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https://github.com/BC46/freelancer-hd-edition
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Increase Cnd_ProjHit values for Dragon wings in Mission 9
During Mission 9 you often hear the Dragon wings and Ozu saying that the reinforcements are being shot to pieces. Though in the mission script these ships are instructed to self-destruct after being shot only five times, which is a bit strange. This means the reinforcements die long before they actually should be dying. In this commit this number has been increased to 20. In my opinion these lines can be removed altogether but that can always be done later.
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03ca36eec1
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@ -1596,7 +1596,7 @@ Act_DeactTrig = dragon_wing3_4_dies
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[Trigger]
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nickname = damage_dragon_wing1_3_reinforcement
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Cnd_ProjHit = dragon_wing1_3, 1
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Cnd_ProjHit = dragon_wing1_3, 20
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Act_Destroy = dragon_wing1_3, EXPLODE
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[Trigger]
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@ -1606,7 +1606,7 @@ Act_DeactTrig = damage_dragon_wing1_3_reinforcement
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[Trigger]
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nickname = damage_dragon_wing2_3_reinforcement
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Cnd_ProjHit = dragon_wing2_3, 5
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Cnd_ProjHit = dragon_wing2_3, 20
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Act_Destroy = dragon_wing2_3, EXPLODE
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[Trigger]
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@ -1616,7 +1616,7 @@ Act_DeactTrig = damage_dragon_wing2_3_reinforcement
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[Trigger]
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nickname = damage_dragon_wing2_4_reinforcement
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Cnd_ProjHit = dragon_wing2_4, 5
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Cnd_ProjHit = dragon_wing2_4, 20
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Act_Destroy = dragon_wing2_4, EXPLODE
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[Trigger]
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@ -1626,7 +1626,7 @@ Act_DeactTrig = damage_dragon_wing2_4_reinforcement
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[Trigger]
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nickname = damage_dragon_wing3_1_reinforcement
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Cnd_ProjHit = dragon_wing3_1, 5
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Cnd_ProjHit = dragon_wing3_1, 20
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Act_Destroy = dragon_wing3_1, EXPLODE
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[Trigger]
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@ -1636,7 +1636,7 @@ Act_DeactTrig = damage_dragon_wing3_1_reinforcement
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[Trigger]
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nickname = damage_dragon_wing3_2_reinforcement
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Cnd_ProjHit = dragon_wing3_2, 5
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Cnd_ProjHit = dragon_wing3_2, 20
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Act_Destroy = dragon_wing3_2, EXPLODE
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[Trigger]
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@ -1646,7 +1646,7 @@ Act_DeactTrig = damage_dragon_wing3_2_reinforcement
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[Trigger]
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nickname = damage_dragon_wing3_3_reinforcement
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Cnd_ProjHit = dragon_wing3_3, 5
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Cnd_ProjHit = dragon_wing3_3, 20
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Act_Destroy = dragon_wing3_3, EXPLODE
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[Trigger]
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@ -1656,7 +1656,7 @@ Act_DeactTrig = damage_dragon_wing3_3_reinforcement
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[Trigger]
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nickname = damage_dragon_wing3_4_reinforcement
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Cnd_ProjHit = dragon_wing3_4, 5
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Cnd_ProjHit = dragon_wing3_4, 20
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Act_Destroy = dragon_wing3_4, EXPLODE
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[Trigger]
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