Resolve conflicts

This commit is contained in:
C.S. Melis 2021-11-03 23:57:46 +01:00
commit 6ee005101e
23 changed files with 3835 additions and 80 deletions

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@ -796,32 +796,32 @@ attenuation = 0
nickname = rtc_music_awe_and_wonderment nickname = rtc_music_awe_and_wonderment
file = audio\music\music_awe_and_wonderment.wav file = audio\music\music_awe_and_wonderment.wav
type = music type = music
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_danger nickname = rtc_music_danger
file = audio\music\music_danger.wav file = audio\music\music_danger.wav
type = music type = music
attenuation = 0 attenuation = 3
streamer = true streamer = true
[Sound] [Sound]
nickname = rtc_music_dangerous_chase nickname = rtc_music_dangerous_chase
file = audio\music\music_dangerous_chase.wav file = audio\music\music_dangerous_chase.wav
type = music type = music
attenuation = -8 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_death nickname = rtc_music_death
type = music type = music
file = audio\music\music_death.wav file = audio\music\music_death.wav
attenuation = 0 attenuation = 1
[Sound] [Sound]
nickname = rtc_music_discordant_psychosis nickname = rtc_music_discordant_psychosis
type = music type = music
file = audio\music\music_discordant_psych.wav file = audio\music\music_discordant_psych.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_failure nickname = rtc_music_failure
@ -833,19 +833,19 @@ attenuation = 0
nickname = rtc_music_friendly_encouragement nickname = rtc_music_friendly_encouragement
type = music type = music
file = audio\music\music_friendly_encourage.wav file = audio\music\music_friendly_encourage.wav
attenuation = 0 attenuation = 4
[Sound] [Sound]
nickname = rtc_music_reveal_and_exposition nickname = rtc_music_reveal_and_exposition
type = music type = music
file = audio\music\music_reveal_and_exposition.wav file = audio\music\music_reveal_and_exposition.wav
attenuation = 0 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_reveal_challenging nickname = rtc_music_reveal_challenging
type = music type = music
file = audio\music\music_reveal_challenging.wav file = audio\music\music_reveal_challenging.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_reveal_contraband nickname = rtc_music_reveal_contraband
@ -857,7 +857,7 @@ attenuation = 0
nickname = rtc_music_reveal_enemy_position_of_strength nickname = rtc_music_reveal_enemy_position_of_strength
type = music type = music
file = audio\music\music_reveal_enemy_pos.wav file = audio\music\music_reveal_enemy_pos.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_reveal_special_mystery nickname = rtc_music_reveal_special_mystery
@ -869,7 +869,7 @@ attenuation = 0
nickname = rtc_music_solemn_and_grave nickname = rtc_music_solemn_and_grave
type = music type = music
file = audio\music\music_solemn_and_grave.wav file = audio\music\music_solemn_and_grave.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_stab_comedy nickname = rtc_music_stab_comedy
@ -881,7 +881,7 @@ attenuation = 0
nickname = rtc_music_stab_danger nickname = rtc_music_stab_danger
type = music type = music
file = audio\music\music_stab_danger.wav file = audio\music\music_stab_danger.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_upcoming_action_heavy nickname = rtc_music_upcoming_action_heavy
@ -905,37 +905,37 @@ attenuation = 0
nickname = rtc_music_cambridge nickname = rtc_music_cambridge
type = music type = music
file = audio\music\music_cambridge.wav file = audio\music\music_cambridge.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_leeds nickname = rtc_music_leeds
type = music type = music
file = audio\music\music_leeds.wav file = audio\music\music_leeds.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_newlondon nickname = rtc_music_newlondon
type = music type = music
file = audio\music\music_newlondon.wav file = audio\music\music_newlondon.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_honshu nickname = rtc_music_honshu
type = music type = music
file = audio\music\music_honshu.wav file = audio\music\music_honshu.wav
attenuation = 0 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_kyushu nickname = rtc_music_kyushu
type = music type = music
