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https://github.com/BC46/freelancer-hd-edition
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Fix missing dialogue in FP7 cutscene
The dialogue 'Incoming, brace for impact!' was previously inaudible because it would be played while the previous dialogue had not finished playing yet. This commit adjusts the timers of two events slightly so that the previous dialogue will be able to finish before the next one starts.
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parent
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@ -621,14 +621,14 @@ Act_ActTrig = send_lifeboat
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[Trigger]
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[Trigger]
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nickname = FP7_Victim_dialog
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nickname = FP7_Victim_dialog
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system = FP7_system
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system = FP7_system
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Cnd_Timer = 5
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Cnd_Timer = 4.7
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Act_StartDialog = FP7_victims_whine
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Act_StartDialog = FP7_victims_whine
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Act_ActTrig = mini_fuse
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Act_ActTrig = mini_fuse
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[Trigger]
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[Trigger]
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nickname = mini_fuse
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nickname = mini_fuse
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system = FP7_system
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system = FP7_system
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Cnd_Timer = 8
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Cnd_Timer = 8.3
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Act_LightFuse = fp7base, freeport7_main_fuse1
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Act_LightFuse = fp7base, freeport7_main_fuse1
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[Trigger]
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[Trigger]
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