Merge pull request #4 from BC46/feature/maximized-draw-distances

Feature/maximized draw distances
This commit is contained in:
C.S. Melis 2021-07-09 02:51:11 +02:00 committed by GitHub
commit 55651f1386
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
163 changed files with 1709 additions and 1709 deletions

View File

@ -482,7 +482,7 @@ lootable = false
[LootCrate]
nickname = ge_s_repair_01_loot
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
LODranges = 0, 999999
hit_pts = 250
mass = 10
explosion_arch = debris_normal
@ -501,7 +501,7 @@ lootable = true
[LootCrate]
nickname = ge_s_cm_01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
LODranges = 0, 999999
hit_pts = 250
mass = 10
explosion_arch = debris_normal
@ -555,7 +555,7 @@ lootable = true
[LootCrate]
nickname = ge_s_cm_02_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
LODranges = 0, 999999
hit_pts = 250
mass = 10
explosion_arch = debris_normal
@ -609,7 +609,7 @@ lootable = true
[LootCrate]
nickname = ge_s_cm_03_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
LODranges = 0, 999999
hit_pts = 250
mass = 10
explosion_arch = debris_normal
@ -663,7 +663,7 @@ lootable = true
[LootCrate]
nickname = ge_s_battery_01_loot
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
LODranges = 0, 999999
hit_pts = 250
mass = 10
explosion_arch = debris_normal

View File

@ -96,7 +96,7 @@ hit_pts_scale = 27.0336
[CargoPod]
nickname = attached_research
LODranges = 0, 5000
LODranges = 0, 999999
DA_archetype = solar\misc\space_research.3db
material_library = solar\Solar_mat_tink.mat
hit_pts = -294967296
@ -108,7 +108,7 @@ debris_type = debris_research
[CargoPod]
nickname = attached_shipyard
LODranges = 0, 5000
LODranges = 0, 999999
DA_archetype = solar\dockable\shipyard_a.3db
material_library = solar\Solar_mat_tink.mat
hit_pts = -294967296
@ -120,7 +120,7 @@ debris_type = cap_ship_piece
[CargoPod]
nickname = attached_shipyard2
LODranges = 0, 5000
LODranges = 0, 999999
DA_archetype = solar\dockable\shipyard_a.3db
material_library = solar\Solar_mat_tink.mat
hit_pts = -294967296
@ -132,7 +132,7 @@ debris_type = debris_shipyard
[CargoPod]
nickname = attached_space_dome01
LODranges = 0, 5000
LODranges = 0, 999999
DA_archetype = solar\misc\space_dome.cmp
material_library = solar\Solar_mat_dockable03.mat
hit_pts = 40000000
@ -145,7 +145,7 @@ debris_type = cap_ship_piece
[CargoPod]
nickname = attached_space_tanks2
LODranges = 0, 5000
LODranges = 0, 999999
DA_archetype = solar\misc\space_tanks4.3db
material_library = solar\Solar_mat_space_tank.mat
hit_pts = 40000000
@ -158,7 +158,7 @@ debris_type = cap_ship_piece
[CargoPod]
nickname = attached_space_tankl2x2
LODranges = 0, 5000
LODranges = 0, 999999
DA_archetype = solar\misc\space_tankl2x2.3db
material_library = solar\Solar_mat_space_tank.mat
hit_pts = 40000000
@ -171,7 +171,7 @@ debris_type = cap_ship_piece
[CargoPod]
nickname = attached_escape_pod
LODranges = 0, 5000
LODranges = 0, 999999
DA_archetype = equipment\models\turret\li_turret01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HpConnect
@ -194,7 +194,7 @@ explosion_arch = explosion_large_debris
nickname = cargopod_blue
DA_archetype = Equipment\models\commodities\crates\pod_blue.3db
material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 1500
LODranges = 0, 999999
HP_child = HpConnect
hit_pts = 4000
mass = 2000
@ -205,7 +205,7 @@ debris_type = debris_pod_blue
nickname = cargopod_green
DA_archetype = Equipment\models\commodities\crates\pod_green.3db
material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 1500
LODranges = 0, 999999
HP_child = HpConnect
hit_pts = 4000
mass = 2000
@ -216,7 +216,7 @@ debris_type = debris_pod_green
nickname = cargopod_yellow
DA_archetype = Equipment\models\commodities\crates\pod_yellow.3db
material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 1500
LODranges = 0, 999999
HP_child = HpConnect
hit_pts = 4000
mass = 2000
