Merge pull request #7 from BC46/fixes

Fixes
This commit is contained in:
C.S. Melis 2021-07-27 01:46:53 +02:00 committed by GitHub
commit 735e366d8c
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GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 148 additions and 8 deletions

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@ -3364,7 +3364,7 @@ nickname = tm_endholers
system = Br05
Cnd_Timer = 2
Act_SendComm = quint, Player, DX_M06_1400_QUINTAINE
Act_SetVibe = Br05_to_Br04_hole, Player, REP_FRIEND_MAXIMUM
Act_SetVibe = Br05_to_Br04_hole, Player, REP_NEUTRAL
Act_LockDock = Player, Br05_to_Br04_hole, unlock
Act_PlayerCanDock = false, Br05_to_Br04_hole
Act_ActTrig = nse_Leeds

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@ -38,4 +38,5 @@ ptough_graph_pt = 1626438, 35
ptough_graph_pt = 1853394, 36
ptough_graph_pt = 2112870, 37
ptough_graph_pt = 2409599, 38
ptough_graph_pt = 2746943, 39
ptough_graph_pt = 3131515, 40

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@ -81,9 +81,11 @@ edge_fraction = 0.2
[Object]
nickname = St01_to_St02_hole
ids_name = 60211
pos = -5027, 0, -18614
rotate = 0, -175, 0
Archetype = jumphole
ids_info = 66146
jump_effect = jump_effect_hole
goto = St02, St02_to_St01_hole, gate_tunnel_bretonia
@ -93,7 +95,9 @@ ids_name = 261793
pos = 46983, 0, -10694
rotate = 0, 90, 0
Archetype = nomad_gate
ids_info = 55023
jump_effect = jump_effect_bretonia
reputation = fc_uk_grp
goto = St03, St03_to_St01_hole, gate_tunnel_bretonia
[zone]

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@ -70,6 +70,7 @@ Archetype = planet_desert_600
spin = 0, 0.02, 0
atmosphere_range = 700
burn_color = 255, 222, 160
ids_info = 66615
[Object]
nickname = St03_Sun
@ -87,8 +88,9 @@ pos = 9493, 7100, 10625
rotate = -32, 29, -6
Archetype = nomad_gate
msg_id_prefix = gcs_refer_system_St01
ids_info = 66146
ids_info = 55023
jump_effect = jump_effect_bretonia
reputation = fc_uk_grp
goto = St01, St01_to_St03_hole, gate_tunnel_bretonia
[zone]

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@ -105,7 +105,7 @@ nickname = Nomad_city
ids_name = 217328
pos = -18412, 0, 18955
Archetype = dyson_city
ids_info = 1
ids_info = 55023
base = Ew02_01_base
reputation = fc_n_grp

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@ -2814,7 +2814,7 @@ rep = 0, gd_bh_grp
[Group]
nickname = fc_n_grp
ids_name = 196891
ids_info = 66205
ids_info = 66615
ids_short_name = 196939
rep = -0.65, li_n_grp
rep = -0.65, li_lsf_grp
@ -2875,7 +2875,7 @@ rep = -0.65, gd_bh_grp
[Group]
nickname = fc_ln_grp
ids_name = 196846
ids_info = 66205
ids_info = 66615
ids_short_name = 196895
rep = 0.91, li_n_grp
rep = 0.91, li_lsf_grp

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DLLS/BIN/callsign.dll Normal file

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@ -0,0 +1,59 @@
Call Sign
by Jason Hood
Version 1.00
Tired of being called "Freelancer Alpha one dash one"? Use this plugin to
customise your call sign. Copy CALLSIGN.DLL to DLLS\BIN and add it to the end
of the [Initial ?P DLLs] sections in EXE\freelancer.ini. Then just append how
you want to be called:
DLL = callsign.dll, faction [formation [number][-][number]]
If faction is not recognised as a name (see below), it will be treated as a
nickname. Formation may be name or number. The numbers can be between 0 and
20, inclusive. Removing the dash will remove it for everybody. Leaving a part
out will result in numerous "invalid MSG id" warnings in FLSpew.txt.
FACTIONS
player Freelancer co_vr Ageira fc_fa Alliance
co_alg ALG fc_b Bundschuh
br_p Bretonia Police br_m BMM fc_c Corsairs
ku_p Kusari Police co_be Bowex fc_bd Dragons
li_p Liberty Police co_hsp Cryer fc_g Gaians
li_lsf LSF co_khc Daumann fc_gc GC
rh_p Rheinland Police co_me DSE fc_lh Hacker
co_nws Gateway fc_rh Hessians
br_n Armed Forces co_ic Interspace fc_h Hogosha
rh_n Military co_kt Kishiro fc_j Junkers
ku_n Naval Forces rh_m Kruger fc_lwb LWB
li_n Navy co_ti Planetform fc_m Mollys
co_rs Republican fc_or Order
gd_bh Bounty Hunters co_shi Samura fc_ou Outcasts
gd_gm GMG co_os Spa and Cruise fc_lr Rogues
gd_im IMG co_ni Synth Foods fc_u Unioners
gd_z Zoners co_ss Universal fc_x Xenos
FORMATIONS
01 Alpha 14 Red 22 Matsu
02 Beta 15 Blue 23 Sakura
03 Gamma 16 Gold 24 Fuji
04 Delta 17 Green 25 Botan
05 Epsilon 18 Silver 26 Hagi
06 Zeta 19 Black 27 Susuki
07 Theta 20 White 28 Kiku
08 Iota 21 Yellow 29 Yanagi
09 Kappa
10 Lambda
11 Omicron
12 Sigma
13 Omega
Jason Hood, 3 February, 2010.
http://freelancer.adoxa.cjb.net/