file = audio\music\music_kyushu.wav file = audio\music\music_kyushu.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_newtokyo nickname = rtc_music_newtokyo
type = music type = music
file = audio\music\music_newtokyo.wav file = audio\music\music_newtokyo.wav
attenuation = 0 attenuation = 1
[Sound] [Sound]
nickname = rtc_music_houston nickname = rtc_music_houston
@ -977,25 +977,25 @@ attenuation = 0
nickname = rtc_music_hamburg nickname = rtc_music_hamburg
type = music type = music
file = audio\music\music_hamburg.wav file = audio\music\music_hamburg.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_newberlin nickname = rtc_music_newberlin
file = audio\music\music_newberlin.wav file = audio\music\music_newberlin.wav
type = music type = music
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_stuttgart nickname = rtc_music_stuttgart
file = audio\music\music_stuttgart.wav file = audio\music\music_stuttgart.wav
type = music type = music
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_vogtland nickname = rtc_music_vogtland
type = music type = music
file = audio\music\music_vogtland.wav file = audio\music\music_vogtland.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_cadiz nickname = rtc_music_cadiz
@ -1007,61 +1007,61 @@ attenuation = 0
nickname = rtc_music_malta nickname = rtc_music_malta
type = music type = music
file = audio\music\music_malta.wav file = audio\music\music_malta.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_crete nickname = rtc_music_crete
type = music type = music
file = audio\music\music_crete.wav file = audio\music\music_crete.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_harris nickname = rtc_music_harris
type = music type = music
file = audio\music\music_harris.wav file = audio\music\music_harris.wav
attenuation = 0 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_kurile nickname = rtc_music_kurile
type = music type = music
file = audio\music\music_kurile.wav file = audio\music\music_kurile.wav
attenuation = 0 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_li_space nickname = rtc_music_li_space
type = music type = music
file = audio\music\music_li_space.wav file = audio\music\music_li_space.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_li_danger nickname = rtc_music_li_danger
type = music type = music
file = audio\music\music_li_danger.wav file = audio\music\music_li_danger.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_li_battle nickname = rtc_music_li_battle
type = music type = music
file = audio\music\music_li_battle.wav file = audio\music\music_li_battle.wav
attenuation = 0 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_iw_space nickname = rtc_music_iw_space
type = music type = music
file = audio\music\music_iw_space.wav file = audio\music\music_iw_space.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_iw_danger nickname = rtc_music_iw_danger
type = music type = music
file = audio\music\music_iw_danger.wav file = audio\music\music_iw_danger.wav
attenuation = 0 attenuation = 4
[Sound] [Sound]
nickname = rtc_music_iw_battle nickname = rtc_music_iw_battle
type = music type = music
file = audio\music\music_iw_battle.wav file = audio\music\music_iw_battle.wav
attenuation = 0 attenuation = 4
[Sound] [Sound]
nickname = rtc_music_br_space nickname = rtc_music_br_space
@ -1085,55 +1085,55 @@ attenuation = 0
nickname = rtc_music_ku_space nickname = rtc_music_ku_space
type = music type = music
file = audio\music\music_ku_space.wav file = audio\music\music_ku_space.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_ku_danger nickname = rtc_music_ku_danger
type = music type = music
file = audio\music\music_ku_danger.wav file = audio\music\music_ku_danger.wav
attenuation = 0 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_ku_battle nickname = rtc_music_ku_battle
type = music type = music
file = audio\music\music_ku_battle.wav file = audio\music\music_ku_battle.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_rh_space nickname = rtc_music_rh_space
type = music type = music
file = audio\music\music_rh_space.wav file = audio\music\music_rh_space.wav
attenuation = 0 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_rh_danger nickname = rtc_music_rh_danger
type = music type = music
