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https://github.com/BC46/freelancer-hd-edition
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Fix appearing battleship in mission 7 properly
Despite the fact that this issue has already been fixed (sort of), the battleship could still be seen if you stuck around at Holman and started going to the trade lane slowly. Now it spawns the battleship right before it uncloaks, so that fixes it.
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@ -1777,14 +1777,13 @@ line = tobias, Player, DX_M07_0650_TOBIAS
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[Trigger]
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nickname = commcomplete_DX_M07_0650_TOBIAS
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Cnd_CommComplete = DX_M07_0650_TOBIAS
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Act_SpawnSolar = rh_battleship_force_wing2
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Act_SetNNObj = mlog_take_the_tradelane_to_the_tau29_gate
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Act_NagDistTowards = OBJ, towards_tradelane_to_holman, juni, Bw10_Trade_Lane_Ring_12, 23350
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Act_ActTrig = juni_cautious
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[Trigger]
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nickname = juni_cautious
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Cnd_DistShip = inside, Player, rh_battleship_force_wing2, 4500
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Cnd_DistVec = inside, Player, 22584, 0, 16518, 4500
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Act_SendComm = juni, Player, DX_M07_0660_JUNI
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Act_ActTrig = wait_for_holman_response
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Act_PlayMusic = music_awe_and_wonderment, none, none, none
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@ -1793,6 +1792,7 @@ Act_PlayMusic = music_awe_and_wonderment, none, none, none
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nickname = wait_for_holman_response
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Cnd_Timer = 3
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Act_SendComm = juni, Player, DX_M07_0670_JUNI
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Act_SpawnSolar = rh_battleship_force_wing2
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Act_ActTrig = rh_force_wing2_detected
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[Trigger]
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