mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
Add new explosion effects
This commit is contained in:
parent
d491ea6607
commit
216a8f089c
@ -1286,3 +1286,101 @@ textures = fx\smoke.txm
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textures = fx\standardeffects.txm
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textures = fx\beam.txm
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[VisEffect]
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nickname = gf_capital_explode_blue
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alchemy = fx\explosions\gf_capital_explode_blue.ale
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effect_crc = 103459503
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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[VisEffect]
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nickname = gf_capital_explode_yellow
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alchemy = fx\explosions\gf_capital_explode_yellow.ale
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effect_crc = 300994534
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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[VisEffect]
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nickname = gf_capital_explode_green
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alchemy = fx\explosions\gf_capital_explode_green.ale
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effect_crc = 3772528934
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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[VisEffect]
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nickname = gf_capital_explode_blue_small
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alchemy = fx\explosions\gf_capital_explode_blue_small.ale
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effect_crc = 4031279948
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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[VisEffect]
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nickname = gf_capital_explode_yellow_small
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alchemy = fx\explosions\gf_capital_explode_yellow_small.ale
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effect_crc = 4244737230
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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[VisEffect]
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nickname = gf_capital_explode_green_small
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alchemy = fx\explosions\gf_capital_explode_green_small.ale
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effect_crc = 212414310
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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[VisEffect]
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nickname = gf_fighter_explode_blue_small
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alchemy = fx\explosions\gf_fighter_explode_blue_small.ale
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effect_crc = 478470591
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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[VisEffect]
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nickname = gf_fighter_explode_green_small
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alchemy = fx\explosions\gf_fighter_explode_green_small.ale
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effect_crc = 183582802
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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[VisEffect]
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nickname = gf_fighter_explode_red_small
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alchemy = fx\explosions\gf_fighter_explode_red_small.ale
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effect_crc = 114671856
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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[VisEffect]
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nickname = gf_fighter_explode_white_small
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alchemy = fx\explosions\gf_fighter_explode_white_small.ale
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effect_crc = 4090527816
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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[VisEffect]
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nickname = gf_fighter_explode_yellow_small
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alchemy = fx\explosions\gf_fighter_explode_yellow_small.ale
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effect_crc = 78848020
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textures = fx\lightbeam.txm
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textures = fx\smoke.txm
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textures = fx\sarma.txm
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textures = fx\planetflare.txm
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BIN
DATA/FX/EXPLOSIONS/gf_capital_explode_blue.ale
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BIN
DATA/FX/EXPLOSIONS/gf_capital_explode_blue.ale
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DATA/FX/EXPLOSIONS/gf_capital_explode_blue_small.ale
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DATA/FX/EXPLOSIONS/gf_capital_explode_blue_small.ale
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DATA/FX/EXPLOSIONS/gf_capital_explode_green.ale
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DATA/FX/EXPLOSIONS/gf_capital_explode_green.ale
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DATA/FX/EXPLOSIONS/gf_capital_explode_green_small.ale
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DATA/FX/EXPLOSIONS/gf_capital_explode_green_small.ale
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DATA/FX/EXPLOSIONS/gf_capital_explode_yellow.ale
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DATA/FX/EXPLOSIONS/gf_capital_explode_yellow.ale
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DATA/FX/EXPLOSIONS/gf_capital_explode_yellow_small.ale
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DATA/FX/EXPLOSIONS/gf_capital_explode_yellow_small.ale
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BIN
DATA/FX/EXPLOSIONS/gf_fighter_explode_blue_small.ale
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DATA/FX/EXPLOSIONS/gf_fighter_explode_blue_small.ale
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DATA/FX/EXPLOSIONS/gf_fighter_explode_green_small.ale
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DATA/FX/EXPLOSIONS/gf_fighter_explode_green_small.ale
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BIN
DATA/FX/EXPLOSIONS/gf_fighter_explode_red_small.ale
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DATA/FX/EXPLOSIONS/gf_fighter_explode_red_small.ale
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BIN
DATA/FX/EXPLOSIONS/gf_fighter_explode_white_small.ale
