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https://github.com/BC46/freelancer-hd-edition
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Put Fischer from Mission 10 in a RH Freighter
According to Freelancer's shooting script, Trent should have been approached by a Rheinland Freighter after undocking from New Berlin, while in-game it's actually a Rheinland Light Fighter. Furthermore, when you approach the Frankfurt gate, Fischer mentions he's a Daummann Freighter that's shipping supplies to Holstein. Therefore, his faction has been changed to Daumann and some construction machinery has been added to his cargo hold.
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@ -320,7 +320,7 @@ individual_name = 217002
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[NPC]
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[NPC]
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nickname = MSN10_Fischer
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nickname = MSN10_Fischer
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affiliation = rh_n_grp
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affiliation = co_khc_grp
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npc_ship_arch = MSN10_Fischer
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npc_ship_arch = MSN10_Fischer
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space_costume = rh_bartender_head, pl_male1_peasant_body, comm_rh_reichman
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space_costume = rh_bartender_head, pl_male1_peasant_body, comm_rh_reichman
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voice = fischer
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voice = fischer
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@ -128,7 +128,7 @@ npc_class = lawful, elite_fighter
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nickname = MSN10_Fischer
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nickname = MSN10_Fischer
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loadout = MSN10_Fischer
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loadout = MSN10_Fischer
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level = d10
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level = d10
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ship_archetype = rh_fighter
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ship_archetype = rh_freighter
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pilot = MSN10_Fischer
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pilot = MSN10_Fischer
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state_graph = FIGHTER
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state_graph = FIGHTER
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npc_class = lawful, FIGHTER
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npc_class = lawful, FIGHTER
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@ -1524,23 +1524,24 @@ equip = DockingLightRedSmall, HpDockLight02
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[Loadout]
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[Loadout]
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nickname = MSN10_Fischer
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nickname = MSN10_Fischer
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archetype = rh_fighter
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archetype = rh_freighter
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equip = ge_rf_engine_01
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equip = ge_rfr_engine_01
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equip = npc_shield02_mark05, HpShield01
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equip = npc_shield02_mark02, HpShield01
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equip = infinite_power
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equip = infinite_power
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equip = ge_s_scanner_02
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equip = ge_s_scanner_02
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equip = ge_s_tractor_01
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equip = ge_s_tractor_01
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equip = ge_s_thruster_01, HpThruster01
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equip = ge_s_thruster_01, HpThruster01
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equip = rh_gun01_mark03, HpWeapon01
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equip = armor_scale_2
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equip = rh_gun01_mark03, HpWeapon02
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equip = co_gun01_mark02, HpWeapon01
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equip = rh_gun01_mark03, HpWeapon03
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equip = co_gun01_mark02, HpWeapon02
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equip = missile01_mark04, HpWeapon04
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equip = co_turret01_mark02, HpTurret01
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cargo = missile01_mark04_ammo, 20
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equip = co_turret01_mark02, HpTurret02
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equip = mine01_mark04, HpMine01
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equip = co_turret01_mark02, HpTurret03
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cargo = mine01_mark04_ammo, 10
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equip = co_turret01_mark02, HpTurret04
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equip = mine01_mark01, HpMine01
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cargo = mine01_mark01_ammo, 20
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equip = ge_s_cm_01, HpCM01
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equip = ge_s_cm_01, HpCM01
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cargo = ge_s_cm_01_ammo, 20
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cargo = ge_s_cm_01_ammo, 20
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equip = cloak_fighter, HpCloak01
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equip = LargeWhiteSpecial, HpHeadlight
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equip = LargeWhiteSpecial, HpHeadlight
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equip = SlowSmallYellow, HpRunningLight01
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equip = SlowSmallYellow, HpRunningLight01
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equip = SlowSmallYellow, HpRunningLight02
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equip = SlowSmallYellow, HpRunningLight02
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@ -1548,10 +1549,12 @@ equip = SlowSmallYellow, HpRunningLight03
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equip = SlowSmallYellow, HpRunningLight04
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equip = SlowSmallYellow, HpRunningLight04
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equip = SlowSmallYellow, HpRunningLight05
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equip = SlowSmallYellow, HpRunningLight05
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equip = SlowSmallYellow, HpRunningLight06
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equip = SlowSmallYellow, HpRunningLight06
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equip = SlowSmallYellow, HpRunningLight07
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equip = contrail01, HpContrail01
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equip = contrail01, HpContrail01
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equip = contrail01, HpContrail02
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equip = contrail01, HpContrail02
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equip = DockingLightRedSmall, HpDockLight01
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equip = DockingLightRedSmall, HpDockLight01
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equip = DockingLightRedSmall, HpDockLight02
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equip = DockingLightRedSmall, HpDockLight02
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cargo = commodity_construction_machinery, 100, hpcargo01
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[Loadout]
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[Loadout]
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nickname = MSN10_Rheinland_Light_Ace
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nickname = MSN10_Rheinland_Light_Ace
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