@ -227,7 +227,7 @@ debris_type = debris_pod_yellow
nickname = cargopod_red
DA_archetype = Equipment\models\commodities\crates\pod_red.3db
material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 1500
LODranges = 0, 999999
HP_child = HpConnect
hit_pts = 4000
mass = 2000
@ -238,7 +238,7 @@ debris_type = debris_pod_red
nickname = cargopod_grey
DA_archetype = Equipment\models\commodities\crates\pod_grey.3db
material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 1500
LODranges = 0, 999999
HP_child = HpConnect
hit_pts = 4000
mass = 2000
@ -249,7 +249,7 @@ debris_type = debris_pod_grey
nickname = cargopod_white
DA_archetype = Equipment\models\commodities\crates\pod_white.3db
material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 1500
LODranges = 0, 999999
HP_child = HpConnect
hit_pts = 4000
mass = 2000
@ -260,7 +260,7 @@ debris_type = debris_pod_white
nickname = cargopod_drab
DA_archetype = Equipment\models\commodities\crates\pod_drab.3db
material_library = Equipment\models\cargo_pods.mat
LODranges = 0, 1500
LODranges = 0, 999999
HP_child = HpConnect
hit_pts = 4000
mass = 2000
@ -270,7 +270,7 @@ debris_type = debris_pod_drab
[LootCrate]
nickname = lootcrate_blue
DA_archetype = Equipment\models\commodities\crates\crate_blue.3db
LODranges = 0, 150
LODranges = 0, 999999
hit_pts = 250
mass = 10
explosion_arch = debris_normal
@ -278,7 +278,7 @@ explosion_arch = debris_normal
[LootCrate]
nickname = lootcrate_green
DA_archetype = Equipment\models\commodities\crates\crate_green.3db
LODranges = 0, 150
LODranges = 0, 999999
hit_pts = 250
mass = 10
explosion_arch = debris_normal
@ -286,7 +286,7 @@ explosion_arch = debris_normal
[LootCrate]
nickname = lootcrate_yellow
DA_archetype = Equipment\models\commodities\crates\crate_yellow.3db
LODranges = 0, 150
LODranges = 0, 999999
hit_pts = 25
mass = 10
explosion_arch = debris_normal
@ -294,7 +294,7 @@ explosion_arch = debris_normal
[LootCrate]
nickname = lootcrate_red
DA_archetype = Equipment\models\commodities\crates\crate_red.3db
LODranges = 0, 150
LODranges = 0, 999999
hit_pts = 250
mass = 10
explosion_arch = debris_normal
@ -302,7 +302,7 @@ explosion_arch = debris_normal
[LootCrate]
nickname = lootcrate_grey
DA_archetype = Equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 150
LODranges = 0, 999999
hit_pts = 250
mass = 10
explosion_arch = debris_normal
@ -310,7 +310,7 @@ explosion_arch = debris_normal
[LootCrate]
nickname = lootcrate_white
DA_archetype = Equipment\models\commodities\crates\crate_white.3db
LODranges = 0, 150
LODranges = 0, 999999
hit_pts = 250
mass = 10
explosion_arch = debris_normal
@ -318,7 +318,7 @@ explosion_arch = debris_normal
[LootCrate]
nickname = lootcrate_drab
DA_archetype = Equipment\models\commodities\crates\crate_drab.3db
LODranges = 0, 150
LODranges = 0, 999999
hit_pts = 250
mass = 10
explosion_arch = debris_normal
@ -327,7 +327,7 @@ explosion_arch = debris_normal
nickname = lootcrate_lair_power_cell
DA_archetype = Solar\Dockable\nomad_power_cell.3db
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 150
LODranges = 0, 999999
hit_pts = 1000
mass = 10
explosion_arch = debris_normal
@ -336,7 +336,7 @@ explosion_arch = debris_normal
nickname = lootcrate_escape_pod
DA_archetype = Ships\utility\escape_pod\esc_pod.3db
material_library = ships\utility\utility_misc.mat
LODranges = 0, 150
LODranges = 0, 999999
hit_pts = 1000
mass = 10
explosion_arch = debris_normal
@ -345,7 +345,7 @@ explosion_arch = debris_normal
nickname = lootcrate_lifeboat
DA_archetype = Solar\misc\space_lifeboat.3db
material_library = Solar\Solar_mat_space_dmg.mat
LODranges = 0, 3500
LODranges = 0, 999999
hit_pts = 1000
mass = 10
explosion_arch = debris_normal
@ -1982,7 +1982,7 @@ particles = gf_gasminer_intake
nickname = TLR_shield_gen01
DA_archetype = solar\dockable\TLR_shield.3db
material_library = solar\Solar_mat_TLR.mat
LODranges = 0, 500
LODranges = 0, 999999
ids_name = 0
ids_info = 0
mass = 0