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DATA/FX/EXPLOSIONS/gf_fighter_explode_white_small.ale
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BIN
DATA/FX/EXPLOSIONS/gf_fighter_explode_yellow_small.ale
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BIN
DATA/FX/EXPLOSIONS/gf_fighter_explode_yellow_small.ale
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601
DATA/FX/effects_explosion_new.ini
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601
DATA/FX/effects_explosion_new.ini
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@ -0,0 +1,601 @@
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[Effect]
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nickname = sever_debris
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snd_effect = sever_debris
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[Effect]
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nickname = gf_explosion_no_fighter
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effect_type = EFT_EXPLOSION_SMALL
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vis_effect = gf_explosion_no_fighter
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snd_effect = med_explosion1
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[Effect]
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nickname = explosion_small_ship_breakoff
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effect_type = EFT_EXPLOSION_SMALL
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vis_effect = gf_explosion_debris01
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snd_effect = med_explosion1
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[Effect]
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nickname = explosion_small_debris
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effect_type = EFT_EXPLOSION_DEBRIS
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vis_effect = gf_explosion_debris01
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snd_effect = debris_explosion2
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[Effect]
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nickname = explosion_large_debris
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effect_type = EFT_EXPLOSION_DEBRIS
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vis_effect = gf_explosion_large_debris01
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snd_effect = debris_explosion2
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[Effect]
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nickname = explosion_li_fighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_li_ship01
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = explosion_li_elite
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_li_ship02
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = explosion_li_freighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_li_ship03
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = explosion_br_fighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_br_ship01
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = explosion_br_elite
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_br_ship02
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = explosion_br_freighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_br_ship03
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = explosion_ku_fighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_ku_ship01
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = explosion_ku_elite
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_ku_ship02
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = explosion_ku_freighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_ku_ship02
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = explosion_rh_fighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_rh_ship01
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = explosion_rh_elite
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_rh_ship02
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = explosion_rh_freighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_rh_ship02
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = explosion_co_fighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_co_ship01
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_radius = 30
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lgt_range_scale = 30
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[Effect]
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nickname = explosion_co_elite
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_co_ship02
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = explosion_co_freighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_co_ship03
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = explosion_cv_fighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_smallship01
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = explosion_cv_elite
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_smallship02
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = gf_explosion_smallship03
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_smallship03
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = gf_explosion_smallship04
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_smallship04
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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lgt_radius = 30
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[Effect]
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nickname = explosion_wplatform
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effect_type = EFT_EXPLOSION_MEDIUM
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vis_effect = gf_explosion_large01
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 70
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lgt_radius = 70
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[Effect]
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nickname = explosion_pirate_depot
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effect_type = EFT_EXPLOSION_LARGE
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snd_effect = debris_explosion4
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 150
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lgt_radius = 150
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[Effect]
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nickname = shatter_elite
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effect_type = EFT_EXPLOSION_SMALL
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vis_effect = gf_explosion_li_ship02
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_radius = 50
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lgt_range_scale = 50
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[Effect]
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nickname = explosion_sfx_debris_explosion3
