Fix appearing battleship in mission 7 properly

Despite the fact that this issue has already been fixed (sort of), the battleship could still be seen if you stuck around at Holman and started going to the trade lane slowly. Now it spawns the battleship right before it uncloaks, so that fixes it.
This commit is contained in:
C.S. Melis 2022-08-28 23:06:58 +02:00
parent a9ebbb0ea7
commit 4ce9ca6180

View File

@ -1777,14 +1777,13 @@ line = tobias, Player, DX_M07_0650_TOBIAS
[Trigger]
nickname = commcomplete_DX_M07_0650_TOBIAS
Cnd_CommComplete = DX_M07_0650_TOBIAS
Act_SpawnSolar = rh_battleship_force_wing2
Act_SetNNObj = mlog_take_the_tradelane_to_the_tau29_gate
Act_NagDistTowards = OBJ, towards_tradelane_to_holman, juni, Bw10_Trade_Lane_Ring_12, 23350
Act_ActTrig = juni_cautious
[Trigger]
nickname = juni_cautious
Cnd_DistShip = inside, Player, rh_battleship_force_wing2, 4500
Cnd_DistVec = inside, Player, 22584, 0, 16518, 4500
Act_SendComm = juni, Player, DX_M07_0660_JUNI
Act_ActTrig = wait_for_holman_response
Act_PlayMusic = music_awe_and_wonderment, none, none, none
@ -1793,6 +1792,7 @@ Act_PlayMusic = music_awe_and_wonderment, none, none, none
nickname = wait_for_holman_response
Cnd_Timer = 3
Act_SendComm = juni, Player, DX_M07_0670_JUNI
Act_SpawnSolar = rh_battleship_force_wing2
Act_ActTrig = rh_force_wing2_detected
[Trigger]