Ensure player takes damage from Mission 7 gas pocket field

For some reason, during Mission 7 when the player reaches the gas pocket field, the player is made invulnerable. Because of this, the player doesn't take any damage from the gas balls, despite Juni saying that they may damage your ship. Hence this could teach the player that the gas balls only show a cool effect and not actually do damage to the ship. This is unfortunately false and so the invulnerable state has been removed. These gas balls specifically do very little damage anyway.
This commit is contained in:
C.S. Melis 2022-08-29 12:02:14 +02:00
parent 412e1ab969
commit 33fcba5648

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@ -2729,7 +2729,7 @@ Act_SetPriority = lbl_friends, NORMAL
Act_StartDialog = close_to_quintaine_dialog Act_StartDialog = close_to_quintaine_dialog
Act_ActTrig = commcomplete_DX_M07_1555_JUNI Act_ActTrig = commcomplete_DX_M07_1555_JUNI
Act_PlayMusic = music_reveal_and_exposition, none, none, none Act_PlayMusic = music_reveal_and_exposition, none, none, none
Act_Invulnerable = Player, true ;Act_Invulnerable = Player, true
Act_SetNNObj = mlog_awaiting_objective Act_SetNNObj = mlog_awaiting_objective
[ObjList] [ObjList]