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Add HUD Shift readme
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EXE/HudShift_readme.txt
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EXE/HudShift_readme.txt
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HUD Shift
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by Jason Hood
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Version 2.12.1
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HUD Shift is a plugin to reposition items in the HUD. It can be installed
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either in EXE\dacom.ini:
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[Libraries]
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...
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HudShift.dll ; place before jflp.dll
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or EXE\freelancer.ini:
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[Initial SP DLLs]
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...
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DLL = HudShift.dll
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Either use the full path to HudShift.dll, or copy it to EXE (former) or
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DLLS\BIN (latter). Copy HudShift.ini to DATA\INTERFACE.
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Using freelancer.ini, the shifts will be applied every time a game is loaded,
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allowing positions to be changed on the fly. Conversely, dacom.ini will apply
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the shifts once. The intention is to use freelancer.ini when experimenting to
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find the right shift, then use dacom.ini once satisfied. Either location will
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re-apply the shift when the resolution changes, but a game must still be loaded
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in order for the shift to take effect.
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The default setting will place items back at the screen edge when using wide-
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screen resolutions. The position can be fine-tuned, if you'd like it a little
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off the edge, or you can totally rearrange everything.
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Jason Hood, 4 November, 2021.
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http://freelancer.adoxa.vze.com/
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