mirror of
https://github.com/BC46/freelancer-hd-edition
synced 2024-08-30 18:32:47 +00:00
commit
735e366d8c
@ -3364,7 +3364,7 @@ nickname = tm_endholers
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system = Br05
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system = Br05
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Cnd_Timer = 2
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Cnd_Timer = 2
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Act_SendComm = quint, Player, DX_M06_1400_QUINTAINE
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Act_SendComm = quint, Player, DX_M06_1400_QUINTAINE
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Act_SetVibe = Br05_to_Br04_hole, Player, REP_FRIEND_MAXIMUM
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Act_SetVibe = Br05_to_Br04_hole, Player, REP_NEUTRAL
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Act_LockDock = Player, Br05_to_Br04_hole, unlock
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Act_LockDock = Player, Br05_to_Br04_hole, unlock
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Act_PlayerCanDock = false, Br05_to_Br04_hole
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Act_PlayerCanDock = false, Br05_to_Br04_hole
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Act_ActTrig = nse_Leeds
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Act_ActTrig = nse_Leeds
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@ -38,4 +38,5 @@ ptough_graph_pt = 1626438, 35
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ptough_graph_pt = 1853394, 36
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ptough_graph_pt = 1853394, 36
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ptough_graph_pt = 2112870, 37
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ptough_graph_pt = 2112870, 37
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ptough_graph_pt = 2409599, 38
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ptough_graph_pt = 2409599, 38
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ptough_graph_pt = 2746943, 39
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ptough_graph_pt = 3131515, 40
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@ -81,9 +81,11 @@ edge_fraction = 0.2
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[Object]
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[Object]
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nickname = St01_to_St02_hole
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nickname = St01_to_St02_hole
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ids_name = 60211
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pos = -5027, 0, -18614
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pos = -5027, 0, -18614
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rotate = 0, -175, 0
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rotate = 0, -175, 0
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Archetype = jumphole
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Archetype = jumphole
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ids_info = 66146
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jump_effect = jump_effect_hole
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jump_effect = jump_effect_hole
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goto = St02, St02_to_St01_hole, gate_tunnel_bretonia
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goto = St02, St02_to_St01_hole, gate_tunnel_bretonia
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@ -93,7 +95,9 @@ ids_name = 261793
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pos = 46983, 0, -10694
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pos = 46983, 0, -10694
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rotate = 0, 90, 0
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rotate = 0, 90, 0
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Archetype = nomad_gate
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Archetype = nomad_gate
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ids_info = 55023
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jump_effect = jump_effect_bretonia
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jump_effect = jump_effect_bretonia
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reputation = fc_uk_grp
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goto = St03, St03_to_St01_hole, gate_tunnel_bretonia
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goto = St03, St03_to_St01_hole, gate_tunnel_bretonia
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[zone]
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[zone]
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@ -70,6 +70,7 @@ Archetype = planet_desert_600
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spin = 0, 0.02, 0
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spin = 0, 0.02, 0
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atmosphere_range = 700
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atmosphere_range = 700
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burn_color = 255, 222, 160
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burn_color = 255, 222, 160
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ids_info = 66615
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[Object]
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[Object]
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nickname = St03_Sun
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nickname = St03_Sun
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@ -87,8 +88,9 @@ pos = 9493, 7100, 10625
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rotate = -32, 29, -6
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rotate = -32, 29, -6
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Archetype = nomad_gate
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Archetype = nomad_gate
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msg_id_prefix = gcs_refer_system_St01
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msg_id_prefix = gcs_refer_system_St01
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ids_info = 66146
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ids_info = 55023
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jump_effect = jump_effect_bretonia
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jump_effect = jump_effect_bretonia
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reputation = fc_uk_grp
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goto = St01, St01_to_St03_hole, gate_tunnel_bretonia
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goto = St01, St01_to_St03_hole, gate_tunnel_bretonia
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[zone]
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[zone]
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@ -105,7 +105,7 @@ nickname = Nomad_city
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ids_name = 217328
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ids_name = 217328
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pos = -18412, 0, 18955
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pos = -18412, 0, 18955
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Archetype = dyson_city
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Archetype = dyson_city
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ids_info = 1
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ids_info = 55023
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base = Ew02_01_base
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base = Ew02_01_base
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reputation = fc_n_grp
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reputation = fc_n_grp
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@ -2814,7 +2814,7 @@ rep = 0, gd_bh_grp
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[Group]
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[Group]
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nickname = fc_n_grp
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nickname = fc_n_grp
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ids_name = 196891
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ids_name = 196891
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ids_info = 66205
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ids_info = 66615
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ids_short_name = 196939
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ids_short_name = 196939
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rep = -0.65, li_n_grp
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rep = -0.65, li_n_grp
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rep = -0.65, li_lsf_grp
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rep = -0.65, li_lsf_grp
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@ -2875,7 +2875,7 @@ rep = -0.65, gd_bh_grp
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[Group]
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[Group]
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nickname = fc_ln_grp
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nickname = fc_ln_grp
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ids_name = 196846
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ids_name = 196846
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ids_info = 66205
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ids_info = 66615
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ids_short_name = 196895
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ids_short_name = 196895
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rep = 0.91, li_n_grp
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rep = 0.91, li_n_grp
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rep = 0.91, li_lsf_grp
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rep = 0.91, li_lsf_grp
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BIN
DLLS/BIN/callsign.dll
Normal file
BIN
DLLS/BIN/callsign.dll
Normal file
Binary file not shown.