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -7,7 +7,7 @@ radius = 20
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 500, 1000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_EXPLOSION_MEDIUM
@ -18,7 +18,7 @@ radius = 100
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = 15
pbubble = 750, 1250
pbubble = 999999, 999999
[EffectType]
nickname = EFT_EXPLOSION_LARGE
@ -29,7 +29,7 @@ radius = 500
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = 20
pbubble = 2000, 7000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_EXPLOSION_DEBRIS
@ -40,7 +40,7 @@ radius = 10
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 100, 500
pbubble = 999999, 999999
[EffectType]
nickname = EFT_EXPLOSION_SHIP
@ -51,7 +51,7 @@ radius = 50
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 1000, 1500
pbubble = 999999, 999999
[EffectType]
nickname = EFT_EXPLOSION_MISSILE
@ -62,7 +62,7 @@ radius = 20
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 10
pbubble = 250, 750
pbubble = 999999, 999999
[EffectType]
nickname = EFT_EXPLOSION_MINE
@ -73,7 +73,7 @@ radius = 20
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 10
pbubble = 250, 750
pbubble = 999999, 999999
[EffectType]
nickname = EFT_MUZZLE_FLASH
@ -84,7 +84,7 @@ radius = 5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 0.5
pbubble = 50, 150
pbubble = 999999, 999999
[EffectType]
nickname = EFT_MUZZLE_LARGE_FLASH
@ -95,7 +95,7 @@ radius = 7.5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 1
pbubble = 200, 500
pbubble = 999999, 999999
[EffectType]
nickname = EFT_MISSILE_DRIVE
@ -106,7 +106,7 @@ radius = 250
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 1000, 2000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_WEAPON_COUNTER_MEASURE
@ -117,7 +117,7 @@ radius = 7.5
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 200, 500
pbubble = 999999, 999999
[EffectType]
nickname = EFT_WEAPON_MINE
@ -128,7 +128,7 @@ radius = 10
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 200, 500
pbubble = 999999, 999999
[EffectType]
nickname = EFT_WEAPON_PROJ
@ -139,7 +139,7 @@ radius = 20
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 1000, 1500
pbubble = 999999, 999999
[EffectType]
nickname = EFT_WEAPON_LARGE_PROJ
@ -150,7 +150,7 @@ radius = 100
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 1250, 1500
pbubble = 999999, 999999
[EffectType]
nickname = EFT_CODE_PROJ_EFFECT
@ -161,7 +161,7 @@ radius = 50
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 1250, 2000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_WEAPON_IMPACT
@ -172,7 +172,7 @@ radius = 7.5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 0.5
pbubble = 100, 500
pbubble = 999999, 999999
[EffectType]
nickname = EFT_WEAPON_LARGE_IMPACT
@ -183,7 +183,7 @@ radius = 20
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 500, 1000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_DAMAGE_HULL
@ -194,7 +194,7 @@ radius = 5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 0.5
pbubble = 100, 500
pbubble = 999999, 999999
[EffectType]
nickname = EFT_DAMAGE_SHIELD
@ -205,7 +205,7 @@ radius = 5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 0.5
pbubble = 150, 600
pbubble = 999999, 999999
[EffectType]
nickname = EFT_DAMAGE_LARGE_SHIELD
@ -216,7 +216,7 @@ radius = 100
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 1
pbubble = 500, 1000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_DAMAGE_CRUISE
@ -227,7 +227,7 @@ radius = 7.5
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 1
pbubble = 300, 500
pbubble = 999999, 999999
[EffectType]
nickname = EFT_DAMAGE_SMOKE
@ -238,7 +238,7 @@ radius = 20
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 100, 1000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_DAMAGE_LARGE_SMOKE
@ -249,7 +249,7 @@ radius = 1250
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 1500, 7000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_DEBRIS_TRAIL
@ -260,7 +260,7 @@ radius = 5
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 200, 300
pbubble = 999999, 999999
[EffectType]
nickname = EFT_ENGINE_CONTRAIL
@ -271,7 +271,7 @@ radius = 5
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 100, 400
pbubble = 999999, 999999
[EffectType]
nickname = EFT_ENGINE_TRAIL
@ -282,7 +282,7 @@ radius = 100
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 500, 1250
pbubble = 999999, 999999
[EffectType]
nickname = EFT_ENGINE_LARGE_TRAIL
@ -293,7 +293,7 @@ radius = 200
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 1000, 2000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_ENGINE_FIRE
@ -304,7 +304,7 @@ radius = 7.5
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 75, 450
pbubble = 999999, 999999
[EffectType]
nickname = EFT_ENGINE_LARGE_FIRE
@ -315,7 +315,7 @@ radius = 25
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 1000, 2000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_ENGINE_THRUSTER
@ -326,7 +326,7 @@ radius = 7.5
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 100, 500
pbubble = 999999, 999999
[EffectType]
nickname = EFT_EQUIP_CLOAK
@ -337,7 +337,7 @@ radius = 25
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = 10
pbubble = 1000, 2000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_EQUIP_LARGE_CLOAK
@ -348,7 +348,7 @@ radius = 150
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = 15
pbubble = 1500, 3000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_EQUIP_ATTACHED
@ -359,7 +359,7 @@ radius = 100
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 500, 2000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_EQUIP_ATTACHED_LARGE
@ -370,7 +370,7 @@ radius = 1000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 3000, 7500
pbubble = 999999, 999999
[EffectType]
nickname = EFT_EQUIP_ATTACHED_INSANELY_LARGE
@ -381,7 +381,7 @@ radius = 5000
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 10000, 20000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_MISC_DUST
@ -392,7 +392,7 @@ radius = 500
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 100, 500
pbubble = 999999, 999999
[EffectType]
nickname = EFT_MOTION_DUST
@ -403,7 +403,7 @@ radius = 500
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 100, 500
pbubble = 999999, 999999
[EffectType]
nickname = EFT_JUMP_EFFECTS
@ -414,7 +414,7 @@ radius = 100
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 100, 500
pbubble = 999999, 999999
[EffectType]
nickname = EFT_JUMP_GATE_EFFECTS
@ -425,7 +425,7 @@ radius = 400
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 3000, 4000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_LANE_ACTIVE
@ -436,7 +436,7 @@ radius = 250
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 750, 3000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_LANE_TUBE
@ -447,7 +447,7 @@ radius = 50
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 500, 2000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_LANE_SHIP
@ -458,7 +458,7 @@ radius = 50
visibility = CULL_OFFSCREEN
update = CULL_UPDATE
run_time = 15
pbubble = 500, 1000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_LANE_SHIP_TRAVEL
@ -469,7 +469,7 @@ radius = 50
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 500, 1000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_TRACTORBEAM
@ -480,7 +480,7 @@ radius = 100
visibility = EXIST_OFFSCREEN
update = UPDATE_OFFSCREEN
run_time = -1
pbubble = 1000, 1000
pbubble = 999999, 999999
[EffectType]
nickname = EFT_FLASHLIGHT
@ -491,5 +491,5 @@ radius = 10
visibility = EXIST_OFFSCREEN
update = CULL_UPDATE
run_time = -1
pbubble = 2000, 2000
pbubble = 999999, 999999