file = audio\music\music_rh_danger.wav file = audio\music\music_rh_danger.wav
attenuation = 0 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_rh_battle nickname = rtc_music_rh_battle
type = music type = music
file = audio\music\music_rh_battle.wav file = audio\music\music_rh_battle.wav
attenuation = 0 attenuation = 1
[Sound] [Sound]
nickname = rtc_music_omega_space nickname = rtc_music_omega_space
type = music type = music
file = audio\music\music_omega_space.wav file = audio\music\music_omega_space.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_omega_danger nickname = rtc_music_omega_danger
type = music type = music
file = audio\music\music_omega_danger.wav file = audio\music\music_omega_danger.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_omega_battle nickname = rtc_music_omega_battle
type = music type = music
file = audio\music\music_omega_battle.wav file = audio\music\music_omega_battle.wav
attenuation = 0 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_sigma_space nickname = rtc_music_sigma_space
@ -1151,85 +1151,85 @@ attenuation = 0
nickname = rtc_music_sigma_battle nickname = rtc_music_sigma_battle
type = music type = music
file = audio\music\music_sigma_battle.wav file = audio\music\music_sigma_battle.wav
attenuation = 0 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_tau_space nickname = rtc_music_tau_space
type = music type = music
file = audio\music\music_tau_space.wav file = audio\music\music_tau_space.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_tau_danger nickname = rtc_music_tau_danger
type = music type = music
file = audio\music\music_tau_danger.wav file = audio\music\music_tau_danger.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_tau_battle nickname = rtc_music_tau_battle
type = music type = music
file = audio\music\music_tau_battle.wav file = audio\music\music_tau_battle.wav
attenuation = 0 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_omicron_space nickname = rtc_music_omicron_space
type = music type = music
file = audio\music\music_omicron_space.wav file = audio\music\music_omicron_space.wav
attenuation = 0 attenuation = 1
[Sound] [Sound]
nickname = rtc_music_omicron_danger nickname = rtc_music_omicron_danger
type = music type = music
file = audio\music\music_omicron_danger.wav file = audio\music\music_omicron_danger.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_omicron_battle nickname = rtc_music_omicron_battle
type = music type = music
file = audio\music\music_omicron_battle.wav file = audio\music\music_omicron_battle.wav
attenuation = 0 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_race_start nickname = rtc_music_race_start
type = music type = music
file = audio\music\music_race_start.wav file = audio\music\music_race_start.wav
attenuation = 0 attenuation = 1
[Sound] [Sound]
nickname = rtc_music_race_loop nickname = rtc_music_race_loop
type = music type = music
file = audio\music\music_race_loop.wav file = audio\music\music_race_loop.wav
attenuation = 0 attenuation = 4
[Sound] [Sound]
nickname = rtc_music_no_ally_danger nickname = rtc_music_no_ally_danger
type = music type = music
file = audio\music\music_li_danger.wav file = audio\music\music_li_danger.wav
attenuation = 0 attenuation = 3
[Sound] [Sound]
nickname = rtc_music_no_ally_battle nickname = rtc_music_no_ally_battle
type = music type = music
file = audio\music\music_li_battle.wav file = audio\music\music_li_battle.wav
attenuation = 0 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_no_lair_battle nickname = rtc_music_no_lair_battle
type = music type = music
file = audio\music\music_li_battle.wav file = audio\music\music_li_battle.wav
attenuation = 0 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_no_battle nickname = rtc_music_no_battle
type = music type = music
file = audio\music\music_li_battle.wav file = audio\music\music_li_battle.wav
attenuation = 0 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_no_dyson_battle nickname = rtc_music_no_dyson_battle
type = music type = music
file = audio\music\music_li_battle.wav file = audio\music\music_li_battle.wav
attenuation = 0 attenuation = 2
[Sound] [Sound]
nickname = rtc_music_m13_hypergate_scene nickname = rtc_music_m13_hypergate_scene