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EXE/TurretZoom.dll Normal file

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70
EXE/TurretZoom_readme.txt Normal file
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@ -0,0 +1,70 @@
Turret Zoom
by Jason Hood
Version 1.41
Turret Zoom is a plugin that lets you adjust the Turret View camera using the
mouse wheel. To install it, copy TURRETZOOM.DLL to Freelancer's EXE directory
and add it to the [Libraries] section of EXE\dacom.ini.
The default behavior is to adjust the "z" position of the camera, providing a
zoom in (wheel down) and out (wheel up) feature. It will scale the current
value, by 1.5 up to 5K, then by 1.1. Use the modifiers for additional control:
Shift move by 10K
Ctrl move by 1K
Alt move by 100
Shift+Ctrl move by 10
Ctrl+Alt move by 1
Zooming in causes the camera to become quite sensitive. The speed is halved
every 10K, but can be fine-tuned by holding Shift+Ctrl+Alt and moving the wheel
down (halve the speed) or up (double it).
Holding Shift+Alt and moving the wheel down will switch to "y" mode (moving the
wheel up will go back to "z"). In "y" mode, the camera will move up and down
with the wheel.
The current values are saved when you enter Turret View and restored on exit.
However, this means if there is a situation where the view is reset without
actually exiting Turret View, those values will become default. Should that
occur, a new launch/load/select will restore the original values.
=======
Options
=======
Strings can be added after the DLL in dacom.ini to customize the values (shown
with their default):
fast immediate movement (like previous versions)
inverse reverse wheel direction (movement only)
max=200000 maximum distance to move
shift=10000 Shift movement
ctrl=1000 Ctrl movement
alt=100 Alt movement
s+c=10 Shift+Ctrl movement
c+a=1 Ctrl+Alt movement
small=1.1 small move factor
large=1.5 large move factor
switch=5000 distance to switch from large to small
adjust=0.5 zoom in camera speed adjust factor
interval=10000 interval to adjust camera speed
For example:
TurretZoom.dll inverse max=20000 switch=0
will cause wheel up to zoom in; move the camera no further than 20K; and always
use the small factor. There is a chance this may not work on your system, in
which case the options can be patched directly into the DLL (which will also
override the dacom.ini options). Open TurretZoom.dll in your hex editor and go
to hex offset 30C0, then just write in the options you want. However, this
method requires adding a space before the equal sign ("max = 20000").
================================
Jason Hood, 5 June, 2011.
http://freelancer.adoxa.cjb.net/

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@ -22,9 +22,11 @@ ximage.dll
flmaterials.dll
jflp.dll ; Jason's Freelancer Patch
HudShift.dll
Zone.dll
WheelScroll.dll
MPRep.dll
numeric.dll
TurretZoom.dll max=1000 shift=100 ctrl=10 alt=2 s+c=0.2 c+a=0.1 switch=50 interval=250 adjust=0.85
WheelScroll.dll
Zone.dll
;;EMAURER now include any DLLs used only in development.
@include FL_DevOnlyLibs.ini

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@ -53,6 +53,8 @@ DLL = Content.dll, AISandbox, BELOW_NORMAL
DLL = Content.dll, TestAutomation, BELOW_NORMAL
DLL = Content.dll, BasePop, LOWEST
DLL = callsign.dll, player 1 1-1
[Resources]
DLL = InfoCards.dll ; Contains all infocard text resources
DLL = MiscText.dll ; Contains other bulk text resource: rumor, offer, and mission text

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EXE/numeric.dll Normal file

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