59
DLLS/BIN/callsign_readme.txt
Normal file
59
DLLS/BIN/callsign_readme.txt
Normal file
@ -0,0 +1,59 @@
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Call Sign
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by Jason Hood
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Version 1.00
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Tired of being called "Freelancer Alpha one dash one"? Use this plugin to
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customise your call sign. Copy CALLSIGN.DLL to DLLS\BIN and add it to the end
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of the [Initial ?P DLLs] sections in EXE\freelancer.ini. Then just append how
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you want to be called:
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DLL = callsign.dll, faction [formation [number][-][number]]
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If faction is not recognised as a name (see below), it will be treated as a
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nickname. Formation may be name or number. The numbers can be between 0 and
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20, inclusive. Removing the dash will remove it for everybody. Leaving a part
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out will result in numerous "invalid MSG id" warnings in FLSpew.txt.
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FACTIONS
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player Freelancer co_vr Ageira fc_fa Alliance
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co_alg ALG fc_b Bundschuh
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br_p Bretonia Police br_m BMM fc_c Corsairs
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ku_p Kusari Police co_be Bowex fc_bd Dragons
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li_p Liberty Police co_hsp Cryer fc_g Gaians
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li_lsf LSF co_khc Daumann fc_gc GC
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rh_p Rheinland Police co_me DSE fc_lh Hacker
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co_nws Gateway fc_rh Hessians
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br_n Armed Forces co_ic Interspace fc_h Hogosha
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rh_n Military co_kt Kishiro fc_j Junkers
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ku_n Naval Forces rh_m Kruger fc_lwb LWB
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li_n Navy co_ti Planetform fc_m Mollys
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co_rs Republican fc_or Order
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gd_bh Bounty Hunters co_shi Samura fc_ou Outcasts
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gd_gm GMG co_os Spa and Cruise fc_lr Rogues
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gd_im IMG co_ni Synth Foods fc_u Unioners
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gd_z Zoners co_ss Universal fc_x Xenos
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FORMATIONS
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01 Alpha 14 Red 22 Matsu
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02 Beta 15 Blue 23 Sakura
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03 Gamma 16 Gold 24 Fuji
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04 Delta 17 Green 25 Botan
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05 Epsilon 18 Silver 26 Hagi
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06 Zeta 19 Black 27 Susuki
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07 Theta 20 White 28 Kiku
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08 Iota 21 Yellow 29 Yanagi
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09 Kappa
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10 Lambda
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11 Omicron
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12 Sigma
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13 Omega
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Jason Hood, 3 February, 2010.
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http://freelancer.adoxa.cjb.net/
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Binary file not shown.
BIN
EXE/TurretZoom.dll
Normal file
BIN
EXE/TurretZoom.dll
Normal file
Binary file not shown.
