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https://github.com/BC46/freelancer-hd-edition
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Use new effects in new file
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@ -37,6 +37,7 @@
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- Added more general improved HD effects
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- Ensure all menu intros use space backdrops with stars
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- Added the unused Neutron Star effect to Omega-41
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- Added new optional explosion effects
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### Features
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- [Installer updates](https://github.com/oliverpechey/Freelancer-hd-edition-install-script/releases/tag/0.6)
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@ -5,7 +5,7 @@ snd_effect = sever_debris
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[Effect]
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nickname = gf_explosion_no_fighter
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effect_type = EFT_EXPLOSION_SMALL
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vis_effect = gf_explosion_no_fighter
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vis_effect = gf_fighter_explode_white_small
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snd_effect = med_explosion1
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[Effect]
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@ -29,7 +29,7 @@ snd_effect = debris_explosion2
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[Effect]
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nickname = explosion_li_fighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_li_ship01
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vis_effect = gf_fighter_explode_blue_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -38,7 +38,7 @@ lgt_radius = 30
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[Effect]
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nickname = explosion_li_elite
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_li_ship02
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vis_effect = gf_fighter_explode_blue_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -47,7 +47,7 @@ lgt_radius = 30
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[Effect]
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nickname = explosion_li_freighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_li_ship03
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vis_effect = gf_fighter_explode_blue_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -56,7 +56,7 @@ lgt_radius = 30
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[Effect]
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nickname = explosion_br_fighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_br_ship01
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vis_effect = gf_fighter_explode_blue_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -65,7 +65,7 @@ lgt_radius = 30
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[Effect]
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nickname = explosion_br_elite
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_br_ship02
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vis_effect = gf_fighter_explode_blue_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -74,7 +74,7 @@ lgt_radius = 30
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[Effect]
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nickname = explosion_br_freighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_br_ship03
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vis_effect = gf_fighter_explode_blue_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -83,7 +83,7 @@ lgt_radius = 30
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[Effect]
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nickname = explosion_ku_fighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_ku_ship01
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vis_effect = gf_fighter_explode_yellow_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -92,7 +92,7 @@ lgt_radius = 30
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[Effect]
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nickname = explosion_ku_elite
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_ku_ship02
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vis_effect = gf_fighter_explode_yellow_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -101,7 +101,7 @@ lgt_radius = 30
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[Effect]
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nickname = explosion_ku_freighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_ku_ship02
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vis_effect = gf_fighter_explode_yellow_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -110,7 +110,7 @@ lgt_radius = 30
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[Effect]
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nickname = explosion_rh_fighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_rh_ship01
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vis_effect = gf_fighter_explode_green_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -119,7 +119,7 @@ lgt_radius = 30
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[Effect]
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nickname = explosion_rh_elite
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_rh_ship02
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vis_effect = gf_fighter_explode_green_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -128,7 +128,7 @@ lgt_radius = 30
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[Effect]
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nickname = explosion_rh_freighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_rh_ship02
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vis_effect = gf_fighter_explode_green_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -137,7 +137,7 @@ lgt_radius = 30
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[Effect]
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nickname = explosion_co_fighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_co_ship01
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vis_effect = gf_fighter_explode_red_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_radius = 30
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@ -146,7 +146,7 @@ lgt_range_scale = 30
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[Effect]
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nickname = explosion_co_elite
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_co_ship02
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vis_effect = gf_fighter_explode_red_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -155,7 +155,7 @@ lgt_radius = 30
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[Effect]
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nickname = explosion_co_freighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_co_ship03
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vis_effect = gf_fighter_explode_red_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -164,7 +164,7 @@ lgt_radius = 30
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[Effect]
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nickname = explosion_cv_fighter
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_smallship01
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vis_effect = gf_fighter_explode_white_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -173,7 +173,7 @@ lgt_radius = 30
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[Effect]
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nickname = explosion_cv_elite
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_smallship02
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vis_effect = gf_fighter_explode_white_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -182,7 +182,7 @@ lgt_radius = 30
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[Effect]
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nickname = gf_explosion_smallship03
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_smallship03
