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https://github.com/BC46/freelancer-hd-edition
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Add asteroid bands to sun exclusions in whole-system-asteroid fields
This adds exclusion bands around the sun’s exclusion zones of Bering, Omega-41, Tau-31 and Tau-23. Those bands are using `cull_mode = 2` so only their sun-facing side is visible. Also their fade distances was set up so they are mostly just visible when you are at the edge of the sun’s exclusion zones. Same cull-mode and fade added for Tau-31 Harris exclusion band, too.
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@ -46,6 +46,19 @@ asteroid = nonmineable_asteroid30, -0.3, -0.3, 0.8, 72, 30, 185
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asteroid = nonmineable_asteroid90, -0.3, -0.3, -0.7, 103, 150, 43
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asteroid = nonmineable_asteroid90, -0.3, -0.3, -0.7, 103, 150, 43
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asteroid = nonmineable_asteroid30, -0.7, 0.4, -0.4, 81, 30, 60
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asteroid = nonmineable_asteroid30, -0.7, 0.4, -0.4, 81, 30, 60
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[ExclusionBand]
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zone = Zone_Bw08_sun_exclusion
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render_parts = 12
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shape = asteroid_belt_04
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height = 7000
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offset_dist = -500
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fade = 1, 1.35, 2, 3
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texture_aspect = 1
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color_shift = 1, 1, 1
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ambient_intensity = 5
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vert_increase = 2
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cull_mode = 2
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[AsteroidBillboards]
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[AsteroidBillboards]
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count = 400
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count = 400
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start_dist = 2000
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start_dist = 2000
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@ -60,18 +60,31 @@ exclude_billboards = 1
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exclusion = Zone_Bw10_path_img1_3
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exclusion = Zone_Bw10_path_img1_3
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exclude_billboards = 1
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exclude_billboards = 1
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[ExclusionBand]
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zone = Zone_Bw10_sun_exclusion
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render_parts = 12
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shape = asteroid_icebelt_04
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height = 7000
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offset_dist = -500
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fade = 1, 1.35, 4, 5
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texture_aspect = 1
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color_shift = 1, 1, 1
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ambient_intensity = 10
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vert_increase = 1
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cull_mode = 2
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[ExclusionBand]
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[ExclusionBand]
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zone = Zone_Bw10_01_exclusion
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zone = Zone_Bw10_01_exclusion
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render_parts = 12
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render_parts = 12
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shape = asteroid_icebelt_04
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shape = asteroid_icebelt_04
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height = 7000
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height = 7000
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offset_dist = -500
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offset_dist = -500
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fade = 1, 1.35, 15, 17
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fade = 1, 1.35, 4, 6
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texture_aspect = 1
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texture_aspect = 1
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color_shift = 0.8, 0.8, 1
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color_shift = 1, 1, 1
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ambient_intensity = 1.5
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ambient_intensity = 1.5
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vert_increase = 2
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vert_increase = 2
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cull_mode = 0
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cull_mode = 2
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[Cube]
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[Cube]
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asteroid = ice_block_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
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asteroid = ice_block_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
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@ -53,6 +53,19 @@ color_shift = 1, 1, 1
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ambient_intensity = 1
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ambient_intensity = 1
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size = 40, 110
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size = 40, 110
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[ExclusionBand]
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zone = Zone_Ew03_sun_exclusion
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render_parts = 6
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shape = asteroid_belt_04
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height = 5000
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offset_dist = -500
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fade = 1, 1.2, 3, 4
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texture_aspect = 1
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color_shift = 4, 4, 4
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ambient_intensity = 1
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vert_increase = 2
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cull_mode = 2
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[DynamicAsteroids]
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[DynamicAsteroids]
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asteroid = DAsteroid_planet_frag_small1
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asteroid = DAsteroid_planet_frag_small1
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count = 10
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count = 10
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@ -60,6 +60,19 @@ color_shift = 0.9, 0.9, 0.9
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ambient_intensity = 1.5
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ambient_intensity = 1.5
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size = 40, 100
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size = 40, 100
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[ExclusionBand]
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zone = Zone_Iw01_sun_exclusion
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render_parts = 6
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shape = asteroid_belt_04
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height = 5000
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offset_dist = -500
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fade = 1, 1.25, 4.5, 6
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texture_aspect = 1
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color_shift = 4, 4, 4
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ambient_intensity = 1
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vert_increase = 2
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cull_mode = 2
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[DynamicAsteroids]
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[DynamicAsteroids]
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asteroid = dasteroid_rock_small1
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asteroid = dasteroid_rock_small1
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count = 10
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count = 10
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