View File

@ -1,181 +1,181 @@
[Ship]
nickname = PlayerShip
LODranges = 0, 50, 100, 300, 600, 1000, 2500
LODranges = 0, 999999
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_bw_fighter
LODranges = 0, 75, 125, 1000
LODranges = 0, 999999
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
material_library = ships\border_world\bw_ships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_bw_elite
LODranges = 0, 75, 125, 1000
LODranges = 0, 999999
DA_archetype = ships\border_world\bw_elite\bw_elite.cmp
material_library = ships\border_world\bw_ships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_bw_freighter
LODranges = 0, 75, 150, 300, 1200
LODranges = 0, 999999
DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp
material_library = ships\border_world\bw_ships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_l_fighter
LODranges = 0, 40, 60, 140, 300, 1000
LODranges = 0, 999999
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_juni_elite
LODranges = 0, 75, 150, 1300
LODranges = 0, 999999
DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
material_library = ships\liberty\li_playerships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_l_elite
LODranges = 0, 75, 150, 1300
LODranges = 0, 999999
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_l_freighter
LODranges = 0, 80, 120, 200, 300, 1200
LODranges = 0, 999999
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_l_cruiser
LODranges = 0, 200, 400, 600, 1000, 6000
LODranges = 0, 999999
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_l_dreadnought
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
LODranges = 0, 999999
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_b_fighter
LODranges = 0, 60, 130, 1000
LODranges = 0, 999999
DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
material_library = ships\bretonia\br_playerships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_b_elite
LODranges = 0, 80, 160, 1000
LODranges = 0, 999999
DA_archetype = ships\bretonia\br_elite\br_elite.cmp
material_library = ships\bretonia\br_playerships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_b_freighter
LODranges = 0, 150, 240, 1200
LODranges = 0, 999999
DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp
material_library = ships\bretonia\br_playerships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_b_gunboat
LODranges = 0, 300, 600, 4000
LODranges = 0, 999999
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_b_destroyer
LODranges = 0, 350, 550, 6000
LODranges = 0, 999999
DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp
material_library = ships\bretonia\br_capships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_b_battleship
LODranges = 0, 500, 1000, 3000, 20000
LODranges = 0, 999999
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_k_fighter
LODranges = 0, 40, 80, 1000
LODranges = 0, 999999
DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_k_elite
LODranges = 0, 40, 80, 180, 1000
LODranges = 0, 999999
DA_archetype = ships\kusari\ku_elite\ku_elite.cmp
material_library = ships\kusari\ku_playerships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_k_freighter
LODranges = 0, 80, 160, 1200
LODranges = 0, 999999
type = FREIGHTER
DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp
material_library = ships\kusari\ku_playerships.mat
[Ship]
nickname = rtcprop_k_dragon
LODranges = 0, 40, 80, 180, 1000
LODranges = 0, 999999
DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp
material_library = ships\kusari\ku_blood_dragon.mat
type = FIGHTER
[Ship]
nickname = rtcprop_k_gunboat
LODranges = 0, 100, 300, 500, 3000
LODranges = 0, 999999
DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
material_library = ships\kusari\ku_capships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_k_destroyer
LODranges = 0, 150, 300, 600, 6000
LODranges = 0, 999999
DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp
material_library = ships\kusari\ku_capships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_k_battleship
LODranges = 0, 900, 1500, 2500, 20000
LODranges = 0, 999999
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_r_fighter
LODranges = 0, 60, 140, 1000
LODranges = 0, 999999
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_r_elite
LODranges = 0, 60, 150, 1000
LODranges = 0, 999999
DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
material_library = ships\rheinland\rh_playerships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_r_freighter
LODranges = 0, 50, 150, 250, 1200
LODranges = 0, 999999
DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp
material_library = ships\rheinland\rh_playerships.mat
type = FIGHTER
@ -184,12 +184,12 @@ type = FIGHTER
nickname = rtcprop_r_gunboat
DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat
LODranges = 0, 150, 300, 450, 4000
LODranges = 0, 999999
type = FIGHTER
[Ship]
nickname = rtcprop_r_cruiser
LODranges = 0, 200, 400, 700, 6000
LODranges = 0, 999999
DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
material_library = ships\rheinland\rh_capships.mat
type = FIGHTER
@ -198,124 +198,124 @@ type = FIGHTER
nickname = rtcprop_r_battleship
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
LODranges = 0, 900, 1200, 3500, 4000, 20000
LODranges = 0, 999999
type = FIGHTER
[Ship]
nickname = rtcprop_p_fighter
LODranges = 0, 80, 120, 1000
LODranges = 0, 999999
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
material_library = ships\corsair\co_ships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_p_elite
LODranges = 0, 60, 120, 1000
LODranges = 0, 999999
DA_archetype = Ships\corsair\co_elite\co_elite.cmp
material_library = ships\corsair\co_ships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_p_elite_akira
LODranges = 0, 1000
LODranges = 0, 999999
DA_archetype = ships\border_world\bw_fighter\bw_fighter_rtc.cmp
material_library = ships\border_world\bw_ships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_p_freighter
LODranges = 0, 60, 120, 1000
LODranges = 0, 999999
DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp
material_library = ships\corsair\co_ships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_civ_fighter
LODranges = 0, 60, 120, 250, 500, 1000
LODranges = 0, 999999
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_civ_elite
LODranges = 0, 60, 120, 250, 500, 1000
LODranges = 0, 999999
DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp
material_library = ships\civilian\cv_ships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_civ_freighter
LODranges = 0, 60, 120, 250, 500, 1000
LODranges = 0, 999999
DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp
material_library = ships\civilian\cv_ships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_luxury_liner
LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
LODranges = 0, 999999
DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp
material_library = ships\utility\utility_liner.mat
type = FIGHTER
[Ship]
nickname = rtcprop_prison
LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
LODranges = 0, 999999
DA_archetype = Ships\utility\prison_liner\prison_liner.cmp
material_library = ships\utility\utility_liner.mat
type = FIGHTER
[Ship]
nickname = rtcprop_mining
LODranges = 0, 200, 450, 1100, 10000
LODranges = 0, 999999
DA_archetype = ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_repair
LODranges = 0, 150, 250, 400, 1200
LODranges = 0, 999999
DA_archetype = ships\utility\repair\repair.cmp
material_library = ships\utility\utility_ships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_lifter
LODranges = 0, 300, 600, 900, 4000
LODranges = 0, 999999
DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp
material_library = ships\utility\utility_ships.mat
type = FIGHTER
[Ship]
nickname = rtcprop_armored_transport
LODranges = 0, 200, 300, 2000
LODranges = 0, 999999
DA_archetype = ships\utility\transport_armored\transport_armored_nobay.3db
material_library = ships\utility\utility_misc.mat
type = FIGHTER
[Ship]
nickname = rtcprop_transport
LODranges = 0, 300, 900, 4500
LODranges = 0, 999999
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
type = FIGHTER
[Ship]
nickname = rtcprop_large_transport
LODranges = 0, 300, 600, 4500
LODranges = 0, 999999
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
type = FIGHTER
[Ship]
nickname = rtcprop_csv
LODranges = 0, 60, 150, 250, 800, 1000
LODranges = 0, 999999
DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat
type = FIGHTER
[Ship]
nickname = depot
LODranges = 0, 800, 1200, 2000, 15000
LODranges = 0, 999999
DA_archetype = solar\dockable\depot_lod.cmp
material_library = solar\solar_mat_dockable02.mat
type = FIGHTER