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effect_type = EFT_EXPLOSION_DEBRIS
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snd_effect = debris_explosion3
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[Effect]
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nickname = explosion_sfx_csx_flash01
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effect_type = EFT_EXPLOSION_MEDIUM
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snd_effect = csx_flash01
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[Effect]
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nickname = explosion_sfx_csx_large02
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effect_type = EFT_EXPLOSION_LARGE
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snd_effect = csx_large02
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[Effect]
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nickname = explosion_sfx_csx_large03
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effect_type = EFT_EXPLOSION_LARGE
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snd_effect = csx_large03
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[Effect]
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nickname = explosion_sfx_csx_large04
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effect_type = EFT_EXPLOSION_LARGE
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snd_effect = csx_large04
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[Effect]
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nickname = explosion_sfx_csx_large05
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effect_type = EFT_EXPLOSION_LARGE
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snd_effect = csx_large05
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[Effect]
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nickname = explosion_sfx_csx_monster01
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effect_type = EFT_EXPLOSION_LARGE
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snd_effect = csx_monster01
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[Effect]
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nickname = explosion_sfx_csx_sectional01
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effect_type = EFT_EXPLOSION_MEDIUM
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snd_effect = csx_sectional01
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[Effect]
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nickname = explosion_sfx_csx_sectional02
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effect_type = EFT_EXPLOSION_MEDIUM
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snd_effect = csx_sectional02
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[Effect]
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nickname = explosion_sfx_csx_sectional03
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effect_type = EFT_EXPLOSION_MEDIUM
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snd_effect = csx_sectional03
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[Effect]
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nickname = explosion_sfx_csx_sectional04
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effect_type = EFT_EXPLOSION_MEDIUM
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snd_effect = csx_sectional04
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[Effect]
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nickname = explosion_sfx_csx_sectional05
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effect_type = EFT_EXPLOSION_MEDIUM
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snd_effect = csx_sectional05
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[Effect]
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nickname = debris_normal
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effect_type = EFT_EXPLOSION_DEBRIS
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vis_effect = gf_explosion_debris01
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snd_effect = debris_explosion2
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[Effect]
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nickname = gf_explosion_rh_battleship_explosionsmall
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effect_type = EFT_EXPLOSION_SMALL
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vis_effect = gf_explosion_rh_battleship_explosionsmall
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[Effect]
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nickname = gf_explosion_rh_battleship_bigexplosion
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_rh_battleship_bigexplosion
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[Effect]
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nickname = gf_explosion_rh_battleship_flashbang
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_rh_battleship_flashbang
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[Effect]
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nickname = gf_explosion_rh_battleship_flashbang#1
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_rh_battleship_flashbang#1
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[Effect]
|
||||
nickname = gf_explosion_rh_battleship__gasgeyser
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_rh_battleship__gasgeyser
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_cruiser_bigexplosion#1
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_rh_cruiser_bigexplosion#1
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_cruiser_bigexplosion#2
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_rh_cruiser_bigexplosion#2
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_cruiser_damage_fire
|
||||
effect_type = EFT_DAMAGE_SMOKE
|
||||
vis_effect = gf_explosion_rh_cruiser_damage_fire
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_cruiser_damage_fire#1
|
||||
effect_type = EFT_DAMAGE_SMOKE
|
||||
vis_effect = gf_explosion_rh_cruiser_damage_fire#1
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_cruiser_bigexplosionsmall
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_rh_cruiser_bigexplosionsmall
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_gunboat_bigexplosion#2
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_rh_gunboat_bigexplosion#2
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_gunboat_bigexplosionsmall
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_rh_gunboat_bigexplosionsmall
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_rh_gunboat_damage_fire
|
||||
effect_type = EFT_DAMAGE_SMOKE
|
||||
vis_effect = gf_explosion_rh_gunboat_damage_fire
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_gunboat_flashbang#2
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_gunboat_flashbang#2
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_gunboat_flashbang#3