View File

@ -350,9 +350,9 @@ max_force = 48000
linear_drag = 599 linear_drag = 599
power_usage = 0 power_usage = 0
reverse_fraction = 0.2 reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire flame_effect = gf_co_smallengine01_fire
trail_effect = gf_li_smallengine01_trail trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail trail_effect_player = gf_co_smallengine01_playtrail
cruise_charge_time = 5 cruise_charge_time = 5
cruise_power_usage = 20 cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start character_start_sound = engine_bw_fighter_start
@ -382,9 +382,9 @@ max_force = 48000
linear_drag = 599 linear_drag = 599
power_usage = 0 power_usage = 0
reverse_fraction = 0.2 reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire flame_effect = gf_co_smallengine01_fire
trail_effect = gf_li_smallengine01_trail trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail trail_effect_player = gf_co_smallengine01_playtrail
cruise_charge_time = 5 cruise_charge_time = 5
cruise_power_usage = 20 cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start character_start_sound = engine_bw_fighter_start
@ -414,9 +414,9 @@ max_force = 48000
linear_drag = 599 linear_drag = 599
power_usage = 0 power_usage = 0
reverse_fraction = 0.2 reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire flame_effect = gf_co_smallengine01_fire
trail_effect = gf_li_smallengine01_trail trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail trail_effect_player = gf_co_smallengine01_playtrail
cruise_charge_time = 5 cruise_charge_time = 5
cruise_power_usage = 20 cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start character_start_sound = engine_bw_fighter_start
@ -446,9 +446,9 @@ max_force = 48000
linear_drag = 599 linear_drag = 599
power_usage = 0 power_usage = 0
reverse_fraction = 0.2 reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire flame_effect = gf_co_smallengine01_fire
trail_effect = gf_li_smallengine01_trail trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail trail_effect_player = gf_co_smallengine01_playtrail
cruise_charge_time = 5 cruise_charge_time = 5
cruise_power_usage = 20 cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start character_start_sound = engine_bw_fighter_start
@ -478,9 +478,9 @@ max_force = 48000
linear_drag = 599 linear_drag = 599
power_usage = 0 power_usage = 0
reverse_fraction = 0.2 reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire flame_effect = gf_co_smallengine01_fire
trail_effect = gf_li_smallengine01_trail trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail trail_effect_player = gf_co_smallengine01_playtrail
cruise_charge_time = 5 cruise_charge_time = 5
cruise_power_usage = 20 cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start character_start_sound = engine_bw_fighter_start
@ -510,9 +510,9 @@ max_force = 48000
linear_drag = 599 linear_drag = 599
power_usage = 0 power_usage = 0
reverse_fraction = 0.2 reverse_fraction = 0.2
flame_effect = gf_li_smallengine01_fire flame_effect = gf_co_smallengine01_fire
trail_effect = gf_li_smallengine01_trail trail_effect = gf_co_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail trail_effect_player = gf_co_smallengine01_playtrail
cruise_charge_time = 5 cruise_charge_time = 5
cruise_power_usage = 20 cruise_power_usage = 20
character_start_sound = engine_bw_fighter_start character_start_sound = engine_bw_fighter_start

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -338,7 +338,7 @@ position = 45c522, -0.005 ; Player Status
position = 45c554, -0.005 ; Current Information position = 45c554, -0.005 ; Current Information
;position = 45c586, 0 ; Chat ;position = 45c586, 0 ; Chat
;position = 45c5b8, 0 ; Attention Required ;position = 45c5b8, 0 ; Attention Required
position = 45c5ea, -0.005 ; Nav Map animation ;position = 45c5ea, 0 ; Nav Map animation
position = 45c61c, -0.005 ; Inventory animation position = 45c61c, -0.005 ; Inventory animation
position = 45c64e, -0.005 ; Neural Net Log animation position = 45c64e, -0.005 ; Neural Net Log animation
position = 45c680, -0.005 ; Player Status animation position = 45c680, -0.005 ; Player Status animation

View File

@ -471,7 +471,7 @@ Act_SpawnSolar = freeport7_space_dome3
Act_GCSClamp = true Act_GCSClamp = true
Act_RandomPop = false Act_RandomPop = false
Act_MovePlayer = 3254, 1354, -21807, 1 Act_MovePlayer = 3254, 1354, -21807, 1
Act_SpawnShip = fp7_transport1, transport_creeps, 3535, 1110, -21071, 0.99879, 0, 0.04903, 0 Act_SpawnShip = fp7_transport1, transport_creeps, 3535, 1110, -21071, 0.99879, 0.03, 0.04903, 0
Act_CallThorn = missions\m01a\m01a_fp7_01.thn, fp7base Act_CallThorn = missions\m01a\m01a_fp7_01.thn, fp7base
Act_PlaySoundEffect = depot_wallah_srtc Act_PlaySoundEffect = depot_wallah_srtc
Act_ActTrig = tr_fp7_cam_end Act_ActTrig = tr_fp7_cam_end
@ -735,9 +735,9 @@ Act_ActTrig = fp7_attacker_recloak
nickname = fp7_attacker_recloak nickname = fp7_attacker_recloak
system = FP7_system system = FP7_system
Cnd_True = no_params Cnd_True = no_params
Act_Cloak = fp7base_attacker1, true Act_Destroy = fp7base_attacker1, SILENT
Act_Cloak = fp7base_attacker3, true Act_Destroy = fp7base_attacker3, SILENT
Act_Cloak = fp7base_attacker2, true Act_Destroy = fp7base_attacker2, SILENT
Act_ActTrig = play_sad_music Act_ActTrig = play_sad_music
[Trigger] [Trigger]
@ -904,7 +904,7 @@ Act_LockDock = Player, Li01_to_Li03, lock
Act_LockDock = Player, Li01_to_Li04, lock Act_LockDock = Player, Li01_to_Li04, lock
Act_LockDock = Player, Li01_to_Li05, lock Act_LockDock = Player, Li01_to_Li05, lock
Act_LockDock = Player, Li01_to_Iw03, lock Act_LockDock = Player, Li01_to_Iw03, lock
Act_Destroy = fp7base Act_Destroy = fp7base, SILENT
Act_ActTrig = tm_order_ambush Act_ActTrig = tm_order_ambush
Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD Act_SetVibe = escort, Player, REP_FRIEND_THRESHOLD