File diff suppressed because it is too large Load Diff

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1650
fill_dist = 3300
diffuse_color = 220, 220, 180
ambient_color = 120, 120, 120
ambient_increase = 70, 40, 30
@ -38,7 +38,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.8, 0.8, 0.8

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1600
fill_dist = 3200
diffuse_color = 220, 220, 180
ambient_color = 120, 120, 120
ambient_increase = 70, 40, 30
@ -37,7 +37,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.8, 0.8, 0.8

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1600
fill_dist = 3200
diffuse_color = 220, 220, 180
ambient_color = 120, 120, 120
ambient_increase = 70, 40, 30
@ -38,7 +38,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.8, 0.8, 0.8

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1200
fill_dist = 2400
diffuse_color = 128, 53, 25
ambient_color = 128, 53, 25
ambient_increase = 0, 0, 0

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1550
fill_dist = 3100
diffuse_color = 220, 220, 180
ambient_color = 120, 120, 120
ambient_increase = 70, 40, 30
@ -40,7 +40,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.8, 0.8, 0.8

View File

@ -3,7 +3,7 @@ file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 400
fill_dist = 1800
fill_dist = 3600
diffuse_color = 220, 220, 180
ambient_color = 120, 120, 120
ambient_increase = 70, 40, 30
@ -46,7 +46,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 200
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.3
shape = debris_tri
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1450
fill_dist = 2900
diffuse_color = 210, 210, 210
ambient_color = 90, 50, 90
ambient_increase = 70, 50, 70
@ -41,7 +41,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_carbon
color_shift = 0.7, 0.7, 0.7

View File

@ -3,7 +3,7 @@ file = solar\asteroids\mine_shapes.ini
[Field]
cube_size = 275
fill_dist = 1000
fill_dist = 2000
tint_field = 255, 255, 255
[Exclusion Zones]
@ -39,7 +39,7 @@ vert_increase = 1
[AsteroidBillboards]
count = 800
start_dist = 700
start_dist = 1400
fade_dist_percent = 0.5
shape = spike_mine_tri
size = 190, 190

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
diffuse_color = 180, 200, 220
ambient_color = 70, 70, 70
ambient_increase = 30, 30, 30
@ -46,7 +46,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_4
color_shift = 0.6, 0.6, 0.6

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1500
fill_dist = 3000
diffuse_color = 190, 200, 210
ambient_color = 90, 90, 90
ambient_increase = 30, 30, 30
@ -37,7 +37,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_4
color_shift = 0.5, 0.5, 0.5

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 90, 90, 90
ambient_increase = 30, 30, 30
@ -24,7 +24,7 @@ asteroid = beryl_asteroid10, 0.3, 0.4, 0.6, 50, 30, 130
[AsteroidBillboards]
count = 400
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_beryl
color_shift = 0.8, 0.8, 0.8

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1300
fill_dist = 2600
diffuse_color = 255, 255, 255
ambient_color = 90, 90, 90
ambient_increase = 30, 30, 30
@ -40,7 +40,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.8, 0.8, 0.8

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 450
fill_dist = 1600
fill_dist = 1920
diffuse_color = 150, 200, 255
ambient_color = 120, 140, 160
ambient_increase = 20, 30, 40

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 1680
diffuse_color = 150, 200, 255
ambient_color = 120, 140, 160
ambient_increase = 20, 30, 40

