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https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
Update script and config based on last change
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cd733fd6f7
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BIN
EXE/D3D8_compat.dll2
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BIN
EXE/D3D8_compat.dll2
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@ -171,8 +171,8 @@ DitherOrderedMatrixSizeScale = 0
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DisableAndPassThru = false
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DisableAndPassThru = false
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VideoCard = matrox_parhelia-512
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VideoCard = internal3D
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VRAM = 256
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VRAM = 512
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Filtering = appdriven
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Filtering = appdriven
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DisableMipmapping = false
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DisableMipmapping = false
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Resolution = unforced
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Resolution = unforced
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@ -371,9 +371,6 @@ Due to the large file size of many textures used in this mod, some users may exp
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<data file="DLLS\BIN\callsign.dll2" method="renamefile" newfilename="DLLS\BIN\callsign.dll">
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<data file="DLLS\BIN\callsign.dll2" method="renamefile" newfilename="DLLS\BIN\callsign.dll">
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</data>
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</data>
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<data file="EXE\d3d8to9.dll2" method="renamefile" newfilename="EXE\d3d8.dll">
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</data>
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<data file="EXE\freelancer.ini" method="filereplace" options="1:2">
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<data file="EXE\freelancer.ini" method="filereplace" options="1:2">
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<dest>
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<dest>
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@ -718,7 +715,10 @@ position = 4e3592, -0.2950, 4e359a, -0.5710
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</data>
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</data>
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<data file="EXE\D3D9_compat.dll2" method="renamefile" newfilename="EXE\d3d9.dll" options="7:1">
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<data file="EXE\D3D8_compat.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="7:1">
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</data>
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<data file="EXE\d3d8to9.dll2" method="renamefile" newfilename="EXE\d3d8.dll" options="7:2">
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</data>
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</data>
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</script>
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</script>
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