View File

@ -0,0 +1,207 @@
[Trigger]
nickname = bse_initialize_init_li01
InitState= Active
Cnd_True= no_params
system = Li01
Act_ForceLand = Li01_01_Base
Cnd_BaseEnter = Li01_01_Base
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
Act_LockDock = Player, Li01_to_Li02, unlock
Act_LockDock = Player, Li02_to_Li01, unlock
Act_LockDock = Player, Li03_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li03, unlock
Act_LockDock = Player, Li01_to_Li04, unlock
Act_LockDock = Player, Li04_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li03_hole, unlock
Act_LockDock = Player, Li01_to_Li04_hole, unlock
Act_LockDock = Player, Li02_to_Li04_hole, unlock
Act_LockDock = Player, Li03_to_Li01_hole, unlock
Act_LockDock = Player, Li04_to_Li01_hole, unlock
Act_LockDock = Player, Li04_to_Li02_hole, unlock
Act_LockDock = Player, Li01_08, unlock
Act_LockDock = Player, Li01_09, unlock
Act_LockDock = Player, Dock_Ring_Li01_01, unlock
Act_LockDock = Player, Li01_09, unlock
Act_LockDock = Player, Iw03_02, unlock
Act_LockDock = Player, Br02_to_Iw03_hole, unlock
Act_LockDock = Player, Iw03_to_Br02_hole, unlock
Act_LockDock = Player, Iw03_to_Li02, unlock
Act_LockDock = Player, Li02_to_Iw03, unlock
Act_LockDock = Player, Iw03_to_Br04_hole, unlock
Act_LockDock = Player, Br04_to_Iw03_hole, unlock
Act_LockDock = Player, Li04_to_Iw01, unlock
Act_LockDock = Player, Li04_to_Iw02, unlock
Act_LockDock = Player, Li04_to_Iw02_hole, unlock
Act_LockDock = Player, Li03_to_Iw05, unlock
Act_LockDock = Player, Li03_to_Iw05_hole, unlock
Act_LockDock = Player, Li03_to_Iw06, unlock
Act_LockDock = Player, Li03_to_Iw06_hole, unlock
Act_LockDock = Player, Li02_to_Iw04, unlock
Act_LockDock = Player, Li02_to_Iw04_hole, unlock
Act_LockDock = Player, Iw01_to_Li04, unlock
Act_LockDock = Player, Iw02_to_Li04, unlock
Act_LockDock = Player, Iw02_to_Li04_hole, unlock
Act_LockDock = Player, Iw04_to_Li02, unlock
Act_LockDock = Player, Iw04_to_Li02_hole, unlock
Act_LockDock = Player, Iw05_to_Li03, unlock
Act_LockDock = Player, Iw05_to_Li03_hole, unlock
Act_LockDock = Player, Iw06_to_Li03, unlock
Act_LockDock = Player, Iw06_to_Li03_hole, unlock
Act_LockDock = Player, Iw03_to_Li01, unlock
Act_LockDock = Player, Li01_to_Iw03, unlock
Act_LockDock = Player, Br03_to_Bw01_hole, unlock
Act_LockDock = Player, Bw01_to_Br03_hole, unlock
Act_LockDock = Player, Bw01_to_Br03, unlock
Act_LockDock = Player, Br04_to_Br03_hole, unlock
Act_LockDock = Player, Br03_to_Br04_hole, unlock
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock
Act_LockDock = Player, bw01_01_dock_ring_1, unlock
Act_LockDock = Player, osiris, unlock
Act_LockDock = Player, Ku06_to_Bw05_hole, unlock
Act_LockDock = Player, Bw05_to_Ku06_hole, unlock
Act_LockDock = Player, Bw05_to_Rh01_hole, unlock
Act_LockDock = Player, Rh01_to_Bw05_hole, unlock
Act_LockDock = Player, Rh01_to_Rh04, unlock
Act_LockDock = Player, Rh04_to_Rh01, unlock
Act_LockDock = Player, Rh04_to_Rh05_hole, unlock
Act_LockDock = Player, Rh04_to_Bw05_hole, unlock
Act_LockDock = Player, Rh04_to_Bw05, unlock
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player, Rh04_01_dock_ring, unlock