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_gunboat_flashbang#3
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_gunboat_bigexp
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_gunboat_bigexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_gunboat_damage
|
||||
effect_type = EFT_DAMAGE_SMOKE
|
||||
vis_effect = gf_explosion_br_gunboat_damage
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_gunboat_smallboom
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_br_gunboat_smallboom
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_destroyer_bigexp
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_destroyer_bigexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_destroyer_damage
|
||||
effect_type = EFT_DAMAGE_SMOKE
|
||||
vis_effect = gf_explosion_br_destroyer_damage
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_destroyer_smallexp
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_br_destroyer_smallexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_destroyer_flashbang#2
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_destroyer_flashbang#2
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_destroyer_flashbang#3
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_destroyer_flashbang#3
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_battleship_bigexp
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_battleship_bigexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_battleship_damage
|
||||
effect_type = EFT_DAMAGE_SMOKE
|
||||
vis_effect = gf_explosion_br_battleship_damage
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_battleship_smallexp
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_br_battleship_smallexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_battleship_flashbang#2
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_battleship_flashbang#2
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_br_battleship_flashbang#3
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_br_battleship_flashbang#3
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_no_battleship
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_no_battleship
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_no_battleship_big
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_no_battleship_big
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_no_battleship_neotokyobig
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_no_battleship_neotokyobig
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_no_battleship_neotokyobig2
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_no_battleship_neotokyobig2
|
||||
|
||||
[Effect]
|
||||
nickname = gf_li_capexplosion03bigcircles
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_li_capexplosion03bigcircles
|
||||
|
||||
[Effect]
|
||||
nickname = gf_li_capexplosion03bigexplosion
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_li_capexplosion03bigexplosion
|
||||
|
||||
[Effect]
|
||||
nickname = gf_li_capexplosion03bigflash
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_li_capexplosion03bigflash
|
||||
|
||||
[Effect]
|
||||
nickname = gf_li_capexplosion03moving_rings
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_li_capexplosion03moving_rings
|
||||
|
||||
[Effect]
|
||||
nickname = gf_li_capexplosion03moving_rings#1
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_li_capexplosion03moving_rings#1
|
||||
|
||||
[Effect]
|
||||
nickname = gf_li_capexplosion03popper
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_li_capexplosion03popper
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_li_battleship_damagefire
|
||||
effect_type = EFT_DAMAGE_SMOKE
|
||||
vis_effect = gf_explosion_li_battleship_damagefire
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_li_battleship_mainexpsmall
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_li_battleship_mainexpsmall
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_li_battleship_mainexpbig
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_li_battleship_mainexpbig
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_battleship_smallexp
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_ku_battleship_smallexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_battleship_damagestar
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_battleship_damagestar
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_battleship_flashbang
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_battleship_flashbang
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_cruiser_flashbang
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_cruiser_flashbang
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_cruiser_bigexp
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_cruiser_bigexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_cruiser_smallexp
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_ku_cruiser_smallexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_cruiser_damage_flashbang
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_cruiser_damage_flashbang
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_cruiser_damagestar
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_cruiser_damagestar
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_gunboat_damage_flashbang
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_gunboat_damage_flashbang
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_gunboat_flashbang
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_gunboat_flashbang
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_gunboat_smallexp
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_ku_gunboat_smallexp
|
||||
|
||||
[Effect]
|
||||
nickname = gf_explosion_ku_gunboat_bigexp
|
||||
effect_type = EFT_EXPLOSION_LARGE
|
||||
vis_effect = gf_explosion_ku_gunboat_bigexp
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_large_mine
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_mine01
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_nomad_mine
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_explosion_mine03
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
||||
[Effect]
|
||||
nickname = dast_badlands_explosion
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_blsmallasteroidexplode
|
||||
snd_effect = debris_explosion2
|
||||
|
||||
[Effect]
|
||||
nickname = dast_asteroid_explosion
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_smallasteroidexplode
|
||||
snd_effect = debris_explosion2
|
||||
|
||||
[Effect]
|
||||
nickname = dast_debris_explosion
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = gf_smalldebrisexplode
|
||||
snd_effect = debris_explosion2
|
||||
|
||||
[Effect]
|
||||
nickname = explosion_gas_mine
|
||||
effect_type = EFT_EXPLOSION_SMALL
|
||||
vis_effect = explosion_gas_mine
|
||||
snd_effect = med_explosion1
|
||||
lgt_effect = elite_flash_to_red
|
||||
lgt_range_scale = 30
|
||||
lgt_radius = 30
|
||||
|
Loading…
Reference in New Issue
Block a user