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1650
fill_dist = 3300
tint_field = 108, 108, 108
empty_cube_frequency = 0.5
@ -34,7 +34,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.8, 0.8, 0.8

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1700
fill_dist = 3400
tint_field = 160, 225, 200
empty_cube_frequency = 0.6
@ -33,7 +33,7 @@ asteroid = uranium_asteroid30, -0.8, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 500
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.5
shape = uranium_tri
color_shift = 0.75, 0.75, 0.75

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
diffuse_color = 55, 100, 50
ambient_color = 0, 40, 30
ambient_increase = 0, 0, 0

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1300
fill_dist = 1560
tint_field = 255, 255, 255
empty_cube_frequency = 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1300
fill_dist = 2600
tint_field = 255, 255, 255
empty_cube_frequency = 0.2
@ -19,7 +19,7 @@ asteroid = rock_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 800
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.8, 0.8, 0.8

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1600
fill_dist = 3200
tint_field = 255, 255, 255
empty_cube_frequency = 0.5

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 410
fill_dist = 1600
fill_dist = 3200
tint_field = 200, 200, 210
empty_cube_frequency = 0.5
@ -27,7 +27,7 @@ asteroid = minedout_asteroid30, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 700
start_dist = 1100
start_dist = 2200
fade_dist_percent = 0.5
shape = mine_rock_tri
color_shift = 0.8, 0.75, 0.75

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1700
fill_dist = 3400
tint_field = 255, 255, 255
empty_cube_frequency = 0.6
@ -26,7 +26,7 @@ asteroid = mineable2_asteroid60, -0.7, 0.7, -0.6, 75, 30, 70
[AsteroidBillboards]
count = 1000
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.7, 0.7, 0.7

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1700
fill_dist = 3400
tint_field = 255, 255, 255
empty_cube_frequency = 0.6
@ -39,7 +39,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 700
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.7, 0.7, 0.7

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 350
fill_dist = 1500
fill_dist = 3000
tint_field = 100, 100, 100
empty_cube_frequency = 0.6
@ -67,7 +67,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 500
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 1.5, 1.5, 1.5

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1700
fill_dist = 3400
tint_field = 255, 255, 255
empty_cube_frequency = 0.6
@ -36,7 +36,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 900
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.7, 0.7, 0.7

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1650
fill_dist = 3300
tint_field = 255, 255, 255
empty_cube_frequency = 0.6
@ -36,7 +36,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.7, 0.7, 0.7

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1900
fill_dist = 2280
tint_field = 255, 255, 255
empty_cube_frequency = 0.8

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1900
fill_dist = 2280
tint_field = 255, 255, 255
empty_cube_frequency = 0.8

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
tint_field = 255, 255, 255
empty_cube_frequency = 0.5
@ -23,7 +23,7 @@ asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
[AsteroidBillboards]
count = 700
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_4
color_shift = 0.5, 0.5, 0.5

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1500
fill_dist = 3000
diffuse_color = 220, 255, 255
ambient_color = 70, 70, 70
ambient_increase = 40, 40, 40
@ -44,7 +44,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_block
color_shift = 0.8, 0.8, 0.9

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
diffuse_color = 200, 220, 255
ambient_color = 70, 70, 100
ambient_increase = 60, 60, 60
@ -41,7 +41,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_carbon
color_shift = 0.8, 0.8, 0.8

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1600
fill_dist = 1920
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 50, 40, 70

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1300
fill_dist = 2600
diffuse_color = 255, 255, 255
ambient_color = 70, 70, 100
ambient_increase = 80, 60, 40
@ -37,7 +37,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_carbon
color_shift = 0.8, 0.8, 0.8

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1600
fill_dist = 3200
diffuse_color = 255, 255, 255
ambient_color = 110, 110, 130
ambient_increase = 40, 40, 40
@ -41,7 +41,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_4
color_shift = 0.8, 0.8, 0.8

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
tint_field = 255, 255, 255
empty_cube_frequency = 0.2
@ -43,7 +43,7 @@ asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 600
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_4
color_shift = 0.5, 0.5, 0.5

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1300
fill_dist = 2600
tint_field = 255, 255, 255
empty_cube_frequency = 0.2
@ -40,7 +40,7 @@ asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 600
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_4
color_shift = 0.5, 0.5, 0.5

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 1680
diffuse_color = 255, 200, 200
ambient_color = 40, 20, 0
ambient_increase = 60, 30, 10

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1300
fill_dist = 1560
diffuse_color = 255, 140, 30
ambient_color = 40, 20, 0
ambient_increase = 60, 30, 10

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 1680
diffuse_color = 255, 200, 200
ambient_color = 40, 20, 0
ambient_increase = 60, 30, 10

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1300
fill_dist = 1560
diffuse_color = 255, 150, 0
ambient_color = 40, 20, 0
ambient_increase = 60, 30, 10

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 1680
diffuse_color = 255, 200, 200
ambient_color = 40, 20, 0
ambient_increase = 60, 30, 10

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1300
fill_dist = 1560
diffuse_color = 255, 160, 0
ambient_color = 255, 200, 200
ambient_increase = 70, 40, 0

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 1680
diffuse_color = 255, 200, 200
ambient_color = 255, 200, 200
ambient_increase = 70, 40, 0

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1300
fill_dist = 1560
diffuse_color = 255, 200, 200
ambient_color = 40, 20, 0
ambient_increase = 60, 30, 10

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 1680
diffuse_color = 255, 200, 200
ambient_color = 40, 20, 0
ambient_increase = 60, 30, 10

