Fix missing dialogue in FP7 cutscene

The dialogue 'Incoming, brace for impact!' was previously inaudible because it would be played while the previous dialogue had not finished playing yet. This commit adjusts the timers of two events slightly so that the previous dialogue will be able to finish before the next one starts.
This commit is contained in:
C.S. Melis 2023-10-19 00:05:58 +02:00
parent b51e0c4f47
commit 2fefe38d0c

View File

@ -621,14 +621,14 @@ Act_ActTrig = send_lifeboat
[Trigger] [Trigger]
nickname = FP7_Victim_dialog nickname = FP7_Victim_dialog
system = FP7_system system = FP7_system
Cnd_Timer = 5 Cnd_Timer = 4.7
Act_StartDialog = FP7_victims_whine Act_StartDialog = FP7_victims_whine
Act_ActTrig = mini_fuse Act_ActTrig = mini_fuse
[Trigger] [Trigger]
nickname = mini_fuse nickname = mini_fuse
system = FP7_system system = FP7_system
Cnd_Timer = 8 Cnd_Timer = 8.3
Act_LightFuse = fp7base, freeport7_main_fuse1 Act_LightFuse = fp7base, freeport7_main_fuse1
[Trigger] [Trigger]