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vis_effect = gf_fighter_explode_white_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -191,7 +191,7 @@ lgt_radius = 30
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[Effect]
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nickname = gf_explosion_smallship04
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effect_type = EFT_EXPLOSION_SHIP
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vis_effect = gf_explosion_smallship04
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vis_effect = gf_fighter_explode_white_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_range_scale = 30
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@ -217,7 +217,7 @@ lgt_radius = 150
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[Effect]
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nickname = shatter_elite
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effect_type = EFT_EXPLOSION_SMALL
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vis_effect = gf_explosion_li_ship02
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vis_effect = gf_fighter_explode_blue_small
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snd_effect = med_explosion1
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lgt_effect = elite_flash_to_red
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lgt_radius = 50
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@ -297,7 +297,7 @@ vis_effect = gf_explosion_rh_battleship_explosionsmall
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[Effect]
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nickname = gf_explosion_rh_battleship_bigexplosion
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_rh_battleship_bigexplosion
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vis_effect = gf_capital_explode_green
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[Effect]
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nickname = gf_explosion_rh_battleship_flashbang
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@ -317,12 +317,12 @@ vis_effect = gf_explosion_rh_battleship__gasgeyser
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[Effect]
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nickname = gf_explosion_rh_cruiser_bigexplosion#1
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_rh_cruiser_bigexplosion#1
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vis_effect = gf_capital_explode_green_small
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[Effect]
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nickname = gf_explosion_rh_cruiser_bigexplosion#2
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_rh_cruiser_bigexplosion#2
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vis_effect = gf_capital_explode_green_small
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[Effect]
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nickname = gf_explosion_rh_cruiser_damage_fire
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@ -342,7 +342,7 @@ vis_effect = gf_explosion_rh_cruiser_bigexplosionsmall
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[Effect]
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nickname = gf_explosion_rh_gunboat_bigexplosion#2
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_rh_gunboat_bigexplosion#2
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vis_effect = gf_capital_explode_green_small
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[Effect]
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nickname = gf_explosion_rh_gunboat_bigexplosionsmall
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@ -367,7 +367,7 @@ vis_effect = gf_explosion_br_gunboat_flashbang#3
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[Effect]
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nickname = gf_explosion_br_gunboat_bigexp
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_br_gunboat_bigexp
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vis_effect = gf_capital_explode_blue_small
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[Effect]
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nickname = gf_explosion_br_gunboat_damage
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@ -382,7 +382,7 @@ vis_effect = gf_explosion_br_gunboat_smallboom
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[Effect]
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nickname = gf_explosion_br_destroyer_bigexp
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_br_destroyer_bigexp
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vis_effect = gf_capital_explode_blue_small
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[Effect]
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nickname = gf_explosion_br_destroyer_damage
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@ -407,7 +407,7 @@ vis_effect = gf_explosion_br_destroyer_flashbang#3
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[Effect]
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nickname = gf_explosion_br_battleship_bigexp
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_br_battleship_bigexp
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vis_effect = gf_capital_explode_blue
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[Effect]
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nickname = gf_explosion_br_battleship_damage
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@ -457,7 +457,7 @@ vis_effect = gf_li_capexplosion03bigcircles
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[Effect]
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nickname = gf_li_capexplosion03bigexplosion
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_li_capexplosion03bigexplosion
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vis_effect = gf_capital_explode_blue_small
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[Effect]
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nickname = gf_li_capexplosion03bigflash
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@ -492,12 +492,12 @@ vis_effect = gf_explosion_li_battleship_mainexpsmall
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[Effect]
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nickname = gf_explosion_li_battleship_mainexpbig
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_li_battleship_mainexpbig
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vis_effect = gf_capital_explode_blue
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[Effect]
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nickname = gf_explosion_ku_battleship_smallexp
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effect_type = EFT_EXPLOSION_SMALL
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vis_effect = gf_explosion_ku_battleship_smallexp
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vis_effect = gf_capital_explode_yellow
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[Effect]
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nickname = gf_explosion_ku_battleship_damagestar
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@ -517,7 +517,7 @@ vis_effect = gf_explosion_ku_cruiser_flashbang
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[Effect]
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nickname = gf_explosion_ku_cruiser_bigexp
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_ku_cruiser_bigexp
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vis_effect = gf_capital_explode_yellow_small
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[Effect]
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nickname = gf_explosion_ku_cruiser_smallexp
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@ -552,7 +552,7 @@ vis_effect = gf_explosion_ku_gunboat_smallexp
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[Effect]
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nickname = gf_explosion_ku_gunboat_bigexp
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effect_type = EFT_EXPLOSION_LARGE
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vis_effect = gf_explosion_ku_gunboat_bigexp
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vis_effect = gf_capital_explode_yellow_small
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[Effect]
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nickname = explosion_large_mine
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