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 30, 20
ambient_increase = 50, 50, 50
@ -31,7 +31,7 @@ asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 1100
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_planet_frag
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 30, 20
ambient_increase = 50, 50, 50
@ -31,7 +31,7 @@ asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 1100
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_planet_frag
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 30, 20
ambient_increase = 50, 50, 50
@ -27,7 +27,7 @@ asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 1100
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_planet_frag
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 300
fill_dist = 1600
fill_dist = 3200
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 90, 60, 30
@ -26,7 +26,7 @@ asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70
[AsteroidBillboards]
count = 600
start_dist = 900
start_dist = 1800
fade_dist_percent = 0.5
shape = asteroid_lava02
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 30, 20
ambient_increase = 50, 50, 50
@ -31,7 +31,7 @@ asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 1100
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_planet_frag
color_shift = 1, 1, 1

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1100
fill_dist = 1320
diffuse_color = 100, 150, 255
ambient_color = 100, 200, 255
ambient_increase = 20, 30, 255

View File

@ -3,7 +3,7 @@ exclusion = Zone_Bw05_03_exclusion
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 1680
diffuse_color = 255, 255, 255
ambient_color = 255, 255, 255
ambient_increase = 0, 0, 0

View File

@ -11,7 +11,7 @@ flag = Object_density_low
[Field]
cube_size = 400
fill_dist = 1800
fill_dist = 3600
diffuse_color = 255, 255, 255
ambient_color = 255, 255, 255
ambient_increase = 0, 0, 0
@ -24,7 +24,7 @@ asteroid = debris_small2, 0.1, -0.9, -0.8, 42, 178, 5
[AsteroidBillboards]
count = 200
start_dist = 1100
start_dist = 2200
fade_dist_percent = 0.3
shape = debris_tri
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1800
fill_dist = 3600
diffuse_color = 150, 200, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 50, 80
@ -37,7 +37,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 600
start_dist = 800
start_dist = 1600
fade_dist_percent = 0.2
shape = roid_rock_tri
color_shift = 0.5, 0.8, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1650
fill_dist = 3300
diffuse_color = 255, 200, 0
ambient_color = 100, 50, 50
ambient_increase = 100, 50, 50
@ -29,7 +29,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 1000
start_dist = 500
start_dist = 1000
fade_dist_percent = 0.2
shape = roid_rock_tri
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1500
fill_dist = 3000
diffuse_color = 255, 255, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 0, 0

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1350
fill_dist = 2700
diffuse_color = 255, 255, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 0, 0

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 60, 60
ambient_increase = 60, 50, 40

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1600
fill_dist = 3200
diffuse_color = 255, 255, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 0, 0
@ -48,7 +48,7 @@ asteroid = nonmineable_asteroid30, -0.7, 0.4, -0.4, 81, 30, 60
[AsteroidBillboards]
count = 400
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.7, 0.7, 0.7

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1500
fill_dist = 3000
diffuse_color = 160, 220, 255
ambient_color = 0, 0, 0
ambient_increase = 0, 0, 0
@ -32,7 +32,7 @@ asteroid = ice_block_asteroid30, -0.8, 0.5, -0.4, 71, 33, 77
[AsteroidBillboards]
count = 300
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_block
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1550
fill_dist = 3100
diffuse_color = 130, 200, 255
ambient_color = 30, 30, 30
ambient_increase = 40, 50, 60
@ -41,7 +41,7 @@ asteroid = ice_carbon_asteroid10, -0.2, 0.8, 0.3, 30, 40, 80
[AsteroidBillboards]
count = 300
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_carbon
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1700
fill_dist = 3400
diffuse_color = 120, 180, 255
ambient_color = 30, 40, 70
ambient_increase = 40, 50, 70
@ -37,7 +37,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_block
color_shift = 0.7, 0.8, 0.9

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1250
fill_dist = 2500
diffuse_color = 75, 125, 215
ambient_color = 30, 40, 120
ambient_increase = 0, 0, 0

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1450
fill_dist = 2900
diffuse_color = 200, 255, 255
ambient_color = 80, 100, 120
ambient_increase = 30, 40, 60
@ -30,7 +30,7 @@ asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_4
color_shift = 0.8, 0.8, 0.8

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 300
fill_dist = 1250
fill_dist = 2500
diffuse_color = 255, 255, 255
ambient_color = 255, 255, 255
ambient_increase = 0, 0, 0
@ -82,7 +82,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 800
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_block
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1600
fill_dist = 1920
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 0, 0, 0

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1200
fill_dist = 1440
diffuse_color = 170, 220, 255
ambient_color = 60, 60, 60
ambient_increase = 0, 0, 0

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 500
fill_dist = 2400
fill_dist = 4800
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 70, 120, 160
@ -24,7 +24,7 @@ asteroid = ice_block_asteroid30, -0.2, -0.8, -0.6, 0, 80, 45
[AsteroidBillboards]
count = 200
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_block
color_shift = 1, 1, 1

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 1680
diffuse_color = 220, 200, 220
ambient_color = 40, 40, 50
ambient_increase = 70, 70, 70

