Update script and config based on last change

This commit is contained in:
C.S. Melis 2021-08-17 01:53:47 +02:00
parent cd733fd6f7
commit 68f3c03963
4 changed files with 6 additions and 6 deletions

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EXE/D3D8_compat.dll2 Normal file

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@ -171,8 +171,8 @@ DitherOrderedMatrixSizeScale = 0
DisableAndPassThru = false DisableAndPassThru = false
VideoCard = matrox_parhelia-512 VideoCard = internal3D
VRAM = 256 VRAM = 512
Filtering = appdriven Filtering = appdriven
DisableMipmapping = false DisableMipmapping = false
Resolution = unforced Resolution = unforced

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@ -371,9 +371,6 @@ Due to the large file size of many textures used in this mod, some users may exp
<data file="DLLS\BIN\callsign.dll2" method="renamefile" newfilename="DLLS\BIN\callsign.dll"> <data file="DLLS\BIN\callsign.dll2" method="renamefile" newfilename="DLLS\BIN\callsign.dll">
</data> </data>
<data file="EXE\d3d8to9.dll2" method="renamefile" newfilename="EXE\d3d8.dll">
</data>
<data file="EXE\freelancer.ini" method="filereplace" options="1:2"> <data file="EXE\freelancer.ini" method="filereplace" options="1:2">
<dest> <dest>
@ -718,7 +715,10 @@ position = 4e3592, -0.2950, 4e359a, -0.5710
</data> </data>
<data file="EXE\D3D9_compat.dll2" method="renamefile" newfilename="EXE\d3d9.dll" options="7:1"> <data file="EXE\D3D8_compat.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="7:1">
</data>
<data file="EXE\d3d8to9.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="7:2">
</data> </data>
</script> </script>