Act_LockDock = Player, Rh04_01, unlock
Act_LockDock = Player, Rh04_03, unlock
Act_LockDock = Player, Rh04_02, unlock
Act_LockDock = Player, Rh04_05, unlock
Act_LockDock = Player, Rh04_05, unlock
Act_LockDock = Player, Li01_to_Li05, unlock
Act_LockDock = Player, Li05_prison_1, unlock
Act_LockDock = Player, Li05_to_Li01, unlock
Act_LockDock = Player, Li01_to_Li04_hole, unlock
Act_LockDock = Player, Li04_to_Li01_hole, unlock
Act_LockDock = Player, Li01_12, unlock
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock
Act_LockDock = Player, St02c_core_exit, unlock
Act_LockDock = Player, St02_lair_exit, unlock
Act_LockDock = Player, St02_to_St01_hole, unlock
Act_LockDock = Player, St01_dock_ring_1, unlock
Act_LockDock = Player, St01_to_St03_hole, unlock
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock
Act_LockDock = Player, Ku01, unlock
Act_LockDock = Player, Ku01_to_Ku04_hole, unlock
Act_LockDock = Player, Ku04_to_Ku06_hole, unlock
Act_LockDock = Player,St01_to_St02_hole, unlock
Act_LockDock = Player,St01_to_St03_hole, unlock
Act_LockDock = Player,St02_to_St01_hole, unlock
Act_LockDock = Player,St03_to_St01_hole, unlock
Act_LockDock = Player,Li05_to_Li01, unlock
Act_LockDock = Player,Li01_to_Li05, unlock
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
Act_LockDock = Player,Iw03_to_Li01, unlock
Act_LockDock = Player,Li01_to_Iw03, unlock
Act_LockDock = Player,Iw03_to_Br04_hole, unlock
Act_LockDock = Player,Br04_to_Iw03_hole, unlock
Act_LockDock = Player,Bw01_to_br03_hole, unlock
Act_LockDock = Player,Br03_to_br04_hole, unlock
Act_LockDock = Player,Br03_to_bw01_hole, unlock
Act_LockDock = Player,Br04_to_br03_hole, unlock
Act_LockDock = Player,Br04_to_br05_hole, unlock
Act_LockDock = Player,Br05_to_br04_hole, unlock
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
Act_LockDock = Player,Br05_to_br04_hole, unlock
Act_LockDock = Player,Br04_to_br05_hole, unlock
Act_LockDock = Player,Br03_to_br04_hole, unlock
Act_LockDock = Player,Br04_to_br03_hole, unlock
Act_LockDock = Player,Bw01_to_br03_hole, unlock
Act_LockDock = Player,Br03_to_bw01_hole, unlock
Act_LockDock = Player,Ku06_to_bw05_hole, unlock
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock
Act_LockDock = Player,Bw05_to_rh01_hole, unlock
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock
Act_LockDock = Player,Li01_to_Li05, unlock
Act_LockDock = Player,Li05_to_Li01, unlock
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock
Act_LockDock = Player,Ku07_to_Ku06_hole, unlock
Act_LockDock = Player,St01_to_St02_hole, unlock
Act_LockDock = Player,St02_to_St01_hole, unlock
Act_LockDock = Player,St01_to_St03_hole, unlock
Act_LockDock = Player,St03_to_St01_hole, unlock
Act_LockDock = Player,Li01_to_Iw03, unlock
Act_LockDock = Player,Iw03_to_Li01, unlock
Act_LockDock = Player,Hi02_to_Ew06_hole, unlock
Act_LockDock = Player,Hi01_to_Ew05_hole, unlock
Act_LockDock = Player,Ew01_to_Li01_hole, unlock
Act_LockDock = Player,Li04_to_Bw05_hole, unlock
Act_LockDock = Player,Ew04_to_Hi01_hole, unlock
Act_LockDock = Player,Bw05_to_Li04_hole, unlock
Act_LockDock = Player,Hi01_to_Ew04_hole, unlock
