Add asteroid bands to sun exclusions in whole-system-asteroid fields

This adds exclusion bands around the sun’s exclusion zones of Bering, Omega-41, Tau-31 and Tau-23.
Those bands are using `cull_mode = 2` so only their sun-facing side is visible.
Also their fade distances was set up so they are mostly just visible when you are at the edge of the sun’s exclusion zones.
Same cull-mode and fade added for Tau-31 Harris exclusion band, too.
This commit is contained in:
Erik R 2023-08-04 12:35:08 +02:00 committed by C.S. Melis
parent 5a3008f39b
commit 18f2ca5daf
4 changed files with 55 additions and 3 deletions

View File

@ -46,6 +46,19 @@ asteroid = nonmineable_asteroid30, -0.3, -0.3, 0.8, 72, 30, 185
asteroid = nonmineable_asteroid90, -0.3, -0.3, -0.7, 103, 150, 43
asteroid = nonmineable_asteroid30, -0.7, 0.4, -0.4, 81, 30, 60
[ExclusionBand]
zone = Zone_Bw08_sun_exclusion
render_parts = 12
shape = asteroid_belt_04
height = 7000
offset_dist = -500
fade = 1, 1.35, 2, 3
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 5
vert_increase = 2
cull_mode = 2
[AsteroidBillboards]
count = 400
start_dist = 2000

View File

@ -60,18 +60,31 @@ exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_3
exclude_billboards = 1
[ExclusionBand]
zone = Zone_Bw10_sun_exclusion
render_parts = 12
shape = asteroid_icebelt_04
height = 7000
offset_dist = -500
fade = 1, 1.35, 4, 5
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 10
vert_increase = 1
cull_mode = 2
[ExclusionBand]
zone = Zone_Bw10_01_exclusion
render_parts = 12
shape = asteroid_icebelt_04
height = 7000
offset_dist = -500
fade = 1, 1.35, 15, 17
fade = 1, 1.35, 4, 6
texture_aspect = 1
color_shift = 0.8, 0.8, 1
color_shift = 1, 1, 1
ambient_intensity = 1.5
vert_increase = 2
cull_mode = 0
cull_mode = 2
[Cube]
asteroid = ice_block_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20

View File

@ -53,6 +53,19 @@ color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 110
[ExclusionBand]
zone = Zone_Ew03_sun_exclusion
render_parts = 6
shape = asteroid_belt_04
height = 5000
offset_dist = -500
fade = 1, 1.2, 3, 4
texture_aspect = 1
color_shift = 4, 4, 4
ambient_intensity = 1
vert_increase = 2
cull_mode = 2
[DynamicAsteroids]
asteroid = DAsteroid_planet_frag_small1
count = 10

View File

@ -60,6 +60,19 @@ color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1.5
size = 40, 100
[ExclusionBand]
zone = Zone_Iw01_sun_exclusion
render_parts = 6
shape = asteroid_belt_04
height = 5000
offset_dist = -500
fade = 1, 1.25, 4.5, 6
texture_aspect = 1
color_shift = 4, 4, 4
ambient_intensity = 1
vert_increase = 2
cull_mode = 2
[DynamicAsteroids]
asteroid = dasteroid_rock_small1
count = 10