Add HD mouse cursors

This commit is contained in:
C.S. Melis 2021-12-02 19:41:23 +01:00
parent 8f93a550d7
commit 0f765051de
3 changed files with 94 additions and 93 deletions

BIN
DATA/SCREENS/cursor.txm Normal file

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@ -6,255 +6,256 @@ name = newcursors
name = neutral
x = 0
y = 0
w = 64
h = 64
w = 256
h = 256
[Shape]
name = hostile_fire
x = 64
x = 256
y = 0
w = 64
h = 64
w = 256
h = 256
[Shape]
name = talk_empty
x = 128
x = 512
y = 0
w = 64
h = 64
w = 256
h = 256
[Shape]
name = talk_rumor
x = 192
x = 768
y = 0
w = 64
h = 64
w = 256
h = 256
[Shape]
name = arrow
x = 0
y = 64
w = 64
h = 64
y = 256
w = 256
h = 256
[Shape]
name = no_fire
x = 64
y = 64
w = 64
h = 64
x = 256
y = 256
w = 256
h = 256
[Shape]
name = friendly
x = 128
y = 64
w = 64
h = 64
x = 512
y = 256
w = 256
h = 256
[Shape]
name = cross
x = 192
y = 64
w = 64
h = 64
x = 768
y = 256
w = 256
h = 256
[Shape]
name = talk_equip_dealer
x = 0
y = 128
w = 64
h = 64
y = 512
w = 256
h = 256
[Shape]
name = talk_mission
x = 64
y = 128
w = 64
h = 64
x = 256
y = 512
w = 256
h = 256
[Shape]
name = talk_info
x = 128
y = 128
w = 64
h = 64
x = 512
y = 512
w = 256
h = 256
[Shape]
name = talk_bribe
x = 192
y = 128
w = 64
h = 64
x = 768
y = 512
w = 256
h = 256
[Shape]
name = talk_commodity_dealer
x = 0
y = 192
w = 64
h = 64
y = 768
w = 256
h = 256
[Shape]
name = talk_ship_dealer
x = 64
y = 192
w = 64
h = 64
x = 256
y = 768
w = 256
h = 256
[Shape]
name = talk_story
x = 128
y = 192
w = 64
h = 64
x = 512
y = 768
w = 256
h = 256
[Shape]
name = stretch
x = 192
y = 192
w = 64
h = 64
x = 768
y = 768
w = 256
h = 256
[Cursor]
nickname = arrow
anim = arrow, 1, 0
hotspot = 20, 18
hotspot = 80, 72
blend = 4
scale = 0.25
color = 255, 255, 255, 255
[Cursor]
nickname = cross
anim = cross, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
spin = 0
scale = 0.4
scale = 0.1
color = 135, 195, 224, 255
[Cursor]
nickname = neutral
anim = neutral, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
spin = 0
scale = 0.45
scale = 0.1125
[Cursor]
nickname = hostile
anim = neutral, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
spin = 0
scale = 0.45
scale = 0.1125
color = 191, 29, 29, 255
[Cursor]
nickname = fire
anim = hostile_fire, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
spin = 10
color = 191, 29, 29, 255
scale = 0.45
scale = 0.1125
[Cursor]
nickname = friendly
anim = friendly, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
spin = 0
scale = 0.45
scale = 0.1125
[Cursor]
nickname = stretch
anim = stretch, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
spin = 0
scale = 0.45
scale = 0.1125
[Cursor]
nickname = talk_blowoff
anim = talk_empty, 1, 0
hotspot = 42, 49
hotspot = 168, 196
blend = 4
scale = 0.7
scale = 0.175
[Cursor]
nickname = talk_mission
anim = talk_mission, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
scale = 0.7
scale = 0.175
[Cursor]
nickname = talk_bribe
anim = talk_bribe, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
scale = 0.7
scale = 0.175
[Cursor]
nickname = talk_info
anim = talk_info, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
scale = 0.7
scale = 0.175
[Cursor]
nickname = talk_rumor
anim = talk_rumor, 1, 0
hotspot = 42, 49
hotspot = 168, 196
blend = 4
scale = 0.7
scale = 0.175
[Cursor]
nickname = talk_story
anim = talk_story, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
scale = 0.7
scale = 0.175
[Cursor]
nickname = talk_equip_dealer
anim = talk_equip_dealer, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
scale = 0.7
scale = 0.175
[Cursor]
nickname = talk_commodity_dealer
anim = talk_commodity_dealer, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
scale = 0.7
scale = 0.175
[Cursor]
nickname = talk_ship_dealer
anim = talk_ship_dealer, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
scale = 0.7
scale = 0.175
[Cursor]
nickname = fire_friendly
anim = hostile_fire, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
spin = 10
color = 59, 191, 29, 255
scale = 0.45
scale = 0.1125
[Cursor]
nickname = fire_neutral
anim = hostile_fire, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
spin = 10
scale = 0.45
scale = 0.1125
[Cursor]
nickname = no_fire
anim = no_fire, 1, 0
hotspot = 32, 32
hotspot = 128, 128
blend = 4
scale = 0.45
scale = 0.1125