Act_LockDock = Player,Li01_to_Ew01_hole, unlock
Act_SetRep = Player, li_n_grp, 0.910000
Act_SetRep = Player, li_lsf_grp, 0.910000
Act_SetRep = Player, li_p_grp, 0.650000
Act_SetRep = Player, br_n_grp, 0
Act_SetRep = Player, br_p_grp, 0
Act_SetRep = Player, ku_n_grp, 0
Act_SetRep = Player, ku_p_grp, 0
Act_SetRep = Player, rh_n_grp, 0
Act_SetRep = Player, rh_p_grp, 0
Act_SetRep = Player, co_alg_grp, 0
Act_SetRep = Player, co_be_grp, 0
Act_SetRep = Player, br_m_grp, 0
Act_SetRep = Player, co_nws_grp, 0
Act_SetRep = Player, co_hsp_grp, 0
Act_SetRep = Player, co_ic_grp, 0.650000
Act_SetRep = Player, co_khc_grp, -0.300000
Act_SetRep = Player, co_kt_grp, -0.300000
Act_SetRep = Player, rh_m_grp, 0
Act_SetRep = Player, co_me_grp, 0.650000
Act_SetRep = Player, co_ni_grp, 0.650000
Act_SetRep = Player, co_os_grp, 0
Act_SetRep = Player, co_rs_grp, -0.300000
Act_SetRep = Player, co_shi_grp, -0.300000
Act_SetRep = Player, co_ss_grp, 0.650000
Act_SetRep = Player, co_ti_grp, 0
Act_SetRep = Player, co_vr_grp, 0.650000
Act_SetRep = Player, fc_bd_grp, 0.650000
Act_SetRep = Player, fc_b_grp, -0.300000
Act_SetRep = Player, fc_c_grp, -0.650000
Act_SetRep = Player, fc_fa_grp, -0.300000
Act_SetRep = Player, fc_g_grp, -0.300000
Act_SetRep = Player, fc_gc_grp, -0.300000
Act_SetRep = Player, fc_h_grp, -0.300000
Act_SetRep = Player, fc_j_grp, -0.300000
Act_SetRep = Player, fc_lh_grp, -0.650000
Act_SetRep = Player, fc_lr_grp, -0.650000
Act_SetRep = Player, fc_lwb_grp, -0.300000
Act_SetRep = Player, fc_m_grp, -0.650000
Act_SetRep = Player, fc_ou_grp, -0.650000
Act_SetRep = Player, fc_rh_grp, -0.650000
Act_SetRep = Player, fc_u_grp, -0.650000
Act_SetRep = Player, fc_x_grp, -0.650000
Act_SetRep = Player, gd_gm_grp, 0
Act_SetRep = Player, gd_im_grp, 0
Act_SetRep = Player, gd_z_grp, 0
Act_SetRep = Player, gd_bh_grp, -0.300000
Act_GCSClamp = false
Act_ChangeState = SUCCEED

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@ -20,6 +20,28 @@ equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 3 cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3 cargo = ge_s_repair_01, 3
[Loadout]
nickname = msn_pirateplayerloadout
archetype = ge_fighter
equip = ge_gf1_engine_01
equip = shield01_mark01_lf, HpShield01
equip = ge_fighter_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = fc_lr_gun01_mark01, HpWeapon01
equip = fc_lr_gun01_mark01, HpWeapon02
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight05
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3
[Loadout] [Loadout]
nickname = msn_playerloadout_faux nickname = msn_playerloadout_faux
archetype = ge_fighter archetype = ge_fighter

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@ -10,7 +10,8 @@
; 6 = 6x ; 6 = 6x
; 7 = 7x ; 7 = 7x
; 8 = 8x ; 8 = 8x
lod_scale = 0 ; 9 = maximized
lod_scale = 9
; save_folder_name ; save_folder_name
; Name of the save folder in Documents/My Games ; Name of the save folder in Documents/My Games
save_folder_name = Freelancer save_folder_name = Freelancer

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BIN
EXE/rendcomp.dll Normal file

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