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
diffuse_color = 200, 200, 200
ambient_color = 110, 110, 110
ambient_increase = 80, 80, 80
@ -26,7 +26,7 @@ asteroid = mine_spike_minedout, -0.5, -0.2, 0.6, 75, 30, 70, mine
[AsteroidBillboards]
count = 400
start_dist = 1200
start_dist = 2400
fade_dist_percent = 0.5
shape = asteroid_planet_frag
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
diffuse_color = 200, 200, 200
ambient_color = 110, 110, 110
ambient_increase = 80, 80, 80
@ -45,7 +45,7 @@ asteroid = planet_frag_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 1200
start_dist = 2400
fade_dist_percent = 0.5
shape = asteroid_planet_frag
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
diffuse_color = 200, 200, 200
ambient_color = 110, 110, 110
ambient_increase = 80, 80, 80
@ -26,7 +26,7 @@ asteroid = mine_spike_minedout, -0.5, -0.2, 0.6, 75, 30, 70, mine
[AsteroidBillboards]
count = 400
start_dist = 1200
start_dist = 2400
fade_dist_percent = 0.5
shape = asteroid_planet_frag
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 1680
diffuse_color = 200, 255, 200
ambient_color = 40, 60, 50
ambient_increase = 0, 0, 0

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 1680
diffuse_color = 200, 230, 255
ambient_color = 40, 80, 120
ambient_increase = 0, 0, 0

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 1680
diffuse_color = 200, 255, 220
ambient_color = 40, 40, 50
ambient_increase = 70, 70, 70

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
diffuse_color = 90, 90, 90
ambient_color = 40, 40, 40
ambient_increase = 30, 30, 30
@ -27,7 +27,7 @@ asteroid = planet_frag_asteroid10, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 1200
start_dist = 2400
fade_dist_percent = 0.5
shape = asteroid_planet_frag
color_shift = 1, 1, 1

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 500
fill_dist = 2500
fill_dist = 5000
diffuse_color = 200, 255, 255
ambient_color = 20, 70, 80
ambient_increase = 40, 50, 50

View File

@ -3,7 +3,7 @@ file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 400
fill_dist = 2000
fill_dist = 4000
tint_field = 255, 255, 255
empty_cube_frequency = 0.8
@ -18,7 +18,7 @@ asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
[AsteroidBillboards]
count = 600
start_dist = 900
start_dist = 1800
fade_dist_percent = 0.3
shape = debris_tri
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1800
fill_dist = 3600
tint_field = 255, 255, 255
empty_cube_frequency = 1
@ -27,7 +27,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 1000
start_dist = 800
start_dist = 1600
fade_dist_percent = 0.2
shape = roid_rock_tri
color_shift = 0.7, 0.7, 0.7

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 1680
diffuse_color = 255, 255, 255
ambient_color = 255, 200, 150
ambient_increase = 50, 40, 30

View File

@ -1,6 +1,6 @@
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 1680
diffuse_color = 200, 230, 255
ambient_color = 40, 80, 120
ambient_increase = 0, 0, 0

View File

@ -3,7 +3,7 @@ file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 400
fill_dist = 1500
fill_dist = 3000
diffuse_color = 255, 255, 255
ambient_color = 20, 30, 60
ambient_increase = 30, 40, 50
@ -25,7 +25,7 @@ asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
[AsteroidBillboards]
count = 500
start_dist = 900
start_dist = 1800
fade_dist_percent = 0.3
shape = debris_tri
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 60, 60
ambient_increase = 60, 50, 40
@ -28,7 +28,7 @@ asteroid = rock_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 1200
start_dist = 2400
fade_dist_percent = 0.5
shape = roid_rock_tri
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
diffuse_color = 230, 230, 200
ambient_color = 100, 100, 80
ambient_increase = 70, 60, 30
@ -53,7 +53,7 @@ asteroid = rock_asteroid60, 0.5, 0.5, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 400
start_dist = 1100
start_dist = 2200
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1500
fill_dist = 3000
diffuse_color = 255, 255, 255
ambient_color = 20, 50, 50
ambient_increase = 20, 30, 70
@ -37,7 +37,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1650
fill_dist = 3300
diffuse_color = 255, 255, 255
ambient_color = 100, 100, 100
ambient_increase = 20, 40, 60
@ -38,7 +38,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.8, 0.8, 0.8

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1500
fill_dist = 3000
diffuse_color = 255, 255, 255
ambient_color = 20, 50, 50
ambient_increase = 120, 70, 20
@ -37,7 +37,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.8, 0.8, 0.8

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 2000
fill_dist = 2400
tint_field = 255, 255, 255
empty_cube_frequency = 0.5

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1400
fill_dist = 2800
tint_field = 255, 255, 255
empty_cube_frequency = 0.2
@ -31,7 +31,7 @@ asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 800
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_4
color_shift = 0.5, 0.5, 0.5

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1200
fill_dist = 2400
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 30, 50, 80
@ -40,7 +40,7 @@ vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 1000
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_block
color_shift = 1, 1, 1

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1600
fill_dist = 1920
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 30, 50, 80

View File

@ -3,7 +3,7 @@ file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1600
fill_dist = 1920
diffuse_color = 255, 255, 255
ambient_color = 120, 130, 140
ambient_increase = 20, 30, 40

View File

@ -3,7 +3,7 @@ file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 1300
fill_dist = 1560
diffuse_color = 70, 70, 80
ambient_color = 0, 0, 0
ambient_increase = 0, 0, 0
@ -33,7 +33,7 @@ color_shift = 1, 1, 1
[AsteroidBillboards]
count = 300
start_dist = 1000
start_dist = 1200
fade_dist_percent = 0.35
shape = asteroid_planet_frag
color_shift = 0.5, 0.6, 0.7

Some files were not shown because too many files have changed in this diff Show More