mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
commit
5f511748f9
@ -1,5 +1,12 @@
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# Changelog
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## [[0.4.1] - 2021-08-21](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.4.1)
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### Changed
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- Updated zlib.dll for better performance in Multiplayer
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- Added HD Missile effects
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## [[0.4] - 2021-08-21](https://github.com/BC46/freelancer-hd-edition/releases/tag/0.4)
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### Changed
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BIN
DATA/FX/WEAPONS/br_empmissile_new.ale
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DATA/FX/WEAPONS/br_empmissile_new.ale
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DATA/FX/WEAPONS/br_missile01_new.ale
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DATA/FX/WEAPONS/br_missile01_new.ale
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DATA/FX/WEAPONS/br_missile02_new.ale
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DATA/FX/WEAPONS/br_missile02_new.ale
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DATA/FX/WEAPONS/ku_empmissile_new.ale
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DATA/FX/WEAPONS/ku_empmissile_new.ale
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DATA/FX/WEAPONS/ku_missile01_new.ale
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DATA/FX/WEAPONS/ku_missile01_new.ale
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DATA/FX/WEAPONS/ku_missile02_new.ale
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DATA/FX/WEAPONS/ku_missile02_new.ale
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DATA/FX/WEAPONS/ku_torpedo01_new.ale
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DATA/FX/WEAPONS/ku_torpedo01_new.ale
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DATA/FX/WEAPONS/li_empmissile_new.ale
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DATA/FX/WEAPONS/li_empmissile_new.ale
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DATA/FX/WEAPONS/li_missile01_new.ale
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DATA/FX/WEAPONS/li_missile01_new.ale
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DATA/FX/WEAPONS/li_missile02_new.ale
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DATA/FX/WEAPONS/li_missile02_new.ale
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DATA/FX/WEAPONS/li_torpedo01_new.ale
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DATA/FX/WEAPONS/li_torpedo01_new.ale
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DATA/FX/WEAPONS/pi_missile01_new.ale
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DATA/FX/WEAPONS/pi_missile01_new.ale
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DATA/FX/WEAPONS/pi_missile02_new.ale
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DATA/FX/WEAPONS/pi_missile02_new.ale
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DATA/FX/WEAPONS/rh_empmissile_new.ale
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DATA/FX/WEAPONS/rh_empmissile_new.ale
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DATA/FX/WEAPONS/rh_missile01_new.ale
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DATA/FX/WEAPONS/rh_missile01_new.ale
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DATA/FX/WEAPONS/rh_missile02_new.ale
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DATA/FX/WEAPONS/rh_missile02_new.ale
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DATA/FX/smoke.txm
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DATA/FX/smoke.txm
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EXE/zlib.dll
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EXE/zlib.dll
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EXE/zlib_license.txt
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EXE/zlib_license.txt
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@ -0,0 +1,20 @@
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Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Jean-loup Gailly Mark Adler
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jloup@gzip.org madler@alumni.caltech.edu
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@ -41,7 +41,7 @@ Join our Discord server to stay up to date with the latest news and information!
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* Support for zooming in turret view
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* Allow players to be called differently in Single Player
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* Fixes in many bar scripts
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* Enabled NPC paths in multiplayer
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* Enabled NPC paths in Multiplayer
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* Include player ships in ship filter
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* Make all planets spin slowly
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* Set maximum level in Single Player to 40
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@ -76,6 +76,7 @@ Join our Discord server to stay up to date with the latest news and information!