70
EXE/TurretZoom_readme.txt
Normal file
70
EXE/TurretZoom_readme.txt
Normal file
@ -0,0 +1,70 @@
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Turret Zoom
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by Jason Hood
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Version 1.41
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Turret Zoom is a plugin that lets you adjust the Turret View camera using the
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mouse wheel. To install it, copy TURRETZOOM.DLL to Freelancer's EXE directory
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and add it to the [Libraries] section of EXE\dacom.ini.
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The default behavior is to adjust the "z" position of the camera, providing a
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zoom in (wheel down) and out (wheel up) feature. It will scale the current
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value, by 1.5 up to 5K, then by 1.1. Use the modifiers for additional control:
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Shift move by 10K
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Ctrl move by 1K
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Alt move by 100
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Shift+Ctrl move by 10
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Ctrl+Alt move by 1
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Zooming in causes the camera to become quite sensitive. The speed is halved
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every 10K, but can be fine-tuned by holding Shift+Ctrl+Alt and moving the wheel
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down (halve the speed) or up (double it).
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Holding Shift+Alt and moving the wheel down will switch to "y" mode (moving the
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wheel up will go back to "z"). In "y" mode, the camera will move up and down
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with the wheel.
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The current values are saved when you enter Turret View and restored on exit.
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However, this means if there is a situation where the view is reset without
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actually exiting Turret View, those values will become default. Should that
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occur, a new launch/load/select will restore the original values.
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=======
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Options
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=======
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Strings can be added after the DLL in dacom.ini to customize the values (shown
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with their default):
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fast immediate movement (like previous versions)
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inverse reverse wheel direction (movement only)
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max=200000 maximum distance to move
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shift=10000 Shift movement
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ctrl=1000 Ctrl movement
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alt=100 Alt movement
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s+c=10 Shift+Ctrl movement
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c+a=1 Ctrl+Alt movement
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small=1.1 small move factor
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large=1.5 large move factor
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switch=5000 distance to switch from large to small
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adjust=0.5 zoom in camera speed adjust factor
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interval=10000 interval to adjust camera speed
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For example:
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TurretZoom.dll inverse max=20000 switch=0
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will cause wheel up to zoom in; move the camera no further than 20K; and always
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use the small factor. There is a chance this may not work on your system, in
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which case the options can be patched directly into the DLL (which will also
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override the dacom.ini options). Open TurretZoom.dll in your hex editor and go
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to hex offset 30C0, then just write in the options you want. However, this
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method requires adding a space before the equal sign ("max = 20000").
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================================
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Jason Hood, 5 June, 2011.
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http://freelancer.adoxa.cjb.net/
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@ -22,9 +22,11 @@ ximage.dll
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flmaterials.dll
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flmaterials.dll
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jflp.dll ; Jason's Freelancer Patch
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jflp.dll ; Jason's Freelancer Patch
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HudShift.dll
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HudShift.dll
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Zone.dll
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WheelScroll.dll
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MPRep.dll
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MPRep.dll
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numeric.dll
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TurretZoom.dll max=1000 shift=100 ctrl=10 alt=2 s+c=0.2 c+a=0.1 switch=50 interval=250 adjust=0.85
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WheelScroll.dll
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Zone.dll
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;;EMAURER now include any DLLs used only in development.
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;;EMAURER now include any DLLs used only in development.
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@include FL_DevOnlyLibs.ini
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@include FL_DevOnlyLibs.ini
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BIN
EXE/ebueula.dll
Normal file
BIN
EXE/ebueula.dll
Normal file
Binary file not shown.
@ -53,6 +53,8 @@ DLL = Content.dll, AISandbox, BELOW_NORMAL
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DLL = Content.dll, TestAutomation, BELOW_NORMAL
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DLL = Content.dll, TestAutomation, BELOW_NORMAL
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DLL = Content.dll, BasePop, LOWEST
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DLL = Content.dll, BasePop, LOWEST
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DLL = callsign.dll, player 1 1-1
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[Resources]
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[Resources]
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DLL = InfoCards.dll ; Contains all infocard text resources
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DLL = InfoCards.dll ; Contains all infocard text resources
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DLL = MiscText.dll ; Contains other bulk text resource: rumor, offer, and mission text
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DLL = MiscText.dll ; Contains other bulk text resource: rumor, offer, and mission text
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BIN
EXE/numeric.dll
Normal file
BIN
EXE/numeric.dll
Normal file
Binary file not shown.
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Block a user