act_LockDock = Player,St03_to_St01_hole, unlock
Act_LockDock = Player,Li01_to_Iw03, unlock
Act_LockDock = Player,Iw03_to_Li01, unlock
Act_LockDock = Player,Hi02_to_Ew06_hole, unlock
Act_LockDock = Player,Hi01_to_Ew05_hole, unlock
Act_LockDock = Player,Ew01_to_Li01_hole, unlock
Act_LockDock = Player,Li04_to_Bw05_hole, unlock
Act_LockDock = Player,Ew04_to_Hi01_hole, unlock
Act_LockDock = Player,Bw05_to_Li04_hole, unlock
Act_LockDock = Player,Hi01_to_Ew04_hole, unlock
Act_LockDock = Player,Li01_to_Ew01_hole, unlock
Act_SetRep = Player, li_n_grp, -0.910000
Act_SetRep = Player, li_lsf_grp, -0.910000
Act_SetRep = Player, li_p_grp, -0.650000
Act_SetRep = Player, br_n_grp, 0
Act_SetRep = Player, br_p_grp, 0
Act_SetRep = Player, ku_n_grp, 0
Act_SetRep = Player, ku_p_grp, 0
Act_SetRep = Player, rh_n_grp, 0
Act_SetRep = Player, rh_p_grp, 0
Act_SetRep = Player, co_alg_grp, 0
Act_SetRep = Player, co_be_grp, 0
Act_SetRep = Player, br_m_grp, 0
Act_SetRep = Player, co_nws_grp, 0
Act_SetRep = Player, co_hsp_grp, 0
Act_SetRep = Player, co_ic_grp, -0.650000
Act_SetRep = Player, co_khc_grp, 0.300000
Act_SetRep = Player, co_kt_grp, 0.300000
Act_SetRep = Player, rh_m_grp, 0
Act_SetRep = Player, co_me_grp, -0.650000
Act_SetRep = Player, co_ni_grp, -0.650000
Act_SetRep = Player, co_os_grp, 0
Act_SetRep = Player, co_rs_grp, 0.300000
Act_SetRep = Player, co_shi_grp, 0.300000
Act_SetRep = Player, co_ss_grp, -0.650000
Act_SetRep = Player, co_ti_grp, 0
Act_SetRep = Player, co_vr_grp, -0.650000
Act_SetRep = Player, fc_bd_grp, -0.650000
Act_SetRep = Player, fc_b_grp, 0.300000
Act_SetRep = Player, fc_c_grp, 0.650000
Act_SetRep = Player, fc_fa_grp, 0.300000
Act_SetRep = Player, fc_g_grp, 0.300000
Act_SetRep = Player, fc_gc_grp, 0.300000
Act_SetRep = Player, fc_h_grp, 0.300000
Act_SetRep = Player, fc_j_grp, 0.300000
Act_SetRep = Player, fc_lh_grp, 0.650000
Act_SetRep = Player, fc_lr_grp, 0.650000
Act_SetRep = Player, fc_lwb_grp, 0.300000
Act_SetRep = Player, fc_m_grp, 0.650000
Act_SetRep = Player, fc_ou_grp, 0.650000
Act_SetRep = Player, fc_rh_grp, 0.650000
Act_SetRep = Player, fc_u_grp, 0.650000
Act_SetRep = Player, fc_x_grp, 0.650000
Act_SetRep = Player, gd_gm_grp, 0
Act_SetRep = Player, gd_im_grp, 0
Act_SetRep = Player, gd_z_grp, 0
Act_SetRep = Player, gd_bh_grp, 0.300000
Act_GCSClamp = false
Act_ChangeState = SUCCEED

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1674,11 +1674,6 @@ behavior = NOTHING
dock_with = Bw06_01_Base dock_with = Bw06_01_Base
base = Bw06_01_Base base = Bw06_01_Base
[Object]
nickname = Bw06_hazard_buoy_2
pos = -37541, 0, -33275
archetype = hazard_buoy
[Object] [Object]
nickname = Bw06_space_police_dmg_1 nickname = Bw06_space_police_dmg_1
pos = 3259, 0, -20866 pos = 3259, 0, -20866

View File

@ -347,6 +347,7 @@ Music = zone_field_asteroid_ice
nickname = Ew01_planet_core nickname = Ew01_planet_core
pos = -35, 0, -97 pos = -35, 0, -97
archetype = gravity_buoy archetype = gravity_buoy
visit = 128
spin = 0, 0, 0 spin = 0, 0, 0
atmosphere_range = 300 atmosphere_range = 300
burn_color = 255, 222, 160 burn_color = 255, 222, 160

View File

@ -608,6 +608,7 @@ archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li01 msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_bretonia jump_effect = jump_effect_bretonia
ids_info = 66145 ids_info = 66145
reputation = fc_uk_grp
behavior = NOTHING behavior = NOTHING
visit = 0 visit = 0
difficulty_level = 5 difficulty_level = 5

Binary file not shown.

View File

@ -2,7 +2,6 @@
[flplusplus] [flplusplus]
; lod_scale ; lod_scale
; 0 = default lod ; 0 = default lod
; 1 = 1.5x lod, draw distance
; 2 = 2x ; 2 = 2x
; 3 = 3x ; 3 = 3x
; 4 = 4x ; 4 = 4x