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* Show "Far" in contact list only at distances of 999.999K or higher
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* Single Player console
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* Smoothened jump effect
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* Updated zlib.dll for better performance in Multiplayer
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* Windows 10 compatibility patch (dgVoodoo2)
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## Recommendations
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@ -144,6 +145,8 @@ Have something to contribute to make the mod even better? Feel free to create a
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- [Turret Zoom plugin](http://adoxa.altervista.org/freelancer/plugins.html#turretzoom)
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- [Wheel Scroll plugin](http://adoxa.altervista.org/freelancer/plugins.html#wheelscroll)
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- [Zone plugin](http://adoxa.altervista.org/freelancer/plugins.html#zone)
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* Jean-loup Gailly and Mark Adler
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- [zlib](https://zlib.net/)
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* Jeider, RenderG & Whiskas T-Mech
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- [Freelancer Advanced Widescreen HUD](https://www.moddb.com/mods/freelacer-advanced-widescreen-hud)
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- [Nomad Legacy HD textures pack](https://www.moddb.com/mods/nomad-legacy-hd-textures-pack)
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@ -157,3 +160,5 @@ Have something to contribute to make the mod even better? Feel free to create a
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* Ruppetus
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- [Planetscapes Fixed for 16:9 Resolutions](https://www.moddb.com/games/freelancer/addons/planetscapes-fixed-for-169-resolutions)
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- Many bar script fixes
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* Why485
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- [The Big Huge Effects Pack](https://the-starport.net/freelancer/forum/viewtopic.php?topic_id=1317)
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51
script.xml
51
script.xml
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<script>
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<header name="Freelancer: HD Edition 0.4" savesafe="true">
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<header name="Freelancer: HD Edition 0.4.1" savesafe="true">
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<scriptversion>
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1.3
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</scriptversion>
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@ -59,7 +59,7 @@ Due to the large file size of many textures used in this mod, some users may exp
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* Support for zooming in turret view
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* Allow players to be called differently in Single Player
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* Fixes in many bar scripts
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* Enabled NPC paths in multiplayer
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* Enabled NPC paths in Multiplayer
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* Include player ships in ship filter
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* Make all planets spin slowly
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* Set maximum level in Single Player to 40
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@ -94,6 +94,7 @@ Due to the large file size of many textures used in this mod, some users may exp
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* Show "Far" in contact list only at distances of 999.999K or higher
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* Single Player console
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* Smoothened jump effect
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* Updated zlib.dll for better performance in Multiplayer
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* Windows 10 compatibility patch (dgVoodoo2)
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@ -142,6 +143,8 @@ Due to the large file size of many textures used in this mod, some users may exp
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- Turret Zoom plugin
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- Wheel Scroll plugin
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- Zone plugin
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* Jean-loup Gailly and Mark Adler
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- zlib
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* Jeider, RenderG & Whiskas T-Mech
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- Freelancer Advanced Widescreen HUD
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- Nomad Legacy HD textures pack
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@ -155,6 +158,8 @@ Due to the large file size of many textures used in this mod, some users may exp
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* Ruppetus
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- Planetscapes Fixed for 16:9 Resolutions
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- Many bar script fixes
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* Why485
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- The Big Huge Effects Pack
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</description>
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<options>
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@ -291,6 +296,14 @@ Due to the large file size of many textures used in this mod, some users may exp
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</item>
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</option>
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<option id="10" name="Add new missile effects" savesafe="true">
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<item id="2" name="No">
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</item>
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<item id="1" name="Yes">
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</item>
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</option>
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<option id="4" name="Startup Screen resolution" savesafe="true">
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<item id="5" name="1080p 16:9 - 1920x1080">
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</item>
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@ -737,4 +750,38 @@ position = 4e14db, -0.0180, 4e14e3, -0.3700 ; TargetTradeButton
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<data file="EXE\d3d8to9.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="7:2">
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</data>
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<data file="DATA\FX\WEAPONS\br_empmissile_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\br_empmissile.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\br_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\br_missile01.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\br_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\br_missile02.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\ku_empmissile_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\ku_empmissile.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\ku_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\ku_missile01.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\ku_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\ku_missile02.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\ku_torpedo01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\ku_torpedo01.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\li_empmissile_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\li_empmissile.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\li_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\li_missile01.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\li_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\li_missile02.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\li_torpedo01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\li_torpedo01.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\pi_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\pi_missile01.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\pi_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\pi_missile02.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\rh_empmissile_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\rh_empmissile.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\rh_missile01_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\rh_missile01.ale" options="10:1">
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</data>
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<data file="DATA\FX\WEAPONS\rh_missile02_new.ale" method="renamefile" newfilename="DATA\FX\WEAPONS\rh_missile02.ale" options="10:1">
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</data>
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</script>
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Block a user